Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
(IR) The 1st IC-thread of the 1st Turn of the 5th IR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Serpenteye" data-source="post: 1965362" data-attributes="member: 1492"><p>And the battle turns against Iuz. </p><p></p><p></p><p></p><p>The Drow are in no position to resist and your forces easily begin to gather them up. The Great City, by now passified, is turning into a huge hospital as the clerics of Iuz compete with Elistraeans and spelljamming doctors. The disparate forces eye each-others with distrust and open hostility, but peace still regins, everywhere but in the palace.</p><p>...</p><p>The "calming aura" didn't do much. It could have, if given enough time to work.</p><p></p><p></p><p></p><p>Iuz is now severely outnumbered, but Elistraee is almost out.</p><p></p><p></p><p></p><p>Gallador's forces withdraws, leaving empty and looted cities behind them. Most of the wealth, most of the population, had already been taken to the Great City by Eclavdra, but you manage to scrape together a small fortune and about 2,000 new vampires and vampire-spawn. </p><p></p><p></p><p></p><p>The battle once again turns to Iuz' advantage, as his rival rescues him from near-certain defeat. </p><p>It's a surreal dance of violence as the few but powerful individuals clash. A strangely lop-sided dance, as only Iuz and Elistraee are being attacked on the two sides. Their injuries are quickly worsened, and divine blood surrounds the combatants like a fine mist. Elistraee is almost struck down under the onslaught and tries to retreat. </p><p>"I have no quarrel with either of you, but the Drow are my responsibility. I am the only deity left in my family. The Drow are my legacy. *gasp* They must not be divided..."</p><p></p><p></p><p></p><p>You know, from your espionage and infiltration on Gnibile, that the war that has raged there for so long is all but over. The undead rulers of the planet had long relied on the non-intervention of their respective deities and fought their war only with their own strength. Their loss of all true deities, all but one, is swiftly changing all that. </p><p> The rulers of Gnibile realised soon after the closing of the sphere that Vecna, in some form, was still precent. Even though the Lord of Secrets kept his silence and remained apparently passive the balance of power on Gnibile was desicively shattered. Selitisa's enemies, and her reluctant allies swiftly concluded that their independence would very soon be irreversibly lost. Seeing peaceful negotiations for surrender as preferrable to an unwinnable war and a painful final death they, one after the other, chose the only option they had.</p><p></p><p>The arrival of Gallador changes everything.</p><p></p><p>The wards around the capital, an airless underground fortress filled with poinsonous gases, are swiftly ripped apart by the power of the Sword of Kas and Gallador's Elite armies descend virtually unchallenged into the city. They easily brush aside the meager resistance with minimal casualties to themselves and enter the palace.</p><p></p><p>Selitisa is not caught unaware by the attack, though, and she knows that the battle is unwinnable. She and her Elite legion is nowhere to be found, nor is the fabled treasure of Galion Vool.</p><p></p><p>The city is yours, the country soon will be.</p><p></p><p></p><p>The other rulers of Gnibile are shaken by the sudden and overwhelming fall of their former overlord, that is those of them who are still to be found. They greet your messengers with mockery, though, for they consider you doomed and will not willingly share your fate. Selitisa is gone, they say, to raise Vecna. That is their certain belief. When your messengers suggest that they join forces with you against Vecna most of them simply laugh or just look at them incredulously.</p><p></p><p></p><p></p><p>There's noone there to stop them, but their immediate gains are small. The cities are nearly de-populated and everything valuable has already been moved out. They find several rich mines, though. One enormous mithril and copper mine far beneath the Suel Imperium looks nearly undamaged.</p><p></p><p></p><p></p><p></p><p>Noone accept your offer, but one of them begins to inquire about the wordings of the different pacts on Oerth. He has heard much about the Treaty of Erelei-Cinlu...</p><p></p><p></p><p></p><p></p><p>The conflict escalates.</p><p></p><p></p><p></p><p>ooc: I'm sorry but Knight Otu posted first...</p><p></p><p>Assuming noone tries to stop him Overking Jahren's agent picks up the lithe form of Eclavdra and teleports her away, to what's probably a safer location...</p><p></p><p></p><p></p><p>Elistraee cries out in pain and falls to her knees. For her the battle is almost over, either way.</p><p></p><p>---</p><p></p><p>I will post more on the situation, there are stil plenty of posts i haven't answered, but I'll be back after dinner.</p></blockquote><p></p>
[QUOTE="Serpenteye, post: 1965362, member: 1492"] And the battle turns against Iuz. The Drow are in no position to resist and your forces easily begin to gather them up. The Great City, by now passified, is turning into a huge hospital as the clerics of Iuz compete with Elistraeans and spelljamming doctors. The disparate forces eye each-others with distrust and open hostility, but peace still regins, everywhere but in the palace. ... The "calming aura" didn't do much. It could have, if given enough time to work. Iuz is now severely outnumbered, but Elistraee is almost out. Gallador's forces withdraws, leaving empty and looted cities behind them. Most of the wealth, most of the population, had already been taken to the Great City by Eclavdra, but you manage to scrape together a small fortune and about 2,000 new vampires and vampire-spawn. The battle once again turns to Iuz' advantage, as his rival rescues him from near-certain defeat. It's a surreal dance of violence as the few but powerful individuals clash. A strangely lop-sided dance, as only Iuz and Elistraee are being attacked on the two sides. Their injuries are quickly worsened, and divine blood surrounds the combatants like a fine mist. Elistraee is almost struck down under the onslaught and tries to retreat. "I have no quarrel with either of you, but the Drow are my responsibility. I am the only deity left in my family. The Drow are my legacy. *gasp* They must not be divided..." You know, from your espionage and infiltration on Gnibile, that the war that has raged there for so long is all but over. The undead rulers of the planet had long relied on the non-intervention of their respective deities and fought their war only with their own strength. Their loss of all true deities, all but one, is swiftly changing all that. The rulers of Gnibile realised soon after the closing of the sphere that Vecna, in some form, was still precent. Even though the Lord of Secrets kept his silence and remained apparently passive the balance of power on Gnibile was desicively shattered. Selitisa's enemies, and her reluctant allies swiftly concluded that their independence would very soon be irreversibly lost. Seeing peaceful negotiations for surrender as preferrable to an unwinnable war and a painful final death they, one after the other, chose the only option they had. The arrival of Gallador changes everything. The wards around the capital, an airless underground fortress filled with poinsonous gases, are swiftly ripped apart by the power of the Sword of Kas and Gallador's Elite armies descend virtually unchallenged into the city. They easily brush aside the meager resistance with minimal casualties to themselves and enter the palace. Selitisa is not caught unaware by the attack, though, and she knows that the battle is unwinnable. She and her Elite legion is nowhere to be found, nor is the fabled treasure of Galion Vool. The city is yours, the country soon will be. The other rulers of Gnibile are shaken by the sudden and overwhelming fall of their former overlord, that is those of them who are still to be found. They greet your messengers with mockery, though, for they consider you doomed and will not willingly share your fate. Selitisa is gone, they say, to raise Vecna. That is their certain belief. When your messengers suggest that they join forces with you against Vecna most of them simply laugh or just look at them incredulously. There's noone there to stop them, but their immediate gains are small. The cities are nearly de-populated and everything valuable has already been moved out. They find several rich mines, though. One enormous mithril and copper mine far beneath the Suel Imperium looks nearly undamaged. Noone accept your offer, but one of them begins to inquire about the wordings of the different pacts on Oerth. He has heard much about the Treaty of Erelei-Cinlu... The conflict escalates. ooc: I'm sorry but Knight Otu posted first... Assuming noone tries to stop him Overking Jahren's agent picks up the lithe form of Eclavdra and teleports her away, to what's probably a safer location... Elistraee cries out in pain and falls to her knees. For her the battle is almost over, either way. --- I will post more on the situation, there are stil plenty of posts i haven't answered, but I'll be back after dinner. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IR) The 1st IC-thread of the 1st Turn of the 5th IR
Top