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(IR) The 3rd IR, Turn 7 (thread 1b)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 165912" data-attributes="member: 2020"><p><strong>TO KABOOM</strong></p><p></p><p>Kaboom posted:</p><p></p><p>Warning! Secret plan listed here! Do not copy or metagame! </p><p></p><p> 11th level action: Send all my mages, clerics, and psions back in time to the Arcane Age. They will then spend 10 months doing the following: empowering them to be able to act as 2 powers when using 11th level attack/defenses (as Mr. Draco/ Serpenteye). Then they will go back to the current time.</p><p></p><p> ANSWER:</p><p></p><p> I have been required to copy this. </p><p> Kaboom, this will not work.</p><p> Alzem has Isles of Hope on both Toril and Oerth, and I have denied even him the right to double-up, as it were, his Attacks and Defenses.</p><p></p><p> I am allowing Mr. Draco and Serpenteye to do so for the very good reason that they sacrificed very heavily for the duration of the entire IR to obtain 11th level magic.</p><p> They legitimately obtained 11th level magic for their Power, taking extreme risks to do so.</p><p> Also, the fact they can double up adds balance to the scenario, making for greater challenge.</p><p></p><p> Therefore they are an exception that cannot be duplicated.</p><p></p><p> HOWEVER ... (DM chuckles evilly)</p><p></p><p> Kaboom, you are perfectly free to invite the Arcane Age Powers to come forward in time to help you.</p><p> In that way, you could gain doubled Attack Power, or trebled Attack Power, or quadrupled Attack Power.</p><p></p><p> Unfortunately, if you can pull that stunt, so can everyone else.</p><p></p><p> You would not want to see the messy consequences of everyone pulling Powers from the past into the present, to aid in the current war.</p><p></p><p> As an example of just HOW messy that would be ... well now, I am running Acererak.</p><p> Acererak could go back in time, all the way to the time when the Elder Ones ran things, and he could open a Gate for them to come forward in time, and they would come, and ...</p><p></p><p> Or, the United Commonwealth of Toril could go back in time 40 years, and summon ITSELF to come forward in time ... thus there would be 2 United Commonwealths, and 2 Forresters, and 2 Erika Lesages, and Ian Payne would looking at his own grave, and perhaps even considering resurrecting himself, and ...</p><p></p><p> It worked on Pern, for the Dragonwehrs and Dragonriders, but I do not think it would work so well in this IR.</p><p> </p><p> I think we'll stick with everyone having a single Attack and Defense, with Mr. Draco and Serpenteye being an exception. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 165912, member: 2020"] [b]TO KABOOM[/b] Kaboom posted: Warning! Secret plan listed here! Do not copy or metagame! 11th level action: Send all my mages, clerics, and psions back in time to the Arcane Age. They will then spend 10 months doing the following: empowering them to be able to act as 2 powers when using 11th level attack/defenses (as Mr. Draco/ Serpenteye). Then they will go back to the current time. ANSWER: I have been required to copy this. Kaboom, this will not work. Alzem has Isles of Hope on both Toril and Oerth, and I have denied even him the right to double-up, as it were, his Attacks and Defenses. I am allowing Mr. Draco and Serpenteye to do so for the very good reason that they sacrificed very heavily for the duration of the entire IR to obtain 11th level magic. They legitimately obtained 11th level magic for their Power, taking extreme risks to do so. Also, the fact they can double up adds balance to the scenario, making for greater challenge. Therefore they are an exception that cannot be duplicated. HOWEVER ... (DM chuckles evilly) Kaboom, you are perfectly free to invite the Arcane Age Powers to come forward in time to help you. In that way, you could gain doubled Attack Power, or trebled Attack Power, or quadrupled Attack Power. Unfortunately, if you can pull that stunt, so can everyone else. You would not want to see the messy consequences of everyone pulling Powers from the past into the present, to aid in the current war. As an example of just HOW messy that would be ... well now, I am running Acererak. Acererak could go back in time, all the way to the time when the Elder Ones ran things, and he could open a Gate for them to come forward in time, and they would come, and ... Or, the United Commonwealth of Toril could go back in time 40 years, and summon ITSELF to come forward in time ... thus there would be 2 United Commonwealths, and 2 Forresters, and 2 Erika Lesages, and Ian Payne would looking at his own grave, and perhaps even considering resurrecting himself, and ... It worked on Pern, for the Dragonwehrs and Dragonriders, but I do not think it would work so well in this IR. I think we'll stick with everyone having a single Attack and Defense, with Mr. Draco and Serpenteye being an exception. :) [/QUOTE]
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