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(IR) Concerning Toril
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<blockquote data-quote="Edena_of_Neith" data-source="post: 717892" data-attributes="member: 2020"><p>Edena_of_Neith here.</p><p></p><p> When I began the first IR, it was based upon total freeform, in Faerun, on Toril.</p><p> The third IR began with the assignment of Strength Points to various nations and powers in the Flanaess, on the world of Oerth.</p><p></p><p> Now, there IS the possibility of an alternate IR.</p><p> </p><p> Let us say this alternate IR, occurs on an alternate Toril, starting in an alternate Faerun.</p><p> Let us say this alternate IR< occurs in the alternate reality that existed on the other side of the Gate on the Isle of the Phoenix (the core realm of the power played by Kaboom in the third IR.)</p><p></p><p> However, Faerun is not the Flanaess.</p><p> Faerun is not a neat collection of nations.</p><p> Faerun, has some nations, some city-states, some shadow-nations (and a real Shadow-City-State), powers based on various races, powers half-guessed at (because Faerun is so big, and not all of it has been explored or touched on by the source material), and vast areas where there seems to be no nation or power at all ... which may or may not be the case. In addition to all of this, Faerun has a large number of secret organizations, some of which wield enough power to be accounted powers in themselves.</p><p> To the southeast of Faerun, in Toril's southern hemisphere, is the small continent of Zakhara (the Arabian Adventures Setting.)</p><p> To the west of Faerun, beyond Evermeet (which in this alternate Toril has not been sunk - yet - by Forrester) is the continent of Maztica, which was poorly explored by the supplements.</p><p> To the east of Faerun are the Hordelands (the Tuigan people there being the Torilian equivalent of the Mongols), and beyond that is Kara-Tur ... a continent as big as Faerun, and the Torilian equivalent of the Orient.</p><p> Toril also appears to have an equivalent of Australia, which has never been developed, and it has a vast arctic region in which nations of cold based creatures could exist.</p><p></p><p> How to work with this?</p><p> In the third IR, I used Furyondy in the Flanaess as my base: Furyondy had a Base Strength of 18.</p><p> How would Faerun work?</p><p> How would one divide the powers up?</p><p> What powers should be used? Or should they all be used, and divided as needed? (there are a lot of powers!)</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 717892, member: 2020"] Edena_of_Neith here. When I began the first IR, it was based upon total freeform, in Faerun, on Toril. The third IR began with the assignment of Strength Points to various nations and powers in the Flanaess, on the world of Oerth. Now, there IS the possibility of an alternate IR. Let us say this alternate IR, occurs on an alternate Toril, starting in an alternate Faerun. Let us say this alternate IR< occurs in the alternate reality that existed on the other side of the Gate on the Isle of the Phoenix (the core realm of the power played by Kaboom in the third IR.) However, Faerun is not the Flanaess. Faerun is not a neat collection of nations. Faerun, has some nations, some city-states, some shadow-nations (and a real Shadow-City-State), powers based on various races, powers half-guessed at (because Faerun is so big, and not all of it has been explored or touched on by the source material), and vast areas where there seems to be no nation or power at all ... which may or may not be the case. In addition to all of this, Faerun has a large number of secret organizations, some of which wield enough power to be accounted powers in themselves. To the southeast of Faerun, in Toril's southern hemisphere, is the small continent of Zakhara (the Arabian Adventures Setting.) To the west of Faerun, beyond Evermeet (which in this alternate Toril has not been sunk - yet - by Forrester) is the continent of Maztica, which was poorly explored by the supplements. To the east of Faerun are the Hordelands (the Tuigan people there being the Torilian equivalent of the Mongols), and beyond that is Kara-Tur ... a continent as big as Faerun, and the Torilian equivalent of the Orient. Toril also appears to have an equivalent of Australia, which has never been developed, and it has a vast arctic region in which nations of cold based creatures could exist. How to work with this? In the third IR, I used Furyondy in the Flanaess as my base: Furyondy had a Base Strength of 18. How would Faerun work? How would one divide the powers up? What powers should be used? Or should they all be used, and divided as needed? (there are a lot of powers!) [/QUOTE]
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