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(IR) IR Interlude Turn 5 - Turn 6 (thread 4)
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<blockquote data-quote="Forrester" data-source="post: 124449" data-attributes="member: 1279"><p>Excellent advice. Excellent. </p><p></p><p>Do you know why we have peace and prosperity on Toril? It isn't because of our 11th level magic. It isn't because of our high level of technology. It's because WE KEEP THE OTHERWORLDERS OUT OF OUR DAMN BUSINESS. </p><p></p><p>The Shade are almost completely emasculated. </p><p>The Elder Gods are not a threat to us. </p><p>The Border Guard, along with various other protections we have created, ensures that invasion is almost impossible. </p><p>We learned in our last war that the only way Toril would fall is from without, not within. </p><p></p><p>Now you on Oerth are having the same damn problems that WE had. </p><p></p><p>First there was Vecna.</p><p>And then, the Shade. </p><p>Then there was the City of the Gods (clearly foreign to Oerth.)</p><p></p><p>I took care of all of them for (and with) you, and then left, so that you would realize that I was not a threat. </p><p></p><p>Now the Shade have returned. </p><p>And now this Mina character comes, with her foreign armies, to stir up trouble. </p><p></p><p>What you must do is obvious. Create a pact with the Oerthian Alliance. Boot the Shade. Boot Mina. And live in peace once again. </p><p></p><p>Do you HONESTLY think you will find peace with an ally that casually threatens to summon the FREAKING ELDER GODS every time he sees a threat??!!</p><p></p><p>Of course not. To throw your lot in with his is nothing less than suicide. </p><p></p><p>. . . . </p><p></p><p>Of course, there is the Alzem problem. Sorry, Alzem, but you are doing exactly what I advised you NOT to do -- you are interfering with Oerth constantly, threatening its people, imposing your will upon them. </p><p></p><p>STOP IT. You are driving the God Emperor into the ranks of the enemy, when it appeared there was the smallest of chances that he might actually be truthful about wishing peace. This is not a good call. Let the Oerthians deal with this Mina. They can handle her. </p><p></p><p>Forrester</p></blockquote><p></p>
[QUOTE="Forrester, post: 124449, member: 1279"] Excellent advice. Excellent. Do you know why we have peace and prosperity on Toril? It isn't because of our 11th level magic. It isn't because of our high level of technology. It's because WE KEEP THE OTHERWORLDERS OUT OF OUR DAMN BUSINESS. The Shade are almost completely emasculated. The Elder Gods are not a threat to us. The Border Guard, along with various other protections we have created, ensures that invasion is almost impossible. We learned in our last war that the only way Toril would fall is from without, not within. Now you on Oerth are having the same damn problems that WE had. First there was Vecna. And then, the Shade. Then there was the City of the Gods (clearly foreign to Oerth.) I took care of all of them for (and with) you, and then left, so that you would realize that I was not a threat. Now the Shade have returned. And now this Mina character comes, with her foreign armies, to stir up trouble. What you must do is obvious. Create a pact with the Oerthian Alliance. Boot the Shade. Boot Mina. And live in peace once again. Do you HONESTLY think you will find peace with an ally that casually threatens to summon the FREAKING ELDER GODS every time he sees a threat??!! Of course not. To throw your lot in with his is nothing less than suicide. . . . . Of course, there is the Alzem problem. Sorry, Alzem, but you are doing exactly what I advised you NOT to do -- you are interfering with Oerth constantly, threatening its people, imposing your will upon them. STOP IT. You are driving the God Emperor into the ranks of the enemy, when it appeared there was the smallest of chances that he might actually be truthful about wishing peace. This is not a good call. Let the Oerthians deal with this Mina. They can handle her. Forrester [/QUOTE]
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