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(IR) The 3rd IR, Turn 7 (thread 1b)
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<blockquote data-quote="Mr. Draco" data-source="post: 166058" data-attributes="member: 521"><p>As per edena's request, here is the stat block for a Cydian. This is just the stat block for a normal, lvl1 commoner type Cydian. In other words, this is as weak as Cydians get. Oh, I almost forgot to mention, Kas, as the first of many, has already completed Cydian metamorphoses. Be awed, be very awed.</p><p>-----</p><p>Cydian</p><p></p><p>Large Outsider (Lawful, Neutral)</p><p>Hit Dice: 30d8 + 420 (555 hp)</p><p>Initiative: +19 (Dex)</p><p>Speed: 300 ft, fly 300 ft, swim 300 ft, burrow 200 ft</p><p>AC: 48 (-1 Size, +19 Dex, +20 Natural Armor)</p><p>Attacks: Claw: +46/+41/+36/+31/+26/+21</p><p>Damage: Claw: 3d10 + 16 and 3d10 lightning and 3d10 gravity manipulation</p><p>Face/Reach: 5 ft by 5 ft/ 10 ft</p><p>Special Attacks: Spell-like Abilities, Spells, Electricity Mastery, Gravity Manipulation, Archmage Abilities</p><p>Special Qualities: DR 50/+4, SR 40, PR 40, Regeneration 30, Blindsight, Cydian Qualities</p><p>Saves: Fort- +31, Ref- +36, Will- +31</p><p>Abilities: Str- 36 (+13), Dex- 48 (+19), Con- 38 (+14), Int- 46 (+18), Wis- 40 (+15), Cha- 44 (+17)</p><p></p><p>Spell-like Abilities:</p><p></p><p>At Will:</p><p></p><p> Maximized, Empowered:</p><p>* Bull's Strength</p><p>* Cat's Grace</p><p>* Eagle's Splendor</p><p>* Fox's Cunning</p><p>* Owl's Wisdom</p><p>* Endurance</p><p>* Chain Lightning</p><p>* Energy-Emixturated (lightning) Delayed Blast Fireball</p><p></p><p>* Improved Invisibility</p><p>* Haste</p><p>* Major Image</p><p>* True Seeing</p><p>* Tongues</p><p>* Detect Thoughts</p><p></p><p>Feats and Skills:</p><p></p><p> Cydians choose their feats and skills according to their personal needs and their tasks in Cydian society. Due to their great intellects and their deeply lawful nature (if they want to learn a skill they dedicate themselves to it wholeheartedly) no skills are considered cross-class. </p><p></p><p>Spells:</p><p></p><p>Cydians cast spells as 20th level sorcerers and have the abilities of 5th level Archmages (many of them choose Energy Substitution, because of its obvious practical usefulness, though they find it generally repulsive and will only use it when necessary)</p><p>They may also cast clerical spells, and those from the Air, Destruction, Law, and Loyalty domains as arcane spells.</p><p>The DC for these spells is (20 + Spell Level).</p><p></p><p>Electrical Mastery:</p><p></p><p>A Cydian gains +5 attack and +5 damage if its opponent¡¦s nervous system uses electricity.</p><p></p><p>Gravity Manipulation:</p><p></p><p>A Cydian can manipulate gravity within 50 ft of it with pinpoint accuracy (+/- 300g). This is a partial action.</p><p>A Cydian is unaffected by gravity levels below those of black holes (singularities).</p><p>A Cydian may focus its gravity control to damage another being/thing. This damage is 10d10 unless the target succeeds at a fortitude save (DC: 40) for half damage. This is a partial action.</p><p></p><p>Cydian Qualities:</p><p></p><p>Immunity to electricity (this includes Cydian electricity), cold, fire, acid, and sonic energy.</p><p></p><p>Electricity regeneration: A Cydian regenerates 1 hit point for every ten points of electricity damage inflicted on it.</p><p></p><p>Gravity/Magnetism sight: A Cydian can perceive gravatic/magnetic fields as through sight.</p><p></p><p>Cydians can shift between corporeal and incorporeal forms as a free action. When incorporeal, Cydians are, in effect, giant bolts of electricity, and can act as such.</p><p></p><p>Electricity resistance works at half-strength against Cydian magic/attacks.</p><p>Electricity immunity works to negate 50% of electricity damage that would otherwise be incurred from Cydian magic/attacks.</p><p>Cydian magic/attacks always deal at least one point of damage (electrical).</p><p>This is because the electricity is empowered by the soul of the Cydian.</p><p></p><p>The touch of a Cydian can be lethal to unprotected creatures. Should the Cydian want to, it can make a touch attack against a living creature, if it hits, the creature must make a fortitude save (DC: 30) or die. This attack has no effect on other Cydians.</p><p></p><p>Cydian Biology:</p><p> </p><p>Cydians are basically (and that is vastly simplified) great and complex electrical charges controlled by a powerful soul and intellect. Their origin is obviously magical.</p><p></p><p>Cydian appearance can be unsettling to mortals. Their form is that of a ten-foot tall human man or woman made entirely from a single bluish white spark of electricity. Each of them appear identical to the others of their sex and perfect in form and beauty, their voices are also identical and though they are generally cold and dispassionate they can convey whatever emotion they find profitable flawlessly. Cydians have no difficulty identifying individuals among their species, though.</p><p></p><p>Cydians are by nature extremely lawful and hierarchical creatures, though they are individuals with separate consciousness and are very capable of making split second decisions on their own, they are most fulfilled when working for the greater good of their society, following the orders of their superiors. Religion is bred into them at the moment of conception, they are mentally and physically incapable of worshipping any other Gods than the God-Emperor and Kas who are revered in almost equal measures, the first slightly above the second. </p><p></p><p> A certain amount of Cydians can be generated naturally. The two parents merge for a time into one larger entity, a spherical shape of 10 foot diameter, that entity expands by absorbing electric power from its surroundings and then divides into three individuals, the two parents and a new being consisting of a mix of their codes and spirits. The speed of the process depends wholly on the amount of electricity available during the growth phase and can last anything from 100 years to 1 second. The faster the process the exponentially larger the amount of power has to be. The speed of the growth of the Cydian into physiological adulthood also depends on the availability on electricity from 1 week to 1000 years, the mental growth into adulthood ranges from 1 month to 50 years.</p><p>----</p></blockquote><p></p>
[QUOTE="Mr. Draco, post: 166058, member: 521"] As per edena's request, here is the stat block for a Cydian. This is just the stat block for a normal, lvl1 commoner type Cydian. In other words, this is as weak as Cydians get. Oh, I almost forgot to mention, Kas, as the first of many, has already completed Cydian metamorphoses. Be awed, be very awed. ----- Cydian Large Outsider (Lawful, Neutral) Hit Dice: 30d8 + 420 (555 hp) Initiative: +19 (Dex) Speed: 300 ft, fly 300 ft, swim 300 ft, burrow 200 ft AC: 48 (-1 Size, +19 Dex, +20 Natural Armor) Attacks: Claw: +46/+41/+36/+31/+26/+21 Damage: Claw: 3d10 + 16 and 3d10 lightning and 3d10 gravity manipulation Face/Reach: 5 ft by 5 ft/ 10 ft Special Attacks: Spell-like Abilities, Spells, Electricity Mastery, Gravity Manipulation, Archmage Abilities Special Qualities: DR 50/+4, SR 40, PR 40, Regeneration 30, Blindsight, Cydian Qualities Saves: Fort- +31, Ref- +36, Will- +31 Abilities: Str- 36 (+13), Dex- 48 (+19), Con- 38 (+14), Int- 46 (+18), Wis- 40 (+15), Cha- 44 (+17) Spell-like Abilities: At Will: Maximized, Empowered: * Bull's Strength * Cat's Grace * Eagle's Splendor * Fox's Cunning * Owl's Wisdom * Endurance * Chain Lightning * Energy-Emixturated (lightning) Delayed Blast Fireball * Improved Invisibility * Haste * Major Image * True Seeing * Tongues * Detect Thoughts Feats and Skills: Cydians choose their feats and skills according to their personal needs and their tasks in Cydian society. Due to their great intellects and their deeply lawful nature (if they want to learn a skill they dedicate themselves to it wholeheartedly) no skills are considered cross-class. Spells: Cydians cast spells as 20th level sorcerers and have the abilities of 5th level Archmages (many of them choose Energy Substitution, because of its obvious practical usefulness, though they find it generally repulsive and will only use it when necessary) They may also cast clerical spells, and those from the Air, Destruction, Law, and Loyalty domains as arcane spells. The DC for these spells is (20 + Spell Level). Electrical Mastery: A Cydian gains +5 attack and +5 damage if its opponent¡¦s nervous system uses electricity. Gravity Manipulation: A Cydian can manipulate gravity within 50 ft of it with pinpoint accuracy (+/- 300g). This is a partial action. A Cydian is unaffected by gravity levels below those of black holes (singularities). A Cydian may focus its gravity control to damage another being/thing. This damage is 10d10 unless the target succeeds at a fortitude save (DC: 40) for half damage. This is a partial action. Cydian Qualities: Immunity to electricity (this includes Cydian electricity), cold, fire, acid, and sonic energy. Electricity regeneration: A Cydian regenerates 1 hit point for every ten points of electricity damage inflicted on it. Gravity/Magnetism sight: A Cydian can perceive gravatic/magnetic fields as through sight. Cydians can shift between corporeal and incorporeal forms as a free action. When incorporeal, Cydians are, in effect, giant bolts of electricity, and can act as such. Electricity resistance works at half-strength against Cydian magic/attacks. Electricity immunity works to negate 50% of electricity damage that would otherwise be incurred from Cydian magic/attacks. Cydian magic/attacks always deal at least one point of damage (electrical). This is because the electricity is empowered by the soul of the Cydian. The touch of a Cydian can be lethal to unprotected creatures. Should the Cydian want to, it can make a touch attack against a living creature, if it hits, the creature must make a fortitude save (DC: 30) or die. This attack has no effect on other Cydians. Cydian Biology: Cydians are basically (and that is vastly simplified) great and complex electrical charges controlled by a powerful soul and intellect. Their origin is obviously magical. Cydian appearance can be unsettling to mortals. Their form is that of a ten-foot tall human man or woman made entirely from a single bluish white spark of electricity. Each of them appear identical to the others of their sex and perfect in form and beauty, their voices are also identical and though they are generally cold and dispassionate they can convey whatever emotion they find profitable flawlessly. Cydians have no difficulty identifying individuals among their species, though. Cydians are by nature extremely lawful and hierarchical creatures, though they are individuals with separate consciousness and are very capable of making split second decisions on their own, they are most fulfilled when working for the greater good of their society, following the orders of their superiors. Religion is bred into them at the moment of conception, they are mentally and physically incapable of worshipping any other Gods than the God-Emperor and Kas who are revered in almost equal measures, the first slightly above the second. A certain amount of Cydians can be generated naturally. The two parents merge for a time into one larger entity, a spherical shape of 10 foot diameter, that entity expands by absorbing electric power from its surroundings and then divides into three individuals, the two parents and a new being consisting of a mix of their codes and spirits. The speed of the process depends wholly on the amount of electricity available during the growth phase and can last anything from 100 years to 1 second. The faster the process the exponentially larger the amount of power has to be. The speed of the growth of the Cydian into physiological adulthood also depends on the availability on electricity from 1 week to 1000 years, the mental growth into adulthood ranges from 1 month to 50 years. ---- [/QUOTE]
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