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(IR) The 3rd IR, Turn 7 (End)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 194820" data-attributes="member: 2020"><p>Sorry folks, but it didn't end in all happiness and light.</p><p></p><p> The Church of Shade will return.</p><p></p><p> You only temporarily crippled it.</p><p></p><p> Melkor will regain his power.</p><p></p><p> The Shade will, eventually, threaten again.</p><p></p><p> - - -</p><p></p><p> You know why?</p><p></p><p> Not because the Comic Book Code demands it.</p><p></p><p> Not because it might be the starter for the 4th IR.</p><p></p><p> Not because I'm compensating Melkor.</p><p></p><p> But because YOUR characters are the Dark Powers.</p><p> Did I not make that crystal clear in the 3rd IR?</p><p> I shall make it crystal clear now.</p><p></p><p> The capacity for darkness in the hearts of your characters and their people will bring Melkor back, bring the Shade back.</p><p></p><p> The 3rd IR did not end jealousy.</p><p> The 3rd IR did not end secret hate (or, even open hate.)</p><p> The 3rd IR did not end fear.</p><p> The 3rd IR did not end the desire to lord it over your fellow man.</p><p> The 3rd IR did not end the desire to kill your fellow man if you could not lord it over him.</p><p> The 3rd IR ended none of that - except only for Archcleric Hazen, who as an Angel is devoid of darkness.</p><p></p><p> I would suggest vigilance.</p><p> The taraakians Pacted, yes, but they are not here, not watching everything that is going on.</p><p></p><p> Hellmaster Phibrizzo and his people, who murdered billions of innocent people, live amongst you unpunished - the taraakians never stated why they did not inflict punishment themselves, folks, and you never asked.</p><p> Iuz, who murdered millions of people in his day, sits amongst you.</p><p> Acererak, who murdered millions of people in his day, sits amongst you.</p><p> The Eternal Union, which stood with the Alliance of Dread and Black Brotherhood, still sits amongst you - even if it's leadership is gone.</p><p></p><p> There are openings aplenty and to spare for Melkor to come back.</p><p> The Church of Shade is crippled, for now, but it is NOT gone - it still exists in the IR setting.</p><p></p><p> The Darkness is not so easily beaten.</p><p> Take victory for granted, and Melkor will snatch your victory away.</p><p></p><p> And no, your 12th level magic won't save you, because the danger comes from within you.</p><p></p><p> Even as I write these words, the Church of Shade is gaining people, recovering a bit from it's losses, reestablishing bases here and there in secret, and the power of Melkor is growing.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 194820, member: 2020"] Sorry folks, but it didn't end in all happiness and light. The Church of Shade will return. You only temporarily crippled it. Melkor will regain his power. The Shade will, eventually, threaten again. - - - You know why? Not because the Comic Book Code demands it. Not because it might be the starter for the 4th IR. Not because I'm compensating Melkor. But because YOUR characters are the Dark Powers. Did I not make that crystal clear in the 3rd IR? I shall make it crystal clear now. The capacity for darkness in the hearts of your characters and their people will bring Melkor back, bring the Shade back. The 3rd IR did not end jealousy. The 3rd IR did not end secret hate (or, even open hate.) The 3rd IR did not end fear. The 3rd IR did not end the desire to lord it over your fellow man. The 3rd IR did not end the desire to kill your fellow man if you could not lord it over him. The 3rd IR ended none of that - except only for Archcleric Hazen, who as an Angel is devoid of darkness. I would suggest vigilance. The taraakians Pacted, yes, but they are not here, not watching everything that is going on. Hellmaster Phibrizzo and his people, who murdered billions of innocent people, live amongst you unpunished - the taraakians never stated why they did not inflict punishment themselves, folks, and you never asked. Iuz, who murdered millions of people in his day, sits amongst you. Acererak, who murdered millions of people in his day, sits amongst you. The Eternal Union, which stood with the Alliance of Dread and Black Brotherhood, still sits amongst you - even if it's leadership is gone. There are openings aplenty and to spare for Melkor to come back. The Church of Shade is crippled, for now, but it is NOT gone - it still exists in the IR setting. The Darkness is not so easily beaten. Take victory for granted, and Melkor will snatch your victory away. And no, your 12th level magic won't save you, because the danger comes from within you. Even as I write these words, the Church of Shade is gaining people, recovering a bit from it's losses, reestablishing bases here and there in secret, and the power of Melkor is growing. [/QUOTE]
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