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(IR) The 3rd IR, Turn 6 (thread 1)
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<blockquote data-quote="Creamsteak" data-source="post: 136452" data-attributes="member: 552"><p>Sanctus Punitor in the observatory of the Castle Delrune</p><p></p><p>"So the goo has achieved sentience. How odd that it came from negative energy. Much earlier in this rather self-destructive time I remeber researching the outcome of negative and positive energy on the goo and coming up blank. Mayhaps I have incompetent sorcerors or something worse."</p><p></p><p>"It seems that something MUST have changed the goo in order for this to happen. Something that we know nothing about, just yet."</p><p></p><p>"I think I am going to attempt something I have not ever seen before. I am going to attempt to combine my Paladin magic with my Ranger magic and my Elven magic and see if I can do something far greater than any of them could be individually."</p><p></p><p><strong><u>Preparations for battle with the Red Goo army:</u></strong></p><p></p><p><strong>Freedom of Movement</strong> - Subject moves normally despite impediments.</p><p></p><p>Freedom of Movement will allow Sanctus to make maximum use of his mobility in this epic battle. This is just a prerequisite buffer to such a battle when getting stuck in one place is obviously going to lead to instant death.</p><p></p><p><strong>Tree Stride</strong> - Step from one tree to another far away.</p><p></p><p>Tree Stride will allow Sanctus to make use a greater range of mobility while in combat. The forests might not exist near the battlefield, but it always good to be able to make use of them if the battle happens to move to them.</p><p></p><p><strong>Wind Wall</strong> - Deflect arrows, smaller creatures, and gases.</p><p></p><p>This is a spell that is going to be readied as a quickened spell to release on individual cases in the case of missle fire getting too heavy, or some other truely dangerous situation occurs.</p><p></p><p><strong>Holy Sword</strong> - Weapon becomes +5, does double damage against evil.</p><p></p><p>Holy Sword is a spell that Sanctus prefers to always have available. The +5 is irrelevent, as his sword is a +6 innately. The double damage against evil is another important anti-evil trait and should be great in this fight.</p><p></p><p><strong>Dispel Evil</strong> - +4 bonus against attacks by evil creatures.</p><p></p><p>Another little buffer, not even necessary to mention why it has to be taken.</p><p></p><p><strong>Death Ward</strong> - Grants immunity to death spells and effects.</p><p></p><p>Another little buffer, not even necessary to mention why it has to be taken.</p><p></p><p><strong>Polymorph Self</strong> - You assume new form.</p><p></p><p>The most important spell selected. Sanctus Punitor is going to attempt to turn himself into a large Adamantium Golem to provide an incredible degree of Red Goo resistance and the ability to go head first into combat with the destraught souls of the Goo Army. Sanctus is going to go all out on the offensive to destroy as much goo as possible and quite possibly gain his sword the Purpose: Defeat/Slay Red Goo.</p><p></p><p>The only two questions now are: </p><p></p><p>Does my sword slay the Red Goo or does it restore them to happiness instead (consider it does 20d6 Holy Damage which could possibly act as possitive energy to negate the Negative Energy imbued in them).</p><p></p><p>Can I polymorph into an Adamantium Golem as indicated in this post? I know it is a bit odd, but I think it should be doable for a PC.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 136452, member: 552"] Sanctus Punitor in the observatory of the Castle Delrune "So the goo has achieved sentience. How odd that it came from negative energy. Much earlier in this rather self-destructive time I remeber researching the outcome of negative and positive energy on the goo and coming up blank. Mayhaps I have incompetent sorcerors or something worse." "It seems that something MUST have changed the goo in order for this to happen. Something that we know nothing about, just yet." "I think I am going to attempt something I have not ever seen before. I am going to attempt to combine my Paladin magic with my Ranger magic and my Elven magic and see if I can do something far greater than any of them could be individually." [B][U]Preparations for battle with the Red Goo army:[/U][/B][U][/U] [B]Freedom of Movement[/B] - Subject moves normally despite impediments. Freedom of Movement will allow Sanctus to make maximum use of his mobility in this epic battle. This is just a prerequisite buffer to such a battle when getting stuck in one place is obviously going to lead to instant death. [B]Tree Stride[/B] - Step from one tree to another far away. Tree Stride will allow Sanctus to make use a greater range of mobility while in combat. The forests might not exist near the battlefield, but it always good to be able to make use of them if the battle happens to move to them. [B]Wind Wall[/B] - Deflect arrows, smaller creatures, and gases. This is a spell that is going to be readied as a quickened spell to release on individual cases in the case of missle fire getting too heavy, or some other truely dangerous situation occurs. [B]Holy Sword[/B] - Weapon becomes +5, does double damage against evil. Holy Sword is a spell that Sanctus prefers to always have available. The +5 is irrelevent, as his sword is a +6 innately. The double damage against evil is another important anti-evil trait and should be great in this fight. [B]Dispel Evil[/B] - +4 bonus against attacks by evil creatures. Another little buffer, not even necessary to mention why it has to be taken. [B]Death Ward[/B] - Grants immunity to death spells and effects. Another little buffer, not even necessary to mention why it has to be taken. [B]Polymorph Self[/B] - You assume new form. The most important spell selected. Sanctus Punitor is going to attempt to turn himself into a large Adamantium Golem to provide an incredible degree of Red Goo resistance and the ability to go head first into combat with the destraught souls of the Goo Army. Sanctus is going to go all out on the offensive to destroy as much goo as possible and quite possibly gain his sword the Purpose: Defeat/Slay Red Goo. The only two questions now are: Does my sword slay the Red Goo or does it restore them to happiness instead (consider it does 20d6 Holy Damage which could possibly act as possitive energy to negate the Negative Energy imbued in them). Can I polymorph into an Adamantium Golem as indicated in this post? I know it is a bit odd, but I think it should be doable for a PC. [/QUOTE]
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