Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
(IR) Concerning the third IR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edena_of_Neith" data-source="post: 22576" data-attributes="member: 2020"><p>Kas may indeed be a vampire ... I am not sure of that, though.</p><p> You may make him a living person if you so choose, Mr Draco.</p><p></p><p> The Legions of Kas are mostly living, actually.</p><p> They are Suel peoples from the Arcane Age, and they have the might of the Arcane Age behind them (that is, their mages and priests can cast higher than 9th level spells.)</p><p> When they enter the world, the legions of Vecna and Kas bring the Arcane Age back to Oerth, although unfortunately nobody in the modern world is probably going to have time to rediscover the ancient secrets before the legions of Vecna and Kas are upon them.</p><p></p><p> The Legions of Kas are totally fanatical to Kas.</p><p> They are also of a highly evil bent, and a greater number of them are berserkers, or mindless slaves of Kas.</p><p></p><p> Of course, Kas has his artifact, the Sword of Kas, and one heck of a score to settle with Vecna.</p><p></p><p> When Kas emerges into the present, he emerges at Tovag Baragu.</p><p> Unfortunately, this is right in the heart of the Spirit Empire of Garnak, which is a powerful Baklunish nation.</p><p></p><p> The Baklunish do not particularly care for other humans, and they do NOT like even the present day Suel, much less the ancient ones who destroyed their homeland with the Invoked Devastation.</p><p></p><p> And, of course, most are going to oppose the likes of Vecna.</p><p></p><p> In other words, Kas and his Legions will be coming into the present, into the face of an all out three way war.</p><p> Vecna verses Kas versus the Spirit Empire of Garnak.</p><p> This will happen within seconds of Kas's emergence (after all, Vecna has already arrived, and the fight has already begun.)</p><p></p><p> And, Kas has about one-third the strength of Vecna's host, in sheer numbers.</p><p> However, Vecna's host is more powerful in terms of the magic and fighting strength they can bring to bear.</p><p></p><p> - - -</p><p></p><p> To answer concerning Ratik:</p><p></p><p> It is a small nation of people on the eastern shores of Oerth, with a cold temperate climate and a hardy people to match.</p><p> They are a friendly people, the people of Ratik, who have long employed the art of diplomacy to keep the barbarians of the north from plundering their shores, and to keep the Great Kingdom of the south from annexing them.</p><p> Their land is well known for it's logging, mining, friendly ports, it's scouts, rangers, and doughty warriors, and it's generally friendly atmosphere.</p><p></p><p> Further north are the barbarians.</p><p> These are the descendents of the Suel who came into the Flanaess, then fled north and south from the Oeridians (who hated them as they had once been overlords and oppressors.)</p><p> Those that fled south created the Scarlet Brotherhood.</p><p> Those that fled north, became the Frost, Snow, and Ice Barbarians.</p><p></p><p> Their land is subarctic, and agriculture is limited to hay, oats, barley, and rye.</p><p> Terrifying monsters roam the boreal forests of their lands, or come down out of the massive mountain range that runs through the middle of the great peninsula (the Thillronian Peninsula) upon which they live.</p><p> </p><p> The barbarians are friendly to Ratik, but otherwise they are the scourge of the seas, plundering the entire east coast of the Flanaess clear down to Dullstrand, and engaging in endless battles with the peoples of both the mainland and the pirates on the offshore isles (they stay clear of the elves of the Lendore Isles.)</p><p> When they are not raiding, they are trading (The Great Province of Northern Aerdi, in particular, has attempted open trade with them.)</p><p></p><p> The strongest of the barbarian peoples are the Snow Barbarians.</p><p> Their society is male dominated, but in general nearly all their people can fight; their land is such that fighting is tantamount to survival.</p><p></p><p> They are fierce enemies of the Hold of Stonefist, a flannae land northwest of them, full of cruel bloodthirsty people under the sway of Iuz, and they wish to destroy Stonefist if they can - but their lack of unity has proven to be a problem in this (Stonefist is highly organized.)</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 22576, member: 2020"] Kas may indeed be a vampire ... I am not sure of that, though. You may make him a living person if you so choose, Mr Draco. The Legions of Kas are mostly living, actually. They are Suel peoples from the Arcane Age, and they have the might of the Arcane Age behind them (that is, their mages and priests can cast higher than 9th level spells.) When they enter the world, the legions of Vecna and Kas bring the Arcane Age back to Oerth, although unfortunately nobody in the modern world is probably going to have time to rediscover the ancient secrets before the legions of Vecna and Kas are upon them. The Legions of Kas are totally fanatical to Kas. They are also of a highly evil bent, and a greater number of them are berserkers, or mindless slaves of Kas. Of course, Kas has his artifact, the Sword of Kas, and one heck of a score to settle with Vecna. When Kas emerges into the present, he emerges at Tovag Baragu. Unfortunately, this is right in the heart of the Spirit Empire of Garnak, which is a powerful Baklunish nation. The Baklunish do not particularly care for other humans, and they do NOT like even the present day Suel, much less the ancient ones who destroyed their homeland with the Invoked Devastation. And, of course, most are going to oppose the likes of Vecna. In other words, Kas and his Legions will be coming into the present, into the face of an all out three way war. Vecna verses Kas versus the Spirit Empire of Garnak. This will happen within seconds of Kas's emergence (after all, Vecna has already arrived, and the fight has already begun.) And, Kas has about one-third the strength of Vecna's host, in sheer numbers. However, Vecna's host is more powerful in terms of the magic and fighting strength they can bring to bear. - - - To answer concerning Ratik: It is a small nation of people on the eastern shores of Oerth, with a cold temperate climate and a hardy people to match. They are a friendly people, the people of Ratik, who have long employed the art of diplomacy to keep the barbarians of the north from plundering their shores, and to keep the Great Kingdom of the south from annexing them. Their land is well known for it's logging, mining, friendly ports, it's scouts, rangers, and doughty warriors, and it's generally friendly atmosphere. Further north are the barbarians. These are the descendents of the Suel who came into the Flanaess, then fled north and south from the Oeridians (who hated them as they had once been overlords and oppressors.) Those that fled south created the Scarlet Brotherhood. Those that fled north, became the Frost, Snow, and Ice Barbarians. Their land is subarctic, and agriculture is limited to hay, oats, barley, and rye. Terrifying monsters roam the boreal forests of their lands, or come down out of the massive mountain range that runs through the middle of the great peninsula (the Thillronian Peninsula) upon which they live. The barbarians are friendly to Ratik, but otherwise they are the scourge of the seas, plundering the entire east coast of the Flanaess clear down to Dullstrand, and engaging in endless battles with the peoples of both the mainland and the pirates on the offshore isles (they stay clear of the elves of the Lendore Isles.) When they are not raiding, they are trading (The Great Province of Northern Aerdi, in particular, has attempted open trade with them.) The strongest of the barbarian peoples are the Snow Barbarians. Their society is male dominated, but in general nearly all their people can fight; their land is such that fighting is tantamount to survival. They are fierce enemies of the Hold of Stonefist, a flannae land northwest of them, full of cruel bloodthirsty people under the sway of Iuz, and they wish to destroy Stonefist if they can - but their lack of unity has proven to be a problem in this (Stonefist is highly organized.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(IR) Concerning the third IR
Top