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<blockquote data-quote="Edena_of_Neith" data-source="post: 34563" data-attributes="member: 2020"><p>Here is the new thread.</p><p></p><p> And here is the list. </p><p> It is the most complete list I could make (If I missed anything, let me know) of all the possible powers, peoples, and nations of the Flanaess.</p><p> This list gives you a complete breakdown of all the Powers you may choose from, what kind of people live there, and how capable of making war they are.</p><p></p><p> * indicates this power has not yet been claimed by anyone</p><p></p><p> THE OFF-WORLD POWERS</p><p> </p><p> The Shadow Empire (The Empire of Shade in the Plane of Shadow, many kinds of beings with the Shade template or associated with Shadow, Torilian humans, demihumans, humanoids, some Oerthian converts, evil) PL 77</p><p> Anabstercorian, Prodigal Heir of Ilsensine (PC illithid from Toril, evil) PL 4</p><p></p><p> THE OFF-FLANAESS-MAP POWERS</p><p></p><p> The Celestial Imperium (Oriental humans, Spirit Folk (Oriental elves), Oriental dwarves, Oriental gnomes, Oriental halflings - these races have different names in the Celestial Imperium, all alignments) PL 30</p><p> Esmerin (halflings, cloud giants, stone giants, storm giants, titans, neutral and good) PL 10</p><p> Varnaith (elves, dwarves, gnomes, Suel and other humans from outside the Flanaess, all alignments) PL 18</p><p> The Solistarim (Flannae humans, rogue phaerimm, beholders, illithid, aboleth, some neogi, sahuagin, kraken, intelligent evil sea life, lizard kings, lizard men, efreeti, salamanders, fire elementals, fire giants, frost giants, Nibelungen dwarves, dark gnomes, chromatic dragons, liches, vampires, various undead, various other lawful evil and neutral evil races, evil) PL 20</p><p></p><p> THE BAKLUNISH HUMAN POWERS</p><p></p><p> Zeif (Baklunish humans, elves, dwarves, gnomes, halflings, all alignments) PL 4</p><p> Ekbir (Baklunish humans, dwarves, gnomes, all alignments) PL 3</p><p> Tusmit (Baklunish humans, dwarves, gnomes, all alignments) PL 3</p><p> Yecha (Baklunish humans, dwarves, gnomes, neutral) PL 2</p><p> Ket (Baklunish humans, neutral and evil) PL 4</p><p> Ull (Baklunish humans, all alignments) PL 2</p><p> The Paynims (Baklunish humans, all alignments) PL 2</p><p> Istivar (Baklunish humans, dwarves, all alignments) PL 3</p><p> The Spirit Empire of Garnak (Baklunish humans, certain types of undead, treants, sentient trees, forest spirits, treants, sentient animals, elves, dwarves, gnomes, halflings, neutral and good) PL 8</p><p></p><p> THE NEUTRAL AND GOOD OERIDIAN HUMAN NATIONS OF THE WEST</p><p></p><p> Furyondy (Oeridian humans, elves, dwarves, gnomes, halflings, all alignments but mostly neutral and good) PL 7</p><p> Veluna (Oeridian and Flannae humans, elves, dwarves, gnomes, halflings, heavily good) PL 5</p><p> Keoland (Oeridian humans, elves, dwarves, gnomes, halflings, neutral and good) PL 8</p><p></p><p> (Lesser Satellite Nations)</p><p></p><p> Gran March (Oeridian humans, elves, dwarves, neutral and good) PL 5</p><p> Bissel (Oeridian humans, elves, dwarves, neutral and good) PL 3</p><p> Sterich - Overrun by giants, NA, no PL</p><p> Geoff (Oeridian human, elves, dwarves, neutral and good) PL 5</p><p> The Yeomanry (Oeridian humans, some demihumans, neutral) PL 4</p><p></p><p> THE NEUTRAL AND GOOD OERIDIAN HUMAN NATIONS OF THE CENTRAL-EAST</p><p></p><p> * Nyrond (Oeridian humans, elves, dwarves, gnomes, halflings, heavily neutral with some good) PL 8</p><p> * The County of Urnst (Oeridian humans, elves, dwarves, gnomes, halflings, neutral and good) PL 4</p><p> * The Duchy of Urnst (Oeridian humans, elves, dwarves, gnomes, halflings, neutral and good) PL 3</p><p> </p><p> THE EVIL OERIDIAN NATIONS OF THE EAST</p><p></p><p> United Ahlissa (Oeridian human, dwarves, gnomes, slaves of all types, conjured monsters, undead, neutral and evil) PL 15</p><p> The Great Kingdom of Northern Aerdi (Oeridian human, dwarves, gnomes, slaves of all types, conjured monsters, undead, neutral and evil) PL 13</p><p> The Sea Barons (Oeridian human, some demihumans, slaves of all types, neutral and evil) PL 4</p><p></p><p> THE SUEL HUMAN NATIONS OF THE SOUTH</p><p></p><p> The Scarlet Brotherhood (Suel humans, Hempmonalander humans, dwarves, assorted monsters under magical control, slaves of all types, generally evil) PL 30</p><p> * The Hold of the Sea Princes (Suel and Oeridian humans, dwarves, slaves of all types, neutral and evil) PL 4</p><p> The Black Brotherhood (Suel humans who have infiltrated the Scarlet Brotherhood, evil) PL 7</p><p> The Lordship of the Isles - Occupied by the Scarlet Brotherhood, NA, no PL</p><p></p><p> THE SUEL HUMAN NATIONS OF THE NORTHEAST</p><p></p><p> Ratik (Suel and Oeridian humans, elves, dwarves, gnomes, neutral and good) PL 3</p><p> The Frost Barbarians (Suel humans, all alignments) PL 3</p><p> The Snow Barbarians (Suel humans, all alignments) PL 4</p><p> Ice Barbarians (Suel humans, all alignments) PL 2</p><p></p><p> THE FLANNAE HUMAN NATIONS</p><p></p><p> * Blackmoor (Flannae human, lizard kings, lizard men, kraken, neutral and evil) PL 5</p><p> * Heimmorj (Flannae human, neutral and evil) PL 3</p><p> * The Tiger Nomads (Flannae human, neutral) PL 2</p><p> * The Wolf Nomads (Flannae human, neutral) PL 2</p><p> Perrenland (Flannae human, dwarven, gnome, some halflings, heavily neutral) PL 4</p><p> * The Hold of Stonefist (Flannae human, neutral and evil) PL 6</p><p> * Tenh - Occupied by the Hold of Stonefist, NA, no PL</p><p></p><p> THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE NORTHWEST</p><p></p><p> The Gnomes of the Sepia Uplands (gnomes, neutral and good) PL 3</p><p> The Peoples of the Vesve (elves, gnomes, Oeridian and Flannae humans, treants, forest beings, neutral and good) PL 4</p><p> Highfolk (high elves, some grey and wood elves, some Oeridian and Flannae humans, some gnomes, some halflings, heavily good) PL 6</p><p> * The Valley of the Mage (valley elves, neutral) PL 4</p><p></p><p> THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE SOUTHWEST</p><p></p><p> * The Duchy of Ulek (demihumans, Oeridian humans, generally good) PL 3</p><p> * The County of Ulek (demihumans, Oeridian humans, generally good) PL 3</p><p> * The Principality of Ulek (dwarves, elves, gnomes, Oeridian humans, neutral and good) PL 5</p><p></p><p> THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE CENTRAL FLANAESS</p><p></p><p> The Technomancy of the Lortmils (gnomes, dwarves under the secret tutelage of the United Commonwealth of Toril) PL 17</p><p> Celene (grey elves, wood elves, some high elves, neutral and good) PL 5</p><p> * The Demihumans of the Northern Lortmils (dwarves, gnomes) PL 3</p><p> * The Demihumans of the Kron Hills (dwarves, gnomes, halflings, some elves, some Oeridian humans, neutral and good) PL 3</p><p> * The People of the Gnarley Forest (elves, forest beings, some Oeridian humans, generally good) PL 2</p><p></p><p> THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE NORTHEAST</p><p></p><p> * The Demihumans of the Stonelands (dwarves, gnomes, heavily neutral) PL 4</p><p> * The Mountain Nation of Garrel Enkdal (dwarves, neutral and good) PL 4</p><p> * The People of the Adri Forest (high elves, wood elves, wild elves, Oeridian humans, gnomes, forest beings, neutral and good) PL 4</p><p></p><p> THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE SOUTHEAST</p><p></p><p> * Irongate (dwarves, gnomes, Oeridian humans, neutral and good) PL 4</p><p> * The Dwarves of the Iron Hills (dwarves, neutral and good) PL 3</p><p> * The Grandwood (high elves, wood elves, grey elves, gnomes, halflings, forest beings, neutral and good) PL 3</p><p></p><p> THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE FAR EAST</p><p></p><p> The Lendore Isles (grey elves, high elves, wood elves, wild elves, all alignments) Power Level 7</p><p></p><p> THE EVIL DEMIHUMAN POWERS</p><p></p><p> * The Elves of the Great Swamp (wood elves, wild elves, neutral and evil) PL 2</p><p> * The Elves of the Lost City in the Adri Forest (If released from the artifact’s hold, all elven, evil) PL 4</p><p></p><p> THE SIDHE POWERS</p><p></p><p> The Faerie of the Flanaess (every type of Faerie, neutral and good) PL 20</p><p> The Unseelie of the Flanaess (every type of Dark Faerie, evil) PL 13</p><p></p><p> THE POWERS FROM THE PAST</p><p></p><p> * Vecna (Suel lich, world’s greatest mage, evil) PL 20</p><p> * The Legions of Vecna (Suel human, undead, constructs, monsters of every sort from the MMs, evil) PL 100</p><p> Kas (Suel human) PL 4</p><p> The Legions of Kas (Suel humans, undead, constructs, monsters of every sort from the MMs, evil) PL 30</p><p></p><p> OTHER GREAT POWERS</p><p></p><p> Iuz the Old (demipower, evil) PL 7</p><p> The Empire of Iuz (Humans of all types, humanoids, slaves of all types, evil) PL 25 </p><p></p><p> Acererak (Suel demilich, evil) PL 10</p><p> Acererak's Minions (various monsters and constructs, usually evil) PL 10</p><p></p><p> The Drow of the Hellfurnaces and Crystalmists (drow, fire giants, frost giants, hill giants, slaves of all types, evil) PL 8</p><p> The rest of the Drow of Oerth (drow, slaves of all types, evil) PL 25</p><p></p><p> * Ivid the Undying and the City of Rauxes (Ivid the Death King, the Tarrasque, death knights, skeletal warriors, other undead, specially chosen monsters, large animated constructs) PL 15</p><p></p><p> OTHER INTERMEDIATE POWERS</p><p></p><p> The Orcish Empire of the Pomarj (orcs, other humanoids, slaves of all kinds, monsters cooperating with the orcs, evil) PL 15</p><p> The Formidian Giants of the Southern Hellfurnaces (Formidian giants, all types of slaves) PL 7</p><p> * The Circle of Eight (Mordenkainen and his fellow Mages, their apprentices, followers, forces, constructs, summoned beings, neutral and good) PL 5</p><p></p><p> OTHER LESSER POWERS</p><p></p><p> The Illithid of the Hellfurnaces and Crystalmists (illithid, all types of slaves, evil) PL 3</p><p> The Non-Solistarim Duergar of the Underdark (duergar, evil) PL 4</p><p> The Non-Solistarim Derro of the Underdark (derro, evil) PL 4</p><p></p><p> The Free City of Greyhawk and it’s Lands (Humans of all types, demihumans of all types, some humanoids, all alignments) PL 5</p><p> * The Free City of Verbobonc (Oeridian and Flannae human, demihumans of all types, neutral and good) PL 2</p><p> * The Free City of Dyvers (Oeridian and Flannae human, demihumans of all types, neutral and good) PL 2</p><p> Rary and his Empire of the Bright Lands (Rary, Oeridian humans, dwarves, humanoids, constructs, summoned beings, slaves of all types, evil) PL 4</p><p></p><p> * Onnwall (Oeridian human, dwarven, neutral and good) PL 3</p><p> * Idee (Oeridian human, dwarven, high elven, heavily good) PL 3</p><p> * Sunndi (Oeridian humans, elves, dwarves, gnomes, halflings, heavily good) PL 4</p><p></p><p> * The Theocracy of the Pale (Oeridian human, neutral) PL 4</p><p> * The Refugees of Fellreev Forest (Humans of all types, demihumans of all types, all alignments) PL 4</p><p> The Bone March (Humanoids, undead, evil) PL 3</p><p> Rel Astra (Oeridian humans, dwarves, gnomes, undead, neutral and evil) PL 6</p><p> Medegia (Undead, humanoids, evil) PL 4 </p><p> * Kalstrand (Oeridian human, neutral) PL 2</p><p></p><p> * The Hempmonalander Isle of Touv (Hempmonalander human) 2</p><p> * The Hempmonalander Isle of Olman (Hempmonalander human) 2</p><p></p><p> * The Robots (From the crashed spaceship in the module S3, Expedition to the Barrier Peaks) PL 3</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 34563, member: 2020"] Here is the new thread. And here is the list. It is the most complete list I could make (If I missed anything, let me know) of all the possible powers, peoples, and nations of the Flanaess. This list gives you a complete breakdown of all the Powers you may choose from, what kind of people live there, and how capable of making war they are. * indicates this power has not yet been claimed by anyone THE OFF-WORLD POWERS The Shadow Empire (The Empire of Shade in the Plane of Shadow, many kinds of beings with the Shade template or associated with Shadow, Torilian humans, demihumans, humanoids, some Oerthian converts, evil) PL 77 Anabstercorian, Prodigal Heir of Ilsensine (PC illithid from Toril, evil) PL 4 THE OFF-FLANAESS-MAP POWERS The Celestial Imperium (Oriental humans, Spirit Folk (Oriental elves), Oriental dwarves, Oriental gnomes, Oriental halflings - these races have different names in the Celestial Imperium, all alignments) PL 30 Esmerin (halflings, cloud giants, stone giants, storm giants, titans, neutral and good) PL 10 Varnaith (elves, dwarves, gnomes, Suel and other humans from outside the Flanaess, all alignments) PL 18 The Solistarim (Flannae humans, rogue phaerimm, beholders, illithid, aboleth, some neogi, sahuagin, kraken, intelligent evil sea life, lizard kings, lizard men, efreeti, salamanders, fire elementals, fire giants, frost giants, Nibelungen dwarves, dark gnomes, chromatic dragons, liches, vampires, various undead, various other lawful evil and neutral evil races, evil) PL 20 THE BAKLUNISH HUMAN POWERS Zeif (Baklunish humans, elves, dwarves, gnomes, halflings, all alignments) PL 4 Ekbir (Baklunish humans, dwarves, gnomes, all alignments) PL 3 Tusmit (Baklunish humans, dwarves, gnomes, all alignments) PL 3 Yecha (Baklunish humans, dwarves, gnomes, neutral) PL 2 Ket (Baklunish humans, neutral and evil) PL 4 Ull (Baklunish humans, all alignments) PL 2 The Paynims (Baklunish humans, all alignments) PL 2 Istivar (Baklunish humans, dwarves, all alignments) PL 3 The Spirit Empire of Garnak (Baklunish humans, certain types of undead, treants, sentient trees, forest spirits, treants, sentient animals, elves, dwarves, gnomes, halflings, neutral and good) PL 8 THE NEUTRAL AND GOOD OERIDIAN HUMAN NATIONS OF THE WEST Furyondy (Oeridian humans, elves, dwarves, gnomes, halflings, all alignments but mostly neutral and good) PL 7 Veluna (Oeridian and Flannae humans, elves, dwarves, gnomes, halflings, heavily good) PL 5 Keoland (Oeridian humans, elves, dwarves, gnomes, halflings, neutral and good) PL 8 (Lesser Satellite Nations) Gran March (Oeridian humans, elves, dwarves, neutral and good) PL 5 Bissel (Oeridian humans, elves, dwarves, neutral and good) PL 3 Sterich - Overrun by giants, NA, no PL Geoff (Oeridian human, elves, dwarves, neutral and good) PL 5 The Yeomanry (Oeridian humans, some demihumans, neutral) PL 4 THE NEUTRAL AND GOOD OERIDIAN HUMAN NATIONS OF THE CENTRAL-EAST * Nyrond (Oeridian humans, elves, dwarves, gnomes, halflings, heavily neutral with some good) PL 8 * The County of Urnst (Oeridian humans, elves, dwarves, gnomes, halflings, neutral and good) PL 4 * The Duchy of Urnst (Oeridian humans, elves, dwarves, gnomes, halflings, neutral and good) PL 3 THE EVIL OERIDIAN NATIONS OF THE EAST United Ahlissa (Oeridian human, dwarves, gnomes, slaves of all types, conjured monsters, undead, neutral and evil) PL 15 The Great Kingdom of Northern Aerdi (Oeridian human, dwarves, gnomes, slaves of all types, conjured monsters, undead, neutral and evil) PL 13 The Sea Barons (Oeridian human, some demihumans, slaves of all types, neutral and evil) PL 4 THE SUEL HUMAN NATIONS OF THE SOUTH The Scarlet Brotherhood (Suel humans, Hempmonalander humans, dwarves, assorted monsters under magical control, slaves of all types, generally evil) PL 30 * The Hold of the Sea Princes (Suel and Oeridian humans, dwarves, slaves of all types, neutral and evil) PL 4 The Black Brotherhood (Suel humans who have infiltrated the Scarlet Brotherhood, evil) PL 7 The Lordship of the Isles - Occupied by the Scarlet Brotherhood, NA, no PL THE SUEL HUMAN NATIONS OF THE NORTHEAST Ratik (Suel and Oeridian humans, elves, dwarves, gnomes, neutral and good) PL 3 The Frost Barbarians (Suel humans, all alignments) PL 3 The Snow Barbarians (Suel humans, all alignments) PL 4 Ice Barbarians (Suel humans, all alignments) PL 2 THE FLANNAE HUMAN NATIONS * Blackmoor (Flannae human, lizard kings, lizard men, kraken, neutral and evil) PL 5 * Heimmorj (Flannae human, neutral and evil) PL 3 * The Tiger Nomads (Flannae human, neutral) PL 2 * The Wolf Nomads (Flannae human, neutral) PL 2 Perrenland (Flannae human, dwarven, gnome, some halflings, heavily neutral) PL 4 * The Hold of Stonefist (Flannae human, neutral and evil) PL 6 * Tenh - Occupied by the Hold of Stonefist, NA, no PL THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE NORTHWEST The Gnomes of the Sepia Uplands (gnomes, neutral and good) PL 3 The Peoples of the Vesve (elves, gnomes, Oeridian and Flannae humans, treants, forest beings, neutral and good) PL 4 Highfolk (high elves, some grey and wood elves, some Oeridian and Flannae humans, some gnomes, some halflings, heavily good) PL 6 * The Valley of the Mage (valley elves, neutral) PL 4 THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE SOUTHWEST * The Duchy of Ulek (demihumans, Oeridian humans, generally good) PL 3 * The County of Ulek (demihumans, Oeridian humans, generally good) PL 3 * The Principality of Ulek (dwarves, elves, gnomes, Oeridian humans, neutral and good) PL 5 THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE CENTRAL FLANAESS The Technomancy of the Lortmils (gnomes, dwarves under the secret tutelage of the United Commonwealth of Toril) PL 17 Celene (grey elves, wood elves, some high elves, neutral and good) PL 5 * The Demihumans of the Northern Lortmils (dwarves, gnomes) PL 3 * The Demihumans of the Kron Hills (dwarves, gnomes, halflings, some elves, some Oeridian humans, neutral and good) PL 3 * The People of the Gnarley Forest (elves, forest beings, some Oeridian humans, generally good) PL 2 THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE NORTHEAST * The Demihumans of the Stonelands (dwarves, gnomes, heavily neutral) PL 4 * The Mountain Nation of Garrel Enkdal (dwarves, neutral and good) PL 4 * The People of the Adri Forest (high elves, wood elves, wild elves, Oeridian humans, gnomes, forest beings, neutral and good) PL 4 THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE SOUTHEAST * Irongate (dwarves, gnomes, Oeridian humans, neutral and good) PL 4 * The Dwarves of the Iron Hills (dwarves, neutral and good) PL 3 * The Grandwood (high elves, wood elves, grey elves, gnomes, halflings, forest beings, neutral and good) PL 3 THE NEUTRAL AND GOOD DEMIHUMAN POWERS OF THE FAR EAST The Lendore Isles (grey elves, high elves, wood elves, wild elves, all alignments) Power Level 7 THE EVIL DEMIHUMAN POWERS * The Elves of the Great Swamp (wood elves, wild elves, neutral and evil) PL 2 * The Elves of the Lost City in the Adri Forest (If released from the artifact’s hold, all elven, evil) PL 4 THE SIDHE POWERS The Faerie of the Flanaess (every type of Faerie, neutral and good) PL 20 The Unseelie of the Flanaess (every type of Dark Faerie, evil) PL 13 THE POWERS FROM THE PAST * Vecna (Suel lich, world’s greatest mage, evil) PL 20 * The Legions of Vecna (Suel human, undead, constructs, monsters of every sort from the MMs, evil) PL 100 Kas (Suel human) PL 4 The Legions of Kas (Suel humans, undead, constructs, monsters of every sort from the MMs, evil) PL 30 OTHER GREAT POWERS Iuz the Old (demipower, evil) PL 7 The Empire of Iuz (Humans of all types, humanoids, slaves of all types, evil) PL 25 Acererak (Suel demilich, evil) PL 10 Acererak's Minions (various monsters and constructs, usually evil) PL 10 The Drow of the Hellfurnaces and Crystalmists (drow, fire giants, frost giants, hill giants, slaves of all types, evil) PL 8 The rest of the Drow of Oerth (drow, slaves of all types, evil) PL 25 * Ivid the Undying and the City of Rauxes (Ivid the Death King, the Tarrasque, death knights, skeletal warriors, other undead, specially chosen monsters, large animated constructs) PL 15 OTHER INTERMEDIATE POWERS The Orcish Empire of the Pomarj (orcs, other humanoids, slaves of all kinds, monsters cooperating with the orcs, evil) PL 15 The Formidian Giants of the Southern Hellfurnaces (Formidian giants, all types of slaves) PL 7 * The Circle of Eight (Mordenkainen and his fellow Mages, their apprentices, followers, forces, constructs, summoned beings, neutral and good) PL 5 OTHER LESSER POWERS The Illithid of the Hellfurnaces and Crystalmists (illithid, all types of slaves, evil) PL 3 The Non-Solistarim Duergar of the Underdark (duergar, evil) PL 4 The Non-Solistarim Derro of the Underdark (derro, evil) PL 4 The Free City of Greyhawk and it’s Lands (Humans of all types, demihumans of all types, some humanoids, all alignments) PL 5 * The Free City of Verbobonc (Oeridian and Flannae human, demihumans of all types, neutral and good) PL 2 * The Free City of Dyvers (Oeridian and Flannae human, demihumans of all types, neutral and good) PL 2 Rary and his Empire of the Bright Lands (Rary, Oeridian humans, dwarves, humanoids, constructs, summoned beings, slaves of all types, evil) PL 4 * Onnwall (Oeridian human, dwarven, neutral and good) PL 3 * Idee (Oeridian human, dwarven, high elven, heavily good) PL 3 * Sunndi (Oeridian humans, elves, dwarves, gnomes, halflings, heavily good) PL 4 * The Theocracy of the Pale (Oeridian human, neutral) PL 4 * The Refugees of Fellreev Forest (Humans of all types, demihumans of all types, all alignments) PL 4 The Bone March (Humanoids, undead, evil) PL 3 Rel Astra (Oeridian humans, dwarves, gnomes, undead, neutral and evil) PL 6 Medegia (Undead, humanoids, evil) PL 4 * Kalstrand (Oeridian human, neutral) PL 2 * The Hempmonalander Isle of Touv (Hempmonalander human) 2 * The Hempmonalander Isle of Olman (Hempmonalander human) 2 * The Robots (From the crashed spaceship in the module S3, Expedition to the Barrier Peaks) PL 3 [/QUOTE]
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