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(IR) The 3rd IR, Turn 7 (thread 1b)
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<blockquote data-quote="Zelda Themelin" data-source="post: 167269" data-attributes="member: 167"><p>Ok, I try to describe my magic actions I wanted to start from beginning (mentioned somthing about this in mail to Edena, but as you see I fail to describe it well).</p><p></p><p>This is hour action I am taking each turn, unless otherwise stated:</p><p></p><p>I also had in mind to use our magics to purify spirits</p><p>of those dead earlier/vapor, and those 'dying' in furure wars in helping them to reach nature's harmony. Web enchantment for Forgotten realms Magic had 'Druids Grove', something akin to effect here, but a bit more efficienly. Purpose is not focible alter these spirits, but to let them enjoy silent peace and harmony with nature when dead (or those in that 'not quite dead' state), removing possible of them turning undead, suffer, hate, become more red goo, and such nastiness. If they are resurrected they are again free to make choices, but they are given possible to choose other path they saw fit to follow earlier. This harmonious state makes such willing change possible (works as free atonement of sorts).</p><p></p><p>Nature can be healed with lower ranking magic, it just takes more time. But living creature's and their spirits in state of inharmony are constantly warping this healing, and much harder to cure fast enough, so this could be job for this higher magic.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 167269, member: 167"] Ok, I try to describe my magic actions I wanted to start from beginning (mentioned somthing about this in mail to Edena, but as you see I fail to describe it well). This is hour action I am taking each turn, unless otherwise stated: I also had in mind to use our magics to purify spirits of those dead earlier/vapor, and those 'dying' in furure wars in helping them to reach nature's harmony. Web enchantment for Forgotten realms Magic had 'Druids Grove', something akin to effect here, but a bit more efficienly. Purpose is not focible alter these spirits, but to let them enjoy silent peace and harmony with nature when dead (or those in that 'not quite dead' state), removing possible of them turning undead, suffer, hate, become more red goo, and such nastiness. If they are resurrected they are again free to make choices, but they are given possible to choose other path they saw fit to follow earlier. This harmonious state makes such willing change possible (works as free atonement of sorts). Nature can be healed with lower ranking magic, it just takes more time. But living creature's and their spirits in state of inharmony are constantly warping this healing, and much harder to cure fast enough, so this could be job for this higher magic. [/QUOTE]
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