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(IR) IR Interlude Turn 6 - Turn 7 (thread 1)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 145155" data-attributes="member: 2020"><p><strong>IMPORTANT - PLEASE READ</strong></p><p></p><p>(sighs)</p><p></p><p> Since Forrester has left, I have decided to do something to increase the fun for those players who remain, but who do not have 11th level magic.</p><p></p><p> I cannot arbitrarily give your Power 11th level magic (what happened with William and Venus was a special case, related to their actions, and the storyline.)</p><p></p><p> However, I can allow you to run a Power that has 11th level magic.</p><p></p><p> What fun will there be for you in Turn 7, if everyone else has this Godawful magical power, and you have only 10th level magic, and in some cases, only 9th level magic?</p><p></p><p></p><p> The following people in the IR are still playing, and do not have 11th level magic:</p><p></p><p> Alyx</p><p> Creamsteak</p><p> Dagger</p><p> Festy Dog</p><p> GnomeWorks</p><p> Melkor</p><p> 'o Skoteinos</p><p> Sollir</p><p> Tokiwong</p><p> Uvenelei</p><p> Zelda</p><p></p><p> The following people in the IR are still playing, and do have 11th level magic:</p><p></p><p> Alzem</p><p> Anabstercorian</p><p> Black Omega</p><p> Mr. Draco</p><p> Forsaken One</p><p> Kalanyr</p><p> Mina and her Army</p><p> Serpenteye</p><p> Venus</p><p> William</p><p> Zouron</p><p></p><p> I would like to hope that Darkness, Kaboom, and Maudlin would return, but they have not returned yet, and I must make a decision now.</p><p></p><p> This is my decision:</p><p></p><p> The United Commonwealth of Toril is now an open power.</p><p> The Eternal Empire of Toril is now an open power.</p><p> The Church of Toril is now an open power.</p><p> The Church of Mercy is now an open power.</p><p> The Scro Star League of Toril is now an open power.</p><p> Mina and her Army are now an open power.</p><p></p><p> All of these Powers can employ 11th level magic.</p><p></p><p> I wish to bequeath the 6 Powers above upon the 11 players who are currently bereft of 11th level magic, those being:</p><p> </p><p> Alyx</p><p> Creamsteak</p><p> Dagger</p><p> Festy Dog</p><p> GnomeWorks</p><p> Melkor</p><p> 'o Skoteinos</p><p> Sollir</p><p> Tokiwong</p><p> Uvenelei</p><p> Zelda</p><p></p><p> Here are my recommendations for who, in my opinion, is most suited to play each Power, and why:</p><p></p><p> - - -</p><p></p><p> The United Commonwealth of Toril.</p><p></p><p> This is a neutral power, whose priority is it's own self-protection and advancement. It is watching the Oerthian situation warily, and is alarmed at the current turn of events.</p><p></p><p> I think 'o Skoteinos, Sollir and Zelda would most enjoy playing this Power.</p><p></p><p> I cannot allow Melkor or Tokiwong to play this Power, due to the conflict in the storyline that would result.</p><p></p><p> - - -</p><p></p><p> The Eternal Empire of Toril</p><p></p><p> This Power is technically neutral, but it lacks any of the enlightenment and loftiness of the UC, and it is ambitious, hoping the UC is weakened so it can take control of Realmspace.</p><p></p><p> I think Melkor, 'o Skoteinos, and Tokiwong would most enjoy playing this Power.</p><p></p><p> - - -</p><p></p><p> The Church of Toril</p><p></p><p> This Power is fiercely good. It is a polytheistic religion worshipping Gond the Wonderbringer, Selune the Moonlady, Llirra Our Lady of Joy, Sune Our Lady of Beauty and Love, Sharess Our Lady of Hedonism, and Oghma the Binder (I may not have this exactly right - if someone wants to look up the 2nd IR, they can get the Dieities exactly right. In any case, they worship the above Dieties as well.)</p><p> The priests and priestesses of the Church of Toril worship all of these deities simultaneously, and are considered specialty priests and priestesses of all these deities.</p><p></p><p> I think Alyx, Dagger, Uvenelei, and Zelda would most enjoy playing this Power.</p><p></p><p> - - -</p><p></p><p> The Scro Star League</p><p></p><p> This is a militant trade organization, that hopes to dominate trade throughout the Spheres (with their technology and magic, they have been very successful too.)</p><p> They are ruthless and determined, but they are afraid of the tremendously powerful United Commonwealth of Toril, and try not to offend it, their biggest trading partner.</p><p></p><p> I think Creamsteak, Festy Dog, GnomeWorks, and 'o Skoteinos would most enjoy playing this Power.</p><p></p><p> - - -</p><p></p><p> The Church of Mercy</p><p></p><p> The Church of Mercy is a peaceful organization that grew in reverence to Ian, the now deceased Speaker of the United Commonwealth of Toril.</p><p> This Church's meat and drink are tolerance and compassion, mercy and aid.</p><p> Anger is considered unacceptable behavior - period - in this Church.</p><p> This Church is very strong on Hope Isle, and the clergy of the Church of Mercy greatly reverence the Angels.</p><p></p><p> I do not know who would be best suited to this Power.</p><p></p><p> - - -</p><p></p><p> Mina and the Knights of Neraka</p><p></p><p> Mina is an evil Joan of Arc, who has lead the Knights of Neraka to victory time and again on the world of Krynn.</p><p> She is fanatically loyal to the One God, an evil deity of unknown origin - although some believe the One God is Takhisis, Queen of Darkness, Goddess of Ambition.</p><p></p><p> It had been my intent to play Mina, but I want everyone to have a chance to play with a Power that has 11th level magic.</p><p></p><p> I believe Melkor, 'o Skoteinos, and Tokiwong would most enjoy playing this Power.</p><p></p><p> - - -</p><p></p><p> You may continue to play the Powers you are already playing, if you select one of the above.</p><p></p><p> I regret that I cannot make it possible for everyone to have 11th level magic, and get in on the party, on Turn 7.</p><p></p><p> There are 6 Powers available above, for the 11 players to choice from.</p><p></p><p> If you are interested in playing one of these Powers, please post to the boards.</p><p></p><p> I will listen to all the applications, and after all are in I will allocate the Powers as requested, and settle any disputes as well as I can.</p><p></p><p> Edena_of_Neith</p><p></p><p>P:S I will not allow the distribution of these Powers to be used to form a monopoly for either the good or the evil side in this IR.</p><p> I will do everything in my power to ensure that the 5 Powers are divided, set against each other.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 145155, member: 2020"] [b]IMPORTANT - PLEASE READ[/b] (sighs) Since Forrester has left, I have decided to do something to increase the fun for those players who remain, but who do not have 11th level magic. I cannot arbitrarily give your Power 11th level magic (what happened with William and Venus was a special case, related to their actions, and the storyline.) However, I can allow you to run a Power that has 11th level magic. What fun will there be for you in Turn 7, if everyone else has this Godawful magical power, and you have only 10th level magic, and in some cases, only 9th level magic? The following people in the IR are still playing, and do not have 11th level magic: Alyx Creamsteak Dagger Festy Dog GnomeWorks Melkor 'o Skoteinos Sollir Tokiwong Uvenelei Zelda The following people in the IR are still playing, and do have 11th level magic: Alzem Anabstercorian Black Omega Mr. Draco Forsaken One Kalanyr Mina and her Army Serpenteye Venus William Zouron I would like to hope that Darkness, Kaboom, and Maudlin would return, but they have not returned yet, and I must make a decision now. This is my decision: The United Commonwealth of Toril is now an open power. The Eternal Empire of Toril is now an open power. The Church of Toril is now an open power. The Church of Mercy is now an open power. The Scro Star League of Toril is now an open power. Mina and her Army are now an open power. All of these Powers can employ 11th level magic. I wish to bequeath the 6 Powers above upon the 11 players who are currently bereft of 11th level magic, those being: Alyx Creamsteak Dagger Festy Dog GnomeWorks Melkor 'o Skoteinos Sollir Tokiwong Uvenelei Zelda Here are my recommendations for who, in my opinion, is most suited to play each Power, and why: - - - The United Commonwealth of Toril. This is a neutral power, whose priority is it's own self-protection and advancement. It is watching the Oerthian situation warily, and is alarmed at the current turn of events. I think 'o Skoteinos, Sollir and Zelda would most enjoy playing this Power. I cannot allow Melkor or Tokiwong to play this Power, due to the conflict in the storyline that would result. - - - The Eternal Empire of Toril This Power is technically neutral, but it lacks any of the enlightenment and loftiness of the UC, and it is ambitious, hoping the UC is weakened so it can take control of Realmspace. I think Melkor, 'o Skoteinos, and Tokiwong would most enjoy playing this Power. - - - The Church of Toril This Power is fiercely good. It is a polytheistic religion worshipping Gond the Wonderbringer, Selune the Moonlady, Llirra Our Lady of Joy, Sune Our Lady of Beauty and Love, Sharess Our Lady of Hedonism, and Oghma the Binder (I may not have this exactly right - if someone wants to look up the 2nd IR, they can get the Dieities exactly right. In any case, they worship the above Dieties as well.) The priests and priestesses of the Church of Toril worship all of these deities simultaneously, and are considered specialty priests and priestesses of all these deities. I think Alyx, Dagger, Uvenelei, and Zelda would most enjoy playing this Power. - - - The Scro Star League This is a militant trade organization, that hopes to dominate trade throughout the Spheres (with their technology and magic, they have been very successful too.) They are ruthless and determined, but they are afraid of the tremendously powerful United Commonwealth of Toril, and try not to offend it, their biggest trading partner. I think Creamsteak, Festy Dog, GnomeWorks, and 'o Skoteinos would most enjoy playing this Power. - - - The Church of Mercy The Church of Mercy is a peaceful organization that grew in reverence to Ian, the now deceased Speaker of the United Commonwealth of Toril. This Church's meat and drink are tolerance and compassion, mercy and aid. Anger is considered unacceptable behavior - period - in this Church. This Church is very strong on Hope Isle, and the clergy of the Church of Mercy greatly reverence the Angels. I do not know who would be best suited to this Power. - - - Mina and the Knights of Neraka Mina is an evil Joan of Arc, who has lead the Knights of Neraka to victory time and again on the world of Krynn. She is fanatically loyal to the One God, an evil deity of unknown origin - although some believe the One God is Takhisis, Queen of Darkness, Goddess of Ambition. It had been my intent to play Mina, but I want everyone to have a chance to play with a Power that has 11th level magic. I believe Melkor, 'o Skoteinos, and Tokiwong would most enjoy playing this Power. - - - You may continue to play the Powers you are already playing, if you select one of the above. I regret that I cannot make it possible for everyone to have 11th level magic, and get in on the party, on Turn 7. There are 6 Powers available above, for the 11 players to choice from. If you are interested in playing one of these Powers, please post to the boards. I will listen to all the applications, and after all are in I will allocate the Powers as requested, and settle any disputes as well as I can. Edena_of_Neith P:S I will not allow the distribution of these Powers to be used to form a monopoly for either the good or the evil side in this IR. I will do everything in my power to ensure that the 5 Powers are divided, set against each other. [/QUOTE]
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