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(IR) The 3rd IR, Turn 7 (thread 1a)
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<blockquote data-quote="Mr. Draco" data-source="post: 164678" data-attributes="member: 521"><p>Union (Mr. Draco) actions- Day One</p><p>--------------------------------------------</p><p></p><p>Hour-long Undertakings:</p><p></p><p>*You can create hundreds of lakes of Oerthblood. (Union territories)</p><p>*You can give several thousand of your people the powers of a Tarrasque (see above.) Your Power's PL increases by 1,000.</p><p>*You can create 100 pocket dimensions, size LL. </p><p>*You can create a full Flying City, ala Netheril. This city can spelljam as per above. (Darev Fortress)</p><p>*You can begin and continue the creation of an entire race of beings. (Cydians)</p><p>*You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of the continent of Oerik. (Union Territory)</p><p>*You can undo the environmental damage caused by technological inventions over the entire continent of Oerik. (Union Territory)</p><p>*You can permanently alter your Power's technology so that it causes no environmental damage. </p><p>*You can protect your entire Power from Acererak's attacks. </p><p>*You can grant yourself and all your mages all the special insights and abilities of the Phaerimm, and your Power increases in PL by 500. </p><p>*All your people capable of 10th level magic can begin throwing psionic enchantments. </p><p>*Tens of thousands of your people can be permanently given the ability to Shapechange, gaining all of the abilities of the creature assumed. Your Power gains 1000 PL. </p><p>*You can complete a Mythal over a 4,000 square mile area. Within that area, you can place several dozen enchantments of 1st through 9th level, and they are permanent. (Darev Fortress)</p><p>*Hundreds of your people and you may begin Avangion Metamorphosis. (Instead of avangions, this magical expedenture will be used for Cydian Metamorphosis, which should proceed faster or with more people due to their lesser power)</p><p>*You can resurrect 100 PL of the dead. </p><p>*You and your mages can create tens of thousands of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities. (Contacting the clans if you will allow it. If not then we'll settle for other realities/etc...)</p><p>*You can summon 1,000 PL in help from those places.</p><p>*You can choose to permanently increase your PC's PL by 20. </p><p>*You can choose to permanently increase all of your NPC's PL by 10. </p><p>*You can attempt to locate a known artifact (1 in 10 chance.) - The Moaning Diamond (DMG)</p><p>*Creating vastly enchanced lightning grenades/bombs with 11th level magic.</p><p>*Creating vast quantities of electrosteel weapons/armor/etc for the Cydians with 11th level magic.</p><p>*You and your mages can continue to act as Deepspawn (gain 100 PL of monsters.) </p><p>*You can immunize yourself to the attacks of the Lady of Pain (but you do not gain any power over her or to attack her.)</p><p></p><p>Minute-long Undertakings:</p><p></p><p>*Thousands of your people can begin using psionic enchantments. </p><p></p><p>Quick Undertakings:</p><p></p><p>*You can grant yourself and your mages psionic abilities (you gain all the psionic classes), and your Power increases in PL by 50.</p><p>-----</p><p></p><p>The Humanoid Alliance will undertake the exact same things with 11th level magic.</p><p></p><p>Serpenteye's 11th level power will also undertake the exact same things with 11th level magic.</p><p></p><p>-----</p><p></p><p>That should make a total of 3 powers (that are a part of the Union of Worlds) working on the above list.</p></blockquote><p></p>
[QUOTE="Mr. Draco, post: 164678, member: 521"] Union (Mr. Draco) actions- Day One -------------------------------------------- Hour-long Undertakings: *You can create hundreds of lakes of Oerthblood. (Union territories) *You can give several thousand of your people the powers of a Tarrasque (see above.) Your Power's PL increases by 1,000. *You can create 100 pocket dimensions, size LL. *You can create a full Flying City, ala Netheril. This city can spelljam as per above. (Darev Fortress) *You can begin and continue the creation of an entire race of beings. (Cydians) *You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of the continent of Oerik. (Union Territory) *You can undo the environmental damage caused by technological inventions over the entire continent of Oerik. (Union Territory) *You can permanently alter your Power's technology so that it causes no environmental damage. *You can protect your entire Power from Acererak's attacks. *You can grant yourself and all your mages all the special insights and abilities of the Phaerimm, and your Power increases in PL by 500. *All your people capable of 10th level magic can begin throwing psionic enchantments. *Tens of thousands of your people can be permanently given the ability to Shapechange, gaining all of the abilities of the creature assumed. Your Power gains 1000 PL. *You can complete a Mythal over a 4,000 square mile area. Within that area, you can place several dozen enchantments of 1st through 9th level, and they are permanent. (Darev Fortress) *Hundreds of your people and you may begin Avangion Metamorphosis. (Instead of avangions, this magical expedenture will be used for Cydian Metamorphosis, which should proceed faster or with more people due to their lesser power) *You can resurrect 100 PL of the dead. *You and your mages can create tens of thousands of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities. (Contacting the clans if you will allow it. If not then we'll settle for other realities/etc...) *You can summon 1,000 PL in help from those places. *You can choose to permanently increase your PC's PL by 20. *You can choose to permanently increase all of your NPC's PL by 10. *You can attempt to locate a known artifact (1 in 10 chance.) - The Moaning Diamond (DMG) *Creating vastly enchanced lightning grenades/bombs with 11th level magic. *Creating vast quantities of electrosteel weapons/armor/etc for the Cydians with 11th level magic. *You and your mages can continue to act as Deepspawn (gain 100 PL of monsters.) *You can immunize yourself to the attacks of the Lady of Pain (but you do not gain any power over her or to attack her.) Minute-long Undertakings: *Thousands of your people can begin using psionic enchantments. Quick Undertakings: *You can grant yourself and your mages psionic abilities (you gain all the psionic classes), and your Power increases in PL by 50. ----- The Humanoid Alliance will undertake the exact same things with 11th level magic. Serpenteye's 11th level power will also undertake the exact same things with 11th level magic. ----- That should make a total of 3 powers (that are a part of the Union of Worlds) working on the above list. [/QUOTE]
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