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(IR) The 1st IR, The 2nd IR (complete transcripts)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 1304768" data-attributes="member: 2020"><p><strong>(Post 32) The Second IR</strong></p><p></p><p>TheBalor </p><p> Member </p><p> Member # 3669 </p><p> posted December 06, 2001 10:01 PM </p><p></p><p> The fecal matter has hit the oscillating unit.</p><p></p><p> --------------------</p><p></p><p> </p><p></p><p> Persecution. Betrayal. Hatred. These things don't change. -The Maestro</p><p></p><p></p><p> Posts: 250 | Registered: Apr 2001 | IP: Logged </p><p></p><p> Aloïsius </p><p> Member </p><p> Member # 2977 </p><p> posted December 06, 2001 10:07 PM </p><p></p><p> One more time I can't read what happen... I hate this boggus new board. </p><p> Anyway it is 5h09 here, and I need sleep. I just posted what will do my faction, and Edena knows what</p><p> are the goals of Songe. </p><p> (I hope the Shade will attack the Illithids for the possession of the Nether Scrolls) </p><p> Good night to all! Good fun, I will read the result later. </p><p></p><p> Posts: 356 | From: Montpellier, France | Registered: Mar 2001 | IP: Logged </p><p></p><p> Forrester </p><p> Member </p><p> Member # 2760 </p><p> posted December 06, 2001 11:17 PM </p><p></p><p> I leave for a few hours, and you guys try to blow everything up again. </p><p></p><p> So the elves are gone, and now it is the Netherese and the Umbran Illithid we must contend with, or</p><p> risk the end of the world? </p><p></p><p> Child's play. I've been through the end of the world before, and came out better for it. </p><p></p><p> It is highly doubtful that the Technomancy's ships have few, if any nuclear weapons left. </p><p></p><p> On the other hand, my forces never emptied THEIR nuclear missile silos. </p><p></p><p> Off you go, nukes! Off you go, unless Reprisal orders me to call off the attack!</p><p></p><p> Meanwhile, my forces in the Ethereal take care of the Illithid menace. </p><p></p><p> And . . . my forces in the Underdark (it's always helpful to have a population of 250,000,000</p><p> humanoids), feeling realllllly good with all the love going around, decide to help fight against the</p><p> Umbral Illithid attacks down *there*. </p><p></p><p> And please. Do you REALLY think you can dominate the Leader of the Humanoids? My little pinky has</p><p> a better Will save than a Great Gold Wyrm. Ten million psionics DIED giving their gifts to my people.</p><p> Do you really think your meager thousands have any chance against our unified forces?</p><p></p><p> Think again. </p><p></p><p> Forrester</p><p> Peacemaker</p><p></p><p> [ December 06, 2001: Message edited by: Forrester ]</p><p></p><p></p><p> Posts: 713 | Registered: Mar 2001 | IP: Logged </p><p></p><p> Reprisal </p><p> Member </p><p> Member # 2368 </p><p> posted December 06, 2001 11:54 PM </p><p></p><p> ((Sweet Forrester's here!))</p><p></p><p> "It seems fitting that those we nearly annihilated turns around and destroys our very own vessels when</p><p> they are taken over by sinister forces. Forrester, my dear friend, do what you must to save the world."</p><p></p><p> --------------------</p><p></p><p> "Intelligence in chains loses in lucidity what it gains in intensity." - Albert Camus</p><p></p><p></p><p> Posts: 239 | From: Parksville, BC, Canada | Registered: Feb 2001 | IP: Logged </p><p></p><p> johnbrown </p><p> Member </p><p> Member # 3531 </p><p> posted December 07, 2001 12:15 AM </p><p></p><p> Iuz, still sitting in the meeting chamber, looks over to the Kender delegate; the only one left in the</p><p> room with him and smiles and evil grin.</p><p></p><p> ?I told you they were all evil? I told you there could be no peace??</p><p></p><p></p><p> ((OOC - Edena I sent you an email))</p><p></p><p> --------------------</p><p></p><p> After all, it is all about having fun .....</p><p></p><p></p><p> Posts: 68 | From: St. Louis, MO, USA | Registered: Mar 2001 | IP: Logged </p><p></p><p> TheBalor </p><p> Member </p><p> Member # 3669 </p><p> posted December 07, 2001 12:33 AM </p><p></p><p> *turns to the kender rep* ah, don't listen to him. It's nearly over, now. The shades can't last long</p><p> against those nukes and everyone else, and then their city can hopefully be negotiated with. Then, if</p><p> NO OTHER godlike outsiders or magical beasts decide to make their bid for power, peace will come</p><p> again. This time better than ever.</p><p></p><p> [ December 07, 2001: Message edited by: TheBalor ]</p><p></p><p> --------------------</p><p></p><p> </p><p></p><p> Persecution. Betrayal. Hatred. These things don't change. -The Maestro</p><p></p><p></p><p> Posts: 250 | Registered: Apr 2001 | IP: Logged </p><p></p><p> Aloïsius </p><p> Member </p><p> Member # 2977 </p><p> posted December 07, 2001 01:04 AM </p><p></p><p> Since I can't sleep (hate morning neighbors ) I will post a few questions :</p><p> *How many celestials live in an infinite upper plane of good and chaos ? (my answer is : an infinite</p><p> number)</p><p> *Of these, how many have the teleport without errors ability ? (logically, same as above)</p><p> *How will those celestials ressent the intrusion of invading lawful evil illithids ? (I think they will be</p><p> angry)</p><p> *How many illithids will survive the slaughters, in a plane that is inherently hostil to them (they must</p><p> feel like paladins in the abyss) ? One or Two ? (depends of how many times, and how much long</p><p> they try to assault the churches forces)</p><p></p><p> Subsidiary questions, knowing that nearly all cleric of Lathander and Chauntea have the renewal</p><p> domain, how many of them will be really killed by the first assault ? (I don't know) How many will</p><p> remain dead one day later ? (all, and none : we don't have enough diamonds to resurect them, but</p><p> reincarnate is a renewal domain spell, and Chauntea priest are very often druids. Of course, that mean</p><p> that we have some pixies, badger, centaur...as high priest of human church. Well, being a pixie is</p><p> cool. I know, hovewer by experience that it is a strange experience to loot your own corpse to retrieve</p><p> your equipement.</p><p></p><p></p><p> Last question, what do you think we must do with the illithid umbral realm ? Don't you think that</p><p> enough armageddon occured on Toril, and that, for a change, it wont be cool to anhilate a demi-plane</p><p> ? </p><p></p><p> Posts: 356 | From: Montpellier, France | Registered: Mar 2001 | IP: Logged </p><p></p><p> Aloïsius </p><p> Member </p><p> Member # 2977 </p><p> posted December 07, 2001 01:20 AM </p><p></p><p> By the way, what are doing the faery, the dragons, the slaads and the "just mass resurected" Torilian</p><p> elves ? I doubt they have been killed anew in the nuclear explosion, since they now have teleport</p><p> ability.</p><p> As you perhaps know, there is many way to cook squids, octopus and cuttlefish. *look for old good</p><p> french recipe, then remember that the player is unable to swallow seafood, and that the character has</p><p> never planewalked to earth*</p><p></p><p> About the shades... since this mighty wizard have miss the little event I prepared for everybody, they</p><p> haven't profited from the +3 to intelligence bonus ? Unlike all the other Torilian Wizard ? What is the</p><p> key ability of a wizard ? </p><p></p><p> Posts: 356 | From: Montpellier, France | Registered: Mar 2001 | IP: Logged </p><p></p><p> Aloïsius </p><p> Member </p><p> Member # 2977 </p><p> posted December 07, 2001 02:38 AM </p><p></p><p> ((OOC: This is Gez here. )))</p><p></p><p> The Gnomes start their True Illusion Rituals again, this time they won't need the miracles to have their</p><p> spells bypass the magical protections of the elven ships (just the miracles needed to bypass spell</p><p> resistance), and simulate a (chaotic) Slaadi Invasion in New Umbra. For every illithids in New Umbra, it</p><p> seems that hundreds of thousands of Slaadi are coming everywhere, from Astral or Ethereal, and</p><p> wreaking havonc as well as aiming toward "the" Brain. Illithids reports that Ssendam and Ygorl, the</p><p> most powerful Slaad Lords ever, those who altered the spawning stone to prevent the generation of</p><p> slaadi more powerful than them, have been seen. Beside the Slaadi, Chaos Beasts, Eladrins, Djinni</p><p> and Titans are also seen; and all of them seems really determined to destroy every thing illitilish, first</p><p> and foremost their Elder Brain -- In fact, the illusion was targeted at the Elder Brain, and all other</p><p> illithids will be affected at this through the constant telepathic link the Elder Brain have with them. This</p><p> is a (far, far, greater) application of the Phantasmal Killer spell, mixed with Confusion spell just for the</p><p> fun, and the Elder Brain have the very certitude that all his worst paranoiac fears have become true. It</p><p> even seems his beloved mind-flayers have betrayed him ! Considering that the Deep Illithids have</p><p> suddenly became Lawful Good, it just fail to disbelieve the mess.</p><p></p><p> *The Gnome Ambassador send a telepathic message to every allies*</p><p></p><p> "Well, it needs an Anti-Genesis spell to destroy a demiplane, right ? We know this, since we've build</p><p> our own demiplane. How many clerics of Creation can you gather to wipe the Illithid threat once and for</p><p> all ?" </p><p></p><p> Posts: 356 | From: Montpellier, France | Registered: Mar 2001 | IP: Logged </p><p></p><p> Aloïsius </p><p> Member </p><p> Member # 2977 </p><p> posted December 07, 2001 02:51 AM </p><p></p><p> Someone want to now what is the result of the energy transformation field ?</p><p> Simple, imagine the following scene : </p><p> -Enfuriated Illithid, grabing a terrorized (why not...) priestess of Sune, "Mwhahahaha, you will suffer for</p><p> thousands of years of agony of death of revenge"</p><p> -terrorized priestess :"hiiiiiiiiii"</p><p> -Illithid, trying to planeshift home with his pray . Beeep. error.</p><p> -Illithid, retrying to planeshift. Beep. error.</p><p> -Astral Deva, summoned with the energy transformed by the magical field :"Oh, an Illithid! " Whhaak.</p><p> Sprotch."</p><p> -Illithid : "grgl" </p><p></p><p> Yes, this is a munchkin spell, but a 6th level spell only! Anyway, it's no more munchky than the illithids</p><p> being able to understand what has happened, react, locate the source of the problem, planeshift there</p><p> en masse (while astral travel and such was theorically impossible) in but a few minutes. And succeding</p><p> to mindblast a high level cleric while all their charisma check suffer a -4 penalty. (the DC of the save</p><p> against a mindblast is a charima check of the Illithid. On average, with the malus , 13. What is the</p><p> average will saving throw of a high level cleric ? on average +23.... )</p><p></p><p> [ December 07, 2001: Message edited by: Aloïsius ]</p><p></p><p></p><p> Posts: 356 | From: Montpellier, France | Registered: Mar 2001 | IP: Logged </p><p></p><p> zouron </p><p> Member </p><p> Member # 3707 </p><p> posted December 07, 2001 02:52 AM </p><p></p><p> *zouron looks around the almost emppty room of the negotiation, then speaks to a unseen character*</p><p></p><p> unleash the tarresque on the city of shade...</p><p></p><p> and gather all our forces to annihilate the slaadi.</p><p></p><p> *zouron takes out a book and calmly starts to read, then after a few minutes closes his book and whispers</p><p> softly.*</p><p></p><p> May the gods have mercy on us all.</p><p></p><p> --------------------</p><p></p><p> Alone is something we all are</p><p> only far away voices breaks the silence</p><p> whom wish to escape</p><p> this labyrinth of loneliness</p><p> we fumble our way, but finds nothing</p><p> because here are no walls</p><p> only the fear's angst</p><p> keeps us apart</p><p></p><p></p><p> Posts: 172 | From: Hvidovre, Denmark | Registered: Apr 2001 | IP: Logged </p><p></p><p> Edena_of_Neith </p><p> Member </p><p> Member # 1235 </p><p> posted December 07, 2001 03:11 AM </p><p></p><p> The Humanoid missile fields come to life, as thousands of missiles lift off for the heavens, and the</p><p> fleet that sits up there.</p><p></p><p> The Netherese panick when they realize that the ships they seized have NO nuclear weapons left; they</p><p> thought they knew it all, but not quite, and it's costing them now.</p><p> They relay the message to the City of Shade, which immediately reverts fully to the Plane of Shadow</p><p> to protect against a nuclear attack (a wise move.)</p><p></p><p> They attempt to aim the heavy particle cannons at the incoming fleet of missiles, but the particle</p><p> cannons were not meant for that purpose, and the Netherese don't completely know how to work the</p><p> controls.</p><p> The result is that a rain of about a thousand heavy particle beams race through Toril's atmosphere</p><p> and slam into the surface.</p><p> Needless to say, there is destruction, but the cannons are not superweapons, and the destruction is</p><p> localized and minor (although it sets a number of forest fires that will need to be put out.)</p><p></p><p> Then the Humanoid missiles hit.</p><p></p><p> For the second time, a brilliant, chalky, unearthly day lights up all of Toril, as hundreds of new stars,</p><p> brighter than the sun bloom in the sky.</p><p> A lot of innocent people die; good people who were faithful, loyal, hard working people in the</p><p> Technocracy.</p><p> Some of them even knew what was coming, somehow, but they welcomed it ... they preferred their own</p><p> deaths over the death of their world.</p><p> The Technocratic Fleet, usurped by the City of Shade, ceases to exist, and the nebulae produced adds</p><p> to the greater nebulae that used to be the vast scro fleets.</p><p></p><p> A number of nuclear warheads (if I guess Forrester right) detonate over the area where the City of</p><p> Shade was, but the City is not there, so no harm is done.</p><p> From the City comes a message:</p><p></p><p> We are willing to go back to the conference table.</p><p> Don't take our offer lightly, for we could still bring our allies from the past into the present, and</p><p> destroy the world.</p><p> If you will forego further attacks against us, we will return to the bargaining table.</p><p></p><p> (reads Riot Gear's secret e-mail, and groans, and puts his head in his hands)</p><p></p><p> A part of the surface of Toril, changes.</p><p> The forests, fields, mountains, all of it, temporarily (at the least) cease to exist in this reality, and a</p><p> new reality replaces them.</p><p> This occurs in the former Hordelands, east of both the Humanoid Alliance and the Technocracy.</p><p></p><p> (by the way, the Technocracy is successfully beating back the assault from the creatures of fire coming</p><p> down into Raurin.)</p><p></p><p> The realm of Neo New Umbra is formed, as the Deep Illithid of New Umbra, exercising all their psionics</p><p> in one great push, bring their entire demiplane and place it on the surface of Toril.</p><p></p><p> This allows the illithid of New Umbra to bring their full might to bear, the entire might of their race,</p><p> which is massive (check the power levels.)</p><p></p><p> I am not completely sure of the illithid tactics, but the letter presented to me indicates they launch a</p><p> massive assault on all major centers of civilization.</p><p> The Technocracy, the Humanoid Alliance, bear the brunt of this attack because they are the two powers</p><p> most capable of protecting themselves.</p><p> However, the Phaerimm bear at least an equally massive assault on their homeland around the lake</p><p> of steam.</p><p> Zouron's Magocracy is hit hard.</p><p> The continent of Zakhara is assailed wholesale.</p><p> Kara-Tur is not overlooked.</p><p> Illithid raiders pummel Maztica and the other 4 continents of Toril, while other raiders assail Luna and</p><p> Selune.</p><p></p><p> Within minutes after the arrival of Neo New Umbra, the entire world is fighting for it's life against the</p><p> greatest psionic assault in Toril's history.</p><p></p><p> The deep illithid are not spared, anymore than the Humanoids living underground, or the dwarves or</p><p> gnomes.</p><p></p><p> The illithid do not use their psionics to detonate nuclear weapons, or to tear oceans from their beds.</p><p> That is not their goal.</p><p> Instead, they concentrate on the systematic slaughter of millions of helpless, defenseless civilians,</p><p> especially children.</p><p></p><p> The phaerimm, githyanki, and the Humanoid Fleets are in the ethereal plane, fighting the illithid</p><p> forces there.</p><p></p><p> They receive help, in a sudden and very big way.</p><p></p><p> Aloisius's people reached the Upper Planes, and brought back with them an army of celestials, led by</p><p> the eladrin.</p><p> The force of the celestials is awesomely powerful, as one would expect it to be, and with their help, the</p><p> combined armies can easily crush the illithid in the ethereal plane - but it will take time, and time is</p><p> not something they have, because of the massive assault against Toril.</p><p></p><p> I must presume the Eladrin host, instead, comes directly to Toril, to aid the people there against the</p><p> assault.</p><p></p><p> Queen Amlaruil and her elves retained their ability to teleport where they would, and this major</p><p> magical power makes them very potent as a battle force.</p><p> They immediately move to defend all centers of population, using their magic to attempt to counter</p><p> the illithid (yes, they come in force to defend the Humanoid Alliance.)</p><p></p><p> A massive worldwide battle rages, practically no place on the planet untouched, as the illithid of Neo</p><p> New Umbra set themselves against the entire world and everyone in it.</p><p></p><p> The illithid throw the spell that would alter the magnetosphere, allowing the harmful Solar Wind in, but</p><p> that's sorta futile, because the magnetosphere is ALREADY letting the Solar Wind in.</p><p> The illithid then throw their great Doomsday Weapon, and attempt to alter the magnetosphere so that</p><p> it blocks all incoming light.</p><p> However, the reverberations through the Weave from the High Ritual of the Clergy of the Four</p><p> Churches are still occurring, and it's power is still in the magnetosphere.</p><p></p><p> The two powers strive against each other, love against hate, the High Ritual against the illithid</p><p> Doomsday effort.</p><p> The whole magnetosphere of Toril flares silver and red, and for the first time in history, it becomes</p><p> visible to the naked eye.</p><p> There it is, encircling the planet, with it's long tail being blown far, far to the rear by the Solar Wind,</p><p> stretching out for millions of miles.</p><p></p><p> Silver and red replace the green in the sky, and the sun disappears, to be replaced by a general light,</p><p> as Toril lies inside the glowing magnetosphere, which writhes and distorts as the two powers strive</p><p> against each other.</p><p> For the moment, they appear to be deadlocked.</p><p></p><p> I assume the Technocracy attempts to use it's surface missiles, the nuclear weapons in their silos, but</p><p> the illithid did think of that, and the missile fields were targeted first.</p><p> As the men and women protecting and manning these missile fields are slaughtered, the illithid use</p><p> their psionics to blast the missiles, rendering them permanently inoperable.</p><p> In a very few cases, where that is not possible, and the defenders fight them off, they attempt to</p><p> detonate the missiles in their silos, to both destroy the defenders and destroy them.</p><p></p><p> The Technomancy and the Humanoid Alliance alone, even with the help of the phaerimm, githyanki,</p><p> and the Elves of Toril, are not capable of winning this war.</p><p> The power of the illithid is simply too great.</p><p></p><p> Even with the Eladrin legions from Arvandor, they are barely holding on, fighting back with everything</p><p> they have.</p><p></p><p> Some other power or powers is going to have to come to the aid of these beleaguered powers.</p><p></p><p> Now, of course, someone could choose to go to the aid of the illithid, and this would be very, very bad</p><p> ... </p><p></p><p> Posts: 1616 | From: Michigan, United States | Registered: Jan 2001 | IP: Logged </p><p></p><p> Edena_of_Neith </p><p> Member </p><p> Member # 1235 </p><p> posted December 07, 2001 03:13 AM </p><p></p><p> To answer the first question, the Faerie and the Dragons are under the control of Blood Reprisal, and</p><p> until he says they act, they don't come to help you.</p><p> The slaadi were killed when the Technocratic ships fired their nuclear weapons on the scro fleet.</p><p></p><p> The Energy Transformation Field tactic is generating some success, but it is not enough, alone.</p><p></p><p> The illithid are clever, and they are masters themselves of Planeswalking.</p><p></p><p> - - -</p><p></p><p> The City of Shade offers to help, but it demands the rulership of Toril in return for it's help.</p><p></p><p> [ December 07, 2001: Message edited by: Edena_of_Neith ]</p><p></p><p></p><p> Posts: 1616 | From: Michigan, United States | Registered: Jan 2001 | IP: Logged </p><p></p><p> Edena_of_Neith </p><p> Member </p><p> Member # 1235 </p><p> posted December 07, 2001 03:20 AM </p><p></p><p> With a groan of the very gutrock of Toril, and with an earthquake that shakes the land, the tarrasque</p><p> awakens.</p><p> The tarrasque, is hungry.</p><p></p><p> Zouron has commanded it to attack the City of Shade.</p><p> This is all fine and well, but to get to the City of Shade, it must travel overland right across the lands</p><p> of the Technocracy and Humanoid Alliance first.</p><p> Teleport it, you say?</p><p> For some reason, magic seems to wash off the tarrasque like water ... and it cannot be teleported.</p><p> Worldwalk it, you say?</p><p> If you try that, it may or may not end up where you want it to go - since it is a fundamental part of the</p><p> world of Toril, it cannot be worldwalked off the planet and STAY off the planet for very long ... it will</p><p> rematerialize onplanet.</p><p> Wish it there? It's immune to Wishes.</p><p></p><p> Put it back to sleep? You can try ...</p><p></p><p> - - -</p><p></p><p> At this point, from out of nowhere apparently, an army of titans, giants, assorted celestials, slaadi,</p><p> and other beings appears on Toril.</p><p> They immediately attack the illithid of Neo New Umbra.</p><p> They are illusions; the gnomes threw another great illusion spell.</p><p></p><p> The illithid give back (except in the ethereal, where they continue to be locked in furious battle with</p><p> the phaerimm, the githyanki, and the humanoid spelljamming fleet.)</p><p> They aren't quite prepared for these illusions, and illusions - at least THESE illusions - can really kill if</p><p> they are believed.</p><p></p><p> What with all the chaos, things coming in and going out, creatures appearing out of nowhere and elves</p><p> teleporting instantaneously, super weapons detonating and the very magnetosphere itself glowing</p><p> silver and red, the illithid are minded to believe the illusion.</p><p> As a result, the illithid give back, fall back, fighting furiously.</p><p></p><p> The gnomish illusion does not force them from the countless thousands of battlefields they are on,</p><p> but it DOES stop the rampage, the slaughter of civilians, the massacre of the defenders, and the</p><p> enheartened warriors of the nations of the world leap to the attack, pressing their advantage.</p><p></p><p> There ARE powers still uncommitted to the assault (although they are defending themselves when</p><p> attacked.)</p><p></p><p> Bran's Druids.</p><p> The Faerie and Dragons.</p><p> The Unseele.</p><p> Zouron's Magocracy.</p><p> The Deep Illithid and their former Thralls.</p><p></p><p> I am assuming the NeoIllithid are fighting furiously against the illithid from Neo New Umbra, as they</p><p> fought furiously against the elven Fleets, and have always been there for the Technocracy and the</p><p> Humanoid Alliance and other civilized nations of the world.</p><p></p><p> [ December 07, 2001: Message edited by: Edena_of_Neith ]</p><p></p><p></p><p> Posts: 1616 | From: Michigan, United States | Registered: Jan 2001 | IP: Logged </p><p></p><p> zouron </p><p> Member </p><p> Member # 3707 </p><p> posted December 07, 2001 03:32 AM </p><p></p><p> the nice thing about all this is if I remember correctly... it is below ground actually in the deep illithid</p><p> territory after last campaign (ti was where it was lead) so udnead forces to guide it to the city of shade.</p><p></p><p> As for the nice attack on my country by the illithid, as mighty as they might be mind blast lacks a</p><p> great effect on the mindless, so since I have lots of troops almost entirely intact since no slaadi force</p><p> is here... well there should be enough to defend the country, aggressively, with teams of wizards</p><p> animating anything that dies on the field.</p><p></p><p> --------------------</p><p></p><p> Alone is something we all are</p><p> only far away voices breaks the silence</p><p> whom wish to escape</p><p> this labyrinth of loneliness</p><p> we fumble our way, but finds nothing</p><p> because here are no walls</p><p> only the fear's angst</p><p> keeps us apart</p><p></p><p></p><p> Posts: 172 | From: Hvidovre, Denmark | Registered: Apr 2001 | IP: Logged </p><p></p><p> Edena_of_Neith </p><p> Member </p><p> Member # 1235 </p><p> posted December 07, 2001 03:38 AM </p><p></p><p> Very clever, Zouron!</p><p></p><p> The tarrasque goes UNDER the realms of the Technocracy and Humanoid Alliance, not harming them</p><p> (but causing a prolonged, minor earthquake.)</p><p></p><p> It shows up on the doorstep of the City of Shade.</p><p></p><p> The tactic of using undead against the illithid is semi-successful; the illithid have a long history of</p><p> fighting the dorw, and the drow favor using undead.</p><p> Nevertheless, Zouron's hosts are successful in driving the illithid back from the great magical</p><p> academies and cities built by sorcery of his Realm, and they are driven back relentlessly, unable to call</p><p> on their brethren for help.</p><p></p><p> And still the warriors of Faerun press the attack, while the illithid fight back like mad.</p><p> It's like a warrior with a girdle of giant strength pitting his fists against a thick stone wall, and about as</p><p> messy.</p><p></p><p> And still the calls for help go out, for even with the help of Zouron's Magocracy, there is still not</p><p> enough force to overcome the illithid.</p><p></p><p> - - -</p><p></p><p> The City of Shade attempts once more to retreat to the Plane of Shadow to protect itself, but that</p><p> doesn't deter the tarrasque, which somehow reaches right through the Planar Boundaries to shatter the</p><p> gates of the city.</p><p> The City of Shade calls on ALL it's mages, the archmages and archmagistresses of Netheril, and one</p><p> of the single greatest magical barrages in Torilian history is levelled at the tarrasque.</p><p></p><p> Unless someone aids the tarrasque, the Netherese reduce it to - 30, and - seeing their Wishes don't</p><p> work, they will maintain a permanent garrison of mages to keep the (little) pieces below - 30.</p><p> Now, if someone aids the tarrasque, that is another matter, but there is this minor illithid invasion in</p><p> progress, you see ...</p><p></p><p> Also, the City of Shade announces that if it is attacked further, it is going to bring it's friends from the</p><p> past into the present.</p><p> No more Mister Nice Guy.</p><p> No more pulled punches.</p><p> They state that if the present day mages, all of whom have a screw loose in their darn heads, dare to</p><p> assail them again, they WILL summon help, and they will teach the people of Toril a lesson that</p><p> makes the illithid assault look like a slap on the wrist.</p><p> Besides, they point out - by the time the powers of Toril are finished with the illithid, they will be so</p><p> weakened the Netherese will simply walk right over them like they were a rug.</p><p></p><p> Smug and sure of themselves, the Netherese concentrate on the tarrasque which is attacking them.</p><p></p><p> [ December 07, 2001: Message edited by: Edena_of_Neith ]</p><p></p><p></p><p> Posts: 1616 | From: Michigan, United States | Registered: Jan 2001 | IP: Logged </p><p></p><p> zouron </p><p> Member </p><p> Member # 3707 </p><p> posted December 07, 2001 03:57 AM </p><p></p><p> well edena, since I as not used all my forces, just some of the wizards and the undead, I still have a</p><p> lot of wizards left... break breka magic barrier.</p><p></p><p> still I know I have a few more forces left, after all I still have all the humanoids, etc from the alst war</p><p> to defend if lines are broken... and I keep a solid team of 15 of the most power archmages at home</p><p> as well.</p><p></p><p> also I remind the nice netherese, the once their barrier is broken, they cannot protect themselves</p><p> against an undead plague.. aka they bring their friends I bring mine.</p><p></p><p> [ December 07, 2001: Message edited by: zouron ]</p><p></p><p> --------------------</p><p></p><p> Alone is something we all are</p><p> only far away voices breaks the silence</p><p> whom wish to escape</p><p> this labyrinth of loneliness</p><p> we fumble our way, but finds nothing</p><p> because here are no walls</p><p> only the fear's angst</p><p> keeps us apart</p><p></p><p></p><p> Posts: 172 | From: Hvidovre, Denmark | Registered: Apr 2001 | IP: Logged</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 1304768, member: 2020"] [b](Post 32) The Second IR[/b] TheBalor Member Member # 3669 posted December 06, 2001 10:01 PM The fecal matter has hit the oscillating unit. -------------------- Persecution. Betrayal. Hatred. These things don't change. -The Maestro Posts: 250 | Registered: Apr 2001 | IP: Logged Aloïsius Member Member # 2977 posted December 06, 2001 10:07 PM One more time I can't read what happen... I hate this boggus new board. Anyway it is 5h09 here, and I need sleep. I just posted what will do my faction, and Edena knows what are the goals of Songe. (I hope the Shade will attack the Illithids for the possession of the Nether Scrolls) Good night to all! Good fun, I will read the result later. Posts: 356 | From: Montpellier, France | Registered: Mar 2001 | IP: Logged Forrester Member Member # 2760 posted December 06, 2001 11:17 PM I leave for a few hours, and you guys try to blow everything up again. So the elves are gone, and now it is the Netherese and the Umbran Illithid we must contend with, or risk the end of the world? Child's play. I've been through the end of the world before, and came out better for it. It is highly doubtful that the Technomancy's ships have few, if any nuclear weapons left. On the other hand, my forces never emptied THEIR nuclear missile silos. Off you go, nukes! Off you go, unless Reprisal orders me to call off the attack! Meanwhile, my forces in the Ethereal take care of the Illithid menace. And . . . my forces in the Underdark (it's always helpful to have a population of 250,000,000 humanoids), feeling realllllly good with all the love going around, decide to help fight against the Umbral Illithid attacks down *there*. And please. Do you REALLY think you can dominate the Leader of the Humanoids? My little pinky has a better Will save than a Great Gold Wyrm. Ten million psionics DIED giving their gifts to my people. Do you really think your meager thousands have any chance against our unified forces? Think again. Forrester Peacemaker [ December 06, 2001: Message edited by: Forrester ] Posts: 713 | Registered: Mar 2001 | IP: Logged Reprisal Member Member # 2368 posted December 06, 2001 11:54 PM ((Sweet Forrester's here!)) "It seems fitting that those we nearly annihilated turns around and destroys our very own vessels when they are taken over by sinister forces. Forrester, my dear friend, do what you must to save the world." -------------------- "Intelligence in chains loses in lucidity what it gains in intensity." - Albert Camus Posts: 239 | From: Parksville, BC, Canada | Registered: Feb 2001 | IP: Logged johnbrown Member Member # 3531 posted December 07, 2001 12:15 AM Iuz, still sitting in the meeting chamber, looks over to the Kender delegate; the only one left in the room with him and smiles and evil grin. ?I told you they were all evil? I told you there could be no peace?? ((OOC - Edena I sent you an email)) -------------------- After all, it is all about having fun ..... Posts: 68 | From: St. Louis, MO, USA | Registered: Mar 2001 | IP: Logged TheBalor Member Member # 3669 posted December 07, 2001 12:33 AM *turns to the kender rep* ah, don't listen to him. It's nearly over, now. The shades can't last long against those nukes and everyone else, and then their city can hopefully be negotiated with. Then, if NO OTHER godlike outsiders or magical beasts decide to make their bid for power, peace will come again. This time better than ever. [ December 07, 2001: Message edited by: TheBalor ] -------------------- Persecution. Betrayal. Hatred. These things don't change. -The Maestro Posts: 250 | Registered: Apr 2001 | IP: Logged Aloïsius Member Member # 2977 posted December 07, 2001 01:04 AM Since I can't sleep (hate morning neighbors ) I will post a few questions : *How many celestials live in an infinite upper plane of good and chaos ? (my answer is : an infinite number) *Of these, how many have the teleport without errors ability ? (logically, same as above) *How will those celestials ressent the intrusion of invading lawful evil illithids ? (I think they will be angry) *How many illithids will survive the slaughters, in a plane that is inherently hostil to them (they must feel like paladins in the abyss) ? One or Two ? (depends of how many times, and how much long they try to assault the churches forces) Subsidiary questions, knowing that nearly all cleric of Lathander and Chauntea have the renewal domain, how many of them will be really killed by the first assault ? (I don't know) How many will remain dead one day later ? (all, and none : we don't have enough diamonds to resurect them, but reincarnate is a renewal domain spell, and Chauntea priest are very often druids. Of course, that mean that we have some pixies, badger, centaur...as high priest of human church. Well, being a pixie is cool. I know, hovewer by experience that it is a strange experience to loot your own corpse to retrieve your equipement. Last question, what do you think we must do with the illithid umbral realm ? Don't you think that enough armageddon occured on Toril, and that, for a change, it wont be cool to anhilate a demi-plane ? Posts: 356 | From: Montpellier, France | Registered: Mar 2001 | IP: Logged Aloïsius Member Member # 2977 posted December 07, 2001 01:20 AM By the way, what are doing the faery, the dragons, the slaads and the "just mass resurected" Torilian elves ? I doubt they have been killed anew in the nuclear explosion, since they now have teleport ability. As you perhaps know, there is many way to cook squids, octopus and cuttlefish. *look for old good french recipe, then remember that the player is unable to swallow seafood, and that the character has never planewalked to earth* About the shades... since this mighty wizard have miss the little event I prepared for everybody, they haven't profited from the +3 to intelligence bonus ? Unlike all the other Torilian Wizard ? What is the key ability of a wizard ? Posts: 356 | From: Montpellier, France | Registered: Mar 2001 | IP: Logged Aloïsius Member Member # 2977 posted December 07, 2001 02:38 AM ((OOC: This is Gez here. ))) The Gnomes start their True Illusion Rituals again, this time they won't need the miracles to have their spells bypass the magical protections of the elven ships (just the miracles needed to bypass spell resistance), and simulate a (chaotic) Slaadi Invasion in New Umbra. For every illithids in New Umbra, it seems that hundreds of thousands of Slaadi are coming everywhere, from Astral or Ethereal, and wreaking havonc as well as aiming toward "the" Brain. Illithids reports that Ssendam and Ygorl, the most powerful Slaad Lords ever, those who altered the spawning stone to prevent the generation of slaadi more powerful than them, have been seen. Beside the Slaadi, Chaos Beasts, Eladrins, Djinni and Titans are also seen; and all of them seems really determined to destroy every thing illitilish, first and foremost their Elder Brain -- In fact, the illusion was targeted at the Elder Brain, and all other illithids will be affected at this through the constant telepathic link the Elder Brain have with them. This is a (far, far, greater) application of the Phantasmal Killer spell, mixed with Confusion spell just for the fun, and the Elder Brain have the very certitude that all his worst paranoiac fears have become true. It even seems his beloved mind-flayers have betrayed him ! Considering that the Deep Illithids have suddenly became Lawful Good, it just fail to disbelieve the mess. *The Gnome Ambassador send a telepathic message to every allies* "Well, it needs an Anti-Genesis spell to destroy a demiplane, right ? We know this, since we've build our own demiplane. How many clerics of Creation can you gather to wipe the Illithid threat once and for all ?" Posts: 356 | From: Montpellier, France | Registered: Mar 2001 | IP: Logged Aloïsius Member Member # 2977 posted December 07, 2001 02:51 AM Someone want to now what is the result of the energy transformation field ? Simple, imagine the following scene : -Enfuriated Illithid, grabing a terrorized (why not...) priestess of Sune, "Mwhahahaha, you will suffer for thousands of years of agony of death of revenge" -terrorized priestess :"hiiiiiiiiii" -Illithid, trying to planeshift home with his pray . Beeep. error. -Illithid, retrying to planeshift. Beep. error. -Astral Deva, summoned with the energy transformed by the magical field :"Oh, an Illithid! " Whhaak. Sprotch." -Illithid : "grgl" Yes, this is a munchkin spell, but a 6th level spell only! Anyway, it's no more munchky than the illithids being able to understand what has happened, react, locate the source of the problem, planeshift there en masse (while astral travel and such was theorically impossible) in but a few minutes. And succeding to mindblast a high level cleric while all their charisma check suffer a -4 penalty. (the DC of the save against a mindblast is a charima check of the Illithid. On average, with the malus , 13. What is the average will saving throw of a high level cleric ? on average +23.... ) [ December 07, 2001: Message edited by: Aloïsius ] Posts: 356 | From: Montpellier, France | Registered: Mar 2001 | IP: Logged zouron Member Member # 3707 posted December 07, 2001 02:52 AM *zouron looks around the almost emppty room of the negotiation, then speaks to a unseen character* unleash the tarresque on the city of shade... and gather all our forces to annihilate the slaadi. *zouron takes out a book and calmly starts to read, then after a few minutes closes his book and whispers softly.* May the gods have mercy on us all. -------------------- Alone is something we all are only far away voices breaks the silence whom wish to escape this labyrinth of loneliness we fumble our way, but finds nothing because here are no walls only the fear's angst keeps us apart Posts: 172 | From: Hvidovre, Denmark | Registered: Apr 2001 | IP: Logged Edena_of_Neith Member Member # 1235 posted December 07, 2001 03:11 AM The Humanoid missile fields come to life, as thousands of missiles lift off for the heavens, and the fleet that sits up there. The Netherese panick when they realize that the ships they seized have NO nuclear weapons left; they thought they knew it all, but not quite, and it's costing them now. They relay the message to the City of Shade, which immediately reverts fully to the Plane of Shadow to protect against a nuclear attack (a wise move.) They attempt to aim the heavy particle cannons at the incoming fleet of missiles, but the particle cannons were not meant for that purpose, and the Netherese don't completely know how to work the controls. The result is that a rain of about a thousand heavy particle beams race through Toril's atmosphere and slam into the surface. Needless to say, there is destruction, but the cannons are not superweapons, and the destruction is localized and minor (although it sets a number of forest fires that will need to be put out.) Then the Humanoid missiles hit. For the second time, a brilliant, chalky, unearthly day lights up all of Toril, as hundreds of new stars, brighter than the sun bloom in the sky. A lot of innocent people die; good people who were faithful, loyal, hard working people in the Technocracy. Some of them even knew what was coming, somehow, but they welcomed it ... they preferred their own deaths over the death of their world. The Technocratic Fleet, usurped by the City of Shade, ceases to exist, and the nebulae produced adds to the greater nebulae that used to be the vast scro fleets. A number of nuclear warheads (if I guess Forrester right) detonate over the area where the City of Shade was, but the City is not there, so no harm is done. From the City comes a message: We are willing to go back to the conference table. Don't take our offer lightly, for we could still bring our allies from the past into the present, and destroy the world. If you will forego further attacks against us, we will return to the bargaining table. (reads Riot Gear's secret e-mail, and groans, and puts his head in his hands) A part of the surface of Toril, changes. The forests, fields, mountains, all of it, temporarily (at the least) cease to exist in this reality, and a new reality replaces them. This occurs in the former Hordelands, east of both the Humanoid Alliance and the Technocracy. (by the way, the Technocracy is successfully beating back the assault from the creatures of fire coming down into Raurin.) The realm of Neo New Umbra is formed, as the Deep Illithid of New Umbra, exercising all their psionics in one great push, bring their entire demiplane and place it on the surface of Toril. This allows the illithid of New Umbra to bring their full might to bear, the entire might of their race, which is massive (check the power levels.) I am not completely sure of the illithid tactics, but the letter presented to me indicates they launch a massive assault on all major centers of civilization. The Technocracy, the Humanoid Alliance, bear the brunt of this attack because they are the two powers most capable of protecting themselves. However, the Phaerimm bear at least an equally massive assault on their homeland around the lake of steam. Zouron's Magocracy is hit hard. The continent of Zakhara is assailed wholesale. Kara-Tur is not overlooked. Illithid raiders pummel Maztica and the other 4 continents of Toril, while other raiders assail Luna and Selune. Within minutes after the arrival of Neo New Umbra, the entire world is fighting for it's life against the greatest psionic assault in Toril's history. The deep illithid are not spared, anymore than the Humanoids living underground, or the dwarves or gnomes. The illithid do not use their psionics to detonate nuclear weapons, or to tear oceans from their beds. That is not their goal. Instead, they concentrate on the systematic slaughter of millions of helpless, defenseless civilians, especially children. The phaerimm, githyanki, and the Humanoid Fleets are in the ethereal plane, fighting the illithid forces there. They receive help, in a sudden and very big way. Aloisius's people reached the Upper Planes, and brought back with them an army of celestials, led by the eladrin. The force of the celestials is awesomely powerful, as one would expect it to be, and with their help, the combined armies can easily crush the illithid in the ethereal plane - but it will take time, and time is not something they have, because of the massive assault against Toril. I must presume the Eladrin host, instead, comes directly to Toril, to aid the people there against the assault. Queen Amlaruil and her elves retained their ability to teleport where they would, and this major magical power makes them very potent as a battle force. They immediately move to defend all centers of population, using their magic to attempt to counter the illithid (yes, they come in force to defend the Humanoid Alliance.) A massive worldwide battle rages, practically no place on the planet untouched, as the illithid of Neo New Umbra set themselves against the entire world and everyone in it. The illithid throw the spell that would alter the magnetosphere, allowing the harmful Solar Wind in, but that's sorta futile, because the magnetosphere is ALREADY letting the Solar Wind in. The illithid then throw their great Doomsday Weapon, and attempt to alter the magnetosphere so that it blocks all incoming light. However, the reverberations through the Weave from the High Ritual of the Clergy of the Four Churches are still occurring, and it's power is still in the magnetosphere. The two powers strive against each other, love against hate, the High Ritual against the illithid Doomsday effort. The whole magnetosphere of Toril flares silver and red, and for the first time in history, it becomes visible to the naked eye. There it is, encircling the planet, with it's long tail being blown far, far to the rear by the Solar Wind, stretching out for millions of miles. Silver and red replace the green in the sky, and the sun disappears, to be replaced by a general light, as Toril lies inside the glowing magnetosphere, which writhes and distorts as the two powers strive against each other. For the moment, they appear to be deadlocked. I assume the Technocracy attempts to use it's surface missiles, the nuclear weapons in their silos, but the illithid did think of that, and the missile fields were targeted first. As the men and women protecting and manning these missile fields are slaughtered, the illithid use their psionics to blast the missiles, rendering them permanently inoperable. In a very few cases, where that is not possible, and the defenders fight them off, they attempt to detonate the missiles in their silos, to both destroy the defenders and destroy them. The Technomancy and the Humanoid Alliance alone, even with the help of the phaerimm, githyanki, and the Elves of Toril, are not capable of winning this war. The power of the illithid is simply too great. Even with the Eladrin legions from Arvandor, they are barely holding on, fighting back with everything they have. Some other power or powers is going to have to come to the aid of these beleaguered powers. Now, of course, someone could choose to go to the aid of the illithid, and this would be very, very bad ... Posts: 1616 | From: Michigan, United States | Registered: Jan 2001 | IP: Logged Edena_of_Neith Member Member # 1235 posted December 07, 2001 03:13 AM To answer the first question, the Faerie and the Dragons are under the control of Blood Reprisal, and until he says they act, they don't come to help you. The slaadi were killed when the Technocratic ships fired their nuclear weapons on the scro fleet. The Energy Transformation Field tactic is generating some success, but it is not enough, alone. The illithid are clever, and they are masters themselves of Planeswalking. - - - The City of Shade offers to help, but it demands the rulership of Toril in return for it's help. [ December 07, 2001: Message edited by: Edena_of_Neith ] Posts: 1616 | From: Michigan, United States | Registered: Jan 2001 | IP: Logged Edena_of_Neith Member Member # 1235 posted December 07, 2001 03:20 AM With a groan of the very gutrock of Toril, and with an earthquake that shakes the land, the tarrasque awakens. The tarrasque, is hungry. Zouron has commanded it to attack the City of Shade. This is all fine and well, but to get to the City of Shade, it must travel overland right across the lands of the Technocracy and Humanoid Alliance first. Teleport it, you say? For some reason, magic seems to wash off the tarrasque like water ... and it cannot be teleported. Worldwalk it, you say? If you try that, it may or may not end up where you want it to go - since it is a fundamental part of the world of Toril, it cannot be worldwalked off the planet and STAY off the planet for very long ... it will rematerialize onplanet. Wish it there? It's immune to Wishes. Put it back to sleep? You can try ... - - - At this point, from out of nowhere apparently, an army of titans, giants, assorted celestials, slaadi, and other beings appears on Toril. They immediately attack the illithid of Neo New Umbra. They are illusions; the gnomes threw another great illusion spell. The illithid give back (except in the ethereal, where they continue to be locked in furious battle with the phaerimm, the githyanki, and the humanoid spelljamming fleet.) They aren't quite prepared for these illusions, and illusions - at least THESE illusions - can really kill if they are believed. What with all the chaos, things coming in and going out, creatures appearing out of nowhere and elves teleporting instantaneously, super weapons detonating and the very magnetosphere itself glowing silver and red, the illithid are minded to believe the illusion. As a result, the illithid give back, fall back, fighting furiously. The gnomish illusion does not force them from the countless thousands of battlefields they are on, but it DOES stop the rampage, the slaughter of civilians, the massacre of the defenders, and the enheartened warriors of the nations of the world leap to the attack, pressing their advantage. There ARE powers still uncommitted to the assault (although they are defending themselves when attacked.) Bran's Druids. The Faerie and Dragons. The Unseele. Zouron's Magocracy. The Deep Illithid and their former Thralls. I am assuming the NeoIllithid are fighting furiously against the illithid from Neo New Umbra, as they fought furiously against the elven Fleets, and have always been there for the Technocracy and the Humanoid Alliance and other civilized nations of the world. [ December 07, 2001: Message edited by: Edena_of_Neith ] Posts: 1616 | From: Michigan, United States | Registered: Jan 2001 | IP: Logged zouron Member Member # 3707 posted December 07, 2001 03:32 AM the nice thing about all this is if I remember correctly... it is below ground actually in the deep illithid territory after last campaign (ti was where it was lead) so udnead forces to guide it to the city of shade. As for the nice attack on my country by the illithid, as mighty as they might be mind blast lacks a great effect on the mindless, so since I have lots of troops almost entirely intact since no slaadi force is here... well there should be enough to defend the country, aggressively, with teams of wizards animating anything that dies on the field. -------------------- Alone is something we all are only far away voices breaks the silence whom wish to escape this labyrinth of loneliness we fumble our way, but finds nothing because here are no walls only the fear's angst keeps us apart Posts: 172 | From: Hvidovre, Denmark | Registered: Apr 2001 | IP: Logged Edena_of_Neith Member Member # 1235 posted December 07, 2001 03:38 AM Very clever, Zouron! The tarrasque goes UNDER the realms of the Technocracy and Humanoid Alliance, not harming them (but causing a prolonged, minor earthquake.) It shows up on the doorstep of the City of Shade. The tactic of using undead against the illithid is semi-successful; the illithid have a long history of fighting the dorw, and the drow favor using undead. Nevertheless, Zouron's hosts are successful in driving the illithid back from the great magical academies and cities built by sorcery of his Realm, and they are driven back relentlessly, unable to call on their brethren for help. And still the warriors of Faerun press the attack, while the illithid fight back like mad. It's like a warrior with a girdle of giant strength pitting his fists against a thick stone wall, and about as messy. And still the calls for help go out, for even with the help of Zouron's Magocracy, there is still not enough force to overcome the illithid. - - - The City of Shade attempts once more to retreat to the Plane of Shadow to protect itself, but that doesn't deter the tarrasque, which somehow reaches right through the Planar Boundaries to shatter the gates of the city. The City of Shade calls on ALL it's mages, the archmages and archmagistresses of Netheril, and one of the single greatest magical barrages in Torilian history is levelled at the tarrasque. Unless someone aids the tarrasque, the Netherese reduce it to - 30, and - seeing their Wishes don't work, they will maintain a permanent garrison of mages to keep the (little) pieces below - 30. Now, if someone aids the tarrasque, that is another matter, but there is this minor illithid invasion in progress, you see ... Also, the City of Shade announces that if it is attacked further, it is going to bring it's friends from the past into the present. No more Mister Nice Guy. No more pulled punches. They state that if the present day mages, all of whom have a screw loose in their darn heads, dare to assail them again, they WILL summon help, and they will teach the people of Toril a lesson that makes the illithid assault look like a slap on the wrist. Besides, they point out - by the time the powers of Toril are finished with the illithid, they will be so weakened the Netherese will simply walk right over them like they were a rug. Smug and sure of themselves, the Netherese concentrate on the tarrasque which is attacking them. [ December 07, 2001: Message edited by: Edena_of_Neith ] Posts: 1616 | From: Michigan, United States | Registered: Jan 2001 | IP: Logged zouron Member Member # 3707 posted December 07, 2001 03:57 AM well edena, since I as not used all my forces, just some of the wizards and the undead, I still have a lot of wizards left... break breka magic barrier. still I know I have a few more forces left, after all I still have all the humanoids, etc from the alst war to defend if lines are broken... and I keep a solid team of 15 of the most power archmages at home as well. also I remind the nice netherese, the once their barrier is broken, they cannot protect themselves against an undead plague.. aka they bring their friends I bring mine. [ December 07, 2001: Message edited by: zouron ] -------------------- Alone is something we all are only far away voices breaks the silence whom wish to escape this labyrinth of loneliness we fumble our way, but finds nothing because here are no walls only the fear's angst keeps us apart Posts: 172 | From: Hvidovre, Denmark | Registered: Apr 2001 | IP: Logged [/QUOTE]
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