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(IR) Concerning Toril
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<blockquote data-quote="Creamsteak" data-source="post: 718874" data-attributes="member: 552"><p>How to work with this?</p><p>In the third IR, I used Furyondy in the Flanaess as my base: Furyondy had a Base Strength of 18.</p><p>How would Faerun work?</p><p>How would one divide the powers up?</p><p>What powers should be used? Or should they all be used, and divided as needed? (there are a lot of powers!)</p><p></p><p>Well, working with this is obviously going to be tough, but I encourage you to take it with a light heart. If you were to handle anything more IR related, I would prefer you to work with this in the way that is fun, but doesn't interfere with yourself.</p><p></p><p>In Faerun, I'm uninformed. I know very little about the strength of Faerun. It is my understanding that the best way to make a judgement of strength is with the easy material first. The easist 'powers' to make decisions based on would probably be City-States, as their military might is definitive and easy to understand. From there it would go to small countries or counties, then into regions. I would help you if you requested.</p><p></p><p>I believe that all powers that are available within the game should be made known immediately, whether or not you want to actually make them powers a player can choose. In the third IR, I had no idea you were going to incorporate so many outside settings. What this means to me, is that I need to know how far the reach of the game is from the beginning. I'm not one to really care about the 'power' of anything, I simply need to know what bounderies I may not cross.</p><p></p><p>Can you tell me what the motivation for these questions is? If your just asking what-if questions, great, I'll answer them with glee. If your thinking you may consider working on 'lists' for a possible 4th IR, I'm willing to help with that kind of construction, but I need to know that you won't be strained.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 718874, member: 552"] How to work with this? In the third IR, I used Furyondy in the Flanaess as my base: Furyondy had a Base Strength of 18. How would Faerun work? How would one divide the powers up? What powers should be used? Or should they all be used, and divided as needed? (there are a lot of powers!) Well, working with this is obviously going to be tough, but I encourage you to take it with a light heart. If you were to handle anything more IR related, I would prefer you to work with this in the way that is fun, but doesn't interfere with yourself. In Faerun, I'm uninformed. I know very little about the strength of Faerun. It is my understanding that the best way to make a judgement of strength is with the easy material first. The easist 'powers' to make decisions based on would probably be City-States, as their military might is definitive and easy to understand. From there it would go to small countries or counties, then into regions. I would help you if you requested. I believe that all powers that are available within the game should be made known immediately, whether or not you want to actually make them powers a player can choose. In the third IR, I had no idea you were going to incorporate so many outside settings. What this means to me, is that I need to know how far the reach of the game is from the beginning. I'm not one to really care about the 'power' of anything, I simply need to know what bounderies I may not cross. Can you tell me what the motivation for these questions is? If your just asking what-if questions, great, I'll answer them with glee. If your thinking you may consider working on 'lists' for a possible 4th IR, I'm willing to help with that kind of construction, but I need to know that you won't be strained. [/QUOTE]
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