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(IR) The 3rd IR, Turn 7 (End)
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<blockquote data-quote="William Ronald" data-source="post: 191099" data-attributes="member: 426"><p>Edena:</p><p></p><p>Thanks for the compliments. I may try to work in one more DL character or two, as I have meet Jean Rabe, one of the DL writers.</p><p></p><p>Melkor:</p><p></p><p>The first edition of the Gamma World game, to me, had an advanced society fall apart because of internal tensions. This edition was published before 1980. Ironically, within a decade or so, the world saw Yugoslavia fall apart because of its own internal problems. Perhaps even more surprising was that the former Soviet Union did not collapse as violently as many had feared.</p><p></p><p>Many empires and nations fall apart from within.</p><p></p><p>Essentially, I worked with an idea that the various nations of Earth had united in a very loose global government to deal with pressing issues such as environmental problems, and overpopulation. However, if underlying problems are not resolved, any society can be torn apart from the inside. It is very easy to create our own Hell on Earth. Thus, the great nations gradually became disunited and factions warred on one another.</p><p></p><p></p><p>I had some rebuilding going on in my Gamma World campaign. Also, in my version, I did have hints of extraterrestrials. (This was hinted at in some later versions of the game.)</p><p></p><p>So, when I did my post, I extrapolated forward. I had more rebuilding, and someone made a positive extraterrestrial contact.</p><p></p><p>(Trust me, if any alien civilization had wanted to destroy Gamma World, it would not have taken much.)</p><p></p><p>So, I created an advanced alien civilization that shields my version of that setting. Not anyone to mess with. Also, I think the doorway to that setting has been closed.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 191099, member: 426"] Edena: Thanks for the compliments. I may try to work in one more DL character or two, as I have meet Jean Rabe, one of the DL writers. Melkor: The first edition of the Gamma World game, to me, had an advanced society fall apart because of internal tensions. This edition was published before 1980. Ironically, within a decade or so, the world saw Yugoslavia fall apart because of its own internal problems. Perhaps even more surprising was that the former Soviet Union did not collapse as violently as many had feared. Many empires and nations fall apart from within. Essentially, I worked with an idea that the various nations of Earth had united in a very loose global government to deal with pressing issues such as environmental problems, and overpopulation. However, if underlying problems are not resolved, any society can be torn apart from the inside. It is very easy to create our own Hell on Earth. Thus, the great nations gradually became disunited and factions warred on one another. I had some rebuilding going on in my Gamma World campaign. Also, in my version, I did have hints of extraterrestrials. (This was hinted at in some later versions of the game.) So, when I did my post, I extrapolated forward. I had more rebuilding, and someone made a positive extraterrestrial contact. (Trust me, if any alien civilization had wanted to destroy Gamma World, it would not have taken much.) So, I created an advanced alien civilization that shields my version of that setting. Not anyone to mess with. Also, I think the doorway to that setting has been closed. [/QUOTE]
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