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(IR) The 3rd IR, Turn 6 (thread 1)
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<blockquote data-quote="Creamsteak" data-source="post: 137224" data-attributes="member: 552"><p>Edena, I am getting the feeling the Red Goo is selectively dangerous. For some reason it works any time it is being used for an evil act, but it fails when used in a good act. I can understand Red Goo still being able to damage an adamantium golem. I can understand the goo not being affected by minor amounts of positive/negative energy and requiring tons of it in order to have a reaction.</p><p></p><p>What I don't understand is how a catapult made of normal materials can "fling" Red Goo. Unless Tokiwong has hundreds of adamantium catapults that are not affected by the Red Goo they should get eaten up before they can "fling" anything. If the catapults have some degree of magical protection, how come nobody else has it? Maybe his army has a few thousand adamantium spoons or ladles for flinging the stuff. I know I don't so how could I? You ask me if I am willing to start throwing red goo at them, when I obviously don't have the equipment to even touch the stuff. If he has a few thousand adamantium catpults then I see how he can.</p><p></p><p>Anyway, If I can fling red goo, and you have some way that makes sense that Tokiwong is using, I may "consider" flinging it back at him. I still don't get how the hell one person can use normal catapults to fling red goo. For now I think I will counter Red Goo with Black Goo artillery which has almost the same affect without the nasty sentience and pissed souls. Black Goo I think is my best match for red goo, as it has the whole man eating affect and is still controlable, not to mention fire breathing.</p><p></p><p>EDIT ADDED AT 5 AM THIS MORNING (I used this post again to prevent going over that 200 limit some).</p><p></p><p>Well I couldn't fall asleep. I was too worried about what could happen while I was not there, and I had all these ideas rushing through my head. So I got up, wandered over to the computer and started typing. I ended up with a 10 point essay here...</p><p></p><p>First off,</p><p></p><p>I was considering the Wish/Miracle thing... Edena stated that they cost a lot and could be dearly painful. I agree that they should be, but nobody ever set up a system. I was thinking that maybe you could pay points from your Magic Arms Race in order to pay for the Wish/Miracle. I know it is not what was normally considered, but by paying 10 Points deducted from your Magic Arms Race you effectively "lost" 20 PL for nothing, and you have to pay 100 PL on a turn all over again for magic. Plus the Moderator can interperet your wish however he chooses, but you have to pay even if you don't like the results.</p><p></p><p>Secondly,</p><p></p><p>About the forces of Tokiwong pushing me back from Fellreeve. There was a gate on the northern and souther borders of the Forrest, so I believe that slowed down the advance of my enemies for a short while. By the time they get to Riftcrag we are already set up on defense. Meanwhile they have to transport the catapults and then set them up. The Combined NPC's of me and Sollir (32 PL) will rip appart their catapults at this time. Immediately afterward our Artillery will unload a series of Puddings onto the location of the catapults. Some primary detonations of artillery will commense afterward (puddings being immune to fire). Any leftover catapults have a shorter range than my artillery and should get damaged (or at least the crew will get killed) from these assaults.</p><p></p><p>Thirdly,</p><p></p><p>The Hellmaster will gore some of the larger and more dangerous dragons in combat while The second line of artillery gets ready to unload a salvo of Black Pudding and normal Artillery to fire into the hearts of the dragons effectively crippling them before they get into fear affect range.</p><p></p><p>Fourthly,</p><p></p><p>If the Wish/Miracle rule was acceptable me and Sollir will deduct 10 from our Magic Arms Race Score in order to cancel out (or at least weaken) Tokiwongs Red Goo bonus for this turn. If Edena deems that we need to spend 15 points we will. If Edena deems we need a total of 25 points I will hit up my allies for it. If Edena deems we need 50 or 100 then I will look into my allies more-so.</p><p></p><p>Fifthly,</p><p></p><p>If all else fails I am going to push an army of Weeveform Rangers past my opposition and into the heart of Iuz Lands to commence a counter attack. This oughta do some good. Plus they can always withdraw in Weeveform and return to defend my country. An effort (That Edena will likely deem fails) will be made to kill Malachai during this attack. If any NPC's or PC's are available for this attack they will act as well.</p><p></p><p>Sixthly,</p><p></p><p>I was wondering if I got lucky and some of the sleeping draughts from earlier in the game were still somewhat potent in Fellreeve Forest. Eh, I wouldn't expect them to be, but why not ask.</p><p></p><p>Seventhly,</p><p></p><p>I accept Zouron's notice not to contact the natives of the unclaimed country. Instead I will return home and focus on the problems there.</p><p></p><p>Eightly,</p><p></p><p>I am in utter horror at what is happening to William. "Mina, is it really necessary? He is a good man who does whatever is best for his people. He is entitled to insult the one god, even if he was wrong, and he has forsaken the insults and apologized. You do have authority on this matter, however."</p><p></p><p>Ninthly,</p><p></p><p>Sanctus is going to attempt to strike Iuz at the same time as Kas and Uvenalie (I assume a -20 to hit or worse as the penalty) and attempt to break his defense. A quickened teleport or dimensional door will be cast to dodge the actual blast from Uvenalie's weapon. By the way, did anyone check to make sure this is the REAL Iuz?</p><p></p><p>Tenthly,</p><p></p><p>Glad to see that most people are back... but I sure would like some Darkness and Forrester brand support right about now! Maybe a little Festy Dog for entertainments sake... and because we really could use a vampiric kobold swordsman to help duel Iuz.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 137224, member: 552"] Edena, I am getting the feeling the Red Goo is selectively dangerous. For some reason it works any time it is being used for an evil act, but it fails when used in a good act. I can understand Red Goo still being able to damage an adamantium golem. I can understand the goo not being affected by minor amounts of positive/negative energy and requiring tons of it in order to have a reaction. What I don't understand is how a catapult made of normal materials can "fling" Red Goo. Unless Tokiwong has hundreds of adamantium catapults that are not affected by the Red Goo they should get eaten up before they can "fling" anything. If the catapults have some degree of magical protection, how come nobody else has it? Maybe his army has a few thousand adamantium spoons or ladles for flinging the stuff. I know I don't so how could I? You ask me if I am willing to start throwing red goo at them, when I obviously don't have the equipment to even touch the stuff. If he has a few thousand adamantium catpults then I see how he can. Anyway, If I can fling red goo, and you have some way that makes sense that Tokiwong is using, I may "consider" flinging it back at him. I still don't get how the hell one person can use normal catapults to fling red goo. For now I think I will counter Red Goo with Black Goo artillery which has almost the same affect without the nasty sentience and pissed souls. Black Goo I think is my best match for red goo, as it has the whole man eating affect and is still controlable, not to mention fire breathing. EDIT ADDED AT 5 AM THIS MORNING (I used this post again to prevent going over that 200 limit some). Well I couldn't fall asleep. I was too worried about what could happen while I was not there, and I had all these ideas rushing through my head. So I got up, wandered over to the computer and started typing. I ended up with a 10 point essay here... First off, I was considering the Wish/Miracle thing... Edena stated that they cost a lot and could be dearly painful. I agree that they should be, but nobody ever set up a system. I was thinking that maybe you could pay points from your Magic Arms Race in order to pay for the Wish/Miracle. I know it is not what was normally considered, but by paying 10 Points deducted from your Magic Arms Race you effectively "lost" 20 PL for nothing, and you have to pay 100 PL on a turn all over again for magic. Plus the Moderator can interperet your wish however he chooses, but you have to pay even if you don't like the results. Secondly, About the forces of Tokiwong pushing me back from Fellreeve. There was a gate on the northern and souther borders of the Forrest, so I believe that slowed down the advance of my enemies for a short while. By the time they get to Riftcrag we are already set up on defense. Meanwhile they have to transport the catapults and then set them up. The Combined NPC's of me and Sollir (32 PL) will rip appart their catapults at this time. Immediately afterward our Artillery will unload a series of Puddings onto the location of the catapults. Some primary detonations of artillery will commense afterward (puddings being immune to fire). Any leftover catapults have a shorter range than my artillery and should get damaged (or at least the crew will get killed) from these assaults. Thirdly, The Hellmaster will gore some of the larger and more dangerous dragons in combat while The second line of artillery gets ready to unload a salvo of Black Pudding and normal Artillery to fire into the hearts of the dragons effectively crippling them before they get into fear affect range. Fourthly, If the Wish/Miracle rule was acceptable me and Sollir will deduct 10 from our Magic Arms Race Score in order to cancel out (or at least weaken) Tokiwongs Red Goo bonus for this turn. If Edena deems that we need to spend 15 points we will. If Edena deems we need a total of 25 points I will hit up my allies for it. If Edena deems we need 50 or 100 then I will look into my allies more-so. Fifthly, If all else fails I am going to push an army of Weeveform Rangers past my opposition and into the heart of Iuz Lands to commence a counter attack. This oughta do some good. Plus they can always withdraw in Weeveform and return to defend my country. An effort (That Edena will likely deem fails) will be made to kill Malachai during this attack. If any NPC's or PC's are available for this attack they will act as well. Sixthly, I was wondering if I got lucky and some of the sleeping draughts from earlier in the game were still somewhat potent in Fellreeve Forest. Eh, I wouldn't expect them to be, but why not ask. Seventhly, I accept Zouron's notice not to contact the natives of the unclaimed country. Instead I will return home and focus on the problems there. Eightly, I am in utter horror at what is happening to William. "Mina, is it really necessary? He is a good man who does whatever is best for his people. He is entitled to insult the one god, even if he was wrong, and he has forsaken the insults and apologized. You do have authority on this matter, however." Ninthly, Sanctus is going to attempt to strike Iuz at the same time as Kas and Uvenalie (I assume a -20 to hit or worse as the penalty) and attempt to break his defense. A quickened teleport or dimensional door will be cast to dodge the actual blast from Uvenalie's weapon. By the way, did anyone check to make sure this is the REAL Iuz? Tenthly, Glad to see that most people are back... but I sure would like some Darkness and Forrester brand support right about now! Maybe a little Festy Dog for entertainments sake... and because we really could use a vampiric kobold swordsman to help duel Iuz. [/QUOTE]
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