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(IR) The 3rd IR, Turn 6 (thread 4)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 143318" data-attributes="member: 2020"><p><strong>WHAT CAN YOU DO WITH 11TH LEVEL MAGIC? SOME ANSWERS.</strong></p><p></p><p>First of all, forget what you can do with 11th level magic, during a Turn.</p><p> I mean, FORGET IT.</p><p></p><p> Don't think in terms of Turns.</p><p></p><p> Think rather ... in terms of POSTS.</p><p></p><p> Think in terms of what you can do, in a single POST, with 11th level magic.</p><p></p><p> That is to say, these represent the limits of what you may post you are doing with 11th level magic - in one, single post.</p><p></p><p> Each and every post you place on the boards, allows you to do everything listed, up to the limits given.</p><p></p><p> Each and every post, you can do ALL of the things listed below.</p><p></p><p> OFFENSE:</p><p></p><p> You may attempt to destroy an area of Oerth the size of Furyondy.</p><p> You pick the kind of attack - use your imagination concerning the attack form, what it does, and why it works.</p><p></p><p> The Rain of Colorless Fire and the Invoked Devastation are examples of this kind of attack.</p><p></p><p> You may throw a Catastrophe on an entire enemy Power - all his countries are subject to major destruction (but not total destruction, as per above.)</p><p> You pick the attack form, be it storms of acid, great lightning bolts raking across the land, enormous explosions, etc.</p><p></p><p> You may create a Sphere of Annihilation the size of a city.</p><p> You may create it anywhere you want.</p><p> It will begin sucking away all matter around it like a vaccuum cleaner, until everything within 100 miles of it is eliminated (it will destroy the atmosphere of the planet if cast on the surface.)</p><p></p><p> You may conjure very large amounts of fusing matter from the sun.</p><p> Enough for an explosion of one hundred million megatons (the same size as the IRL explosion that killed the dinosaurs.)</p><p></p><p> You may take any spell of 9th level or less, and cast it within infinite range.</p><p> You want to hit Toril with Meteor Swarm? You can stand on the surface of Oerth and do just that.</p><p> You can strike with EXACT precision - the 11th level magic allows you to see the target perfectly.</p><p></p><p> You may locate anyone anywhere. </p><p> It does not matter where they are, be it in a Pocket Dimension, another Plane, the deepest infinity of the Astral or Ethereal Plane.</p><p> Even those shielded by 11th level magic cannot hide from you.</p><p> Those in Temporal Stasis, Time Stop, who are dead, or in other extraordinary circumstances can still be located.</p><p> If a being is lacking a soul, you can locate the soul (a lich's phylactery can be easily found, and if you see a Clone of someone, you can trace the original.)</p><p> If the soul is in the Upper Planes, you probably won't be able to strike at it, but you will know where it is.</p><p></p><p> You can kill an enemy host in one particular place. </p><p> You can kill a particular person or being.</p><p> Permanently. </p><p> There is NO returning, by ANY means, EVER, from this death.</p><p> (The above does not apply to PCs. They are killed, but can return with 11th level magic. The above does apply to NPCs.)</p><p></p><p> You may throw an illusion around an entire country, and completely alter reality within that area in one way of your choosing (gravity can be reversed, metal can be made to flow, liquid can be made to freeze, oxygen can be made into a deadly poison, the air can be turned into solid rock, all carbon can be removed from the area, etc.)</p><p></p><p> If you are illithid, you can call the Elder Ones (PL 100,000.)</p><p></p><p> If you are evil, you can call the devils or demons (PL 100,000.)</p><p></p><p> If you are neutral, you can call the Modrons or Slaadi (PL 100,000.)</p><p></p><p> If you are good, you can call the Celestials, Guardinals, or Eladrin (PL 100,000.)</p><p></p><p> (You can only do the above 10 times per Turn.)</p><p></p><p> You can tear an ocean from it's bottom, and throw it up onto the land (tsunami 3 miles high.)</p><p></p><p> You can blast apart a mountain range the size of the Yatils.</p><p></p><p> You can cause an area of land the size of Furyondy to sink, allowing the ocean to rush in and flood it forever.</p><p></p><p> DEFENSE:</p><p></p><p> You may attempt to stop ANY of the attacks above.</p><p> You may attempt to protect an allied Power from any of the attacks above.</p><p> You may attempt to protect any Power from any of the attacks above.</p><p></p><p> I stress the attempt. If you spread your defenses out too widely, and the attack is concentrated enough, it will get through.</p><p></p><p> You can stop any nuclear or antimatter attack.</p><p> You can nullify nuclear fusion in your Power, rendering your nuclear weapons and antimatter weapons, and any incoming weapons, permanently inert.</p><p> You can prevent the transportation of material from the heart of the sun to your land.</p><p> You can halt Groundpounders in their tracks, and you know automatically when one is about to be fired.</p><p></p><p> You can give all of your people the full benefits of Lifeproof.</p><p> You can give all of your people a 40 in all of their stats.</p><p> You can give all of your people the ability to survive in any environment.</p><p> You can give all of your people innate spell-like abilities of 9th level or less.</p><p> You can change all of your people into another race or type of being of your choice - anything short of a demigod, singular dragon type, demon lord, devil prince, Angel, or the like, and they gain all of the abilities and powers of these creatures, in addition to their own.</p><p></p><p> You may raise an entire army of yours from the dead (up to 100 PL per post.)</p><p> This works automatically unless they were killed by 11th level magic.</p><p></p><p> You may raise 100 PL of dead from the graveyards of Oerth, per post.</p><p> No limit. People have been dying for thousands of years on Oerth. There are plenty of dead to raise.</p><p></p><p> MISCELLANEOUS: </p><p></p><p> You can know instantly where everyone else, and what everyone is doing. You are, in effect, omniscient like Mina.</p><p> Other players MUST reveal to you their plans (any e-mails sent to me, get put on the board at once.)</p><p></p><p> You can know what enemy PCs are thinking, unless they are defended by 11th level magic, either from themselves or a friend.</p><p> If they do not willingly state their thoughts on the board, I will do it for them - guessing as well as I can what they are thinking.</p><p></p><p> You can safely use any artifacts.</p><p> You can safely destroy any artifacts.</p><p> You may attempt to create artifacts that produce 12th level effects. This is dangerous.</p><p></p><p> CONCLUSION: </p><p></p><p> You may do other things of equal power to this.</p><p> Your imagination, and almost the sky, is the limit.</p><p></p><p> Although you cannot prevent other Powers with 11th level magic from knowing what you are doing, you MAY still do those things, and use 11th level magic to protect yourself while doing them.</p><p></p><p> Remember, you can do any or all of the things mentioned above, EVERY POST, not per Turn.</p><p> Considering each Turn has at least 400 Posts, that means you can do quite a lot.</p><p></p><p> COMMENT:</p><p></p><p> Why did I just write what I did?</p><p> Consider this, folks:</p><p></p><p> There are only two published 11th level spells.</p><p> One of them is Mavin's Worldweave. A single caster, using it once per day, could convert the climate over an area of 200 square miles from arctic to equatorial in only 5 days.</p><p></p><p> Another spell is Proctiv's Breach Crystal Sphere.</p><p> As you know, there is no known way to alter Crystal Spheres at all - even a sun going nova will not affect the Crystal Sphere it is in.</p><p> Yet, Proctiv's Breach Crystal Sphere will open a hole in one, or close that hole.</p><p></p><p> In other words, 11th level magic transcends all the rules of the game.</p><p> With 11th level magic, a single spellcaster can set himself or herself up as God.</p><p></p><p> But we are not talking about a single spellcaster.</p><p></p><p> If your Power obtains 11th level magic, it is assumed that THOUSANDS of your mages are high enough in level to cast 11th level magic.</p><p></p><p> If one mage, working with 11th level magic, can set himself or herself up as God, then what can thousands of them working in concert do?!</p><p></p><p> Thus, the obviously ridiculous article above.</p><p></p><p> I have no choice ... I MUST allow those Powers with 11th level magic omniscience, the power to destroy whole countries with a single post, the power to strike infinite distances, the power to do almost anything.</p><p></p><p> The ONLY check on this Power, this incredible magical power, is you.</p><p></p><p> For, on Turn 7, the following people will gain 11th level magic:</p><p></p><p> Alzem (effectively on his own side.)</p><p> Anabstercorian (effectively on his own side.)</p><p> Black Omega (Alliance of Oerth.)</p><p> Mr. Draco / Serpenteye (Union of the Worlds.)</p><p> Forrester (effectively on his own side)</p><p> Forsaken One (on his own side)</p><p> Kalanyr (Alliance of Oerth.)</p><p> Mina and her Army. (Union of the Worlds, under my control.)</p><p> Valkys (On his own side, under my control.)</p><p> William (Alliance of Oerth.)</p><p></p><p> And perhaps others.</p><p></p><p> The only check on the power, is yourselves. </p><p></p><p> There is no check on me at all.</p><p> Except for my own principals.</p><p></p><p> - - -</p><p></p><p> You can eliminate the Red Goo with 11th level magic, over an area the size of a country, with a single Post.</p><p> Enough posts, and you can eliminate it permanently.</p><p></p><p> However, if someone wishes, they can create Red Goo over an area the size of a country, with a single Post.</p><p></p><p> There is one thing you CANNOT DO with 11th level magic.</p><p></p><p> You CANNOT affect the Mists. Or stop what the Mists are doing, by casting 11th level spells.</p><p></p><p> They ONLY way you can stop the Mists, and the Touches is ... well, you know that very well.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 143318, member: 2020"] [b]WHAT CAN YOU DO WITH 11TH LEVEL MAGIC? SOME ANSWERS.[/b] First of all, forget what you can do with 11th level magic, during a Turn. I mean, FORGET IT. Don't think in terms of Turns. Think rather ... in terms of POSTS. Think in terms of what you can do, in a single POST, with 11th level magic. That is to say, these represent the limits of what you may post you are doing with 11th level magic - in one, single post. Each and every post you place on the boards, allows you to do everything listed, up to the limits given. Each and every post, you can do ALL of the things listed below. OFFENSE: You may attempt to destroy an area of Oerth the size of Furyondy. You pick the kind of attack - use your imagination concerning the attack form, what it does, and why it works. The Rain of Colorless Fire and the Invoked Devastation are examples of this kind of attack. You may throw a Catastrophe on an entire enemy Power - all his countries are subject to major destruction (but not total destruction, as per above.) You pick the attack form, be it storms of acid, great lightning bolts raking across the land, enormous explosions, etc. You may create a Sphere of Annihilation the size of a city. You may create it anywhere you want. It will begin sucking away all matter around it like a vaccuum cleaner, until everything within 100 miles of it is eliminated (it will destroy the atmosphere of the planet if cast on the surface.) You may conjure very large amounts of fusing matter from the sun. Enough for an explosion of one hundred million megatons (the same size as the IRL explosion that killed the dinosaurs.) You may take any spell of 9th level or less, and cast it within infinite range. You want to hit Toril with Meteor Swarm? You can stand on the surface of Oerth and do just that. You can strike with EXACT precision - the 11th level magic allows you to see the target perfectly. You may locate anyone anywhere. It does not matter where they are, be it in a Pocket Dimension, another Plane, the deepest infinity of the Astral or Ethereal Plane. Even those shielded by 11th level magic cannot hide from you. Those in Temporal Stasis, Time Stop, who are dead, or in other extraordinary circumstances can still be located. If a being is lacking a soul, you can locate the soul (a lich's phylactery can be easily found, and if you see a Clone of someone, you can trace the original.) If the soul is in the Upper Planes, you probably won't be able to strike at it, but you will know where it is. You can kill an enemy host in one particular place. You can kill a particular person or being. Permanently. There is NO returning, by ANY means, EVER, from this death. (The above does not apply to PCs. They are killed, but can return with 11th level magic. The above does apply to NPCs.) You may throw an illusion around an entire country, and completely alter reality within that area in one way of your choosing (gravity can be reversed, metal can be made to flow, liquid can be made to freeze, oxygen can be made into a deadly poison, the air can be turned into solid rock, all carbon can be removed from the area, etc.) If you are illithid, you can call the Elder Ones (PL 100,000.) If you are evil, you can call the devils or demons (PL 100,000.) If you are neutral, you can call the Modrons or Slaadi (PL 100,000.) If you are good, you can call the Celestials, Guardinals, or Eladrin (PL 100,000.) (You can only do the above 10 times per Turn.) You can tear an ocean from it's bottom, and throw it up onto the land (tsunami 3 miles high.) You can blast apart a mountain range the size of the Yatils. You can cause an area of land the size of Furyondy to sink, allowing the ocean to rush in and flood it forever. DEFENSE: You may attempt to stop ANY of the attacks above. You may attempt to protect an allied Power from any of the attacks above. You may attempt to protect any Power from any of the attacks above. I stress the attempt. If you spread your defenses out too widely, and the attack is concentrated enough, it will get through. You can stop any nuclear or antimatter attack. You can nullify nuclear fusion in your Power, rendering your nuclear weapons and antimatter weapons, and any incoming weapons, permanently inert. You can prevent the transportation of material from the heart of the sun to your land. You can halt Groundpounders in their tracks, and you know automatically when one is about to be fired. You can give all of your people the full benefits of Lifeproof. You can give all of your people a 40 in all of their stats. You can give all of your people the ability to survive in any environment. You can give all of your people innate spell-like abilities of 9th level or less. You can change all of your people into another race or type of being of your choice - anything short of a demigod, singular dragon type, demon lord, devil prince, Angel, or the like, and they gain all of the abilities and powers of these creatures, in addition to their own. You may raise an entire army of yours from the dead (up to 100 PL per post.) This works automatically unless they were killed by 11th level magic. You may raise 100 PL of dead from the graveyards of Oerth, per post. No limit. People have been dying for thousands of years on Oerth. There are plenty of dead to raise. MISCELLANEOUS: You can know instantly where everyone else, and what everyone is doing. You are, in effect, omniscient like Mina. Other players MUST reveal to you their plans (any e-mails sent to me, get put on the board at once.) You can know what enemy PCs are thinking, unless they are defended by 11th level magic, either from themselves or a friend. If they do not willingly state their thoughts on the board, I will do it for them - guessing as well as I can what they are thinking. You can safely use any artifacts. You can safely destroy any artifacts. You may attempt to create artifacts that produce 12th level effects. This is dangerous. CONCLUSION: You may do other things of equal power to this. Your imagination, and almost the sky, is the limit. Although you cannot prevent other Powers with 11th level magic from knowing what you are doing, you MAY still do those things, and use 11th level magic to protect yourself while doing them. Remember, you can do any or all of the things mentioned above, EVERY POST, not per Turn. Considering each Turn has at least 400 Posts, that means you can do quite a lot. COMMENT: Why did I just write what I did? Consider this, folks: There are only two published 11th level spells. One of them is Mavin's Worldweave. A single caster, using it once per day, could convert the climate over an area of 200 square miles from arctic to equatorial in only 5 days. Another spell is Proctiv's Breach Crystal Sphere. As you know, there is no known way to alter Crystal Spheres at all - even a sun going nova will not affect the Crystal Sphere it is in. Yet, Proctiv's Breach Crystal Sphere will open a hole in one, or close that hole. In other words, 11th level magic transcends all the rules of the game. With 11th level magic, a single spellcaster can set himself or herself up as God. But we are not talking about a single spellcaster. If your Power obtains 11th level magic, it is assumed that THOUSANDS of your mages are high enough in level to cast 11th level magic. If one mage, working with 11th level magic, can set himself or herself up as God, then what can thousands of them working in concert do?! Thus, the obviously ridiculous article above. I have no choice ... I MUST allow those Powers with 11th level magic omniscience, the power to destroy whole countries with a single post, the power to strike infinite distances, the power to do almost anything. The ONLY check on this Power, this incredible magical power, is you. For, on Turn 7, the following people will gain 11th level magic: Alzem (effectively on his own side.) Anabstercorian (effectively on his own side.) Black Omega (Alliance of Oerth.) Mr. Draco / Serpenteye (Union of the Worlds.) Forrester (effectively on his own side) Forsaken One (on his own side) Kalanyr (Alliance of Oerth.) Mina and her Army. (Union of the Worlds, under my control.) Valkys (On his own side, under my control.) William (Alliance of Oerth.) And perhaps others. The only check on the power, is yourselves. There is no check on me at all. Except for my own principals. - - - You can eliminate the Red Goo with 11th level magic, over an area the size of a country, with a single Post. Enough posts, and you can eliminate it permanently. However, if someone wishes, they can create Red Goo over an area the size of a country, with a single Post. There is one thing you CANNOT DO with 11th level magic. You CANNOT affect the Mists. Or stop what the Mists are doing, by casting 11th level spells. They ONLY way you can stop the Mists, and the Touches is ... well, you know that very well. [/QUOTE]
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