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(IR) The 3rd IR, Turn 7 (thread 4)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 176080" data-attributes="member: 2020"><p>With regret, I must state that, although the microbes will most certainly affect any manner of warfare below 11th level, they will not affect the course of the Attack/Defense Dueling or Coup de Grace Attacks by an 11th level Power.</p><p> 11th Level Magic is too strong, too overwhelming. It can be used to stop the microbes dead in their tracks.</p><p></p><p> However, if you Disarm an enemy of 11th level magic, THAT is another matter.</p><p> Your microbes could be used to devastating effect then.</p><p></p><p> However, as long as your foe has 11th level magic, well ... you need to get RID of that 11th level magical capability first.</p><p> Thus the Dueling.</p><p></p><p> - - -</p><p></p><p> Forsaken One, bad news.</p><p></p><p> Agent Oerth is a REALLY GREAT idea, but there is not time to spread it before the current round of Attacks and Defenses goes off.</p><p></p><p> Furthermore, as with the microbes above, it cannot stop 11th level magic.</p><p> 11th level magic is just so (deleted) powerful.</p><p> You need to Disarm the foe, get rid of his or her 11th level magic.</p><p> THEN you can be free to use Agent Oerth to purify the world.</p><p></p><p> - - -</p><p></p><p> I think this point needs to be made again, because everyone seems to be missing it:</p><p></p><p> You need to deal with the 11th Level Threat FIRST.</p><p> Only THEN is the danger from Ravenloft potentially averted.</p><p> Only THEN are all your other Projects safe, and you can continue them in peace.</p><p></p><p> That is why I am concentrating what energy and strength I still have, as DM, on the 11th Level Dueling.</p><p> Because 11th level magic is a supreme weapon.</p><p> If your foe has this supreme weapon, NOTHING you build, and nothing you create, is safe. </p><p></p><p> I have ardently advocated, openly and subtly, that people should concentrate on Attacks and Defenses, until the matter of 11th level magic was resolved.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 176080, member: 2020"] With regret, I must state that, although the microbes will most certainly affect any manner of warfare below 11th level, they will not affect the course of the Attack/Defense Dueling or Coup de Grace Attacks by an 11th level Power. 11th Level Magic is too strong, too overwhelming. It can be used to stop the microbes dead in their tracks. However, if you Disarm an enemy of 11th level magic, THAT is another matter. Your microbes could be used to devastating effect then. However, as long as your foe has 11th level magic, well ... you need to get RID of that 11th level magical capability first. Thus the Dueling. - - - Forsaken One, bad news. Agent Oerth is a REALLY GREAT idea, but there is not time to spread it before the current round of Attacks and Defenses goes off. Furthermore, as with the microbes above, it cannot stop 11th level magic. 11th level magic is just so (deleted) powerful. You need to Disarm the foe, get rid of his or her 11th level magic. THEN you can be free to use Agent Oerth to purify the world. - - - I think this point needs to be made again, because everyone seems to be missing it: You need to deal with the 11th Level Threat FIRST. Only THEN is the danger from Ravenloft potentially averted. Only THEN are all your other Projects safe, and you can continue them in peace. That is why I am concentrating what energy and strength I still have, as DM, on the 11th Level Dueling. Because 11th level magic is a supreme weapon. If your foe has this supreme weapon, NOTHING you build, and nothing you create, is safe. I have ardently advocated, openly and subtly, that people should concentrate on Attacks and Defenses, until the matter of 11th level magic was resolved. [/QUOTE]
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