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(IR) The 3rd IR, Turn 7 (thread 1b)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 165663" data-attributes="member: 2020"><p><strong>THE INFRASTRUCTURE STATUS POST - TURN 7</strong></p><p></p><p>11TH LEVEL INFRASTRUCTURE STATUS</p><p></p><p> All Powers with 11th level magic have an 11th Level Infrastructure.</p><p></p><p> This 11th Level Infrastructure consists of:</p><p></p><p> Your mages who can cast 11th level magic</p><p> Your clerics who can cast 11th level magic</p><p> Your psionicists who can employ 11th level psionics</p><p> Any other beings capable of 11th level abilities</p><p> Your arsenal of magical items with 11th level powers</p><p> Your artifacts and relics</p><p> Any 11th level magic that has been set up with permanency, and thus stands on it's own (such as an 11th level Mythal.)</p><p> Any other 11th level infrastructure that could be employed to attack, defend, or otherwise be used for your Power in a war.</p><p></p><p> - - -</p><p></p><p> The object of 11th Level Dueling is to destroy the enemy Power's 11th Level Infrastructure.</p><p></p><p> Once you have destroyed an enemy Power's 11th Level Infrastructure completely, the enemy Power is considered to be a Disarmed Power.</p><p></p><p> A Disarmed Power can be subjected to a Coup de Grace Attack, whereas a Power that is Armed (has some of it's 11th Level Infrastrature left) cannot be subjected to a Coup de Grace Attack.</p><p></p><p> A Coup de Grace Attack destroys the enemy Power's Main Infrastructure - it's people, it's cities, it's lands, everything.</p><p> A Coup de Grace Attack is made to utterly destroy the enemy Power.</p><p></p><p> - - -</p><p></p><p> In 11th Level Dueling, the Attacker chooses the fate of enemy mages, clerics, etc. considered lost by the enemy Power.</p><p> This may be 11th Level Death, banishment, or imprisonment.</p><p> In ALL cases, the enemy mages, clerics, etc. are considered permanently dead, lost, or imprisoned, without hope or appeal.</p><p> NPCs can be lost in 11th Level Dueling.</p><p> PCs CANNOT be harmed or lost in 11th Level Dueling.</p><p></p><p> - - -</p><p></p><p> In a Coup de Grace Attack, the Attacker may choose whatever form of destruction desired.</p><p> This can range from Obliteration Destruction, to Mercy Destruction (see the 11th Level Dueling rules for sample choices.)</p><p></p><p> Once 100 percent destruction has been achieved against a Power, it's Player Character is considered captured by the victorious Attacker.</p><p> </p><p> The victorious Power may then choose the fate of the defeated Power's Player Character, and this choice is considered utter and very, very final (for example, Deity-level characters who are captured may be totally destroyed. Avatar, Deity on the Outer Planes, and all. There is no appeal to the decision of the victorious Power.)</p><p></p><p> - - -</p><p></p><p> If your Power is Disarmed, and a Coup de Grace is imminent, surrender is always a possible option.</p><p> Of course, surrender will generally be on the Attacker's terms, assuming the Attacker will accept surrender at all.</p><p></p><p> If your Power surrenders, it is considered to be absorbed by the Attacking Power and becomes it's property, lock, stock, and barrel.</p><p> That includes your NPCs.</p><p> That includes your PC.</p><p> That assumes any of them are permitted to live, of course.</p><p></p><p> Once surrender is agreed upon, neither Attacker nor the surrendering Power may change their minds concerning the terms.</p><p></p><p> Surrender cannot be faked.</p><p></p><p> - - -</p><p></p><p> NA indicates a Power that does not have 11th level magic.</p><p> Thus, that Power has no 11th Level Infrastructure to defend itself with.</p><p></p><p> Any Power with 11th level magic may AUTOMATICALLY attempt a Coup de Grace against any Power below marked with an NA.</p><p></p><p> However, unless you SPECIFICALLY STATE you are doing such, I am automatically assuming you are conducting 11th Level Dueling with another Power with 11th level magic.</p><p></p><p> - - -</p><p></p><p> STATUS OF EACH POWER'S 11TH LEVEL INFRASTRUCTURE</p><p></p><p> Alyx's Church of Toril: 100 percent intact</p><p> Alyx's Alliance of the Rising Sun: NA</p><p></p><p> Alzem's Hope Isles - Toril and Oerth: 100 percent intact</p><p></p><p> Anabstercorian's Knights of Neraka, led by Mina: 100 percent intact</p><p> Anabstercorian's Army of Darkness, led by Anabstercorian the PC: NA</p><p></p><p> Black Omega's Coalition of Light and Shadow: 100 percent intact</p><p></p><p> Creamsteak's Church of Mercy: 100 percent intact</p><p> Creamsteak's Delrunian Alliance: NA</p><p></p><p> Dagger's Kingdom of Ulek: 100 percent intact</p><p></p><p> Mr Draco / Serpenteye's Humanoid Alliance of Toril: 100 percent intact</p><p> Mr Draco / Serpenteye's Union of the Worlds: 100 percent intact</p><p> </p><p> Festy Dog's Scro Star League: 100 percent intact</p><p> Festy Dog's Under-Oerth Alliance: NA</p><p></p><p> Forsaken One's Hive Cluster: 100 percent intact</p><p></p><p> GnomeWork's Veiled Alliance of Athas: 100 percent intact</p><p> GnomeWork's Lortmil Technomancy: NA</p><p></p><p> Kaboom's Nations of the Chosen of Mystra: 100 percent intact</p><p> Kaboom's Sky-Sea League: NA</p><p></p><p> Kalanyr's Ishtarland and drow/elven/yuan-ti confederation: 100 percent intact</p><p></p><p> Maudlin's Undead Legions, led by Acererak: 100 percent intact</p><p></p><p> Lord Melkor's Church of Shade and Shadow Empire: 100 percent intact</p><p></p><p> 'o Skoteino's Immortals of Mystara: 100 percent intact</p><p> 'o Skoteino's Orcish Empire of the Pomarj: NA</p><p></p><p> Rajaat and his Champions: 100 percent intact</p><p></p><p> Reprisal's United Commonwealth of Toril: 100 percent intact</p><p></p><p> Sollir's Unseelie of Oerth: 100 percent intact</p><p> Sollir's League of the Warlords: NA</p><p></p><p> Tokiwong's Eternal Empire of Realmspace: 100 percent intact</p><p> Tokiwong's Empire of Iuz: NA</p><p></p><p> Uvenelei's Republic of Selune: 100 percent intact</p><p> Uvenelei's Alliance of the Crescent: NA</p><p></p><p> Venus's Emerald Order: 100 percent intact</p><p></p><p> William's Kevellond League: 100 percent intact</p><p> William's Baklunish-Esmerin Alliance: NA</p><p></p><p> Zelda's Thillronian Alliance: 100 percent intact</p><p></p><p> Zouron's Eternal Order: 100 percent intact</p><p></p><p> - - -</p><p></p><p> STATUS OF EACH POWER'S MAIN INFRASTRUCTURE</p><p></p><p> This is it.</p><p> If your Power starts losing it's main infrastructure, that means your Power is being destroyed.</p><p> A 100 percent destruction of your Power's infrastructure means your Power is eliminated, your Player Character is captured, and the enemy Power may do as it wishes with said Player Character.</p><p> Please refer to the Dueling Rules concerning what manner of destruction may be inflicted in a Coup de Grace - everything from Obliteration Destruction to Mercy Destruction is allowed.</p><p></p><p> Alyx's Church of Toril: 100 percent intact</p><p> Alyx's Alliance of the Rising Sun: 100 percent intact</p><p></p><p> Alzem's Hope Isles - Toril and Oerth: 100 percent intact</p><p></p><p> Anabstercorian's Knights of Neraka, led by Mina: 100 percent intact</p><p> Anabstercorian's Army of Darkness, led by Anabstercorian the PC: NA</p><p></p><p> Black Omega's Coalition of Light and Shadow: 100 percent intact</p><p></p><p> Creamsteak's Church of Mercy: 100 percent intact</p><p> Creamsteak's Delrunian Alliance: 100 percent intact</p><p></p><p> Dagger's Kingdom of Ulek: 100 percent intact</p><p></p><p> Mr Draco / Serpenteye's Humanoid Alliance of Toril: 100 percent intact</p><p> Mr Draco / Serpenteye's Union of the Worlds: 100 percent intact</p><p> </p><p> Festy Dog's Scro Star League: 100 percent intact</p><p> Festy Dog's Under-Oerth Alliance: 100 percent intact</p><p></p><p> Forsaken One's Hive Cluster: 100 percent intact</p><p></p><p> GnomeWork's Veiled Alliance of Athas: 100 percent intact</p><p> GnomeWork's Lortmil Technomancy: 100 percent intact</p><p></p><p> Kaboom's Nations of the Chosen of Mystra: 100 percent intact</p><p> Kaboom's Sky-Sea League: 100 percent intact</p><p></p><p> Kalanyr's Ishtarland and drow/elven/yuan-ti confederation: 100 percent intact</p><p></p><p> Maudlin's Undead Legions, led by Acererak: 100 percent intact</p><p></p><p> Lord Melkor's Church of Shade and Shadow Empire: 100 percent intact</p><p></p><p> 'o Skoteino's Immortals of Mystara: 100 percent intact</p><p> 'o Skoteino's Orcish Empire of the Pomarj: 100 percent intact</p><p></p><p> Rajaat and his Champions: 100 percent intact</p><p></p><p> Reprisal's United Commonwealth of Toril: 100 percent intact</p><p></p><p> Sollir's Unseelie of Oerth: 100 percent intact</p><p> Sollir's League of the Warlords: 100 percent intact</p><p></p><p> Tokiwong's Eternal Empire of Realmspace: 100 percent intact</p><p> Tokiwong's Empire of Iuz: 100 percent intact.</p><p></p><p> Uvenelei's Republic of Selune: 100 percent intact</p><p> Uvenelei's Alliance of the Crescent: 100 percent intact.</p><p></p><p> Venus's Emerald Order: 100 percent intact</p><p></p><p> William's Kevellond League: 100 percent intact</p><p> William's Baklunish-Esmerin Alliance: 100 percent intact</p><p></p><p> Zelda's Thillronian Alliance: 100 percent intact</p><p></p><p> Zouron's Eternal Order: 100 percent intact</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 165663, member: 2020"] [b]THE INFRASTRUCTURE STATUS POST - TURN 7[/b] 11TH LEVEL INFRASTRUCTURE STATUS All Powers with 11th level magic have an 11th Level Infrastructure. This 11th Level Infrastructure consists of: Your mages who can cast 11th level magic Your clerics who can cast 11th level magic Your psionicists who can employ 11th level psionics Any other beings capable of 11th level abilities Your arsenal of magical items with 11th level powers Your artifacts and relics Any 11th level magic that has been set up with permanency, and thus stands on it's own (such as an 11th level Mythal.) Any other 11th level infrastructure that could be employed to attack, defend, or otherwise be used for your Power in a war. - - - The object of 11th Level Dueling is to destroy the enemy Power's 11th Level Infrastructure. Once you have destroyed an enemy Power's 11th Level Infrastructure completely, the enemy Power is considered to be a Disarmed Power. A Disarmed Power can be subjected to a Coup de Grace Attack, whereas a Power that is Armed (has some of it's 11th Level Infrastrature left) cannot be subjected to a Coup de Grace Attack. A Coup de Grace Attack destroys the enemy Power's Main Infrastructure - it's people, it's cities, it's lands, everything. A Coup de Grace Attack is made to utterly destroy the enemy Power. - - - In 11th Level Dueling, the Attacker chooses the fate of enemy mages, clerics, etc. considered lost by the enemy Power. This may be 11th Level Death, banishment, or imprisonment. In ALL cases, the enemy mages, clerics, etc. are considered permanently dead, lost, or imprisoned, without hope or appeal. NPCs can be lost in 11th Level Dueling. PCs CANNOT be harmed or lost in 11th Level Dueling. - - - In a Coup de Grace Attack, the Attacker may choose whatever form of destruction desired. This can range from Obliteration Destruction, to Mercy Destruction (see the 11th Level Dueling rules for sample choices.) Once 100 percent destruction has been achieved against a Power, it's Player Character is considered captured by the victorious Attacker. The victorious Power may then choose the fate of the defeated Power's Player Character, and this choice is considered utter and very, very final (for example, Deity-level characters who are captured may be totally destroyed. Avatar, Deity on the Outer Planes, and all. There is no appeal to the decision of the victorious Power.) - - - If your Power is Disarmed, and a Coup de Grace is imminent, surrender is always a possible option. Of course, surrender will generally be on the Attacker's terms, assuming the Attacker will accept surrender at all. If your Power surrenders, it is considered to be absorbed by the Attacking Power and becomes it's property, lock, stock, and barrel. That includes your NPCs. That includes your PC. That assumes any of them are permitted to live, of course. Once surrender is agreed upon, neither Attacker nor the surrendering Power may change their minds concerning the terms. Surrender cannot be faked. - - - NA indicates a Power that does not have 11th level magic. Thus, that Power has no 11th Level Infrastructure to defend itself with. Any Power with 11th level magic may AUTOMATICALLY attempt a Coup de Grace against any Power below marked with an NA. However, unless you SPECIFICALLY STATE you are doing such, I am automatically assuming you are conducting 11th Level Dueling with another Power with 11th level magic. - - - STATUS OF EACH POWER'S 11TH LEVEL INFRASTRUCTURE Alyx's Church of Toril: 100 percent intact Alyx's Alliance of the Rising Sun: NA Alzem's Hope Isles - Toril and Oerth: 100 percent intact Anabstercorian's Knights of Neraka, led by Mina: 100 percent intact Anabstercorian's Army of Darkness, led by Anabstercorian the PC: NA Black Omega's Coalition of Light and Shadow: 100 percent intact Creamsteak's Church of Mercy: 100 percent intact Creamsteak's Delrunian Alliance: NA Dagger's Kingdom of Ulek: 100 percent intact Mr Draco / Serpenteye's Humanoid Alliance of Toril: 100 percent intact Mr Draco / Serpenteye's Union of the Worlds: 100 percent intact Festy Dog's Scro Star League: 100 percent intact Festy Dog's Under-Oerth Alliance: NA Forsaken One's Hive Cluster: 100 percent intact GnomeWork's Veiled Alliance of Athas: 100 percent intact GnomeWork's Lortmil Technomancy: NA Kaboom's Nations of the Chosen of Mystra: 100 percent intact Kaboom's Sky-Sea League: NA Kalanyr's Ishtarland and drow/elven/yuan-ti confederation: 100 percent intact Maudlin's Undead Legions, led by Acererak: 100 percent intact Lord Melkor's Church of Shade and Shadow Empire: 100 percent intact 'o Skoteino's Immortals of Mystara: 100 percent intact 'o Skoteino's Orcish Empire of the Pomarj: NA Rajaat and his Champions: 100 percent intact Reprisal's United Commonwealth of Toril: 100 percent intact Sollir's Unseelie of Oerth: 100 percent intact Sollir's League of the Warlords: NA Tokiwong's Eternal Empire of Realmspace: 100 percent intact Tokiwong's Empire of Iuz: NA Uvenelei's Republic of Selune: 100 percent intact Uvenelei's Alliance of the Crescent: NA Venus's Emerald Order: 100 percent intact William's Kevellond League: 100 percent intact William's Baklunish-Esmerin Alliance: NA Zelda's Thillronian Alliance: 100 percent intact Zouron's Eternal Order: 100 percent intact - - - STATUS OF EACH POWER'S MAIN INFRASTRUCTURE This is it. If your Power starts losing it's main infrastructure, that means your Power is being destroyed. A 100 percent destruction of your Power's infrastructure means your Power is eliminated, your Player Character is captured, and the enemy Power may do as it wishes with said Player Character. Please refer to the Dueling Rules concerning what manner of destruction may be inflicted in a Coup de Grace - everything from Obliteration Destruction to Mercy Destruction is allowed. Alyx's Church of Toril: 100 percent intact Alyx's Alliance of the Rising Sun: 100 percent intact Alzem's Hope Isles - Toril and Oerth: 100 percent intact Anabstercorian's Knights of Neraka, led by Mina: 100 percent intact Anabstercorian's Army of Darkness, led by Anabstercorian the PC: NA Black Omega's Coalition of Light and Shadow: 100 percent intact Creamsteak's Church of Mercy: 100 percent intact Creamsteak's Delrunian Alliance: 100 percent intact Dagger's Kingdom of Ulek: 100 percent intact Mr Draco / Serpenteye's Humanoid Alliance of Toril: 100 percent intact Mr Draco / Serpenteye's Union of the Worlds: 100 percent intact Festy Dog's Scro Star League: 100 percent intact Festy Dog's Under-Oerth Alliance: 100 percent intact Forsaken One's Hive Cluster: 100 percent intact GnomeWork's Veiled Alliance of Athas: 100 percent intact GnomeWork's Lortmil Technomancy: 100 percent intact Kaboom's Nations of the Chosen of Mystra: 100 percent intact Kaboom's Sky-Sea League: 100 percent intact Kalanyr's Ishtarland and drow/elven/yuan-ti confederation: 100 percent intact Maudlin's Undead Legions, led by Acererak: 100 percent intact Lord Melkor's Church of Shade and Shadow Empire: 100 percent intact 'o Skoteino's Immortals of Mystara: 100 percent intact 'o Skoteino's Orcish Empire of the Pomarj: 100 percent intact Rajaat and his Champions: 100 percent intact Reprisal's United Commonwealth of Toril: 100 percent intact Sollir's Unseelie of Oerth: 100 percent intact Sollir's League of the Warlords: 100 percent intact Tokiwong's Eternal Empire of Realmspace: 100 percent intact Tokiwong's Empire of Iuz: 100 percent intact. Uvenelei's Republic of Selune: 100 percent intact Uvenelei's Alliance of the Crescent: 100 percent intact. Venus's Emerald Order: 100 percent intact William's Kevellond League: 100 percent intact William's Baklunish-Esmerin Alliance: 100 percent intact Zelda's Thillronian Alliance: 100 percent intact Zouron's Eternal Order: 100 percent intact [/QUOTE]
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