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<blockquote data-quote="Anabstercorian" data-source="post: 1904220" data-attributes="member: 2550"><p><strong>Eli's Lieutenants, Matak and Natak</strong></p><p></p><p>(Not finished, equipment needs to be purchased)</p><p></p><p>MATAK AND NATAK, INCUBUS AND SUCCUBUS BRD7</p><p>Medium Outsider (Chaotic, Extraplanar, Evil)</p><p>Hit Dice: 6d8+6 plus 7d6+7 (68 hp)</p><p>Initiative: +2</p><p>Speed: 30 ft. (6 squares), fly 50 ft. (average)</p><p>Armor Class: 36 (+2 Dex, +9 natural, +8 armor, +5 shield, +2 deflection), touch 14, flat-footed 34</p><p>Base Attack/Grapple: +11/+11</p><p>Attack: Claw +11 melee (1d6), Rapier +12 melee (1d6+1) and spell, or Whip +12 melee (1d4+1 plus 1d6 nonlethal)</p><p>Full Attack: 2 claws +11 melee (1d6)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Countersong, energy drain, fascinate, inspire competence, inspire courage +1, spell-like abilities, spells, suggestion</p><p>Special Qualities: Bardic knowledge, damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 18, telepathy 100 ft., tongues</p><p>Saves: Fort +11, Ref +16, Will +18</p><p>Abilities: Str 11, Dex 15, Con 13, Int 20, Wis 18, Cha 31(37)</p><p>Skills: </p><p>+31 <=> Bluff (16)</p><p>+17 <=> Concentration (16)</p><p>+37 <=> Diplomacy (16)</p><p>+22* <=> Disguise (9)</p><p>+33 <=> Intimidate (16)</p><p>+22 <=> Sense Motive (16)</p><p>+14 <=> Knowledge (Geography) (9) (Matak)</p><p>+14 <=> Knowledge (History) (9) (Natak)</p><p>+11 <=> Hide (9)</p><p>+11 <=> Move Silently (9)</p><p>+21 <=> Listen (9)</p><p>+21 <=> Spot (9)</p><p>+11 <=> Escape Artist (9)</p><p>+14 <=> Search (9)</p><p>+3 <=> Use Rope (1)</p><p>+29 <=> Perform (In Bed) (16)</p><p>+29 <=> Perform (Matak - Sing, Natak - Stringed Instruments) (16)</p><p>+9 <=> Knowledge (Nobility and Royalty) 5</p><p></p><p>Feats: Combat Casting, Dodge, Mobility, Negotiator, Persuasive</p><p>Alignment: Always chaotic evil</p><p>Level Adjustment: +6</p><p></p><p>A succubus is 6 feet tall in its natural form and weighs about 125 pounds.</p><p></p><p>Combat</p><p></p><p>Succubi are not warriors. They flee combat whenever they can. If forced to fight, they can attack with their claws, but they prefer to turn foes against one another. Succubi use their polymorph ability to assume humanoid guise, and can maintain this deception indefinitely. Their preferred tactic when dealing with heroes is to feign friendship and create an opportunity to be alone with one of them, whereupon the succubus applies her life-draining kiss. Succubi are not above taking on the role of a damsel in distress when encountered within a dungeon.</p><p></p><p>A succubus’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.</p><p></p><p>Energy Drain (Su): A succubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The succubus’s kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the succubus. The victim must succeed on a DC 21 Will save to negate the effect of the suggestion. The DC is 21 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.</p><p></p><p>Spell-Like Abilities: At will—charm monster (DC 24), detect good, detect thoughts (DC 22), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 23), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based.</p><p></p><p>Summon Demon (Sp): Because the Crystal Sphere has been sealed, Matak and Natak can no longer summon demons from the Abyss. They can, however, summon each other without fail, at will.</p><p></p><p>Tongues (Su): A succubus has a permanent tongues ability (as the spell, caster level 12th). Matak and Natak avoid revealing their demonic nature when abroad, when possible, and so speak instead of using telepathy.</p><p></p><p>Bardic Music (Su): Matak and Natak can each use bardic music 7 times per day. They can countersong, fascinate, inspire courage +1, inspire competence, and make suggestions.</p><p></p><p>Bardic Knowledge (Ex): Matak and Natak know all sorts of things. Matak has a +12 bonus to his bardic knowledge check, but Natak has a +14 due to her knowledge (history) ranks.</p><p></p><p>Spells Per Day: 3/6/5/2</p><p>Spells Known:</p><p>Matak: 0: Detect Magic, Know Direction, Lullaby, Message, Prestidigitation, Read Magic; Charm Person, Cure Light Wounds, Hideous Laughter, Undetectable Alignment; Calm Emotions, Cure Moderate Wounds, Enthrall, Suggestion; Charm Monster, Glibness</p><p>Natak: 0: Detect Magic, Flare, Mage Hand, Mending, Open/Close, Summon Instrument; Charm Person, Cure Light Wounds, Magic Aura, Undetectable Alignment; Blindness/Deafness, Glitterdust, Rage, Shatter; Crushing Despair, Slow</p><p></p><p>Skills: Succubi have a +8 racial bonus on Listen and Spot checks.</p><p></p><p>*While using her alter self ability, a succubus gains a +10 circumstance bonus on Disguise checks.</p><p></p><p>[CODE]Matak</p><p></p><p>Cloak of Charisma +6 36000</p><p>Adamantine Chain Shirt, +4 21150</p><p>Mithral Buckler, +4 17015 </p><p>Rapier, Spell Storing, +1 8310</p><p>Ring of Protection +2 8000</p><p>Ring of Mind Shielding 8000</p><p>Vest of Resistance +4 16000</p><p>Bronze Horn of Valhalla 50,000</p><p></p><p>Natak</p><p></p><p>Cloak of Charisma +6 36000</p><p>Mithral Chain Shirt, +4 17150</p><p>Mithral Buckler, +4 17015</p><p>Whip, Merciful, +1 8310</p><p>Ring of Protection +2 8000</p><p>Ring of Mind Shielding 8000</p><p>Lyre of Building 13000</p><p>Vest of Resistance +4 16000[/CODE]</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 1904220, member: 2550"] [b]Eli's Lieutenants, Matak and Natak[/b] (Not finished, equipment needs to be purchased) MATAK AND NATAK, INCUBUS AND SUCCUBUS BRD7 Medium Outsider (Chaotic, Extraplanar, Evil) Hit Dice: 6d8+6 plus 7d6+7 (68 hp) Initiative: +2 Speed: 30 ft. (6 squares), fly 50 ft. (average) Armor Class: 36 (+2 Dex, +9 natural, +8 armor, +5 shield, +2 deflection), touch 14, flat-footed 34 Base Attack/Grapple: +11/+11 Attack: Claw +11 melee (1d6), Rapier +12 melee (1d6+1) and spell, or Whip +12 melee (1d4+1 plus 1d6 nonlethal) Full Attack: 2 claws +11 melee (1d6) Space/Reach: 5 ft./5 ft. Special Attacks: Countersong, energy drain, fascinate, inspire competence, inspire courage +1, spell-like abilities, spells, suggestion Special Qualities: Bardic knowledge, damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 18, telepathy 100 ft., tongues Saves: Fort +11, Ref +16, Will +18 Abilities: Str 11, Dex 15, Con 13, Int 20, Wis 18, Cha 31(37) Skills: +31 <=> Bluff (16) +17 <=> Concentration (16) +37 <=> Diplomacy (16) +22* <=> Disguise (9) +33 <=> Intimidate (16) +22 <=> Sense Motive (16) +14 <=> Knowledge (Geography) (9) (Matak) +14 <=> Knowledge (History) (9) (Natak) +11 <=> Hide (9) +11 <=> Move Silently (9) +21 <=> Listen (9) +21 <=> Spot (9) +11 <=> Escape Artist (9) +14 <=> Search (9) +3 <=> Use Rope (1) +29 <=> Perform (In Bed) (16) +29 <=> Perform (Matak - Sing, Natak - Stringed Instruments) (16) +9 <=> Knowledge (Nobility and Royalty) 5 Feats: Combat Casting, Dodge, Mobility, Negotiator, Persuasive Alignment: Always chaotic evil Level Adjustment: +6 A succubus is 6 feet tall in its natural form and weighs about 125 pounds. Combat Succubi are not warriors. They flee combat whenever they can. If forced to fight, they can attack with their claws, but they prefer to turn foes against one another. Succubi use their polymorph ability to assume humanoid guise, and can maintain this deception indefinitely. Their preferred tactic when dealing with heroes is to feign friendship and create an opportunity to be alone with one of them, whereupon the succubus applies her life-draining kiss. Succubi are not above taking on the role of a damsel in distress when encountered within a dungeon. A succubus’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. Energy Drain (Su): A succubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The succubus’s kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the succubus. The victim must succeed on a DC 21 Will save to negate the effect of the suggestion. The DC is 21 for the Fortitude save to remove a negative level. These save DCs are Charisma-based. Spell-Like Abilities: At will—charm monster (DC 24), detect good, detect thoughts (DC 22), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 23), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based. Summon Demon (Sp): Because the Crystal Sphere has been sealed, Matak and Natak can no longer summon demons from the Abyss. They can, however, summon each other without fail, at will. Tongues (Su): A succubus has a permanent tongues ability (as the spell, caster level 12th). Matak and Natak avoid revealing their demonic nature when abroad, when possible, and so speak instead of using telepathy. Bardic Music (Su): Matak and Natak can each use bardic music 7 times per day. They can countersong, fascinate, inspire courage +1, inspire competence, and make suggestions. Bardic Knowledge (Ex): Matak and Natak know all sorts of things. Matak has a +12 bonus to his bardic knowledge check, but Natak has a +14 due to her knowledge (history) ranks. Spells Per Day: 3/6/5/2 Spells Known: Matak: 0: Detect Magic, Know Direction, Lullaby, Message, Prestidigitation, Read Magic; Charm Person, Cure Light Wounds, Hideous Laughter, Undetectable Alignment; Calm Emotions, Cure Moderate Wounds, Enthrall, Suggestion; Charm Monster, Glibness Natak: 0: Detect Magic, Flare, Mage Hand, Mending, Open/Close, Summon Instrument; Charm Person, Cure Light Wounds, Magic Aura, Undetectable Alignment; Blindness/Deafness, Glitterdust, Rage, Shatter; Crushing Despair, Slow Skills: Succubi have a +8 racial bonus on Listen and Spot checks. *While using her alter self ability, a succubus gains a +10 circumstance bonus on Disguise checks. [CODE]Matak Cloak of Charisma +6 36000 Adamantine Chain Shirt, +4 21150 Mithral Buckler, +4 17015 Rapier, Spell Storing, +1 8310 Ring of Protection +2 8000 Ring of Mind Shielding 8000 Vest of Resistance +4 16000 Bronze Horn of Valhalla 50,000 Natak Cloak of Charisma +6 36000 Mithral Chain Shirt, +4 17150 Mithral Buckler, +4 17015 Whip, Merciful, +1 8310 Ring of Protection +2 8000 Ring of Mind Shielding 8000 Lyre of Building 13000 Vest of Resistance +4 16000[/CODE] [/QUOTE]
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