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General Tabletop Discussion
*TTRPGs General
(IR) Concerning the third IR
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<blockquote data-quote="Edena_of_Neith" data-source="post: 22513" data-attributes="member: 2020"><p>The following powers or nations are still up for grabs:</p><p></p><p> Furyondy (neutral Oeridian human)</p><p> Veluna (good Oeridian human and demihumans)</p><p> Keoland (neutral, Oeridian human, major power if these three are united)</p><p></p><p> Gran March (neutral, Oeridian human)</p><p> Geoff (good, Oeridian human)</p><p> The Yeomanry (neutral, Oeridian human)</p><p> </p><p> Highfolk (good, high elven)</p><p> The People of the Vesve (good, elven and gnomish)</p><p> The Free City of Verbobonc (neutral, Oeridian human)</p><p> The Free City of Dyvers (neutral, Oeridian human)</p><p> The Shieldlands (good, Oeridian human)</p><p></p><p> Perrenland (neutral, Flannae human)</p><p></p><p> Zeif (neutral decadent, Baklunish human)</p><p> Ekbir (neutral, Baklunish human)</p><p> Tusmit (neutral, Baklunish human)</p><p> Ket (evil, Baklunish human)</p><p> Ull (neutral savage, Baklunish human)</p><p> Istivar (neutral, Baklunish human, look up at the early part of this thread)</p><p> The Spirit Empire of Garnak (special, Baklunish human, look up at the early part of this thread)</p><p></p><p> (If all of the above Baklunish nations were to unite, they would be a formidable power)</p><p></p><p> The City of Greyhawk and it's dependents (neutral, all human and demihuman, major power)</p><p></p><p> The Circle of Eight (dedicated to the Balance)</p><p> Rary the Traitor (and his Empire of the Bright Lands) (evil, human and humanoids)</p><p> The Valley of the Mage (neutral, valley elven)</p><p></p><p> Nyrond (neutral, Oeridian human, major power)</p><p> The County of Urnst (good, Oeridian human)</p><p> The Duchy of Urnst (good, Oeridian human)</p><p></p><p> The Great Kingdom of Northern Aerdi (evil, Oeridian human, major power)</p><p> United Ahlissa (evil, Oerdian human, major power)</p><p> The Hold of the Sea Princes (evil, humans of various kinds)</p><p> Ratik (good, Oeridian and Suel human)</p><p> The Frost, Snow, and Ice Barbarians (neutral, Suel human)</p><p></p><p> Ivid the Undying and the City of Rauxes (evil, Oerdian human, undead, humanoid, Planar, major power)</p><p></p><p> The Hold of Stonefist (evil, Flannae human)</p><p> The Theocracy of the Pale (religious dictatorship, neutral, Oeridian human)</p><p> Sunndi (good, Oeridian human)</p><p></p><p> Acererak the Demi-Lich (Suel demilich)</p><p> Kas, lieutenant of Vecna, and his legions (major power) (evil Suel humans, but against Vecna, and Vecna has been claimed)</p><p></p><p> The Yuan-Ti Empire of Hempmonaland (evil, Yuan-Ti, major power)</p><p> The human peoples of Hempmonaland (neutral, Hempmonlander human)</p><p></p><p> The Faerie of the Flanaess (good and neutral, major power)</p><p></p><p> The Illithid under the Hellfurnaces and Crystalmists (not to be confused with the Illithid who have joined the Solistarim)</p><p></p><p> The oppressed people of Tenh (neutral, Oeridian human)</p><p> The oppressed people of the Bandit Kingdoms (neutral, various human kinds, demihumans)</p><p> The free peoples of Adri Forest (elven, gnomish, Oeridian human)</p><p> The free peoples of the Grandwood (elven, Oeridian human)</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 22513, member: 2020"] The following powers or nations are still up for grabs: Furyondy (neutral Oeridian human) Veluna (good Oeridian human and demihumans) Keoland (neutral, Oeridian human, major power if these three are united) Gran March (neutral, Oeridian human) Geoff (good, Oeridian human) The Yeomanry (neutral, Oeridian human) Highfolk (good, high elven) The People of the Vesve (good, elven and gnomish) The Free City of Verbobonc (neutral, Oeridian human) The Free City of Dyvers (neutral, Oeridian human) The Shieldlands (good, Oeridian human) Perrenland (neutral, Flannae human) Zeif (neutral decadent, Baklunish human) Ekbir (neutral, Baklunish human) Tusmit (neutral, Baklunish human) Ket (evil, Baklunish human) Ull (neutral savage, Baklunish human) Istivar (neutral, Baklunish human, look up at the early part of this thread) The Spirit Empire of Garnak (special, Baklunish human, look up at the early part of this thread) (If all of the above Baklunish nations were to unite, they would be a formidable power) The City of Greyhawk and it's dependents (neutral, all human and demihuman, major power) The Circle of Eight (dedicated to the Balance) Rary the Traitor (and his Empire of the Bright Lands) (evil, human and humanoids) The Valley of the Mage (neutral, valley elven) Nyrond (neutral, Oeridian human, major power) The County of Urnst (good, Oeridian human) The Duchy of Urnst (good, Oeridian human) The Great Kingdom of Northern Aerdi (evil, Oeridian human, major power) United Ahlissa (evil, Oerdian human, major power) The Hold of the Sea Princes (evil, humans of various kinds) Ratik (good, Oeridian and Suel human) The Frost, Snow, and Ice Barbarians (neutral, Suel human) Ivid the Undying and the City of Rauxes (evil, Oerdian human, undead, humanoid, Planar, major power) The Hold of Stonefist (evil, Flannae human) The Theocracy of the Pale (religious dictatorship, neutral, Oeridian human) Sunndi (good, Oeridian human) Acererak the Demi-Lich (Suel demilich) Kas, lieutenant of Vecna, and his legions (major power) (evil Suel humans, but against Vecna, and Vecna has been claimed) The Yuan-Ti Empire of Hempmonaland (evil, Yuan-Ti, major power) The human peoples of Hempmonaland (neutral, Hempmonlander human) The Faerie of the Flanaess (good and neutral, major power) The Illithid under the Hellfurnaces and Crystalmists (not to be confused with the Illithid who have joined the Solistarim) The oppressed people of Tenh (neutral, Oeridian human) The oppressed people of the Bandit Kingdoms (neutral, various human kinds, demihumans) The free peoples of Adri Forest (elven, gnomish, Oeridian human) The free peoples of the Grandwood (elven, Oeridian human) [/QUOTE]
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