Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
(IR) The 3rd IR, Turn 7 (thread 1b)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sollir Furryfoot" data-source="post: 168490" data-attributes="member: 748"><p>The League of Warlords starts genetically engineering a new race as a 1 hour action...</p><p></p><p><strong>Tri-Dominatrix</strong></p><p></p><p>Fine Outsider (Chaos)</p><p>Hit Dice: 29d8+261 (391 hp)</p><p>Initiative: +25 (+21 Dex, +4 improved intiative)</p><p>Speed: 30 ft, fly 350 ft. (perfect)</p><p>AC: 51 (+21 Dex, +8 size, +12 natural)</p><p>Attacks: 3 claws +53 melee</p><p>Damage: Claw 1d4-3 and Defluxation</p><p>Face/Reach: ½ ft by ½ ft/5 ft</p><p>Special Attacks: Defluxation, Blinding and Unearthly Beauty Special Qualities: Immunities, Spell-like abilities, Charming Presence, Two Minds, Barrier, SR 32, blindsight, darkvision</p><p>Saves: Fort +25, Ref +37, Will +30</p><p>Abilities: Str 4, Dex 53, Con 28, Int 44, Wis 39, Cha 47</p><p>Feats: Skills and Feats vary from Dominatrix to Dominatrix, but they always have Improved Initiative, Weapon Finesse: Claw, Spell Penetration and Greater Spell Penetration, as well as Quicken Spell-like ability for their Dominate Monster ability. Bluff, Diplomacy, Hide, Move Silently, and Sense Motive are always class skills.</p><p></p><p>--------------------------------------------------------------------------------</p><p>Challenge Rating: ?</p><p>Alignment: Always chaotic neutral</p><p></p><p><strong>Immunities:</strong> Tri-Dominatrix are immune to all mind-influencing effects, and receive a +10 bonus on all other enchantment effects. They are also immune to fire, cold, and electricity attacks.</p><p><strong>Blindsight:</strong> Using nonvisual senses, such as sensitivity to vibrations, scent, acute hearing, or echolocation, the creature maneuvers and fights as well as sighted creatures. Invisibility and darkness are irrelevant, though the creature still can't discern ethereal beings. The creature does not need to make Spot or Listen checks to notice creatures within 1000.</p><p><strong>Darkvision:</strong> This creature can see in complete darkness, up to 240.</p><p><strong>Blinding and Unearthly Beauty:</strong> As per Nymph, except DCs 51 and 66, respectively.</p><p><strong>Spell-like Abilities:</strong></p><p>At will-</p><p>True Seeing</p><p>Break Enchantment</p><p>Dominate Monster</p><p>Teleport w/o Error (Self and 50 lbs. of gear only)</p><p>Etheral Jaunt</p><p></p><p>Once a day-</p><p>Thrall</p><p>Shapechange</p><p></p><p>Tri-Dominatrix cast spells as a 20th level Sorceror.</p><p><strong>Defluxation:</strong> When a creature is struck by one or more of the Tri-Dominatrix's claws, the creature has to make a Fortitude Save (DC 55). If the saving throw is successful, there are no extra effects, if the saving throw is failed, the creature is effected by a random spell effect, rolled from the following list:</p><p><strong>Roll 1d3</strong></p><p>1-Creature is effected by a Feeblemind and Insanity spell</p><p>2-Creature is effected by a Distentigration spell</p><p>3-Creature is effected by a Dominate Monster spell</p><p><strong>Charming Presence:</strong> All creatures within 150 ft. must make a will save (DC 42) or be effected as though by a Charm Monster spell. If the saving throw is successful, the creatures are still effected by an Emotions (friendship) spell by the Dominatrix.</p><p><strong>Barrier:</strong> The Tri-Dominatrix can bring up a shield of incredible magical force as a free action once every 1d4+1 rounds. This barrier absorbs 200 points of damage from any source attacking the Tri-Dominatrix that is weaker than artifacts or 10th+ level magic. Multiple barriers do not stack.</p><p><strong>Two Minds</strong> The Tri-Dominatrix is always effected by a Two Minds spell, if dispelled, they may resume it as a free action.</p><p> </p><p><strong>Description:</strong> Tri-Dominatrix are a strange race indeed. Their body is as tiny as a fly, yet they possess uncanny grace, intelligence, and charm. Looking closely, a Tri-Dominatrix is always female, has a tiny pair of wings, three heads-two of beautiful maidens, the third, middle one a tiny dragon's and three arms ended with small claws. They are chaotic but they do not attack other Tri-Dominatrix in a harmful manner, they often show competition, but usually in a passive manner. They don't like to be tricked, and prefer to be the tricksters and they don't have any moral issues about dominating those who they want. They reproduce asexually, laying down sparks of raw magic around trees which soon change into cocoons which change into a Tri-Dominatrix.</p><p></p><p>Special Feature of the Tri-Dominatrix-Tri-Dominatrix can take the function of very powerful, very fast working insects and a slight strange of their genetics will be imput so that they are able to fertilize plants, such as the ones on the Mana Fortress.</p><p></p><p></p><p>(Pardon the sloppiness, my post was better but when I tried to post it the messageboards were busy and when I hit back I lost the original...)</p><p></p><p>Edit-Powered a tad bit down for Mr. Draco's complaint, Cydians are much more powerful physically and with direct magic capabilities I might add, however.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 168490, member: 748"] The League of Warlords starts genetically engineering a new race as a 1 hour action... [b]Tri-Dominatrix[/b] Fine Outsider (Chaos) Hit Dice: 29d8+261 (391 hp) Initiative: +25 (+21 Dex, +4 improved intiative) Speed: 30 ft, fly 350 ft. (perfect) AC: 51 (+21 Dex, +8 size, +12 natural) Attacks: 3 claws +53 melee Damage: Claw 1d4-3 and Defluxation Face/Reach: ½ ft by ½ ft/5 ft Special Attacks: Defluxation, Blinding and Unearthly Beauty Special Qualities: Immunities, Spell-like abilities, Charming Presence, Two Minds, Barrier, SR 32, blindsight, darkvision Saves: Fort +25, Ref +37, Will +30 Abilities: Str 4, Dex 53, Con 28, Int 44, Wis 39, Cha 47 Feats: Skills and Feats vary from Dominatrix to Dominatrix, but they always have Improved Initiative, Weapon Finesse: Claw, Spell Penetration and Greater Spell Penetration, as well as Quicken Spell-like ability for their Dominate Monster ability. Bluff, Diplomacy, Hide, Move Silently, and Sense Motive are always class skills. -------------------------------------------------------------------------------- Challenge Rating: ? Alignment: Always chaotic neutral [b]Immunities:[/b] Tri-Dominatrix are immune to all mind-influencing effects, and receive a +10 bonus on all other enchantment effects. They are also immune to fire, cold, and electricity attacks. [b]Blindsight:[/b] Using nonvisual senses, such as sensitivity to vibrations, scent, acute hearing, or echolocation, the creature maneuvers and fights as well as sighted creatures. Invisibility and darkness are irrelevant, though the creature still can't discern ethereal beings. The creature does not need to make Spot or Listen checks to notice creatures within 1000. [b]Darkvision:[/b] This creature can see in complete darkness, up to 240. [b]Blinding and Unearthly Beauty:[/b] As per Nymph, except DCs 51 and 66, respectively. [b]Spell-like Abilities:[/b] At will- True Seeing Break Enchantment Dominate Monster Teleport w/o Error (Self and 50 lbs. of gear only) Etheral Jaunt Once a day- Thrall Shapechange Tri-Dominatrix cast spells as a 20th level Sorceror. [b]Defluxation:[/b] When a creature is struck by one or more of the Tri-Dominatrix's claws, the creature has to make a Fortitude Save (DC 55). If the saving throw is successful, there are no extra effects, if the saving throw is failed, the creature is effected by a random spell effect, rolled from the following list: [b]Roll 1d3[/b] 1-Creature is effected by a Feeblemind and Insanity spell 2-Creature is effected by a Distentigration spell 3-Creature is effected by a Dominate Monster spell [b]Charming Presence:[/b] All creatures within 150 ft. must make a will save (DC 42) or be effected as though by a Charm Monster spell. If the saving throw is successful, the creatures are still effected by an Emotions (friendship) spell by the Dominatrix. [b]Barrier:[/b] The Tri-Dominatrix can bring up a shield of incredible magical force as a free action once every 1d4+1 rounds. This barrier absorbs 200 points of damage from any source attacking the Tri-Dominatrix that is weaker than artifacts or 10th+ level magic. Multiple barriers do not stack. [b]Two Minds[/b] The Tri-Dominatrix is always effected by a Two Minds spell, if dispelled, they may resume it as a free action. [b]Description:[/b] Tri-Dominatrix are a strange race indeed. Their body is as tiny as a fly, yet they possess uncanny grace, intelligence, and charm. Looking closely, a Tri-Dominatrix is always female, has a tiny pair of wings, three heads-two of beautiful maidens, the third, middle one a tiny dragon's and three arms ended with small claws. They are chaotic but they do not attack other Tri-Dominatrix in a harmful manner, they often show competition, but usually in a passive manner. They don't like to be tricked, and prefer to be the tricksters and they don't have any moral issues about dominating those who they want. They reproduce asexually, laying down sparks of raw magic around trees which soon change into cocoons which change into a Tri-Dominatrix. Special Feature of the Tri-Dominatrix-Tri-Dominatrix can take the function of very powerful, very fast working insects and a slight strange of their genetics will be imput so that they are able to fertilize plants, such as the ones on the Mana Fortress. (Pardon the sloppiness, my post was better but when I tried to post it the messageboards were busy and when I hit back I lost the original...) Edit-Powered a tad bit down for Mr. Draco's complaint, Cydians are much more powerful physically and with direct magic capabilities I might add, however. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
(IR) The 3rd IR, Turn 7 (thread 1b)
Top