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(IR) The 1st IR, The 2nd IR (complete transcripts)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 1302756" data-attributes="member: 2020"><p><strong>(Post 4) Thread 2 of the Second IR</strong></p><p></p><p>Edena_of_Neith</p><p> Member </p><p> posted 04-11-2001 11:12 AM </p><p></p><p> And there is one more thing.</p><p></p><p> All of the humanoids of the world of Toril are now psionic, to a greater or lesser extent.</p><p> Nearly half are full psionicists. Others have only wild talents.</p><p></p><p> Also, the vast store of written knowledge on psionics is in their hands, for the Psionic League gave it to</p><p> them, as per Draco's request, before the final surge of energy.</p><p></p><p> - - -</p><p></p><p> The great blast of psionic energy does not bring back the elves.</p><p> The Weave is healed, thanks to the altruism of millions of beings who gave their lives to make it so.</p><p> But only if the Faerie remain in the world of Toril, will the Weave remain strong.</p><p></p><p> The elves of Mystara (and other worlds) cannot change this fact.</p><p> The elves of Toril were Toril's elves, not strangers from another world. They had a link to their world that</p><p> cannot be instantly established. (If you move to a new home, you aren't going to think of it with the feelings</p><p> you had for the old one. Now, use the reverse logic, and consider the home sentient - it isn't going to think</p><p> of the new owners the way it did the old.)</p><p> It will take centuries, maybe longer, for these new elves to become elves OF Toril, and not just elves living</p><p> on Toril.</p><p></p><p> Until that time, you need the Faerie to maintain the Weave.</p><p> The Faerie are demanding that all iron items and all technology be destroyed. Such items are harmful to</p><p> them.</p><p></p><p> [This message has been edited by Edena_of_Neith (edited 04-11-2001).] </p><p></p><p> IP: Logged</p><p> Mr. Draco</p><p> Member </p><p> posted 04-11-2001 11:13 AM </p><p></p><p> THANK YOU EDENA!</p><p></p><p> Well, now that i am dead, i should let you all know that before i died i left behind another letter, a smaller</p><p> one, so whoever goes looking for me will find it, it reads:</p><p></p><p> Dear Forrester,</p><p></p><p> If you are reading this, know that our work was successful, indeed many will miss us, but for the safety of</p><p> toril, it was worth it.</p><p></p><p> Remember, never let the name of the psionic league die, spread work of our sacrifice to all corners of Toril.</p><p> Something like this does not need to happen again. Bring about peace between the nations of Toril, all the</p><p> peoples. Encourage development of technology, magic, and psionics, together, no by fighting each other. If</p><p> the dragonlords, or some other force ever threatens Toril in the future, let them meet a united planet, with</p><p> all magic, technology, and psionic power available stopping them.</p><p></p><p> The legacy of the old Psionic League will eventually fade into legend, but do not let that legend be</p><p> forgotten.</p><p></p><p> If possible, eventually reforge the psionic league, not as allies of anybody, but as protectors of life on Toril.</p><p></p><p> Sincerely,</p><p> Draco, Leader of the Psionic League</p><p></p><p> [This message has been edited by Mr. Draco (edited 04-11-2001).] </p><p></p><p> IP: Logged</p><p> Mr. Draco</p><p> Member </p><p> posted 04-11-2001 11:19 AM </p><p></p><p> One last thing edena, dead man's request.</p><p></p><p> About what was the power level of the psionic league alone, before the sacrifice, (with the millions of</p><p> members still living)? You never did quite tell me...</p><p></p><p> P.S. Thank you for starting the most incredible role-playing experience of my life. </p><p></p><p> IP: Logged</p><p> Edena_of_Neith</p><p> Member </p><p> posted 04-11-2001 11:21 AM </p><p></p><p> I just do my best. (sigh)</p><p></p><p> Power Level 25 to 30.</p><p> But when people willingly sacrifice their lives in an altruistic way, that enables them to do things so far</p><p> beyond what normal people can do that there is no comparison.</p><p></p><p> Think Power Level 2,500, for the purposes of what you did.</p><p></p><p> Thank you for the compliment, Draco. (really big smile!)</p><p></p><p> [This message has been edited by Edena_of_Neith (edited 04-11-2001).] </p><p></p><p> IP: Logged</p><p> Mr. Draco</p><p> Member </p><p> posted 04-11-2001 11:24 AM </p><p></p><p> Hey, Eric wants the group to have a spokesperson, a person who will tell him which threads (about the</p><p> industrial revolution) are closed and finished so he can archive them. I nominate Edena, our GM, and starter</p><p> of this whole thing. </p><p></p><p> IP: Logged</p><p> Edena_of_Neith</p><p> Member </p><p> posted 04-11-2001 11:30 AM </p><p></p><p> ((I e-mailed Eric. Gave him all the information I could.))</p><p></p><p> [This message has been edited by Edena_of_Neith (edited 04-11-2001).] </p><p></p><p> IP: Logged</p><p> Mr. Draco</p><p> Member </p><p> posted 04-11-2001 11:34 AM </p><p></p><p> Yeah, if you have any questions, see my thread. titled: "eric come here!"</p><p></p><p> You may have to email him, or you could probably just post on the other thread i started about archiving. </p><p></p><p> IP: Logged</p><p> Estlor</p><p> Member </p><p> posted 04-11-2001 11:40 AM </p><p></p><p> Certainly, Alzem, the elves and their patrons, Estlor (me) and 'Mini are more than willing to ally with you for</p><p> the purposes of seeing to the fact that</p><p></p><p> 1. War doesn't destroy everything and</p><p> 2. The newfound greenery and freshness is maintained.</p><p></p><p> As such, the elves demand only one thing - a safe place to plant the Trees of Life of the clans so they can</p><p> take root and grow, indoctrinating the elves into their new home world.</p><p></p><p> ------------------</p><p> The Lighthouse Webmaster</p><p> "More conversions, less talk." </p><p> (Page 8) </p><p></p><p> Topic: </p><p> Enkhidu</p><p> Member </p><p> posted 04-11-2001 11:42 AM </p><p></p><p> Edena,</p><p></p><p> I have absolutely loved reading this thread, and can only assume that with the level of activity on the board</p><p> you might never do it again.</p><p></p><p> But if you do...</p><p></p><p> I'd like to say that it might be fun to set it up in a more organized way: set turns, time based actions, etc.Of</p><p> course, you'd have to have some assistance with such a thing. </p><p></p><p> So.......</p><p></p><p> Let me know if you want some help with another one of these.</p><p></p><p> Enkhidu </p><p></p><p> IP: Logged</p><p> Estlor</p><p> Member </p><p> posted 04-11-2001 11:46 AM </p><p></p><p> damn server timeouts...</p><p></p><p> [This message has been edited by Estlor (edited 04-11-2001).] </p><p></p><p> IP: Logged</p><p> Estlor</p><p> Member </p><p> posted 04-11-2001 12:04 PM </p><p></p><p> again, server issues</p><p></p><p> [This message has been edited by Estlor (edited 04-11-2001).] </p><p></p><p> IP: Logged</p><p> maddman75</p><p> Member </p><p> posted 04-11-2001 12:10 PM </p><p></p><p> So long as Lord Forrester agrees the war is over, the devils return to the Nine Hells with thier weaponry.</p><p></p><p> The demons will likely return themselves before too long. Without devils to fight they will quickly get bored.</p><p></p><p> ------------------</p><p> "If I ever get a tumor I'm gonna name it Marla." </p><p></p><p> IP: Logged</p><p> Estlor</p><p> Member </p><p> posted 04-11-2001 12:30 PM </p><p></p><p> Gamespy must be having some problems this afternoon... I've never QUADRUPLE posted before.</p><p></p><p> [This message has been edited by Estlor (edited 04-11-2001).] </p><p></p><p> IP: Logged</p><p> DarwinofMind</p><p> Member </p><p> posted 04-11-2001 12:55 PM </p><p></p><p> WOW, This was increadable, but from the reaction here I think we broke the boards.</p><p></p><p> I still have problems with the bad If X requires Y then Y must require X logic. But the story was cool anyway.</p><p></p><p> Elves require magic, It keeps them alive, but magic doesn't require Elves.</p><p></p><p> Magic requires life, Life creates Magic, thus in turn it is impossible for Magic to support life. Life doesn't</p><p> require magic.</p><p></p><p> IP: Logged</p><p> Irena Moondancer</p><p> Member </p><p> posted 04-11-2001 01:07 PM </p><p></p><p> Looks like the server burp killed this thread's title field... </p><p></p><p> IP: Logged</p><p> zouron</p><p> Member </p><p> posted 04-11-2001 01:08 PM </p><p></p><p> The weave has healed, it is time for our wizards to return, the elves we were able to safe to return. We still</p><p> ahve the technology magic and psionic you lost. We be willing to teach, but beware you will be taught on our</p><p> principles! magic with comes responsibility, smae goes for technology and other things. We be willing to</p><p> share for a price.</p><p></p><p> basically we return sicne our gate wasn't shut and rebuild our land through magic, harmonic technology and</p><p> hard work.</p><p></p><p> Any of the people in my ranks are free to leave and rebuild the world their own way.</p><p></p><p> our armies will still exist, but are assigned to rebuild the world. </p><p></p><p> IP: Logged</p><p> Riot Gear</p><p> Member </p><p> posted 04-11-2001 01:08 PM </p><p></p><p> Well, let me tell you what the Illithid are up to now. After that thing you threw at us blocked us off, we</p><p> continued to expand in to the Ethereal creating demiplanes left and right to hold us. New Umbra is a nice</p><p> place, for an Illithid. Soft, cool light from the moon, not too bright. Cool, damp breezes moisten the skin.</p><p> Lukewarm swamps perfect for an Elder Brain all over. We are happy here.</p><p></p><p> But we are also angry.</p><p></p><p> What you did, devastating us, was understandable. But doing it to the Neo Illithid, who were no threat to</p><p> you, will be punished. We hunt you down in the Outer Planes and drag you back to New Umbra in your</p><p> Petitioner form and proceed to torture you each for a hundred years.</p><p></p><p> Now that that's done, I'm just pleased my people have risen so high, to creatures of the Ether. We have a</p><p> homeworld now, and someday we will return to give thanks to Toril.</p><p></p><p> And maybe wreak some havoc. I suppose we'll wing it then. </p><p></p><p> IP: Logged</p><p> Phasmus</p><p> Member </p><p> posted 04-11-2001 01:11 PM </p><p></p><p> -sigh-</p><p> This is what I get for sleeping...</p><p></p><p></p><p> The Illithid Epilogue...</p><p></p><p> The MindFlayers are not happy...</p><p></p><p> The stratification of their race, and subsequent destruction of virtually all but the most vile and cunning of</p><p> the creatures has left the Illithid even more evil than before the conflict began. All Illithid showing pacifist</p><p> tendencies toward Thrall races are quickly executed...</p><p></p><p> Woe unto the Thralls from Toril taken to New Umbra.</p><p></p><p> They now have the knowledge necessary to destroy the sun of Toril... and as soon as they are capable of</p><p> returning, they will do so. Regardless of being able to claim the world for their own... they will destroy it.</p><p> This same knowledge is rapidly reapplied by the prime Illithid for use on other, less well defended, worlds.</p><p></p><p> In the mean-time, the Illithid on their newly established, fortified, home-plane of New Umbra continue to</p><p> plot... and develop the advanced psionics, technology and arcane power they obtained during their golden</p><p> age. They distribute their newfound wisdom to the MindFlayers of other primes, vastly increasing the power</p><p> of the Illithid throughout the Multiverse.</p><p></p><p> When the time is right, they will return... and Crush the insubordinate Thralls of Toril like the mindless</p><p> vermin that they are.</p><p> The sacrifice to preserve the life of Toril will have been in vain... Be it in ten, one hundred or one thousand</p><p> years, the Illithid will reclaim their empire... and consume all who dare to stand in their path.</p><p></p><p></p><p> Regards,</p><p></p><p> Phasmus T. Tapefiend</p><p></p><p> Formerly:</p><p> Don'Calamari</p><p> Speaker-To-Thralls</p><p> Public Representative of the Illithid/NeoIllithid</p><p> Horde Master 1st Class </p><p></p><p> IP: Logged</p><p> Bugaboo</p><p> Member </p><p> posted 04-11-2001 01:15 PM </p><p></p><p> (I snuck in under a clock of invisibility! Cool.)</p><p></p><p> (Leaving now. Just visiting.)</p><p></p><p> [This message has been edited by Bugaboo (edited 04-11-2001).] </p><p></p><p> IP: Logged</p><p> Forrester</p><p> Member </p><p> posted 04-11-2001 01:16 PM </p><p></p><p> Wow. Last time *I* foolishly go to sleep.</p><p> -------</p><p> DAMMIT! MORE ELVES?!?!?!!!! </p><p></p><p> I thought will KILLED you already! Christ! </p><p> Didn't you learn your lesson?!</p><p> -------</p><p> Draco -- my good friend Draco -- your sacrifice, your incredible sacrifice, will never be forgotten. Alms will be</p><p> paid you as though you were one of our prophets. Our people thank you for your gift of psionics, and we,</p><p> the Humanoids, will take the mantle of protecting Toril, so anything like this elf-caused travesty will never</p><p> happen again. </p><p> -------</p><p> Edena -- I agree with Darwin about the Magic Needs Life, but Life doesn't necessarily Need Magic deal --</p><p> c'mon! Can my humanoids, all psionic now, maintain the Weave without the elves? It was psionics that</p><p> repaired the almost-destroyed Weave -- and we are growing stronger and more numerous. We should be</p><p> able to maintain it. We wish to become the caretakers of the Weave on Toril, much like the elves were,</p><p> perhaps, for the last few hundred millenia. </p><p></p><p> And we promise not to destroy the world if we feel pissy. </p><p></p><p> We have Draco's secrets, his teachings. We are willing to accept the mantle of the Protectors of Toril. We</p><p> have earned it with our blood, sweat, toil, and tears. It was the elves that started this war. It is the elves</p><p> that selfishly tried to destroy the world when they lost a fair battle. We do not need their help to "protect"</p><p> Toril -- a laughable idea! How well did the LAST group of elves "protect" Toril?! </p><p></p><p> This is not their home. This is also not the home of the Faerae. This is our home. Our Home. We do not</p><p> need them. </p><p></p><p> Forrester</p><p> Peacemaker </p><p></p><p></p><p> Edena_of_Neith</p><p> Member </p><p> posted 04-11-2001 03:40 PM </p><p></p><p> That should be all of it.</p><p></p><p> (sigh of relief ... that was a major endeavor)</p><p></p><p> Forrester</p><p> Member </p><p> posted 04-11-2001 03:48 PM </p><p></p><p> WOW! Kudos, Elena. I hope the length doesn't mess up the boards, though.</p><p></p><p> To continue:</p><p></p><p> I want to add that we Humanoids wish peace. There are hardly any major factions LEFT on Toril, after all --</p><p> the Drow are gone, the Illithid are gone, and the cursed Elves are gone. There are a smattering of Kender,</p><p> of course. Perhaps dwarves? </p><p></p><p> But Toril mostly belongs to the newly psionic Humanoids, and their friends, the Technomancy. </p><p></p><p> We are willing to work with them, in peace, to rebuild our great factories. And Prophet Draco's teachings have</p><p> been left in our stead. We are prepared to maintain the newly healed Weave. </p><p></p><p> We do not need Elves for this endeavor. Or Fae. Those "imported" elves may feel free to leave at any time.</p><p> This is our home, not yours. </p><p></p><p> Forrester</p><p> Peacemaker</p><p></p><p> (Signing off for an hour or three. Nobody blow up the world -- or the threads -- while I'm gone. If for some</p><p> bizarre reason we *cannot* maintain the Weave alone, or with the help of our Scro friends, perhaps we'll</p><p> negotiate. I do think it plausible that between all of us being psionic, and having Draco's teachings, we</p><p> should be able to maintain said fully-healed Weave, though. For at least a century or two.) </p><p></p><p> [This message has been edited by Forrester (edited 04-11-2001).]</p><p></p><p> Edena_of_Neith</p><p> Member </p><p> posted 04-11-2001 04:14 PM </p><p></p><p> I hope the Thread isn't so big it can't be accessed and read.</p><p> There really wasn't any other way to do this. If there had been, I would have done it.</p><p></p><p> (apologetic look to the moderators and to the readers)</p><p></p><p> zouron</p><p> Member </p><p> posted 04-11-2001 04:15 PM </p><p></p><p> I am not sure (soemthing said click in my head when I tried to read the entire repost) but as I tried to post</p><p> before when the weave now is restored, my armeis will return grab a fair sized land mass and populate it, all</p><p> those of my men that wish to be free are free to do as they please (not the undead of course the wizards</p><p> and such). The elves we possibly rescued will be set free to start over again. My nation will be build around</p><p> science, technology, magic or psionic. and it will be with resposibility towards nature we do, we be willing to</p><p> trade our knowledge (I am sure some of the others lost a lot). We even be willing to let the fae folk</p><p> approve technology before it is put to use. </p><p></p><p> perhaps development goes slower, but it will be the ebst for all. Our magic will gladly help heal the earth our</p><p> the silly war.</p><p></p><p> (hmm think we also had a few Neo flayers rescued but don't remember)</p><p></p><p> DarwinofMind</p><p> Member </p><p> posted 04-11-2001 04:27 PM </p><p></p><p> Well, if were continueing I'm back,</p><p></p><p> Most of my forces have are hidden away off world, But I have remained behind with a small guard.</p><p></p><p> I meat with Forrester, and invite the leaders of these new elves.</p><p></p><p> We do not believe that the Elves are needed for the universe. Neither are the fea. This if A is required for B</p><p> then B must be required for A nonsence is fualty logic, spread by elves and the magic loving Chosen. We</p><p> don't need their elves nor their magic.</p><p></p><p> But that said, We don't wish to drive them away. If either the elves or the fae wish to stay that is there right,</p><p> but they must understand that is our right to technology, they cannot deside what tech is good and what</p><p> tech is evil. Fire is technology, the sword is technology, their clothes are technology. I don't see the elves</p><p> give those up. </p><p></p><p> We urge Forrester to stay his hand, As long as these elves can live in peace we can live in peace with them.</p><p> Remember these are not the evil elves from before. </p><p></p><p> Lannon</p><p> Member </p><p> posted 04-11-2001 04:48 PM </p><p></p><p> I guess this is what I get for being a college student . Well folks im back temporarily. I will not listen to</p><p> the damn fairies! They want to strike us back into the age of castles and monarchies. We have developed a</p><p> republic and I will not sacrifice my peoples freedom to use technology so that MAGIC, the benefactor of the</p><p> tyrant, can once again be placed into the hands of the few. The technology of of the technomancy will</p><p> continue to be developed. All this nonsense about magic being the source of life isnt worthy of my attention!</p><p> If anything, as the elves demonstrated, magic is more attune to death! </p><p></p><p> Ours will be a free state, we welcome only those humanoids that will embrace our political eneavors. These</p><p> endeavors include the spread of the republic and freedom for all individuals. Symbolically expressed by our</p><p> technology: It is not the individual that wields the power any longer, that was the age of magic, now the</p><p> power belongs to the hands of many! No creature can claim the rights to my people! Any who do so will find</p><p> us righteous in our retaliation!</p><p></p><p> oot well gotta run folks, ill finish up if i have time... unless another thirty years passes </p><p></p><p></p><p> Riot Gear</p><p> Member </p><p> posted 04-11-2001 04:59 PM </p><p></p><p> I scoot far, far away from that last guy.</p><p></p><p> ------------------</p><p> Grap a mop, there's going to be blood on the ceiling!!</p><p> -My character.</p><p></p><p> phoamslinger</p><p> Member </p><p> posted 04-11-2001 05:20 PM </p><p></p><p> To Forrester,</p><p></p><p> How dare you disregard the actions of a single individual just because the colossal forces of nations and</p><p> entire races are beating back and forth across the face of a planet?</p><p></p><p> How dare you casually push aside any effect of my machine after all the hyper-technology that got dragged</p><p> into this conflict?</p><p></p><p> Do you really think that in so epic a conflict, individual achievements and actions matter so little? Allow me</p><p> to disillusion you.</p><p></p><p> Edena, in my best imitation of John Wilkes Boothe, I shoot Forrester in the back of the head and leap to the</p><p> stage, eventually escaping back to the thread that I've been hiding in while the war on Toril raged.</p><p></p><p> (No offense Forrester, but I didn't care for the way you poo-pooed my idea. Look on the bright side, you're</p><p> in good company.)</p><p></p><p> ------------------</p><p> God of Hops, Patron Saint of drunks, brewmeisters, and frat parties. What else do you want out of life?</p><p></p><p> TheBalor</p><p> Member </p><p> posted 04-11-2001 05:26 PM </p><p></p><p> Y'know...the dragon overlords have given us several ultimatums, and it seems like they're acting WAY more</p><p> patient than they should be. It'd have a hard time beating them. (400 foot long chromatic dragons who are</p><p> so insanely powerful in magery that they can reshape entire continents) </p><p></p><p> ------------------</p><p> </p><p></p><p> If history is to change,let it change. If the world is to be destroyed, so be it. If it is my destiny to die, then I</p><p> must simply laugh.-The Magus</p><p></p><p> Blood Jester</p><p> Member </p><p> posted 04-11-2001 05:57 PM </p><p></p><p> From the Fey:</p><p></p><p> It appears we are most unwelcome on Toril by the majority races, as such, and knowing the depths they</p><p> are capable of, we shall leave. We extend a final invitation to all Magical Creatures (Dragons, Phaerimm,</p><p> Sharn, Angels, Elven Survivors[ha,ha,I gots a secret ], New Elves, ALL...) come with us to our realm and</p><p> survive in a world of beauty and magic.</p><p></p><p> To the humanoids, enjoy the world you have created, it will now be as you wish.</p><p></p><p> _____________________________________________</p><p></p><p> OOC - To all Technos, you have now created the world you wished for. Ours. Magical creatures, gone. Magic</p><p> instead of technology, gone. Endless open spaces, gone. The freedom to adventure, gone.</p><p></p><p> Our current way of life is so much fun, we all spend a large portion of our time playing Corporations &</p><p> Civilians (tm), instead of being stuck in the dull, grim world of Elves, Faeries, and Magic. We have always</p><p> had more in common with orcs than elves, and now we have proved it with the destruction of Toril. And</p><p> Lannon, your freedoms are fools gold, I'll pass.</p><p></p><p> Thanks again for a fun RP by Forum.</p><p></p><p> Signing off.</p><p></p><p> Blood Jester</p><p></p><p> [This message has been edited by Blood Jester (edited 04-11-2001).]</p><p></p><p> Reprisal</p><p> Member </p><p> posted 04-11-2001 06:06 PM </p><p></p><p> Ah Lannon, I am glad to see your return. I echo my fellow's actions. In response to Blood Jester, I think</p><p> that was the point. We may have destroyed a world you enjoyed, but we rebuilt a world that we enjoy.</p><p></p><p> And only the test of time will guage whether or not our "freedoms" are transparent and "fool's gold."</p><p></p><p> Rep.</p><p></p><p> (( Damn fine game, ladies and gentlemen, damn fine. May it be remembered as a high water mark for PBP</p><p> gamage. ))</p><p></p><p> ------------------</p><p> "Intelligence in chains loses in lucidity what it gains in intensity." - Albert Camus</p><p></p><p> Edena_of_Neith</p><p> Member </p><p> posted 04-11-2001 06:16 PM </p><p></p><p></p><p> Postwar Update #1</p><p></p><p> The war went for 5 years, from the first gnomish/druid squabbles to the destruction of Evermeet.</p><p> The sacrifice of the Psionic League brought relief to the world about a month after that.</p><p> The people of Toril are calling it the Sacrifice Eldritch, this sequence of cataclysm and redemption.</p><p></p><p> The war they refer to as the Great War, the Twilight of the Elves, and the War of the Dimensions.</p><p></p><p> Blood Jester speaks for the Faerie Folk, and it's up to him what the Faerie do.</p><p> The phaerimm, sharn and dragons look to the Faerie. And they ask of the Faerie?:</p><p></p><p> Do we return with you to the Realm of Faerie, or do we conquer (crush, in the case of the phaerimm) these</p><p> people and enforce your laws?</p><p> Or do we strike a compromise with these people?</p><p></p><p> While the Faerie are making up their minds ...</p><p></p><p> The angels have built a new nation on the Isle of Hope (said isle formerly was known as Nimbral.)</p><p> A fair number of people have congregated here, independent of all others, and trying hard to rebuild.</p><p></p><p> Zouron has successfully conquered what used to be Halruaa.</p><p> Under the protection of his necromantic armies, the peoples of the Shining South are rallying and trying to</p><p> rebuild.</p><p> They are most certainly of a technological bent, these people, blaming magic for all the woes that have</p><p> beset them.</p><p></p><p> The NeoIllithid, unless Phasmus says otherwise, are joining the Technomancy (assuming the Technomancy</p><p> will tolerate their presence.)</p><p> The Technomancy has an immense rebuilding and reconstruction job ahead of it.</p><p> But people are determined, and the return of the sun, the warmth, and the sudden growth of forests has</p><p> invigorated them.</p><p></p><p> The old nations of Thesk, Thay, Thazalhar Mulhorand, Unther, Chessenta, Chondath, Turmish, Sembia, and</p><p> Impiltur basically dissolve.</p><p> They become provinces of the United Technomancy, and their people concentrate all their strength on</p><p> rebuilding.</p><p> If what I'm reading in the above Posts is true, the people of the United Technomancy pay no heed</p><p> whatsoever to the Faerie (although they are willing to talk), and they blame magic heavily for the troubles</p><p> that have beset them.</p><p> The Technomancy effectively seizes control of the Inner Sea.</p><p> After that, the city states of the Moonsea capitulate, and join them. Zhentil Keep, Hillsfar, and Mulmaster.</p><p> They also become subservient provinces of the United Technomancy.</p><p> The NeoIllithid are able to give the Technomancy vast amounts of knowledge, and working with the</p><p> NeoIllithid, the Technomancy is able to rebuild far faster, and recover much better, than hoped for (although</p><p> the road is still long and hard.)</p><p></p><p> The humanoids flourish. There is simply no other word for it.</p><p> They have been given the gift of psionics and vast amounts of psionic knowledge.</p><p> The Underdark has been depopulated, leaving them with no opponents, so they can spread freely.</p><p> They have the chance to rebuild their factories and mines, to regain much of their technological know how.</p><p> An unprecedented alliance of the orcs, goblins, hobgoblins, gnolls, bugbears, ogres, and many others has</p><p> been forged out of the fires of war, and this alliance was welded tighter by the actions of the Psionic League.</p><p> It is thought the average intelligence of these races has risen, perhaps by more than 3 points.</p><p></p><p> Realmspace is dominated by the Scro Spelljammer Fleet, with their Githzerai allies.</p><p> Many places in Realmspace have been converted over to headquarters for the Gith, and others taken by the</p><p> Scro (unfortunately for the elves, guess who lost their homes?)</p><p> The Githyanki have found they like it here, on the Prime Material Plane. They do not, however, care for the</p><p> NeoIllithid.</p><p> The Githyanki establish several major fortresses on Toril, and many more in Realmspace.</p><p></p><p> The coalition of nations that supported the elves has collapsed, and many of them simply do not exist</p><p> anymore.</p><p> But those that remain, are pleading for peace, and the Chosen of Mystra are reiterating the fact that the</p><p> Technomancy MUST agree to the terms of the Faerie, or at the LEAST talk to them and hope to Mystra the</p><p> Faerie will compromise (such as, the Technomancy gets this land, and stays in it ... the Faerie get this land,</p><p> and the Technomancy stays out of it!)</p><p> Aglarond yet remains, and is a bulwark of strength, surprisingly strong despite the woes of Toril.</p><p> Shadowdale has become a great fortress realm, and effectively rules all of the old Cormanthyr and Cormyr.</p><p> Luruar has somehow survived, although greatly reduced, and is picking up the pieces. Control of the North is</p><p> effectively under this nation's control.</p><p> Amn was devastated by the tsunamis, but in the eastern part of the country people are rallying and</p><p> rebuilding, abeit in isolation.</p><p></p><p> Tethyr and Calimshan have both suffered so much damage they are out of affairs altogether, reduced to</p><p> simple survival and rebuilding.</p><p> The same applies to Samarach, Thindol, and Tashalar.</p><p></p><p> Dambrath has left the Technomancy, and returned to the worship of Loviatar. They have also driven the</p><p> halflings of Luiren out of their land.</p><p> Var the Golden and Ulgarth are still technically in the Technomancy, but it takes them some time simply to</p><p> reestablish communications with their northern neighbors, and they also are rebuilding.</p><p></p><p> Meanwhile, the Faerie are waxing in power, and they and their minions are in strategic locations in all parts</p><p> of Faerun.</p><p> If they wanted to, they could attack and destroy the Technomancy and the Humanoids both.</p><p> But the Faerie are simply asking that technology and cold iron be destroyed, or put aside.</p><p></p><p> The elves from Mystara have not made any significant inroads yet, and not one has yet to step onto the</p><p> continent of Faerun.</p><p> It is doubtful the Humanoids even know of them.</p><p> As for Evermeet, it is gone. Just gone. A vast stretch of placid ocean exists where Evermeet was.</p><p> Explorations to the bottom of the ocean find no trace of any foundations for an island.</p><p></p><p> The kender are now one of the main races of Toril. </p><p> Sorry folks, but someone insisted on bringing Krynn into this. (chuckle)</p><p> The kender have a knack for survival, and they survived the Technomancy, survived the cataclysm, and</p><p> survived the aftermath.</p><p> Now, they are all over the place.</p><p></p><p></p><p> The Weave of Toril has recovered.</p><p> In a surprising twist, the climate of Toril has suddenly become much warmer than it was prior to the</p><p> cataclysm.</p><p> This is partly due to the total melting of the Great Glacier, but it seems the arctic has warmed considerably,</p><p> and there is no question the Trackless Sea has warmed, by more than 5 degrees! (that represents truly</p><p> massive warming.)</p><p> The warming is rather benign, though. Subtropical conditions prevail in many areas that were temperate,</p><p> and the rains from the sea come regularly, if more heavily.</p><p> Many areas that had bitterly cold climates are finding it far less cold, and many areas that were bone dry are</p><p> receiving rain for the first time, with the Desert of Raurin being a notable case in point.</p><p></p><p> The sky remains emerald green, and the yellow sun is surrounded by a bright corona of light green. (and</p><p> the sky will be like this from now on)</p><p> People looking down on Toril from above no longer see a blue/green/white world.</p><p> They see a green/white world, for the oceans reflect back the green of the atmosphere, and look green from</p><p> space.</p><p></p><p> There is still no news from Kara-Tur. It must be presumed they are rebuilding.</p><p> Zakhara is demanding to know what in the name of the Thousand Gods happened? They also want the</p><p> Technomancy to live up to it's word and supply them with high technology and spelljammers.</p><p> There is no news from Maztica. There is some question as to whether there ever will be any news from</p><p> Maztica.</p><p></p><p> The evil Outsiders have returned home.</p><p> The Gates to other worlds are currently closed (they closed during the cataclysm and have not been</p><p> reopened.) Thus, the Dragon Overlords of Krynn are out of the picture.</p><p></p><p> A vast force of good aligned Outsiders remains on Toril.</p><p> Some of these are the angels, mentioned above.</p><p> The majority of these are Outsiders from Arvandor, who are trying to bring back the decimated animal</p><p> species of Toril, trying to keep hundreds of types of animals from becoming extinct.</p><p> Others are working in the oceans and seas, trying to repair the damage done there.</p><p> These Outsiders are loosely allied with the Faerie, and if the Faerie ask them to, they will attack who the</p><p> Faerie ask them to attack.</p><p></p><p></p><p></p><p> Blood Jester</p><p> Member </p><p> posted 04-11-2001 06:17 PM </p><p></p><p> PS - Sincerely, thanks for the game! </p><p></p><p> Blood Jester</p><p></p><p> Edena_of_Neith</p><p> Member </p><p> posted 04-11-2001 06:30 PM </p><p></p><p> So be it.</p><p> The last of the elves of Realmspace (the ones nobody knew about because they were Blood Jester's best</p><p> kept secret) leave it forever, going to the Realm of Faerie.</p><p> The Faerie depart.</p><p> The Outsiders from Arvandor do not depart, but they scorn everyone on Toril from now on, and state they</p><p> will leave once they have secured the safety of the animals.</p><p> The Outsiders directly with the Faerie (that is, the ones who came to fight alongside them) do depart,</p><p> however.</p><p> Surprisingly, the Sharn refuse to leave. But they also refuse to have anything to do with the surface dwellers,</p><p> and scorn them. They return Below.</p><p> The phaerimm, no longer under control, disappear. Nobody knows where they went, or what they are doing.</p><p> Anybody who tries to find out, is found dead and his memory erased.</p><p> A few of the dragons do go with the Faerie, and sadly, these include some of the wisest, oldest, and most</p><p> good aligned of them.</p><p> Those that remain are scornful of the unwise and unreasonable races that remain.</p><p></p><p> This move leaves Faerun, basically, in the hands of the Technomancy, and the Underdark of Faerun, in the</p><p> hands of the Humanoids.</p><p> A few nations remain indepedent, and others are quite hostile to both humanoids and technomancy.</p><p></p><p> Now, only the angels of Hope Isle, remain to support the Weave.</p><p> This they do, in hope. They look into the future, and in so doing see something that persuades them to</p><p> remain, and support Toril.</p><p> These angels come and go, across all of Faerun, as they will, and nobody can stop them (well, they can, if</p><p> they wish a major battle and subsequent death.)</p><p> What they are doing is a mystery, but it is not harmful, and usually something beneficial results from it.</p><p></p><p> A remnant of the dwarven race and gnomish race remain, along with some halflings.</p><p> These demihuman races either ally with the Technomancy (for protection against the humanoids) or ally with</p><p> other surviving nations, relying on combined strength to carry on.</p><p></p><p></p><p> Edena_of_Neith</p><p> Member </p><p> posted 04-11-2001 06:37 PM </p><p></p><p> And, seeing the sentiments above, and having written out the situation as it stands in the Postwar World of</p><p> Toril:</p><p></p><p> I am retiring.</p><p></p><p> Finis!</p><p></p><p> ((Thanks to all for the creative Posts, the wild discourse, and the whole of the romp.</p><p> Thank you for the fun time. </p><p> I would like to think I might have such fun again in Dungeons and Dragons.</p><p> Thank you to the Moderators who tolerated this and allowed it to go on. Thank you indeed.</p><p> I once made a claim that I was a good Gamer. Hopefully, I have substantiated that claim.))</p><p></p><p> zouron</p><p> Member </p><p> posted 04-11-2001 06:49 PM </p><p></p><p> I will strongly make sure that those under my banner, will develop technology magic and psionic, but it will</p><p> first be tested and then tested again to make sure it doesn't destroy the world but coorperate</p><p> harmonioously with nature.</p><p></p><p> I ask the faires to sent representive to help validate results to their saticfaction.</p><p></p><p> DarwinofMind</p><p> Member </p><p> posted 04-11-2001 06:52 PM </p><p></p><p></p><p> quote:</p><p></p><p> Originally posted by Blood Jester:</p><p></p><p> OOC - To all Technos, you have now created the world you wished for. Ours. Magical</p><p> creatures, gone. Magic instead of technology, gone. Endless open spaces, gone. The freedom</p><p> to adventure, gone.</p><p></p><p> Our current way of life is so much fun, we all spend a large portion of our time playing</p><p> Corporations & Civilians (tm), instead of being stuck in the dull, grim world of Elves, Faeries,</p><p> and Magic. We have always had more in common with orcs than elves, and now we have</p><p> proved it with the destruction of Toril. And Lannon, your freedoms are fools gold, I'll pass.</p><p></p><p> Thanks again for a fun RP by Forum.</p><p></p><p> Signing off.</p><p></p><p> <strong>Blood Jester</strong></p><p><strong></strong></p><p><strong> [This message has been edited by Blood Jester (edited 04-11-2001).]</strong></p><p></p><p></p><p> Ummm, I'm not sure where that flame come from but I'll try to respond. I fought for the Technocracy</p><p> becuase I don't see magic and technology as mutually exclusive. </p><p></p><p> This is why on countless occasions I pointed out that Controling Fire is a part of technolgy, and that doesn't</p><p> destroy magic. The forging of steel into swords is definattly technology and the elves are just as involved as</p><p> anyone else. What makes the steam engine any different.</p><p></p><p> No, I don't desire to play "Corperations & Civilain's" But I did find Greyhawk 2000 to be a delightful</p><p> deversion. </p><p></p><p> I never wanted the destruction of all magic, Elves yeah I didn't can if they came or went, DND elves are</p><p> aggrogent and boring, Tolkien elves were cool, they were truely immortal and very powerfull, and now for the</p><p> cool part, They envyed man. Mortal man was mortal and thus would see god, in person a true relation ship</p><p> with god, the elves would never have. DnD elves don't have this they just think there better than everyone</p><p> else so yes, I hate DND elves.</p><p></p><p> But I don't hate magic. But when our GM (nice work btw just can't agree with you on this.) said that we</p><p> couldn't have tech and magic, I said tech, I'd do it again. Even if it had destroyed the world I'd do it again. </p><p></p><p></p><p></p><p> zouron</p><p> Member </p><p> posted 04-11-2001 06:52 PM </p><p></p><p> darn finishing as the rebuilding gets interested ::sniff:: Edena we want another hehe</p><p></p><p> Signed</p><p> The roleplaying freak that never gets enough</p><p></p><p></p><p> This topic is 2 pages long: 1 2 </p><p></p><p> All times are Central Time (US)</p><p> This is an ARCHIVED topic. You may not reply to it!</p><p> Hop to: </p><p></p><p></p><p></p><p> Contact Us | D&D 3rd Edition News </p><p></p><p></p><p> Ultimate Bulletin Board 5.47b</p><p></p><p></p><p></p><p> </p><p> Note: This is an archived topic. It is read-only.</p><p> D&D 3rd Edition News Board </p><p> Other Archived Stuff </p><p> What would your PC do if the gnomes caused the Industrial Revolution, Part Two (Page 2) </p><p></p><p> UBBFriend: Email This Page to Someone! </p><p></p><p> profile | register | preferences | faq | search </p><p></p><p></p><p> This topic is 2 pages long: 1 2 </p><p> This topic was originally posted in this forum: General RPG Discussion</p><p></p><p> Author </p><p> Topic: What would your PC do if the gnomes caused the Industrial Revolution, Part Two </p><p> Gruffmug</p><p> Member </p><p> posted 04-11-2001 07:17 PM </p><p></p><p> I want more...</p><p> I am want to continue..... </p><p> The fun isn't over</p><p> Heh, where are all you going </p><p> does my breath stink or something</p><p> don't go sniff</p><p> I promise I will be good </p><p></p><p> Nok</p><p> It was fun while it lasted</p><p> but nothing is fovever </p><p> except Cheese </p><p></p><p> Phasmus</p><p> Member </p><p> posted 04-11-2001 07:22 PM </p><p></p><p> Excellent work Edena...</p><p> Yes, I am very pleased to have participated in these events, despite the temporary setback of the Illithid's</p><p> schemes for world domination...</p><p></p><p> As for the surviving NeoIllithid, they do their best to integrate themselves into the new society of Toril. Their</p><p> vast intelligence and psionic potential makes them well suited for political and scientific positions. Cut off</p><p> from their more evil kin, their goals gradually shift from the domination of the Thralls to the domination of</p><p> knowledge.</p><p></p><p> One of their greatest breakthroughs in techno-psi engineering is an inexpensive variant of psi-crystals</p><p> which, while non-sentient, have a massive memory capacity and an intelligence score of 50 for purposes of</p><p> making mathematical calculations. The applications for arrays of these items are vast. The group of</p><p> NeoIllithid who produce the crystals call themslves Illithid-BinaryCalculation-Matrices Inc. ... Or IBM for short.</p><p></p><p></p><p> Regards,</p><p></p><p> Phasmus T. Tapefiend</p><p></p><p> "Don't put all your brains in one basket."</p><p></p><p> maddman75</p><p> Member </p><p> posted 04-11-2001 09:24 PM </p><p></p><p> You think that's bad...</p><p></p><p> The machine gun devils organize themselves into a service industry, of magic/psionic/technological</p><p> management.</p><p></p><p> IBM can sell these crystals. Our company will enspell them with a base spell that allows other spells to be</p><p> added to it.</p><p></p><p> We call ourselves Microsoft.</p><p></p><p> All your base are belong to us!</p><p></p><p> BWAHAHAHA</p><p></p><p> ------------------</p><p> "If I ever get a tumor I'm gonna name it Marla."</p><p></p><p> Forrester</p><p> Member </p><p> posted 04-11-2001 09:56 PM </p><p></p><p> A minor addendum to the story:</p><p></p><p> We, the Humanoids, were chased into the Underdark those hundreds of thousands of years ago by the</p><p> elves. </p><p></p><p> For millenia, we have fought to claim the surface. For millenia, we have been beaten back -- and then</p><p> beaten again, by the Illithid and the Drow. Elves from below, and elves from above. </p><p></p><p> Now, they are gone. We will not cede the surface again, Edena. Simply put, we DO not. The Underdark is</p><p> vast -- and we spread into it, of course. But we controlled some of the surface *before* the stupid elves</p><p> blew up the world. We will control the same afterwards -- the conquered elven lands, above and below, are</p><p> ours, and will remain ours! I'm sure the original Technomancy will not mind -- we will live next to them and</p><p> among them in peace. (Eating the occasional Kender, of course.) </p><p></p><p> Party at Evereska, anyone? </p><p></p><p> Everyone NATIVE TO TORIL invited! </p><p></p><p> -THE END-</p><p></p><p> [This message has been edited by Forrester (edited 04-11-2001).]</p><p></p><p> Bran Blackbyrd</p><p> Member </p><p> posted 04-12-2001 02:51 AM </p><p></p><p> Acck, I should never have gone to sleep. Between that and the confusion that occurred when the board threw</p><p> up on us...</p><p></p><p> The Druids and I would have tried to convince the Faerie Folk to stay. If that didn't work, we'd have pointed</p><p> out to them that by leaving Toril, knowing full well that the planet will die without their prescence, they were</p><p> no better, and perhaps even worse, than the beings who perpetuated the war.</p><p> Oh well.</p><p> Thank you Edena, for a most memorable experience.</p><p></p><p> ------------------</p><p> Jason "Warlocke" Lewis</p><p> ----------------------</p><p> DM: You see there are orcs camped out in the chasm ahead of you.</p><p> Me: Do they have multiple Orc-Chasms?</p><p> Warlocke's Realm</p><p></p><p> Edena_of_Neith</p><p> Member </p><p> posted 04-12-2001 04:02 AM </p><p></p><p></p><p> A last update.</p><p></p><p> ---</p><p></p><p> PostWar Toril and Realmspace, Final Update</p><p></p><p> The Technomancy is flourishing now, having spent years rebuilding.</p><p> A great part of Faerun is in the Technomancy, while many fringe countries exist.</p><p> The NeoIllithid and more civilized Humanoids are full fledged members of the Technomancy.</p><p></p><p> The Humanoids have come into their own, and they now have surface nations, some of them huge, like</p><p> Sembia once was.</p><p> Humanoids are flourishing, building their own technology, building their own civilization.</p><p> It is reasonable to assume the Humanoids that most wish civilization, most wish unity, are the ones</p><p> dominating the surface nations.</p><p> Those who favor anarchy and killing each other, the old bad ways, are reduced to the Underdark or the wilds.</p><p></p><p> The remaining nations of Toril grudgingly accept the Technomancy, with it's primarily human, humanoid, and</p><p> neoillithid population.</p><p> They have no choice.</p><p> The dwarves fully join the Technomancy, and attempt to rebuild some of their ruined underground</p><p> civilizations - with help from the Technomancy, they can do this.</p><p> The dwarves sign non-aggression pacts with the Humanoids. What choice do they have?</p><p> The gnomes follow suit, following the dwarven lead.</p><p> Both the dwarves and the gnomes acknowledge the Overlordship of the Technomancy.</p><p> The halflings scatter, some staying in the Technomancy, others going to the fringe nations, and yet others</p><p> finding quiet nooks currently unoccupied where they can start new countries.</p><p> Luiren in the south, however, fully embraces the new Halruaa (where Zouron is Lord) in alliance, and</p><p> halflings go there in droves to live and study magic.</p><p></p><p> The new Halruaa becomes a major center of magic, as great as the old one.</p><p> It is reasonable to assume the NeoIllithid are working with the forces of Zouron, and the Technomancy is</p><p> there, also.</p><p> Var the Golden and Ulgarth secede from the Technomancy, and form their own nations. But they</p><p> immediately ally with Halruaa, and offer to work with Halruaa to further the redevelopment of magic.</p><p></p><p> The Nations of Shadowdale, Aglarond, Luruar, and the Lord's Alliance (including Westgate) sign peace</p><p> treaties with the Technomancy, and continue their slow rebuilding.</p><p> Technology isn't welcome in these lands. </p><p> Magic is very welcome.</p><p></p><p> With the departure of the Faerie went many of the dragons, while the sharn returned to the Underdark, and</p><p> the phaerimm disappeared to secret places on Toril.</p><p> The Outsiders from Arvandor leave now also. Their job is finished: the forests of Faerun and other</p><p> continents once more teem with wildlife.</p><p> And, also, they simply cannot remain. The constraints on Outsiders that keeps Fiends from dominating the</p><p> Spheres, forces them to return home for the most part.</p><p></p><p> The angels, likewise, for the most part, return home.</p><p> A few remain, but they do not stay in one place, and they are altogether mysterious in their pursuits.</p><p> People praying for guidance and help often find these angels come to their aid.</p><p></p><p> A flourishing Nimbral, Hope's Island, now once more strong with magic, once more powerful, makes alliances</p><p> with the new Halruaa, with the Lord's Alliance, Luruar, Aglarond, and Shadowdale, but is decidedly cool</p><p> towards the Technomancy.</p><p></p><p> Bran's druids are openly welcome in the Lord's Alliance, Luruar, Shadowdale, Aglarond, and the like, and are</p><p> found here and there elsewhere.</p><p> It is assumed the Technomancy is able to at least open a dialouge with this druidical alliance.</p><p></p><p> The nations of the Moonsea attempt to secede from the Technomancy, forming their own power (and power</p><p> mad) states, but the Technomancy, I must assume, quickly puts a stop to that.</p><p></p><p> There is friendship and alliance between the Technomancy and the Humanoids, and free travel between the</p><p> two great Powers, the two dominant Powers of Faerun.</p><p></p><p> A few dragons are still seen, now and then. However, the dragons - if they are seen - are most often seen in</p><p> human guise, manipulating events and observing, as dragons ever do.</p><p></p><p> The elves coming from Mystara form their Alfheim ... on Maztica.</p><p> Maztica is sufficiently distant, sufficiently remote, and because it is considered wiped out, that the</p><p> Technomancy and Humanoids are paying it no attention.</p><p> Otherwise, the elves never get even a foothold on Toril. The humanoids wipe them out whenever they try.</p><p> The elves of Alfheim Maztica work in secret, having a centuries long goal of building a new and great elven</p><p> nation.</p><p></p><p> There were surviving nations on Maztica, after all.</p><p> These nations are not aware of the elves, though. The elves are extremely secretive.</p><p></p><p> Realmspace becomes filled with the ships of the Technomancy, ships of the Githzerai, and ships of the Scro.</p><p> The illithid of Realmspace retreat to their home bases, having nothing to do with the neoillithid, and</p><p> wondering what in the name of the Elder Brain happened.</p><p> The sudden peace in Realmspace enables the Technomancy and Humanoids, working together, to drive the</p><p> Neogi from Realmspace.</p><p></p><p> Zakhara recovers, and is an ally of the Technomancy.</p><p> Kara-Tur recovers, and returns to being more isolationist than ever before.</p><p> The peoples of the Hordelands, akin to the scythians and Mongols of Terra, continue their ancient way of</p><p> life, albeit with more powerful magic.</p><p></p><p> The sahuagin and other evil races of the sea withdraw to those seas, unwilling to participate in the great</p><p> rebuilding or associate with the humans, dwarves, gnomes, neoillithid, and humanoids.</p><p> Some of the good races of the sea, such as the merfolk, attempt to remain on friendly terms with some of</p><p> the surface nations. </p><p> In general, the peoples of the sea are split. Most are isolationist, some favor Aglarond, the Lord's Alliance,</p><p> Shadowdale, etc., a very few favor the Technomancy, and others just wish to continue raiding and pillaging</p><p> the surface.</p><p></p><p> The sky of Toril remains emerald green, and a bright, light green corona surrounds the soft yellow sun.</p><p> The climate of Toril shifts one full degree.</p><p> Tropical areas become 5 degrees warmer.</p><p> Subtropical areas become tropical.</p><p> Warm temperate areas become subtropical.</p><p> Cold temperate (snow forest) areas become warm temperate.</p><p> Frigid temperate climates become cold temperate.</p><p> The subarctic region, which was vast, halves in size, much of it becoming frigid temperate, or even cold</p><p> temperate.</p><p> Subarctic conditions come to northernly places like the ruins of Icewind Dale, Sossal, and other lands at high</p><p> latitudes.</p><p> The Trackless Sea remains, permanently, 5 degrees Fahrenheit warmer than it was. The southern edge of</p><p> the winter sea icepack is one thousand miles further north.</p><p> The Moonshaes are now warm temperate, and there is no sea ice.</p><p></p><p> There is no longer an Anauroch or a Great Glacier.</p><p> Temperate and subarctic forests now grow in those regions.</p><p> Gone is the High More, replaced by a cold temperate forest.</p><p> Gone is the Calim Desert, replaced by a tropical savanna.</p><p> Gone is the Raurin Desert, replaced by steppe.</p><p> The Hordelands are considerably wetter now, and the shortgrass turns into tallgrass, and tallgrass turns into</p><p> young woodlands in many areas.</p><p> Along the coastlines of the Great Icy Sea (which is about 20 degrees warmer in summer than it was, and it</p><p> does not freeze up fully in winter now), a vast coniferous forest begins growing.</p><p></p><p> There are two blights, though, on the world, and nothing anyone ever does can erase them.</p><p> Where Evereska was, is a moor, a poisoned land where nothing wholesome will or can grow. People going</p><p> there sicken, and those staying die.</p><p> No magic of any kind, no force, no anything, can ever change this.</p><p></p><p> Where Evermeet was, is calm placid ocean. There is no sign that Evermeet ever existed, not even at the sea</p><p> bottom.</p><p> However, Technomancy or Humanoid ships that go into that area, never return. There is no attack, and the</p><p> last communications from such ships is that everything is normal, but then there is silence.</p><p> No debris or bodies are ever found. Nothing is ever found. Magic used to determine the fate of the ships</p><p> reveals nothing. Technology is similarly useless.</p><p> Spelljammers looking down from space, monitoring ships going into the area, find their sight blocked by</p><p> clouds. </p><p> Not clouds that suddenly spring up, but by some curious coindence it is always cloudy when they try to look</p><p> down from space.</p><p> If Luruar, or Shadowdale, or any of the nations who have sent ships into that regions (and their ships have</p><p> returned) know the truth of the matter, they are not telling.</p><p></p><p> And there is one BIG change, which nobody expected.</p><p></p><p> Mages discover it, astonishment and fear and awe in their faces.</p><p></p><p> The Arcane Age has returned to Toril and Realmspace.</p><p> All spellcasting races can once more throw 10th and 11th level spells freely.</p><p></p><p> The sacrifice of the Psionic League had a truly tremendous effect, and the other things that happened,</p><p> magnified their effort.</p><p></p><p> And finally ...</p><p></p><p> Magic and technology do mix. I never said they did not.</p><p> Why do you think it's called the Technomancy?</p><p></p><p> As for whether the Weave will survive without either the elves or faerie, that is one of the great mysteries,</p><p> and the Chosen of Mystra have gone silent on the matter.</p><p> The Weave is not weakening (nor is it strengthening further)</p><p> Who knows what it will do? Only time will tell.</p><p></p><p> Finis</p><p></p><p> Edena_of_Neith</p><p></p><p> [This message has been edited by Edena_of_Neith (edited 04-12-2001).]</p><p></p><p> Aloïsius</p><p> Member </p><p> posted 04-12-2001 04:06 AM </p><p></p><p> I'm Songe of Zephyr, half-elven cleric of Lathander. I'm a divine disciple of Lathander too. I was far away</p><p> from my home, wandering through the infinate planes for years, searching for the lost nether scrolls. Now I</p><p> have them!! (3 of them)</p><p> But, when I go home, I see my world, Toril, nearly destroyed, and my elven brethren have been all</p><p> slaughtered, as my human family too. Argggghhh! Hummm... I always said that the Retreat and Evermeet</p><p> were two bad idea. But I'm a servitor of the God of Renewal, the Morning Lord, the Hope Incarnated! And</p><p> Toril is in complete renewal... Now it's time to work! </p><p> First, I seek a quiet place: that's easy : nearly 95% of every people are now dead after the silly war. I</p><p> choose a country of wood and lakes, with some mountains and a lot of river. </p><p> Second, I go to the technocracy lands : there I ask my (very) dear friend (cohort in D&D term) Salicia</p><p> (doppleganger bard/priest(ess) of Sharess) to invest half of my vast fortune in different business. I expect</p><p> 10% income : that is 50 000 GP a year.</p><p> Third I start to cast true resurrection on my defunct family. I don't even need to worry about where the body</p><p> are. With the seconf half of my money, I could buy the component for 100 true resurrections. That's a good</p><p> start. For demographic issue, I resurrect 4 women for 1 men. Life will be fun in SongeWood.</p><p> The elves (Gold, Moon, Wild, Wood, Aquatic, and even some Winged elves of Sossal), half-elves and</p><p> humans I resurrect will be unoticed by the major power. We could have a peacefull life here, under my wise,</p><p> benefic leadership. </p><p> The problem of technology and the humanoid still hang in the air. My politic is : Do nothing. I could protect</p><p> SongeWood with my fellow spellcaster with antipathy spell. In the long term, the humanoid alliance will blow</p><p> up : these guys are inherently aggressive, and they are shorlived. As soon as their charismatic leader</p><p> Forrester will die of old age, the fight will begin between the various tribes. Moreover, due to my vast</p><p> experience in planewalking, I know where lead the technological way they follow. Soon their lives will be</p><p> boring as hell, they will be cut from nature, eat mad cow meat and have stupid jobs. They will live in a grey</p><p> world, with a lot of pollution, and finally they will slowly loose the sens of magic, and psionic too.</p><p> I think they could look like these awful reagombies I meet on this strange world (murphy's world).</p><p> For the elves, the half-elves and the humans under my guidance, I will choose another way. Every thing that</p><p> tech does, magic could do it better, but if applied to living things, I'm quiet sure science could be useful.</p><p> The people of SongeWood will be the master of Biotech! Particularly in these domains : Narcotics,</p><p> psychotrops and aphrodisiacs (the demographic issue you know...) ; Plants (for housing people, nothing</p><p> best than GM oaks) ; and of course, we will research and experiment many things about mold, ooze and</p><p> bacteria, so in case we are dicovered, we could defend our lives. </p><p> But I doubt that anybody could find us : illusion, enchantment and abjuration spells will allow us to go</p><p> unnoticed.</p><p></p><p></p><p> Aloïsius</p><p> Member </p><p> posted 04-12-2001 04:26 AM </p><p></p><p> Hum... It seems I wasn't quick enough. Edena's post spring while I typed mine. Humm please consider that</p><p> SongeWood is somewhere in northern Maztica. With the Nether scrolls and the return of the arcane age, I</p><p> hope I will be able to create a Flying Island (10 x10 miles) for my people. With continual cloud, we will be</p><p> undetectable and unreachable. </p><p></p><p> Forrester</p><p> Member </p><p> posted 04-12-2001 04:42 AM </p><p></p><p> Hey, elf-boy -- it's FINIS, bucky! </p><p></p><p> Well, it looks like we won't be partying on Evereska. You just HAD to add that, didn't you, Edena? Take all of</p><p> the fun out of slaying all of the elves.</p><p></p><p> Except for the ones still slinking around where Evermeet used to be, of course. Bermuda Triangle/Atlantis</p><p> crap going on there. Sure, make them more powerful than the tremendous forces of Technomancy -- even</p><p> though they are beaten and defeated. They're elves, after all. . </p><p></p><p> Such is life. </p><p></p><p> Forrester</p><p> Ocean-Drainer</p><p> Let's see how the elves like THAT! </p><p></p><p> (Just kidding, just kidding. I know what FINIS means . . . )</p><p></p><p></p><p></p><p> Big Floating Eye</p><p> Member </p><p> posted 04-12-2001 04:53 AM </p><p></p><p> Hehe, why do you think we Beholder were so silent in this war ? We were organizing ourselves in our hives,</p><p> growwing in number, making short incursion sometimesto gather those new technomagical objects from their</p><p> dead owners.</p><p> Expect some surprises in the future (we're notably toying with the cyber-implant idea...), but don't think we</p><p> will act stupidly by making another war.</p><p></p><p> And Songe is all wrong in her predictions:</p><p></p><p> quote:</p><p></p><p></p><p> Moreover, due to my vast experience in planewalking, I know where lead the technological way</p><p> they follow. Soon their lives will be boring as hell, they will be cut from nature, eat mad cow</p><p> meat and have stupid jobs. They will live in a grey world, with a lot of pollution, and finally</p><p> they will slowly loose the sens of magic, and psionic too.</p><p></p><p></p><p></p><p></p><p></p><p> Wrong: she forget the Technomancy was developed from the technomagical research of the Gnome, who</p><p> use magic as the source of power, thus preventing pollution to appear. It is true some purely mechanical</p><p> engine were created during the war (to avoid the sneaky attempt of dispelling made by those blasted elves</p><p> and druids), but once peace is back, wo will want to work in a big, grey, stinky coal-burning power plant when</p><p> magic can give the energy you need without all these problems ?</p><p> Wrong also: she assume things will go on a techno-psionico-magical world as they go in a</p><p> techno-techno-techno wolrd.</p><p> ((OOC if magic did exist on our mundane Earth as it exist in D&D, who will not want to follow magical studies</p><p> ? You know, IRL, I would be very happy to learn and cast some spells like Fly, Teleport, Polymorph Self,</p><p> Darkvision, Tenser's Floating Disk... And I think I'm not the only one. If magic existed, they would be</p><p> college of magic, and I would be one of the student of one of these college.</p><p> Same thing for psionics. And I think I'm not the only one with this mindset. So the argument that the dawn</p><p> of technology is the dusk of magic is one of the most cheesy bulldrop ever.))</p><p></p><p> Edena_of_Neith</p><p> Member </p><p> posted 04-12-2001 05:00 AM </p><p></p><p></p><p> There is an exception: the humanoids can enter Evereska all they want.</p><p> Nobody else can.</p><p> (After all, they conquered the place.)</p><p></p><p> There are no elves slinking around where Evermeet used to be. There is nothing there but water.</p><p></p><p> </p><p> Forrester</p><p> Member </p><p> posted 04-12-2001 05:14 AM </p><p></p><p> Oh, there are elves all right. I'm sure Blood Jester must have figured out some way to teleport his best</p><p> people away just before the stupid Wraths killed everyone. </p><p></p><p> But that's okay. We'll find them sooner or later. Grrrr! </p><p></p><p> Oh -- about Evereska -- so this doesn't apply?:</p><p></p><p> "Where Evereska was, is a moor, a poisoned land where nothing wholesome will or can grow. People going</p><p> there sicken, and those staying die."</p><p></p><p> 'cause we humanoids really don't want to go there if that happens to us. That's just not very fun. </p><p></p><p> Forrester</p><p></p><p></p><p> Edena_of_Neith</p><p> Member </p><p> posted 04-12-2001 05:22 AM </p><p></p><p> It doesn't apply to the humanoids, Forrester.</p><p> They can go and party over the ruins of Evereska as they please.</p><p></p><p> They are the only ones.</p><p></p><p> Even other ELVES (were there any elves) could not return to Evereska, and hope to survive.</p><p></p><p> The humanoids can go to Evereska and stay because they were the ones who conquered it.</p><p> The conquest produced dark magic that has blighted the soil, and which brings sickness and death to those</p><p> coming in to the area.</p><p> But not to the humanoids.</p><p> The dark magic welcomes the humanoids, for they produced the magic in question!</p><p> The dark magic welcomes the conquerors back.</p><p></p><p> [This message has been edited by Edena_of_Neith (edited 04-12-2001).]</p><p></p><p> Aloïsius</p><p> Member </p><p> posted 04-12-2001 05:48 AM </p><p></p><p> When we are ready...</p><p></p><p> Here are some of the techs/magic being develloped in SongeWood, and released into the world:</p><p> *We don't use metal : that's too heavy and energy consuming. Steelwood, silkglass, crystal-growing : these</p><p> are our base material.</p><p> *living house : We design our living house with GM plant. They provide food, heat, basic medics,</p><p> cosmetic(have a bath in a giant flower)... They have float organ filled with lighter than air non-explosiv gas.</p><p> The leaves are used as sail, for aerian navigation. Soon we could be able to build/cultivate flying city-forest.</p><p> And we could sell non-flying variant to the technomancy. (We sell only male plant, in order to keep this</p><p> monopole). </p><p> *Flower-birds : these animals are our most beautiful experience. Imagine hybrid between humingbirds and</p><p> orchids or roses. </p><p> * vegetal Medikit. I'm getting tired to cast remove disease/cure light wound. So I personaly make this : For</p><p> each wound/disease/poison, we have a plant that cures it. We sell it to everyone (again, only male plant).</p><p> *Living vestment : a symbiotic plant that feed on sweat, squama... and change of shape and colors</p><p> according to your will. With it, you don't have to buy new vestment when your children grow higher, or when</p><p> winter come. </p><p></p><p></p><p> We provide this wonder to everyone. With the money, we could buy diamond to cast more true resurrection.</p><p> We don't resurrect elves of Evermeet (I never liked them, and they have lost their home), only those who</p><p> were living elsewhere (High Forest, Chondalwood, Luruar, Sossal...). </p><p></p><p> [This message has been edited by Aloïsius (edited 04-12-2001).]</p><p></p><p> Big Floating Eye</p><p> Member </p><p> posted 04-12-2001 05:53 AM </p><p></p><p> It's hard to finish such a thing, heh ?</p><p> Everyone want to continue.</p><p> It was really more interesting that all these pantheon threads, even if somewhat related.</p><p></p><p> Well, it's time to make a pause.</p><p></p><p> But such things should be started again later.</p><p></p><p> Yum... The Living ENB Industrial Campaign...</p><p></p><p> ------------------</p><p> </p><p></p><p> Aloïsius</p><p> Member </p><p> posted 04-12-2001 06:04 AM </p><p></p><p></p><p> quote:</p><p></p><p> Originally posted by Big Floating Eye:</p><p></p><p> And Songe is all wrong in her predictions</p><p></p><p></p><p> In HIS prediction, please. Songe is a he.</p><p></p><p> Aloïsius</p><p> Member </p><p> posted 04-12-2001 06:52 AM </p><p></p><p> Right! Due to my intervention, Lathander is now an interloper power in the elven pantheon (like Tymora for</p><p> the halfling, and Gond for the gnome). Humm... Isn't there any other wiped race in Toril I can resurrect ?</p><p> I'm sure I could increase the base power of my Lord. </p><p> In the new Toril, Lathander can become a transracial God, and the greatest power of all, save Ao, of</p><p> course.In this rebuilding world, I'm sure the Church of Renewal can be number1. </p><p></p><p> As soon as my flying paradisiac flying forest are ready, I use some of them for touristic industry. Yep! It's</p><p> the "Club Mediterranée" in Toril. I offer free sojourn to the various leaders of the various nations of Toril.</p><p> (This will work as permanent embassy). Yes, even the humanoid leaders, if they don't suffer vertigo in</p><p> aerian forest! </p><p> I work with the neoillithid of IBM. With our mastery of Biotech and illusion magic and their calculators, we</p><p> could create a new industry of entertainment. Think to Virtual Reality, with psionic plants-computers, able to</p><p> inject adrenaline and other pherormones in your bloodstream!</p><p></p><p> The Church of Lathander will control this sector, with Sune, Liira, Milil, and Sharess clergy. It will be the age</p><p> of entertainment. </p><p></p><p> zouron</p><p> Member </p><p> posted 04-12-2001 07:05 AM </p><p></p><p> hehe and good thing it is hard to finish for edena ::winks:: WE WANT it to continue hehe.</p><p></p><p> edena give it up and get ready for a new round ;-) let us go out and kill each other once more (or a few</p><p> times more hehe). or start a new one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p> as for beholders.... ehh grrow in large numbers thought you guys had trouble even standing the sight of</p><p> each others</p><p></p><p> buzzard</p><p> Member </p><p> posted 04-12-2001 09:18 AM </p><p></p><p></p><p> quote:</p><p></p><p> Originally posted by Forrester:</p><p> I'm sure the original Technomancy will not mind -- we will live next to them and among them</p><p> in peace. (Eating the occasional Kender, of course.) </p><p></p><p> Party at Evereska, anyone? </p><p></p><p> Everyone NATIVE TO TORIL invited! </p><p></p><p> -THE END-</p><p></p><p> [This message has been edited by Forrester (edited 04-11-2001).]</p><p></p><p></p><p> We certainly don't have a problem with it. A good ally is always welcome. Also, please eat as many Kender</p><p> as possible. They keep ketting caught in the gears. Cleaning out the gunk is messy and annoying. </p><p></p><p> Buzzard</p><p></p><p></p><p> EricNoah</p><p> Admin </p><p> posted 04-12-2001 10:14 AM </p><p></p><p> By request, I'm archiving this thread so it doesn't get lost in the mists of time.</p><p></p><p> Eric Noah</p><p></p><p></p><p></p><p> This topic is 2 pages long: 1 2 </p><p></p><p> All times are Central Time (US)</p><p> This is an ARCHIVED topic. You may not reply to it!</p><p> Hop to: </p><p></p><p></p><p></p><p> Contact Us | D&D 3rd Edition News </p><p></p><p></p><p> Ultimate Bulletin Board 5.47b</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 1302756, member: 2020"] [b](Post 4) Thread 2 of the Second IR[/b] Edena_of_Neith Member posted 04-11-2001 11:12 AM And there is one more thing. All of the humanoids of the world of Toril are now psionic, to a greater or lesser extent. Nearly half are full psionicists. Others have only wild talents. Also, the vast store of written knowledge on psionics is in their hands, for the Psionic League gave it to them, as per Draco's request, before the final surge of energy. - - - The great blast of psionic energy does not bring back the elves. The Weave is healed, thanks to the altruism of millions of beings who gave their lives to make it so. But only if the Faerie remain in the world of Toril, will the Weave remain strong. The elves of Mystara (and other worlds) cannot change this fact. The elves of Toril were Toril's elves, not strangers from another world. They had a link to their world that cannot be instantly established. (If you move to a new home, you aren't going to think of it with the feelings you had for the old one. Now, use the reverse logic, and consider the home sentient - it isn't going to think of the new owners the way it did the old.) It will take centuries, maybe longer, for these new elves to become elves OF Toril, and not just elves living on Toril. Until that time, you need the Faerie to maintain the Weave. The Faerie are demanding that all iron items and all technology be destroyed. Such items are harmful to them. [This message has been edited by Edena_of_Neith (edited 04-11-2001).] IP: Logged Mr. Draco Member posted 04-11-2001 11:13 AM THANK YOU EDENA! Well, now that i am dead, i should let you all know that before i died i left behind another letter, a smaller one, so whoever goes looking for me will find it, it reads: Dear Forrester, If you are reading this, know that our work was successful, indeed many will miss us, but for the safety of toril, it was worth it. Remember, never let the name of the psionic league die, spread work of our sacrifice to all corners of Toril. Something like this does not need to happen again. Bring about peace between the nations of Toril, all the peoples. Encourage development of technology, magic, and psionics, together, no by fighting each other. If the dragonlords, or some other force ever threatens Toril in the future, let them meet a united planet, with all magic, technology, and psionic power available stopping them. The legacy of the old Psionic League will eventually fade into legend, but do not let that legend be forgotten. If possible, eventually reforge the psionic league, not as allies of anybody, but as protectors of life on Toril. Sincerely, Draco, Leader of the Psionic League [This message has been edited by Mr. Draco (edited 04-11-2001).] IP: Logged Mr. Draco Member posted 04-11-2001 11:19 AM One last thing edena, dead man's request. About what was the power level of the psionic league alone, before the sacrifice, (with the millions of members still living)? You never did quite tell me... P.S. Thank you for starting the most incredible role-playing experience of my life. IP: Logged Edena_of_Neith Member posted 04-11-2001 11:21 AM I just do my best. (sigh) Power Level 25 to 30. But when people willingly sacrifice their lives in an altruistic way, that enables them to do things so far beyond what normal people can do that there is no comparison. Think Power Level 2,500, for the purposes of what you did. Thank you for the compliment, Draco. (really big smile!) [This message has been edited by Edena_of_Neith (edited 04-11-2001).] IP: Logged Mr. Draco Member posted 04-11-2001 11:24 AM Hey, Eric wants the group to have a spokesperson, a person who will tell him which threads (about the industrial revolution) are closed and finished so he can archive them. I nominate Edena, our GM, and starter of this whole thing. IP: Logged Edena_of_Neith Member posted 04-11-2001 11:30 AM ((I e-mailed Eric. Gave him all the information I could.)) [This message has been edited by Edena_of_Neith (edited 04-11-2001).] IP: Logged Mr. Draco Member posted 04-11-2001 11:34 AM Yeah, if you have any questions, see my thread. titled: "eric come here!" You may have to email him, or you could probably just post on the other thread i started about archiving. IP: Logged Estlor Member posted 04-11-2001 11:40 AM Certainly, Alzem, the elves and their patrons, Estlor (me) and 'Mini are more than willing to ally with you for the purposes of seeing to the fact that 1. War doesn't destroy everything and 2. The newfound greenery and freshness is maintained. As such, the elves demand only one thing - a safe place to plant the Trees of Life of the clans so they can take root and grow, indoctrinating the elves into their new home world. ------------------ The Lighthouse Webmaster "More conversions, less talk." (Page 8) Topic: Enkhidu Member posted 04-11-2001 11:42 AM Edena, I have absolutely loved reading this thread, and can only assume that with the level of activity on the board you might never do it again. But if you do... I'd like to say that it might be fun to set it up in a more organized way: set turns, time based actions, etc.Of course, you'd have to have some assistance with such a thing. So....... Let me know if you want some help with another one of these. Enkhidu IP: Logged Estlor Member posted 04-11-2001 11:46 AM damn server timeouts... [This message has been edited by Estlor (edited 04-11-2001).] IP: Logged Estlor Member posted 04-11-2001 12:04 PM again, server issues [This message has been edited by Estlor (edited 04-11-2001).] IP: Logged maddman75 Member posted 04-11-2001 12:10 PM So long as Lord Forrester agrees the war is over, the devils return to the Nine Hells with thier weaponry. The demons will likely return themselves before too long. Without devils to fight they will quickly get bored. ------------------ "If I ever get a tumor I'm gonna name it Marla." IP: Logged Estlor Member posted 04-11-2001 12:30 PM Gamespy must be having some problems this afternoon... I've never QUADRUPLE posted before. [This message has been edited by Estlor (edited 04-11-2001).] IP: Logged DarwinofMind Member posted 04-11-2001 12:55 PM WOW, This was increadable, but from the reaction here I think we broke the boards. I still have problems with the bad If X requires Y then Y must require X logic. But the story was cool anyway. Elves require magic, It keeps them alive, but magic doesn't require Elves. Magic requires life, Life creates Magic, thus in turn it is impossible for Magic to support life. Life doesn't require magic. IP: Logged Irena Moondancer Member posted 04-11-2001 01:07 PM Looks like the server burp killed this thread's title field... IP: Logged zouron Member posted 04-11-2001 01:08 PM The weave has healed, it is time for our wizards to return, the elves we were able to safe to return. We still ahve the technology magic and psionic you lost. We be willing to teach, but beware you will be taught on our principles! magic with comes responsibility, smae goes for technology and other things. We be willing to share for a price. basically we return sicne our gate wasn't shut and rebuild our land through magic, harmonic technology and hard work. Any of the people in my ranks are free to leave and rebuild the world their own way. our armies will still exist, but are assigned to rebuild the world. IP: Logged Riot Gear Member posted 04-11-2001 01:08 PM Well, let me tell you what the Illithid are up to now. After that thing you threw at us blocked us off, we continued to expand in to the Ethereal creating demiplanes left and right to hold us. New Umbra is a nice place, for an Illithid. Soft, cool light from the moon, not too bright. Cool, damp breezes moisten the skin. Lukewarm swamps perfect for an Elder Brain all over. We are happy here. But we are also angry. What you did, devastating us, was understandable. But doing it to the Neo Illithid, who were no threat to you, will be punished. We hunt you down in the Outer Planes and drag you back to New Umbra in your Petitioner form and proceed to torture you each for a hundred years. Now that that's done, I'm just pleased my people have risen so high, to creatures of the Ether. We have a homeworld now, and someday we will return to give thanks to Toril. And maybe wreak some havoc. I suppose we'll wing it then. IP: Logged Phasmus Member posted 04-11-2001 01:11 PM -sigh- This is what I get for sleeping... The Illithid Epilogue... The MindFlayers are not happy... The stratification of their race, and subsequent destruction of virtually all but the most vile and cunning of the creatures has left the Illithid even more evil than before the conflict began. All Illithid showing pacifist tendencies toward Thrall races are quickly executed... Woe unto the Thralls from Toril taken to New Umbra. They now have the knowledge necessary to destroy the sun of Toril... and as soon as they are capable of returning, they will do so. Regardless of being able to claim the world for their own... they will destroy it. This same knowledge is rapidly reapplied by the prime Illithid for use on other, less well defended, worlds. In the mean-time, the Illithid on their newly established, fortified, home-plane of New Umbra continue to plot... and develop the advanced psionics, technology and arcane power they obtained during their golden age. They distribute their newfound wisdom to the MindFlayers of other primes, vastly increasing the power of the Illithid throughout the Multiverse. When the time is right, they will return... and Crush the insubordinate Thralls of Toril like the mindless vermin that they are. The sacrifice to preserve the life of Toril will have been in vain... Be it in ten, one hundred or one thousand years, the Illithid will reclaim their empire... and consume all who dare to stand in their path. Regards, Phasmus T. Tapefiend Formerly: Don'Calamari Speaker-To-Thralls Public Representative of the Illithid/NeoIllithid Horde Master 1st Class IP: Logged Bugaboo Member posted 04-11-2001 01:15 PM (I snuck in under a clock of invisibility! Cool.) (Leaving now. Just visiting.) [This message has been edited by Bugaboo (edited 04-11-2001).] IP: Logged Forrester Member posted 04-11-2001 01:16 PM Wow. Last time *I* foolishly go to sleep. ------- DAMMIT! MORE ELVES?!?!?!!!! I thought will KILLED you already! Christ! Didn't you learn your lesson?! ------- Draco -- my good friend Draco -- your sacrifice, your incredible sacrifice, will never be forgotten. Alms will be paid you as though you were one of our prophets. Our people thank you for your gift of psionics, and we, the Humanoids, will take the mantle of protecting Toril, so anything like this elf-caused travesty will never happen again. ------- Edena -- I agree with Darwin about the Magic Needs Life, but Life doesn't necessarily Need Magic deal -- c'mon! Can my humanoids, all psionic now, maintain the Weave without the elves? It was psionics that repaired the almost-destroyed Weave -- and we are growing stronger and more numerous. We should be able to maintain it. We wish to become the caretakers of the Weave on Toril, much like the elves were, perhaps, for the last few hundred millenia. And we promise not to destroy the world if we feel pissy. We have Draco's secrets, his teachings. We are willing to accept the mantle of the Protectors of Toril. We have earned it with our blood, sweat, toil, and tears. It was the elves that started this war. It is the elves that selfishly tried to destroy the world when they lost a fair battle. We do not need their help to "protect" Toril -- a laughable idea! How well did the LAST group of elves "protect" Toril?! This is not their home. This is also not the home of the Faerae. This is our home. Our Home. We do not need them. Forrester Peacemaker Edena_of_Neith Member posted 04-11-2001 03:40 PM That should be all of it. (sigh of relief ... that was a major endeavor) Forrester Member posted 04-11-2001 03:48 PM WOW! Kudos, Elena. I hope the length doesn't mess up the boards, though. To continue: I want to add that we Humanoids wish peace. There are hardly any major factions LEFT on Toril, after all -- the Drow are gone, the Illithid are gone, and the cursed Elves are gone. There are a smattering of Kender, of course. Perhaps dwarves? But Toril mostly belongs to the newly psionic Humanoids, and their friends, the Technomancy. We are willing to work with them, in peace, to rebuild our great factories. And Prophet Draco's teachings have been left in our stead. We are prepared to maintain the newly healed Weave. We do not need Elves for this endeavor. Or Fae. Those "imported" elves may feel free to leave at any time. This is our home, not yours. Forrester Peacemaker (Signing off for an hour or three. Nobody blow up the world -- or the threads -- while I'm gone. If for some bizarre reason we *cannot* maintain the Weave alone, or with the help of our Scro friends, perhaps we'll negotiate. I do think it plausible that between all of us being psionic, and having Draco's teachings, we should be able to maintain said fully-healed Weave, though. For at least a century or two.) [This message has been edited by Forrester (edited 04-11-2001).] Edena_of_Neith Member posted 04-11-2001 04:14 PM I hope the Thread isn't so big it can't be accessed and read. There really wasn't any other way to do this. If there had been, I would have done it. (apologetic look to the moderators and to the readers) zouron Member posted 04-11-2001 04:15 PM I am not sure (soemthing said click in my head when I tried to read the entire repost) but as I tried to post before when the weave now is restored, my armeis will return grab a fair sized land mass and populate it, all those of my men that wish to be free are free to do as they please (not the undead of course the wizards and such). The elves we possibly rescued will be set free to start over again. My nation will be build around science, technology, magic or psionic. and it will be with resposibility towards nature we do, we be willing to trade our knowledge (I am sure some of the others lost a lot). We even be willing to let the fae folk approve technology before it is put to use. perhaps development goes slower, but it will be the ebst for all. Our magic will gladly help heal the earth our the silly war. (hmm think we also had a few Neo flayers rescued but don't remember) DarwinofMind Member posted 04-11-2001 04:27 PM Well, if were continueing I'm back, Most of my forces have are hidden away off world, But I have remained behind with a small guard. I meat with Forrester, and invite the leaders of these new elves. We do not believe that the Elves are needed for the universe. Neither are the fea. This if A is required for B then B must be required for A nonsence is fualty logic, spread by elves and the magic loving Chosen. We don't need their elves nor their magic. But that said, We don't wish to drive them away. If either the elves or the fae wish to stay that is there right, but they must understand that is our right to technology, they cannot deside what tech is good and what tech is evil. Fire is technology, the sword is technology, their clothes are technology. I don't see the elves give those up. We urge Forrester to stay his hand, As long as these elves can live in peace we can live in peace with them. Remember these are not the evil elves from before. Lannon Member posted 04-11-2001 04:48 PM I guess this is what I get for being a college student . Well folks im back temporarily. I will not listen to the damn fairies! They want to strike us back into the age of castles and monarchies. We have developed a republic and I will not sacrifice my peoples freedom to use technology so that MAGIC, the benefactor of the tyrant, can once again be placed into the hands of the few. The technology of of the technomancy will continue to be developed. All this nonsense about magic being the source of life isnt worthy of my attention! If anything, as the elves demonstrated, magic is more attune to death! Ours will be a free state, we welcome only those humanoids that will embrace our political eneavors. These endeavors include the spread of the republic and freedom for all individuals. Symbolically expressed by our technology: It is not the individual that wields the power any longer, that was the age of magic, now the power belongs to the hands of many! No creature can claim the rights to my people! Any who do so will find us righteous in our retaliation! oot well gotta run folks, ill finish up if i have time... unless another thirty years passes Riot Gear Member posted 04-11-2001 04:59 PM I scoot far, far away from that last guy. ------------------ Grap a mop, there's going to be blood on the ceiling!! -My character. phoamslinger Member posted 04-11-2001 05:20 PM To Forrester, How dare you disregard the actions of a single individual just because the colossal forces of nations and entire races are beating back and forth across the face of a planet? How dare you casually push aside any effect of my machine after all the hyper-technology that got dragged into this conflict? Do you really think that in so epic a conflict, individual achievements and actions matter so little? Allow me to disillusion you. Edena, in my best imitation of John Wilkes Boothe, I shoot Forrester in the back of the head and leap to the stage, eventually escaping back to the thread that I've been hiding in while the war on Toril raged. (No offense Forrester, but I didn't care for the way you poo-pooed my idea. Look on the bright side, you're in good company.) ------------------ God of Hops, Patron Saint of drunks, brewmeisters, and frat parties. What else do you want out of life? TheBalor Member posted 04-11-2001 05:26 PM Y'know...the dragon overlords have given us several ultimatums, and it seems like they're acting WAY more patient than they should be. It'd have a hard time beating them. (400 foot long chromatic dragons who are so insanely powerful in magery that they can reshape entire continents) ------------------ If history is to change,let it change. If the world is to be destroyed, so be it. If it is my destiny to die, then I must simply laugh.-The Magus Blood Jester Member posted 04-11-2001 05:57 PM From the Fey: It appears we are most unwelcome on Toril by the majority races, as such, and knowing the depths they are capable of, we shall leave. We extend a final invitation to all Magical Creatures (Dragons, Phaerimm, Sharn, Angels, Elven Survivors[ha,ha,I gots a secret ], New Elves, ALL...) come with us to our realm and survive in a world of beauty and magic. To the humanoids, enjoy the world you have created, it will now be as you wish. _____________________________________________ OOC - To all Technos, you have now created the world you wished for. Ours. Magical creatures, gone. Magic instead of technology, gone. Endless open spaces, gone. The freedom to adventure, gone. Our current way of life is so much fun, we all spend a large portion of our time playing Corporations & Civilians (tm), instead of being stuck in the dull, grim world of Elves, Faeries, and Magic. We have always had more in common with orcs than elves, and now we have proved it with the destruction of Toril. And Lannon, your freedoms are fools gold, I'll pass. Thanks again for a fun RP by Forum. Signing off. Blood Jester [This message has been edited by Blood Jester (edited 04-11-2001).] Reprisal Member posted 04-11-2001 06:06 PM Ah Lannon, I am glad to see your return. I echo my fellow's actions. In response to Blood Jester, I think that was the point. We may have destroyed a world you enjoyed, but we rebuilt a world that we enjoy. And only the test of time will guage whether or not our "freedoms" are transparent and "fool's gold." Rep. (( Damn fine game, ladies and gentlemen, damn fine. May it be remembered as a high water mark for PBP gamage. )) ------------------ "Intelligence in chains loses in lucidity what it gains in intensity." - Albert Camus Edena_of_Neith Member posted 04-11-2001 06:16 PM Postwar Update #1 The war went for 5 years, from the first gnomish/druid squabbles to the destruction of Evermeet. The sacrifice of the Psionic League brought relief to the world about a month after that. The people of Toril are calling it the Sacrifice Eldritch, this sequence of cataclysm and redemption. The war they refer to as the Great War, the Twilight of the Elves, and the War of the Dimensions. Blood Jester speaks for the Faerie Folk, and it's up to him what the Faerie do. The phaerimm, sharn and dragons look to the Faerie. And they ask of the Faerie?: Do we return with you to the Realm of Faerie, or do we conquer (crush, in the case of the phaerimm) these people and enforce your laws? Or do we strike a compromise with these people? While the Faerie are making up their minds ... The angels have built a new nation on the Isle of Hope (said isle formerly was known as Nimbral.) A fair number of people have congregated here, independent of all others, and trying hard to rebuild. Zouron has successfully conquered what used to be Halruaa. Under the protection of his necromantic armies, the peoples of the Shining South are rallying and trying to rebuild. They are most certainly of a technological bent, these people, blaming magic for all the woes that have beset them. The NeoIllithid, unless Phasmus says otherwise, are joining the Technomancy (assuming the Technomancy will tolerate their presence.) The Technomancy has an immense rebuilding and reconstruction job ahead of it. But people are determined, and the return of the sun, the warmth, and the sudden growth of forests has invigorated them. The old nations of Thesk, Thay, Thazalhar Mulhorand, Unther, Chessenta, Chondath, Turmish, Sembia, and Impiltur basically dissolve. They become provinces of the United Technomancy, and their people concentrate all their strength on rebuilding. If what I'm reading in the above Posts is true, the people of the United Technomancy pay no heed whatsoever to the Faerie (although they are willing to talk), and they blame magic heavily for the troubles that have beset them. The Technomancy effectively seizes control of the Inner Sea. After that, the city states of the Moonsea capitulate, and join them. Zhentil Keep, Hillsfar, and Mulmaster. They also become subservient provinces of the United Technomancy. The NeoIllithid are able to give the Technomancy vast amounts of knowledge, and working with the NeoIllithid, the Technomancy is able to rebuild far faster, and recover much better, than hoped for (although the road is still long and hard.) The humanoids flourish. There is simply no other word for it. They have been given the gift of psionics and vast amounts of psionic knowledge. The Underdark has been depopulated, leaving them with no opponents, so they can spread freely. They have the chance to rebuild their factories and mines, to regain much of their technological know how. An unprecedented alliance of the orcs, goblins, hobgoblins, gnolls, bugbears, ogres, and many others has been forged out of the fires of war, and this alliance was welded tighter by the actions of the Psionic League. It is thought the average intelligence of these races has risen, perhaps by more than 3 points. Realmspace is dominated by the Scro Spelljammer Fleet, with their Githzerai allies. Many places in Realmspace have been converted over to headquarters for the Gith, and others taken by the Scro (unfortunately for the elves, guess who lost their homes?) The Githyanki have found they like it here, on the Prime Material Plane. They do not, however, care for the NeoIllithid. The Githyanki establish several major fortresses on Toril, and many more in Realmspace. The coalition of nations that supported the elves has collapsed, and many of them simply do not exist anymore. But those that remain, are pleading for peace, and the Chosen of Mystra are reiterating the fact that the Technomancy MUST agree to the terms of the Faerie, or at the LEAST talk to them and hope to Mystra the Faerie will compromise (such as, the Technomancy gets this land, and stays in it ... the Faerie get this land, and the Technomancy stays out of it!) Aglarond yet remains, and is a bulwark of strength, surprisingly strong despite the woes of Toril. Shadowdale has become a great fortress realm, and effectively rules all of the old Cormanthyr and Cormyr. Luruar has somehow survived, although greatly reduced, and is picking up the pieces. Control of the North is effectively under this nation's control. Amn was devastated by the tsunamis, but in the eastern part of the country people are rallying and rebuilding, abeit in isolation. Tethyr and Calimshan have both suffered so much damage they are out of affairs altogether, reduced to simple survival and rebuilding. The same applies to Samarach, Thindol, and Tashalar. Dambrath has left the Technomancy, and returned to the worship of Loviatar. They have also driven the halflings of Luiren out of their land. Var the Golden and Ulgarth are still technically in the Technomancy, but it takes them some time simply to reestablish communications with their northern neighbors, and they also are rebuilding. Meanwhile, the Faerie are waxing in power, and they and their minions are in strategic locations in all parts of Faerun. If they wanted to, they could attack and destroy the Technomancy and the Humanoids both. But the Faerie are simply asking that technology and cold iron be destroyed, or put aside. The elves from Mystara have not made any significant inroads yet, and not one has yet to step onto the continent of Faerun. It is doubtful the Humanoids even know of them. As for Evermeet, it is gone. Just gone. A vast stretch of placid ocean exists where Evermeet was. Explorations to the bottom of the ocean find no trace of any foundations for an island. The kender are now one of the main races of Toril. Sorry folks, but someone insisted on bringing Krynn into this. (chuckle) The kender have a knack for survival, and they survived the Technomancy, survived the cataclysm, and survived the aftermath. Now, they are all over the place. The Weave of Toril has recovered. In a surprising twist, the climate of Toril has suddenly become much warmer than it was prior to the cataclysm. This is partly due to the total melting of the Great Glacier, but it seems the arctic has warmed considerably, and there is no question the Trackless Sea has warmed, by more than 5 degrees! (that represents truly massive warming.) The warming is rather benign, though. Subtropical conditions prevail in many areas that were temperate, and the rains from the sea come regularly, if more heavily. Many areas that had bitterly cold climates are finding it far less cold, and many areas that were bone dry are receiving rain for the first time, with the Desert of Raurin being a notable case in point. The sky remains emerald green, and the yellow sun is surrounded by a bright corona of light green. (and the sky will be like this from now on) People looking down on Toril from above no longer see a blue/green/white world. They see a green/white world, for the oceans reflect back the green of the atmosphere, and look green from space. There is still no news from Kara-Tur. It must be presumed they are rebuilding. Zakhara is demanding to know what in the name of the Thousand Gods happened? They also want the Technomancy to live up to it's word and supply them with high technology and spelljammers. There is no news from Maztica. There is some question as to whether there ever will be any news from Maztica. The evil Outsiders have returned home. The Gates to other worlds are currently closed (they closed during the cataclysm and have not been reopened.) Thus, the Dragon Overlords of Krynn are out of the picture. A vast force of good aligned Outsiders remains on Toril. Some of these are the angels, mentioned above. The majority of these are Outsiders from Arvandor, who are trying to bring back the decimated animal species of Toril, trying to keep hundreds of types of animals from becoming extinct. Others are working in the oceans and seas, trying to repair the damage done there. These Outsiders are loosely allied with the Faerie, and if the Faerie ask them to, they will attack who the Faerie ask them to attack. Blood Jester Member posted 04-11-2001 06:17 PM PS - Sincerely, thanks for the game! Blood Jester Edena_of_Neith Member posted 04-11-2001 06:30 PM So be it. The last of the elves of Realmspace (the ones nobody knew about because they were Blood Jester's best kept secret) leave it forever, going to the Realm of Faerie. The Faerie depart. The Outsiders from Arvandor do not depart, but they scorn everyone on Toril from now on, and state they will leave once they have secured the safety of the animals. The Outsiders directly with the Faerie (that is, the ones who came to fight alongside them) do depart, however. Surprisingly, the Sharn refuse to leave. But they also refuse to have anything to do with the surface dwellers, and scorn them. They return Below. The phaerimm, no longer under control, disappear. Nobody knows where they went, or what they are doing. Anybody who tries to find out, is found dead and his memory erased. A few of the dragons do go with the Faerie, and sadly, these include some of the wisest, oldest, and most good aligned of them. Those that remain are scornful of the unwise and unreasonable races that remain. This move leaves Faerun, basically, in the hands of the Technomancy, and the Underdark of Faerun, in the hands of the Humanoids. A few nations remain indepedent, and others are quite hostile to both humanoids and technomancy. Now, only the angels of Hope Isle, remain to support the Weave. This they do, in hope. They look into the future, and in so doing see something that persuades them to remain, and support Toril. These angels come and go, across all of Faerun, as they will, and nobody can stop them (well, they can, if they wish a major battle and subsequent death.) What they are doing is a mystery, but it is not harmful, and usually something beneficial results from it. A remnant of the dwarven race and gnomish race remain, along with some halflings. These demihuman races either ally with the Technomancy (for protection against the humanoids) or ally with other surviving nations, relying on combined strength to carry on. Edena_of_Neith Member posted 04-11-2001 06:37 PM And, seeing the sentiments above, and having written out the situation as it stands in the Postwar World of Toril: I am retiring. Finis! ((Thanks to all for the creative Posts, the wild discourse, and the whole of the romp. Thank you for the fun time. I would like to think I might have such fun again in Dungeons and Dragons. Thank you to the Moderators who tolerated this and allowed it to go on. Thank you indeed. I once made a claim that I was a good Gamer. Hopefully, I have substantiated that claim.)) zouron Member posted 04-11-2001 06:49 PM I will strongly make sure that those under my banner, will develop technology magic and psionic, but it will first be tested and then tested again to make sure it doesn't destroy the world but coorperate harmonioously with nature. I ask the faires to sent representive to help validate results to their saticfaction. DarwinofMind Member posted 04-11-2001 06:52 PM quote: Originally posted by Blood Jester: OOC - To all Technos, you have now created the world you wished for. Ours. Magical creatures, gone. Magic instead of technology, gone. Endless open spaces, gone. The freedom to adventure, gone. Our current way of life is so much fun, we all spend a large portion of our time playing Corporations & Civilians (tm), instead of being stuck in the dull, grim world of Elves, Faeries, and Magic. We have always had more in common with orcs than elves, and now we have proved it with the destruction of Toril. And Lannon, your freedoms are fools gold, I'll pass. Thanks again for a fun RP by Forum. Signing off. [b]Blood Jester [This message has been edited by Blood Jester (edited 04-11-2001).][/B] Ummm, I'm not sure where that flame come from but I'll try to respond. I fought for the Technocracy becuase I don't see magic and technology as mutually exclusive. This is why on countless occasions I pointed out that Controling Fire is a part of technolgy, and that doesn't destroy magic. The forging of steel into swords is definattly technology and the elves are just as involved as anyone else. What makes the steam engine any different. No, I don't desire to play "Corperations & Civilain's" But I did find Greyhawk 2000 to be a delightful deversion. I never wanted the destruction of all magic, Elves yeah I didn't can if they came or went, DND elves are aggrogent and boring, Tolkien elves were cool, they were truely immortal and very powerfull, and now for the cool part, They envyed man. Mortal man was mortal and thus would see god, in person a true relation ship with god, the elves would never have. DnD elves don't have this they just think there better than everyone else so yes, I hate DND elves. But I don't hate magic. But when our GM (nice work btw just can't agree with you on this.) said that we couldn't have tech and magic, I said tech, I'd do it again. Even if it had destroyed the world I'd do it again. zouron Member posted 04-11-2001 06:52 PM darn finishing as the rebuilding gets interested ::sniff:: Edena we want another hehe Signed The roleplaying freak that never gets enough This topic is 2 pages long: 1 2 All times are Central Time (US) This is an ARCHIVED topic. You may not reply to it! Hop to: Contact Us | D&D 3rd Edition News Ultimate Bulletin Board 5.47b Note: This is an archived topic. It is read-only. D&D 3rd Edition News Board Other Archived Stuff What would your PC do if the gnomes caused the Industrial Revolution, Part Two (Page 2) UBBFriend: Email This Page to Someone! profile | register | preferences | faq | search This topic is 2 pages long: 1 2 This topic was originally posted in this forum: General RPG Discussion Author Topic: What would your PC do if the gnomes caused the Industrial Revolution, Part Two Gruffmug Member posted 04-11-2001 07:17 PM I want more... I am want to continue..... The fun isn't over Heh, where are all you going does my breath stink or something don't go sniff I promise I will be good Nok It was fun while it lasted but nothing is fovever except Cheese Phasmus Member posted 04-11-2001 07:22 PM Excellent work Edena... Yes, I am very pleased to have participated in these events, despite the temporary setback of the Illithid's schemes for world domination... As for the surviving NeoIllithid, they do their best to integrate themselves into the new society of Toril. Their vast intelligence and psionic potential makes them well suited for political and scientific positions. Cut off from their more evil kin, their goals gradually shift from the domination of the Thralls to the domination of knowledge. One of their greatest breakthroughs in techno-psi engineering is an inexpensive variant of psi-crystals which, while non-sentient, have a massive memory capacity and an intelligence score of 50 for purposes of making mathematical calculations. The applications for arrays of these items are vast. The group of NeoIllithid who produce the crystals call themslves Illithid-BinaryCalculation-Matrices Inc. ... Or IBM for short. Regards, Phasmus T. Tapefiend "Don't put all your brains in one basket." maddman75 Member posted 04-11-2001 09:24 PM You think that's bad... The machine gun devils organize themselves into a service industry, of magic/psionic/technological management. IBM can sell these crystals. Our company will enspell them with a base spell that allows other spells to be added to it. We call ourselves Microsoft. All your base are belong to us! BWAHAHAHA ------------------ "If I ever get a tumor I'm gonna name it Marla." Forrester Member posted 04-11-2001 09:56 PM A minor addendum to the story: We, the Humanoids, were chased into the Underdark those hundreds of thousands of years ago by the elves. For millenia, we have fought to claim the surface. For millenia, we have been beaten back -- and then beaten again, by the Illithid and the Drow. Elves from below, and elves from above. Now, they are gone. We will not cede the surface again, Edena. Simply put, we DO not. The Underdark is vast -- and we spread into it, of course. But we controlled some of the surface *before* the stupid elves blew up the world. We will control the same afterwards -- the conquered elven lands, above and below, are ours, and will remain ours! I'm sure the original Technomancy will not mind -- we will live next to them and among them in peace. (Eating the occasional Kender, of course.) Party at Evereska, anyone? Everyone NATIVE TO TORIL invited! -THE END- [This message has been edited by Forrester (edited 04-11-2001).] Bran Blackbyrd Member posted 04-12-2001 02:51 AM Acck, I should never have gone to sleep. Between that and the confusion that occurred when the board threw up on us... The Druids and I would have tried to convince the Faerie Folk to stay. If that didn't work, we'd have pointed out to them that by leaving Toril, knowing full well that the planet will die without their prescence, they were no better, and perhaps even worse, than the beings who perpetuated the war. Oh well. Thank you Edena, for a most memorable experience. ------------------ Jason "Warlocke" Lewis ---------------------- DM: You see there are orcs camped out in the chasm ahead of you. Me: Do they have multiple Orc-Chasms? Warlocke's Realm Edena_of_Neith Member posted 04-12-2001 04:02 AM A last update. --- PostWar Toril and Realmspace, Final Update The Technomancy is flourishing now, having spent years rebuilding. A great part of Faerun is in the Technomancy, while many fringe countries exist. The NeoIllithid and more civilized Humanoids are full fledged members of the Technomancy. The Humanoids have come into their own, and they now have surface nations, some of them huge, like Sembia once was. Humanoids are flourishing, building their own technology, building their own civilization. It is reasonable to assume the Humanoids that most wish civilization, most wish unity, are the ones dominating the surface nations. Those who favor anarchy and killing each other, the old bad ways, are reduced to the Underdark or the wilds. The remaining nations of Toril grudgingly accept the Technomancy, with it's primarily human, humanoid, and neoillithid population. They have no choice. The dwarves fully join the Technomancy, and attempt to rebuild some of their ruined underground civilizations - with help from the Technomancy, they can do this. The dwarves sign non-aggression pacts with the Humanoids. What choice do they have? The gnomes follow suit, following the dwarven lead. Both the dwarves and the gnomes acknowledge the Overlordship of the Technomancy. The halflings scatter, some staying in the Technomancy, others going to the fringe nations, and yet others finding quiet nooks currently unoccupied where they can start new countries. Luiren in the south, however, fully embraces the new Halruaa (where Zouron is Lord) in alliance, and halflings go there in droves to live and study magic. The new Halruaa becomes a major center of magic, as great as the old one. It is reasonable to assume the NeoIllithid are working with the forces of Zouron, and the Technomancy is there, also. Var the Golden and Ulgarth secede from the Technomancy, and form their own nations. But they immediately ally with Halruaa, and offer to work with Halruaa to further the redevelopment of magic. The Nations of Shadowdale, Aglarond, Luruar, and the Lord's Alliance (including Westgate) sign peace treaties with the Technomancy, and continue their slow rebuilding. Technology isn't welcome in these lands. Magic is very welcome. With the departure of the Faerie went many of the dragons, while the sharn returned to the Underdark, and the phaerimm disappeared to secret places on Toril. The Outsiders from Arvandor leave now also. Their job is finished: the forests of Faerun and other continents once more teem with wildlife. And, also, they simply cannot remain. The constraints on Outsiders that keeps Fiends from dominating the Spheres, forces them to return home for the most part. The angels, likewise, for the most part, return home. A few remain, but they do not stay in one place, and they are altogether mysterious in their pursuits. People praying for guidance and help often find these angels come to their aid. A flourishing Nimbral, Hope's Island, now once more strong with magic, once more powerful, makes alliances with the new Halruaa, with the Lord's Alliance, Luruar, Aglarond, and Shadowdale, but is decidedly cool towards the Technomancy. Bran's druids are openly welcome in the Lord's Alliance, Luruar, Shadowdale, Aglarond, and the like, and are found here and there elsewhere. It is assumed the Technomancy is able to at least open a dialouge with this druidical alliance. The nations of the Moonsea attempt to secede from the Technomancy, forming their own power (and power mad) states, but the Technomancy, I must assume, quickly puts a stop to that. There is friendship and alliance between the Technomancy and the Humanoids, and free travel between the two great Powers, the two dominant Powers of Faerun. A few dragons are still seen, now and then. However, the dragons - if they are seen - are most often seen in human guise, manipulating events and observing, as dragons ever do. The elves coming from Mystara form their Alfheim ... on Maztica. Maztica is sufficiently distant, sufficiently remote, and because it is considered wiped out, that the Technomancy and Humanoids are paying it no attention. Otherwise, the elves never get even a foothold on Toril. The humanoids wipe them out whenever they try. The elves of Alfheim Maztica work in secret, having a centuries long goal of building a new and great elven nation. There were surviving nations on Maztica, after all. These nations are not aware of the elves, though. The elves are extremely secretive. Realmspace becomes filled with the ships of the Technomancy, ships of the Githzerai, and ships of the Scro. The illithid of Realmspace retreat to their home bases, having nothing to do with the neoillithid, and wondering what in the name of the Elder Brain happened. The sudden peace in Realmspace enables the Technomancy and Humanoids, working together, to drive the Neogi from Realmspace. Zakhara recovers, and is an ally of the Technomancy. Kara-Tur recovers, and returns to being more isolationist than ever before. The peoples of the Hordelands, akin to the scythians and Mongols of Terra, continue their ancient way of life, albeit with more powerful magic. The sahuagin and other evil races of the sea withdraw to those seas, unwilling to participate in the great rebuilding or associate with the humans, dwarves, gnomes, neoillithid, and humanoids. Some of the good races of the sea, such as the merfolk, attempt to remain on friendly terms with some of the surface nations. In general, the peoples of the sea are split. Most are isolationist, some favor Aglarond, the Lord's Alliance, Shadowdale, etc., a very few favor the Technomancy, and others just wish to continue raiding and pillaging the surface. The sky of Toril remains emerald green, and a bright, light green corona surrounds the soft yellow sun. The climate of Toril shifts one full degree. Tropical areas become 5 degrees warmer. Subtropical areas become tropical. Warm temperate areas become subtropical. Cold temperate (snow forest) areas become warm temperate. Frigid temperate climates become cold temperate. The subarctic region, which was vast, halves in size, much of it becoming frigid temperate, or even cold temperate. Subarctic conditions come to northernly places like the ruins of Icewind Dale, Sossal, and other lands at high latitudes. The Trackless Sea remains, permanently, 5 degrees Fahrenheit warmer than it was. The southern edge of the winter sea icepack is one thousand miles further north. The Moonshaes are now warm temperate, and there is no sea ice. There is no longer an Anauroch or a Great Glacier. Temperate and subarctic forests now grow in those regions. Gone is the High More, replaced by a cold temperate forest. Gone is the Calim Desert, replaced by a tropical savanna. Gone is the Raurin Desert, replaced by steppe. The Hordelands are considerably wetter now, and the shortgrass turns into tallgrass, and tallgrass turns into young woodlands in many areas. Along the coastlines of the Great Icy Sea (which is about 20 degrees warmer in summer than it was, and it does not freeze up fully in winter now), a vast coniferous forest begins growing. There are two blights, though, on the world, and nothing anyone ever does can erase them. Where Evereska was, is a moor, a poisoned land where nothing wholesome will or can grow. People going there sicken, and those staying die. No magic of any kind, no force, no anything, can ever change this. Where Evermeet was, is calm placid ocean. There is no sign that Evermeet ever existed, not even at the sea bottom. However, Technomancy or Humanoid ships that go into that area, never return. There is no attack, and the last communications from such ships is that everything is normal, but then there is silence. No debris or bodies are ever found. Nothing is ever found. Magic used to determine the fate of the ships reveals nothing. Technology is similarly useless. Spelljammers looking down from space, monitoring ships going into the area, find their sight blocked by clouds. Not clouds that suddenly spring up, but by some curious coindence it is always cloudy when they try to look down from space. If Luruar, or Shadowdale, or any of the nations who have sent ships into that regions (and their ships have returned) know the truth of the matter, they are not telling. And there is one BIG change, which nobody expected. Mages discover it, astonishment and fear and awe in their faces. The Arcane Age has returned to Toril and Realmspace. All spellcasting races can once more throw 10th and 11th level spells freely. The sacrifice of the Psionic League had a truly tremendous effect, and the other things that happened, magnified their effort. And finally ... Magic and technology do mix. I never said they did not. Why do you think it's called the Technomancy? As for whether the Weave will survive without either the elves or faerie, that is one of the great mysteries, and the Chosen of Mystra have gone silent on the matter. The Weave is not weakening (nor is it strengthening further) Who knows what it will do? Only time will tell. Finis Edena_of_Neith [This message has been edited by Edena_of_Neith (edited 04-12-2001).] Aloïsius Member posted 04-12-2001 04:06 AM I'm Songe of Zephyr, half-elven cleric of Lathander. I'm a divine disciple of Lathander too. I was far away from my home, wandering through the infinate planes for years, searching for the lost nether scrolls. Now I have them!! (3 of them) But, when I go home, I see my world, Toril, nearly destroyed, and my elven brethren have been all slaughtered, as my human family too. Argggghhh! Hummm... I always said that the Retreat and Evermeet were two bad idea. But I'm a servitor of the God of Renewal, the Morning Lord, the Hope Incarnated! And Toril is in complete renewal... Now it's time to work! First, I seek a quiet place: that's easy : nearly 95% of every people are now dead after the silly war. I choose a country of wood and lakes, with some mountains and a lot of river. Second, I go to the technocracy lands : there I ask my (very) dear friend (cohort in D&D term) Salicia (doppleganger bard/priest(ess) of Sharess) to invest half of my vast fortune in different business. I expect 10% income : that is 50 000 GP a year. Third I start to cast true resurrection on my defunct family. I don't even need to worry about where the body are. With the seconf half of my money, I could buy the component for 100 true resurrections. That's a good start. For demographic issue, I resurrect 4 women for 1 men. Life will be fun in SongeWood. The elves (Gold, Moon, Wild, Wood, Aquatic, and even some Winged elves of Sossal), half-elves and humans I resurrect will be unoticed by the major power. We could have a peacefull life here, under my wise, benefic leadership. The problem of technology and the humanoid still hang in the air. My politic is : Do nothing. I could protect SongeWood with my fellow spellcaster with antipathy spell. In the long term, the humanoid alliance will blow up : these guys are inherently aggressive, and they are shorlived. As soon as their charismatic leader Forrester will die of old age, the fight will begin between the various tribes. Moreover, due to my vast experience in planewalking, I know where lead the technological way they follow. Soon their lives will be boring as hell, they will be cut from nature, eat mad cow meat and have stupid jobs. They will live in a grey world, with a lot of pollution, and finally they will slowly loose the sens of magic, and psionic too. I think they could look like these awful reagombies I meet on this strange world (murphy's world). For the elves, the half-elves and the humans under my guidance, I will choose another way. Every thing that tech does, magic could do it better, but if applied to living things, I'm quiet sure science could be useful. The people of SongeWood will be the master of Biotech! Particularly in these domains : Narcotics, psychotrops and aphrodisiacs (the demographic issue you know...) ; Plants (for housing people, nothing best than GM oaks) ; and of course, we will research and experiment many things about mold, ooze and bacteria, so in case we are dicovered, we could defend our lives. But I doubt that anybody could find us : illusion, enchantment and abjuration spells will allow us to go unnoticed. Aloïsius Member posted 04-12-2001 04:26 AM Hum... It seems I wasn't quick enough. Edena's post spring while I typed mine. Humm please consider that SongeWood is somewhere in northern Maztica. With the Nether scrolls and the return of the arcane age, I hope I will be able to create a Flying Island (10 x10 miles) for my people. With continual cloud, we will be undetectable and unreachable. Forrester Member posted 04-12-2001 04:42 AM Hey, elf-boy -- it's FINIS, bucky! Well, it looks like we won't be partying on Evereska. You just HAD to add that, didn't you, Edena? Take all of the fun out of slaying all of the elves. Except for the ones still slinking around where Evermeet used to be, of course. Bermuda Triangle/Atlantis crap going on there. Sure, make them more powerful than the tremendous forces of Technomancy -- even though they are beaten and defeated. They're elves, after all. . Such is life. Forrester Ocean-Drainer Let's see how the elves like THAT! (Just kidding, just kidding. I know what FINIS means . . . ) Big Floating Eye Member posted 04-12-2001 04:53 AM Hehe, why do you think we Beholder were so silent in this war ? We were organizing ourselves in our hives, growwing in number, making short incursion sometimesto gather those new technomagical objects from their dead owners. Expect some surprises in the future (we're notably toying with the cyber-implant idea...), but don't think we will act stupidly by making another war. And Songe is all wrong in her predictions: quote: Moreover, due to my vast experience in planewalking, I know where lead the technological way they follow. Soon their lives will be boring as hell, they will be cut from nature, eat mad cow meat and have stupid jobs. They will live in a grey world, with a lot of pollution, and finally they will slowly loose the sens of magic, and psionic too. Wrong: she forget the Technomancy was developed from the technomagical research of the Gnome, who use magic as the source of power, thus preventing pollution to appear. It is true some purely mechanical engine were created during the war (to avoid the sneaky attempt of dispelling made by those blasted elves and druids), but once peace is back, wo will want to work in a big, grey, stinky coal-burning power plant when magic can give the energy you need without all these problems ? Wrong also: she assume things will go on a techno-psionico-magical world as they go in a techno-techno-techno wolrd. ((OOC if magic did exist on our mundane Earth as it exist in D&D, who will not want to follow magical studies ? You know, IRL, I would be very happy to learn and cast some spells like Fly, Teleport, Polymorph Self, Darkvision, Tenser's Floating Disk... And I think I'm not the only one. If magic existed, they would be college of magic, and I would be one of the student of one of these college. Same thing for psionics. And I think I'm not the only one with this mindset. So the argument that the dawn of technology is the dusk of magic is one of the most cheesy bulldrop ever.)) Edena_of_Neith Member posted 04-12-2001 05:00 AM There is an exception: the humanoids can enter Evereska all they want. Nobody else can. (After all, they conquered the place.) There are no elves slinking around where Evermeet used to be. There is nothing there but water. Forrester Member posted 04-12-2001 05:14 AM Oh, there are elves all right. I'm sure Blood Jester must have figured out some way to teleport his best people away just before the stupid Wraths killed everyone. But that's okay. We'll find them sooner or later. Grrrr! Oh -- about Evereska -- so this doesn't apply?: "Where Evereska was, is a moor, a poisoned land where nothing wholesome will or can grow. People going there sicken, and those staying die." 'cause we humanoids really don't want to go there if that happens to us. That's just not very fun. Forrester Edena_of_Neith Member posted 04-12-2001 05:22 AM It doesn't apply to the humanoids, Forrester. They can go and party over the ruins of Evereska as they please. They are the only ones. Even other ELVES (were there any elves) could not return to Evereska, and hope to survive. The humanoids can go to Evereska and stay because they were the ones who conquered it. The conquest produced dark magic that has blighted the soil, and which brings sickness and death to those coming in to the area. But not to the humanoids. The dark magic welcomes the humanoids, for they produced the magic in question! The dark magic welcomes the conquerors back. [This message has been edited by Edena_of_Neith (edited 04-12-2001).] Aloïsius Member posted 04-12-2001 05:48 AM When we are ready... Here are some of the techs/magic being develloped in SongeWood, and released into the world: *We don't use metal : that's too heavy and energy consuming. Steelwood, silkglass, crystal-growing : these are our base material. *living house : We design our living house with GM plant. They provide food, heat, basic medics, cosmetic(have a bath in a giant flower)... They have float organ filled with lighter than air non-explosiv gas. The leaves are used as sail, for aerian navigation. Soon we could be able to build/cultivate flying city-forest. And we could sell non-flying variant to the technomancy. (We sell only male plant, in order to keep this monopole). *Flower-birds : these animals are our most beautiful experience. Imagine hybrid between humingbirds and orchids or roses. * vegetal Medikit. I'm getting tired to cast remove disease/cure light wound. So I personaly make this : For each wound/disease/poison, we have a plant that cures it. We sell it to everyone (again, only male plant). *Living vestment : a symbiotic plant that feed on sweat, squama... and change of shape and colors according to your will. With it, you don't have to buy new vestment when your children grow higher, or when winter come. We provide this wonder to everyone. With the money, we could buy diamond to cast more true resurrection. We don't resurrect elves of Evermeet (I never liked them, and they have lost their home), only those who were living elsewhere (High Forest, Chondalwood, Luruar, Sossal...). [This message has been edited by Aloïsius (edited 04-12-2001).] Big Floating Eye Member posted 04-12-2001 05:53 AM It's hard to finish such a thing, heh ? Everyone want to continue. It was really more interesting that all these pantheon threads, even if somewhat related. Well, it's time to make a pause. But such things should be started again later. Yum... The Living ENB Industrial Campaign... ------------------ Aloïsius Member posted 04-12-2001 06:04 AM quote: Originally posted by Big Floating Eye: And Songe is all wrong in her predictions In HIS prediction, please. Songe is a he. Aloïsius Member posted 04-12-2001 06:52 AM Right! Due to my intervention, Lathander is now an interloper power in the elven pantheon (like Tymora for the halfling, and Gond for the gnome). Humm... Isn't there any other wiped race in Toril I can resurrect ? I'm sure I could increase the base power of my Lord. In the new Toril, Lathander can become a transracial God, and the greatest power of all, save Ao, of course.In this rebuilding world, I'm sure the Church of Renewal can be number1. As soon as my flying paradisiac flying forest are ready, I use some of them for touristic industry. Yep! It's the "Club Mediterranée" in Toril. I offer free sojourn to the various leaders of the various nations of Toril. (This will work as permanent embassy). Yes, even the humanoid leaders, if they don't suffer vertigo in aerian forest! I work with the neoillithid of IBM. With our mastery of Biotech and illusion magic and their calculators, we could create a new industry of entertainment. Think to Virtual Reality, with psionic plants-computers, able to inject adrenaline and other pherormones in your bloodstream! The Church of Lathander will control this sector, with Sune, Liira, Milil, and Sharess clergy. It will be the age of entertainment. zouron Member posted 04-12-2001 07:05 AM hehe and good thing it is hard to finish for edena ::winks:: WE WANT it to continue hehe. edena give it up and get ready for a new round ;-) let us go out and kill each other once more (or a few times more hehe). or start a new one :-) as for beholders.... ehh grrow in large numbers thought you guys had trouble even standing the sight of each others buzzard Member posted 04-12-2001 09:18 AM quote: Originally posted by Forrester: I'm sure the original Technomancy will not mind -- we will live next to them and among them in peace. (Eating the occasional Kender, of course.) Party at Evereska, anyone? Everyone NATIVE TO TORIL invited! -THE END- [This message has been edited by Forrester (edited 04-11-2001).] We certainly don't have a problem with it. A good ally is always welcome. Also, please eat as many Kender as possible. They keep ketting caught in the gears. Cleaning out the gunk is messy and annoying. Buzzard EricNoah Admin posted 04-12-2001 10:14 AM By request, I'm archiving this thread so it doesn't get lost in the mists of time. Eric Noah This topic is 2 pages long: 1 2 All times are Central Time (US) This is an ARCHIVED topic. You may not reply to it! Hop to: Contact Us | D&D 3rd Edition News Ultimate Bulletin Board 5.47b [/QUOTE]
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