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(IR) The 3rd IR, Turn 7 (thread 1a)
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<blockquote data-quote="Black Omega" data-source="post: 165052" data-attributes="member: 79"><p>Place holder. This post under construction.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>QUICK ACTIONS WITH 11th Level Magic </p><p></p><p>You can create a great geyser of Oerthblood, which continues to spew upward indefinitely. Hey, need a good source of the Oerthblood.</p><p></p><p>You can choose to permanently increase your PC's PL by 5.</p><p></p><p>You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of Bissel. (Being done in Bissel.) </p><p></p><p>You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of Bissel. (Being done in Bissel.) </p><p></p><p>You can grant yourself and your mages psionic abilities (you gain all the psionic classes), and your Power increases in PL by 50. (Done). </p><p></p><p>You can immediately start creating permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities. </p><p>You can summon 10 PL in help from those places. (Summoning from Upper outer planes.) </p><p></p><p>You can sense a major change in reality, but cannot do anything about it. (Trying to determine what Anabstercorian is doing with or near the Sun.) </p><p></p><p>ACTIONS THAT TAKE A FEW MINUTES WITH 11TH LEVEL MAGIC </p><p></p><p>You can choose to permanently increase your PC's PL by 10. (Done) </p><p></p><p>You can withstand Acererak's attacks, and employ those attacks yourself against several dozen enemies. (Done) </p><p></p><p>You can grant yourself and your mages all the special insights of the dragons, and your Power increases in PL by 100. (Done) </p><p></p><p>Thousands of your people can shapechange, gaining all of the powers of the creature assumed. </p><p></p><p>You and your mages can immediately start creating thousands of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities. </p><p>You can summon 100 PL in help from those places. (Done, Upper Outer Planes.) </p><p></p><p>ACTIONS THAT TAKE ONE HOUR </p><p></p><p>You can choose to permanently increase your PC's PL by 20. (Done) </p><p></p><p>You can create 100 pocket dimensions, size LL. (Done, evacuating civilians to them. Will allow civilians of allies to go there as well.) </p><p></p><p></p><p>You can permanently alter your Power's technology so that it causes no environmental damage. (Done.) </p><p></p><p>Tens of thousands of your people can be permanently given the ability to Shapechange, gaining all of the abilities of the creature assumed. Your Power gains 1000 PL. (Done.)</p></blockquote><p></p>
[QUOTE="Black Omega, post: 165052, member: 79"] Place holder. This post under construction.:) QUICK ACTIONS WITH 11th Level Magic You can create a great geyser of Oerthblood, which continues to spew upward indefinitely. Hey, need a good source of the Oerthblood. You can choose to permanently increase your PC's PL by 5. You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of Bissel. (Being done in Bissel.) You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of Bissel. (Being done in Bissel.) You can grant yourself and your mages psionic abilities (you gain all the psionic classes), and your Power increases in PL by 50. (Done). You can immediately start creating permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities. You can summon 10 PL in help from those places. (Summoning from Upper outer planes.) You can sense a major change in reality, but cannot do anything about it. (Trying to determine what Anabstercorian is doing with or near the Sun.) ACTIONS THAT TAKE A FEW MINUTES WITH 11TH LEVEL MAGIC You can choose to permanently increase your PC's PL by 10. (Done) You can withstand Acererak's attacks, and employ those attacks yourself against several dozen enemies. (Done) You can grant yourself and your mages all the special insights of the dragons, and your Power increases in PL by 100. (Done) Thousands of your people can shapechange, gaining all of the powers of the creature assumed. You and your mages can immediately start creating thousands of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities. You can summon 100 PL in help from those places. (Done, Upper Outer Planes.) ACTIONS THAT TAKE ONE HOUR You can choose to permanently increase your PC's PL by 20. (Done) You can create 100 pocket dimensions, size LL. (Done, evacuating civilians to them. Will allow civilians of allies to go there as well.) You can permanently alter your Power's technology so that it causes no environmental damage. (Done.) Tens of thousands of your people can be permanently given the ability to Shapechange, gaining all of the abilities of the creature assumed. Your Power gains 1000 PL. (Done.) [/QUOTE]
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