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<blockquote data-quote="Bugbear" data-source="post: 1897459" data-attributes="member: 503"><p>Seth Rhynnon, Male Human Rgr12/Sor12/foe hunter6 </p><p>Medium Humanoid ; HD 12d10+120(Ranger) , 12d4+120(Sorcerer) , 6d10+60(Foe Hunter) ; </p><p>hp 520; Init +17; Spd 35; AC:41 </p><p>Atk +37/32/27/22/+37 base melee, +30/25/20/15 base ranged; </p><p>+42/37/32/27/+40/+40 (1d8+22, +4 Longsword; 1d6+17, +5 Sword, short); </p><p>SQ: Fire Resistance (Ex): 10, Cold Resistance (Ex): 10, Damage Reduction (Su): 20/+6, Spell Resistance (Ex): 30, Fast Healing (Ex): 20; </p><p>AL LN; SV Fort +25, Ref +20, Will +24; </p><p>STR 47, DEX 33, CON 34, INT 35, WIS 37, CHA 37.</p><p> </p><p>Special Abilities:</p><p>Hated Enemy Chaotic Outsiders (demons)</p><p>Hated Enemy Damage reduction 7/-</p><p>Hated Enemy Spell Resistance 21</p><p>Rancor +3d6</p><p>Favored Enemies : Chaotic Outsider (Demons) +3, Orc +2, Giant +1</p><p>Blinding Speed: Can become hasted for up to 5 rounds/day.</p><p>Ring of major elemental resistance (universal): resists 30 points against all energy types</p><p>Cloak of displacement (major): All attacks have 50% of missing</p><p> </p><p>Artifacts</p><p><strong>Scepter of Neutrality:</strong> The possessior gains +4 Con, grants the holder fast healing 2, can cast 3/day tongues, shout, greater command, possessor is driven to seek resolution to disputes (though not neccessarly peaceful ones)</p><p><strong>Orb Of Neutrality:</strong> wielder can see in all directions at once like a robe of eyes but none of the draw backs, gains darkvision to 120 ft and can see ethereal creatures within 120 ft, gains a +15 bonus to spot & search checks; possessor retains dex bonus when flatfooted and can not be flanked, +4 Cha</p><p><strong>Crown of Neutrality:</strong> The wearer is immune to acid and cold, +4 Int. +4 AC, SR 20, can tell between truth, half truths and lies they hear and read, User can cast Geas/quest, detect thoughts, and otiluke's resilistant spere 3/day. wearer is compelled to reveal all falsehoods he decerns even his own.</p><p><strong>Regalia of Might Resonating Effects:</strong> +2 bonus to diplomacy checks made against neutral creatures, who recognize the owner as a powerful servant of neutrality; +1 bonus to saves against mind influencing effects,poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects. Animals (including dire animals but not beasts) hold the character in high regard. All lawful and chaotic spells cast by the owner have +2 added to there dave DC. +4 to Str, Dex, Wis, and any weapon used by the owner is treated as a <em>speed</em> weapongranting an extra attack at his highest attack bonus.</p><p>Any good or evil character attempting to use any of these items takes 5d6 damage and may lose 2000xp.</p><p> </p><p><strong>The Flask of Tuerny the merciless:</strong> Used to capture demons. demons inside can be called out to serve the owner. calling upon the demonsmay result in alignment change to chaotic evil.</p><p> </p><p>Skills: Animal Empathy +16, Appraise +20, Balance +19, Bluff +39, Climb +34, Concentration +35, Craft (misc) +18, Diplomacy +35, Disguise +23, Escape Artist +19, Forgery +20, Gather Information +27, Handle Animal +18, Heal +19, Hide +29, Intimidate +76, Jump +26, Listen +54, Literacy +10, Move Silently +32, Perform +27, Remote View +20, Ride +20, Scry +20, Search +31, Sense Motive +29, Spot +54, Swim +24, Tumble +14, Use Rope +21, Wilderness Lore +46. </p><p> </p><p>Feats: Alertness, Armor Proficiency: light, Armor Proficiency: medium, Blinding Speed, Dash, Epic Reputation, Epic Weapon Focus: Longsword, Favored Critical, Improved Critical: Longsword, Improved Initiative, Power Critical: Longsword, Shield Proficiency, Simple Weapon Proficiency, Superior Initiative, Track, Warrior Born, Weapon Focus: Longsword.</p><p> </p><p>(Sor 6/10/9/9/9/8/5): 0 -- Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending; 1st -- Expeditious Retreat, Know Protections, Mage Armor, Obscuring Mist, True Strike; 2nd -- Darkvision, Glitterdust, Protection from Arrows, See Invisibility, Shatter; 3rd -- Dispel Magic, Fireball, Gust of Wind, Magic Circle against Chaos; 4th -- Improved Invisibility, Locate Creature, Polymorph Self; 5th -- Dismissal, Sending; 6th -- Control Weather.</p><p> </p><p>Spells Prepared (Rgr --/4/3/3): 1st - Dawn, Hunter`s Mercy, Pass without Trace, Towering Oak; 2nd - Cure Light Wounds, Easy Trail, Speak with Plants; 3rd - Detect Favored Enemy, Embrace the Wild, Forestfold.</p><p> </p><p>Possessions: </p><p>Weapons: +4 Longsword: Lawful, Bane vs Chaotic Outsiders; +5 Sword, short; </p><p> </p><p>Magic: Ring: Protection +5 (50,000 gp); Ring: Universal Elemental Resistance, Major (216,000 gp); Wondrous: Bracers of armor (+8) (64,000 gp); Wondrous: Belt of epic strength (+8) (640,000 gp); Staff: Cosmos (Charges: 50) (683,437 gp); Wondrous: Dust of disappearance (3,500 gp); Wondrous: Cloak of displacement, major (50% miss chance) (50,000 gp).</p><p> </p><p>Animal Companions</p><p><strong>Uthro</strong>, Male Awakened Legendary Wolf Animal14/Rog6: CR 13; Medium Animal ; HD 14d8+126(Animal) , 6d6+54(Rogue) ; hp 248; Init +12; Spd 60; AC:27 (Flatfooted:27 Touch:22); Atk +25/20/15 base melee, +26/21/16 base ranged; +25 (2d6+16, Bite); SA: Trip (Ex) ; SQ: Scent (Ex); AL N (Evil Tendences); SV Fort +20, Ref +26, Will +9; STR 32, DEX 34, CON 28, INT 8, WIS 17, CHA 13.</p><p>Skills: Hide +16, Intimidate +12, Intuit Direction +11, Jump +20, Listen +20, Move Silently +19, Search +3, Spot +10, Wilderness Lore +23. </p><p>Special: Evassion, Sneak attack, Uncanny Dodge</p><p>Feats: Armor Proficiency: light, Track, Crush, Dirty Fighting.</p><p>Possessions: </p><p>Magic: Wondrous: Collar of Resistance +5 </p><p>Notes: Utrho is Seth Rhynnon's long time animal companion. Once just an ordinary Dire Wolf, Uthro was awakened by the Druid Titania as a reward for driving a Balor from her grove. Uthro is feircely loyal to Seth, and will protect him with his life.</p><p></p><p> </p><p><strong>Munin</strong>, Male Animal, Raven Ari10, Small Magical Beast ; hp 260; Init +2; Spd 10, Fly, Average 40; AC:18 (Flatfooted:16 Touch:14); Atk +5/0 base melee, +11/6 base ranged; +11 (1d2-4, Claws); AL NG; SV Fort +3, Ref +5, Will +11; STR 3, DEX 15, CON 10, INT 9, WIS 18, CHA 16.</p><p>Skills: Bluff +10, Diplomacy +15, Gather Information +18, Hide +10, Read Lips +3, Spot +13. </p><p>Feats: Flyby Attack, Skill Focus: Bluff, Skill Focus: Diplomacy, Trustworthy, Weapon Finesse: Claws.</p><p>Possessions: </p><p>Magic: Ring: Ring of Growth; Ring: Mage Armor.</p><p>Notes: Munin is Seth Rhynnon's sixth familiar. He is a talking raven, who claims to be from a distant land far to the west, where talking animals are commonplace but men are rare. He is very intelligent and quite likible, dispite a pronounced superiority complex. He avoids combat, but if forced to fight will use his ring of growth (fixed about his right leg) to increase his size dramaticly.</p></blockquote><p></p>
[QUOTE="Bugbear, post: 1897459, member: 503"] Seth Rhynnon, Male Human Rgr12/Sor12/foe hunter6 Medium Humanoid ; HD 12d10+120(Ranger) , 12d4+120(Sorcerer) , 6d10+60(Foe Hunter) ; hp 520; Init +17; Spd 35; AC:41 Atk +37/32/27/22/+37 base melee, +30/25/20/15 base ranged; +42/37/32/27/+40/+40 (1d8+22, +4 Longsword; 1d6+17, +5 Sword, short); SQ: Fire Resistance (Ex): 10, Cold Resistance (Ex): 10, Damage Reduction (Su): 20/+6, Spell Resistance (Ex): 30, Fast Healing (Ex): 20; AL LN; SV Fort +25, Ref +20, Will +24; STR 47, DEX 33, CON 34, INT 35, WIS 37, CHA 37. Special Abilities: Hated Enemy Chaotic Outsiders (demons) Hated Enemy Damage reduction 7/- Hated Enemy Spell Resistance 21 Rancor +3d6 Favored Enemies : Chaotic Outsider (Demons) +3, Orc +2, Giant +1 Blinding Speed: Can become hasted for up to 5 rounds/day. Ring of major elemental resistance (universal): resists 30 points against all energy types Cloak of displacement (major): All attacks have 50% of missing Artifacts [b]Scepter of Neutrality:[/b] The possessior gains +4 Con, grants the holder fast healing 2, can cast 3/day tongues, shout, greater command, possessor is driven to seek resolution to disputes (though not neccessarly peaceful ones) [b]Orb Of Neutrality:[/b] wielder can see in all directions at once like a robe of eyes but none of the draw backs, gains darkvision to 120 ft and can see ethereal creatures within 120 ft, gains a +15 bonus to spot & search checks; possessor retains dex bonus when flatfooted and can not be flanked, +4 Cha [b]Crown of Neutrality:[/b] The wearer is immune to acid and cold, +4 Int. +4 AC, SR 20, can tell between truth, half truths and lies they hear and read, User can cast Geas/quest, detect thoughts, and otiluke's resilistant spere 3/day. wearer is compelled to reveal all falsehoods he decerns even his own. [b]Regalia of Might Resonating Effects:[/b] +2 bonus to diplomacy checks made against neutral creatures, who recognize the owner as a powerful servant of neutrality; +1 bonus to saves against mind influencing effects,poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects. Animals (including dire animals but not beasts) hold the character in high regard. All lawful and chaotic spells cast by the owner have +2 added to there dave DC. +4 to Str, Dex, Wis, and any weapon used by the owner is treated as a [i]speed[/i] weapongranting an extra attack at his highest attack bonus. Any good or evil character attempting to use any of these items takes 5d6 damage and may lose 2000xp. [b]The Flask of Tuerny the merciless:[/b] Used to capture demons. demons inside can be called out to serve the owner. calling upon the demonsmay result in alignment change to chaotic evil. Skills: Animal Empathy +16, Appraise +20, Balance +19, Bluff +39, Climb +34, Concentration +35, Craft (misc) +18, Diplomacy +35, Disguise +23, Escape Artist +19, Forgery +20, Gather Information +27, Handle Animal +18, Heal +19, Hide +29, Intimidate +76, Jump +26, Listen +54, Literacy +10, Move Silently +32, Perform +27, Remote View +20, Ride +20, Scry +20, Search +31, Sense Motive +29, Spot +54, Swim +24, Tumble +14, Use Rope +21, Wilderness Lore +46. Feats: Alertness, Armor Proficiency: light, Armor Proficiency: medium, Blinding Speed, Dash, Epic Reputation, Epic Weapon Focus: Longsword, Favored Critical, Improved Critical: Longsword, Improved Initiative, Power Critical: Longsword, Shield Proficiency, Simple Weapon Proficiency, Superior Initiative, Track, Warrior Born, Weapon Focus: Longsword. (Sor 6/10/9/9/9/8/5): 0 -- Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending; 1st -- Expeditious Retreat, Know Protections, Mage Armor, Obscuring Mist, True Strike; 2nd -- Darkvision, Glitterdust, Protection from Arrows, See Invisibility, Shatter; 3rd -- Dispel Magic, Fireball, Gust of Wind, Magic Circle against Chaos; 4th -- Improved Invisibility, Locate Creature, Polymorph Self; 5th -- Dismissal, Sending; 6th -- Control Weather. Spells Prepared (Rgr --/4/3/3): 1st - Dawn, Hunter`s Mercy, Pass without Trace, Towering Oak; 2nd - Cure Light Wounds, Easy Trail, Speak with Plants; 3rd - Detect Favored Enemy, Embrace the Wild, Forestfold. Possessions: Weapons: +4 Longsword: Lawful, Bane vs Chaotic Outsiders; +5 Sword, short; Magic: Ring: Protection +5 (50,000 gp); Ring: Universal Elemental Resistance, Major (216,000 gp); Wondrous: Bracers of armor (+8) (64,000 gp); Wondrous: Belt of epic strength (+8) (640,000 gp); Staff: Cosmos (Charges: 50) (683,437 gp); Wondrous: Dust of disappearance (3,500 gp); Wondrous: Cloak of displacement, major (50% miss chance) (50,000 gp). Animal Companions [b]Uthro[/b], Male Awakened Legendary Wolf Animal14/Rog6: CR 13; Medium Animal ; HD 14d8+126(Animal) , 6d6+54(Rogue) ; hp 248; Init +12; Spd 60; AC:27 (Flatfooted:27 Touch:22); Atk +25/20/15 base melee, +26/21/16 base ranged; +25 (2d6+16, Bite); SA: Trip (Ex) ; SQ: Scent (Ex); AL N (Evil Tendences); SV Fort +20, Ref +26, Will +9; STR 32, DEX 34, CON 28, INT 8, WIS 17, CHA 13. Skills: Hide +16, Intimidate +12, Intuit Direction +11, Jump +20, Listen +20, Move Silently +19, Search +3, Spot +10, Wilderness Lore +23. Special: Evassion, Sneak attack, Uncanny Dodge Feats: Armor Proficiency: light, Track, Crush, Dirty Fighting. Possessions: Magic: Wondrous: Collar of Resistance +5 Notes: Utrho is Seth Rhynnon's long time animal companion. Once just an ordinary Dire Wolf, Uthro was awakened by the Druid Titania as a reward for driving a Balor from her grove. Uthro is feircely loyal to Seth, and will protect him with his life. [b]Munin[/b], Male Animal, Raven Ari10, Small Magical Beast ; hp 260; Init +2; Spd 10, Fly, Average 40; AC:18 (Flatfooted:16 Touch:14); Atk +5/0 base melee, +11/6 base ranged; +11 (1d2-4, Claws); AL NG; SV Fort +3, Ref +5, Will +11; STR 3, DEX 15, CON 10, INT 9, WIS 18, CHA 16. Skills: Bluff +10, Diplomacy +15, Gather Information +18, Hide +10, Read Lips +3, Spot +13. Feats: Flyby Attack, Skill Focus: Bluff, Skill Focus: Diplomacy, Trustworthy, Weapon Finesse: Claws. Possessions: Magic: Ring: Ring of Growth; Ring: Mage Armor. Notes: Munin is Seth Rhynnon's sixth familiar. He is a talking raven, who claims to be from a distant land far to the west, where talking animals are commonplace but men are rare. He is very intelligent and quite likible, dispite a pronounced superiority complex. He avoids combat, but if forced to fight will use his ring of growth (fixed about his right leg) to increase his size dramaticly. [/QUOTE]
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