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(IR) IR Interlude Turn 5 - Turn 6 (thread 5)
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<blockquote data-quote="Anabstercorian" data-source="post: 128033" data-attributes="member: 2550"><p><strong>Artifact high</strong></p><p></p><p>I feel a little bummed... Come on, everyone else gets these weapons of unimaginable power, for FREE, while I burned all of my NPC PL on the Staff and got a mere 20? This doesn't feel right - I mean, it's okay, since I don't have the staff anyway, but still. Forrester, let me tell you about your new toy.</p><p></p><p>The True Staff of Ancient Penumbra is an artifact of almost godlike power, forged by Ilsensine itself. It's powers are as follows: </p><p>Once per round, as a free action, it may do any of the following: </p><p>- Create 3d4 psionic Meteor Storms that have been Energy Admixtured with Acid, Sonic, Cold, and Lightning. These are focused across any area that the wielder desires. </p><p>- Effect the wielder as by Heal, although this is a psychometabolic effect. Undead wielders are affected as by Harm instead, but are still healed of all damage. </p><p>- Allow the wielder to see up to six feet through solid objects for a duration of three minutes. </p><p>The wielder always has the following advantages: </p><p>- Whenever the wielder rolls a saving throw, he gains an additional attempt to make the saving throw should he fail the first time. </p><p>- The wielder can always see up to 120 feet through darkness, magical Darkness, fog, smoke, and other visibility-reducing conditions, in addition to a +60 bonus to his or her spot checks. </p><p>- The wielder is immune to ability damage and negative levels. </p><p>In combat, the True Staff functions as a <u>Substare +10 Coup De Grace Quarterstaff Of Speed and Pyrotechnic Death</u>, having +10 to hit and to damage, allowing the wielder to make an extra partial action once per round, allowing the wielder to make a Coup De Grace attack as a full round action once per day, and doing 2d6 Fire, Cold, Acid, Sonic, and Lightning damage upon a successful hit. On a critical hit, that increases from 2d6 to 2d20. </p><p>Destroying the Staff: The staff can be broken, as a staff of power, to immediately rip open a hole in the fabric of reality, summoning the Elder Ones and their servants, causing madness, destruction, and infinite death. It can be destroyed safely by being thrown in to the sun at the core of the Penumbra Hub, the abandoned capitol of the Illithid Empire. This utterly annihilates the staff without summoning the Elder Ones and causes the sun to sink in to a black dwarf star.</p><p></p><p>The staff has an almost immeasurable Ego - It can only be wielded safely by the Chosen of Ilsensine. Anyone else who even touches the damn thing is going to be the lucky recipient of 3d4 120d6 psionelectric blasts.</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 128033, member: 2550"] [b]Artifact high[/b] I feel a little bummed... Come on, everyone else gets these weapons of unimaginable power, for FREE, while I burned all of my NPC PL on the Staff and got a mere 20? This doesn't feel right - I mean, it's okay, since I don't have the staff anyway, but still. Forrester, let me tell you about your new toy. The True Staff of Ancient Penumbra is an artifact of almost godlike power, forged by Ilsensine itself. It's powers are as follows: Once per round, as a free action, it may do any of the following: - Create 3d4 psionic Meteor Storms that have been Energy Admixtured with Acid, Sonic, Cold, and Lightning. These are focused across any area that the wielder desires. - Effect the wielder as by Heal, although this is a psychometabolic effect. Undead wielders are affected as by Harm instead, but are still healed of all damage. - Allow the wielder to see up to six feet through solid objects for a duration of three minutes. The wielder always has the following advantages: - Whenever the wielder rolls a saving throw, he gains an additional attempt to make the saving throw should he fail the first time. - The wielder can always see up to 120 feet through darkness, magical Darkness, fog, smoke, and other visibility-reducing conditions, in addition to a +60 bonus to his or her spot checks. - The wielder is immune to ability damage and negative levels. In combat, the True Staff functions as a [u]Substare +10 Coup De Grace Quarterstaff Of Speed and Pyrotechnic Death[/u], having +10 to hit and to damage, allowing the wielder to make an extra partial action once per round, allowing the wielder to make a Coup De Grace attack as a full round action once per day, and doing 2d6 Fire, Cold, Acid, Sonic, and Lightning damage upon a successful hit. On a critical hit, that increases from 2d6 to 2d20. Destroying the Staff: The staff can be broken, as a staff of power, to immediately rip open a hole in the fabric of reality, summoning the Elder Ones and their servants, causing madness, destruction, and infinite death. It can be destroyed safely by being thrown in to the sun at the core of the Penumbra Hub, the abandoned capitol of the Illithid Empire. This utterly annihilates the staff without summoning the Elder Ones and causes the sun to sink in to a black dwarf star. The staff has an almost immeasurable Ego - It can only be wielded safely by the Chosen of Ilsensine. Anyone else who even touches the damn thing is going to be the lucky recipient of 3d4 120d6 psionelectric blasts. [/QUOTE]
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