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(IR) The 3rd IR, Turn 6 (thread 2a)
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<blockquote data-quote="William Ronald" data-source="post: 140060" data-attributes="member: 426"><p>creamsteak,</p><p></p><p>Use the tactics I have described in my posts. I have given you military the knowledge of how to make Oerthblood weapons and armor.</p><p></p><p>Here is what Edena said earlier:</p><p></p><p></p><p>The Oerthblood enables the men and women of the Kevellond League to create armor that will stop Red Goo - it will repulse the destructive effect of that substance, and it will not be affected by the touch of Red Goo. </p><p>With Oerthblood, the men and women of the Kevellond League have finally found a defense that works against Red Goo. </p><p>And they have finally found a true offensive weapon, too. </p><p>Already able to fire spellbolts, they can combine the magic of Oerthblood with their spellbolt capacity to produce huge bolts that blow asunder large numbers of the enemy. </p><p></p><p>For the first time in the whole war, the Red Army is forced to retreat on a battlefront, as the Oerthblood comes into play against them. </p><p></p><p></p><p></p><p>Edena: Can my spellcasters draw on the heat of Oerth's mantle and core to create magical fire? I am trying to use everything I can think of to win. I am even using Oerthblood metal dust as a weapon. (Essentially moving the dust like the slivers. I will try to accelerate the dust particles to INSANE speeds so that a mote of dust will be as deadly to a Red Army soldier as a bullet.) Every thing that I can think of is being used.</p><p></p><p>What if we spray weakly enchanted gasoline at the Red Army and light it? Or put some Oerthblood metal dust in it? Trying a version of the Holy Rain tactic from Turn 3.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 140060, member: 426"] creamsteak, Use the tactics I have described in my posts. I have given you military the knowledge of how to make Oerthblood weapons and armor. Here is what Edena said earlier: The Oerthblood enables the men and women of the Kevellond League to create armor that will stop Red Goo - it will repulse the destructive effect of that substance, and it will not be affected by the touch of Red Goo. With Oerthblood, the men and women of the Kevellond League have finally found a defense that works against Red Goo. And they have finally found a true offensive weapon, too. Already able to fire spellbolts, they can combine the magic of Oerthblood with their spellbolt capacity to produce huge bolts that blow asunder large numbers of the enemy. For the first time in the whole war, the Red Army is forced to retreat on a battlefront, as the Oerthblood comes into play against them. Edena: Can my spellcasters draw on the heat of Oerth's mantle and core to create magical fire? I am trying to use everything I can think of to win. I am even using Oerthblood metal dust as a weapon. (Essentially moving the dust like the slivers. I will try to accelerate the dust particles to INSANE speeds so that a mote of dust will be as deadly to a Red Army soldier as a bullet.) Every thing that I can think of is being used. What if we spray weakly enchanted gasoline at the Red Army and light it? Or put some Oerthblood metal dust in it? Trying a version of the Holy Rain tactic from Turn 3. [/QUOTE]
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