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(IR) The 3rd IR, Turn 7 (thread 1b)
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<blockquote data-quote="'o Skoteinos" data-source="post: 168213" data-attributes="member: 422"><p><strong>11th level magic action for Day 2:</strong></p><p></p><p></p><p></p><p>The city is a sort of Adamantine (Or Sun/bstare, if I can create it) Borg Cube (10 by 10 by 10 miles). It’s built for effeciency, not intimidation or outside appearance.</p><p></p><p>Changes / Special Effects:</p><p></p><p>- Creep grows almost everywhere and regenerates at an enormous pace. It also affects my forces and my allies inside.</p><p>- Evil and/or Chaotic creatures can’t enter the city. If they try, they are teleported to the other side.</p><p>- Fires (both magical and non magical) are immediately extinguished (sorry, no smoking <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). Light is provided magically.</p><p>- Temperature is a pleasant 20 – 25 degrees Celcius, except in storage rooms, in the stoves of the forges and other special places.</p><p>- Spending 4 hours in the city heals you totally, and removes all ability damage, cures all poisons and diseases, totally refreshes you, and enables you to remomorize your spells.</p><p>- The city can emit clouds of spores. These spores intercept projectiles (bullets, rays), but they are also highly corrosive, quickly reducing incoming missiles, and even airplanes to scrap metal. </p><p>- The city can Planeshift and can Manifest (Su) when on the Ethereal Plane.</p><p>- The city is semi-sentient (Think Necropolis of Mir, from an Inquest of LONG ago...): Suggestion, Charm Monster, Dominate Monster, Detect Thoughts at will as a 16th level Wizard. Though it has no control over its own navagation or its navigator. AL: LN, Hive Minded (Ex) with my PC.</p><p>- All leaders can communicate with their minions as if they all had the Hive Mind (Ex) ability. </p><p>- The city has an Oerthblood sprinkler system. Whenever the presence of Red Goo (or Red Steel Weapons, or Red Goo Creatures) is detected (inside the city, or really close to it), the city activates its sprinkler system in that section to eliminate the thread.</p><p>- The City has both magical and psionic transportation capabilities.</p><p></p><p>Edena, is this all possible (tell me what’s not possible in 1 day, and I’ll scrap / replace it)? Can I add more special features? And how many people live in New York City?</p></blockquote><p></p>
[QUOTE="'o Skoteinos, post: 168213, member: 422"] [b]11th level magic action for Day 2:[/b] The city is a sort of Adamantine (Or Sun/bstare, if I can create it) Borg Cube (10 by 10 by 10 miles). It’s built for effeciency, not intimidation or outside appearance. Changes / Special Effects: - Creep grows almost everywhere and regenerates at an enormous pace. It also affects my forces and my allies inside. - Evil and/or Chaotic creatures can’t enter the city. If they try, they are teleported to the other side. - Fires (both magical and non magical) are immediately extinguished (sorry, no smoking ;)). Light is provided magically. - Temperature is a pleasant 20 – 25 degrees Celcius, except in storage rooms, in the stoves of the forges and other special places. - Spending 4 hours in the city heals you totally, and removes all ability damage, cures all poisons and diseases, totally refreshes you, and enables you to remomorize your spells. - The city can emit clouds of spores. These spores intercept projectiles (bullets, rays), but they are also highly corrosive, quickly reducing incoming missiles, and even airplanes to scrap metal. - The city can Planeshift and can Manifest (Su) when on the Ethereal Plane. - The city is semi-sentient (Think Necropolis of Mir, from an Inquest of LONG ago...): Suggestion, Charm Monster, Dominate Monster, Detect Thoughts at will as a 16th level Wizard. Though it has no control over its own navagation or its navigator. AL: LN, Hive Minded (Ex) with my PC. - All leaders can communicate with their minions as if they all had the Hive Mind (Ex) ability. - The city has an Oerthblood sprinkler system. Whenever the presence of Red Goo (or Red Steel Weapons, or Red Goo Creatures) is detected (inside the city, or really close to it), the city activates its sprinkler system in that section to eliminate the thread. - The City has both magical and psionic transportation capabilities. Edena, is this all possible (tell me what’s not possible in 1 day, and I’ll scrap / replace it)? Can I add more special features? And how many people live in New York City? [/QUOTE]
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