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(IR) The 3rd IR, Turn 7 (thread 4)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 176586" data-attributes="member: 2020"><p><strong>NEW RULES - IMPORTANT, PLEASE READ</strong></p><p></p><p>A number of you have come to me and asked:</p><p></p><p> Can we use our allowed 11th level action, other than Attack or Defense, to attack alongside our Attack Declaration?</p><p></p><p> The answer is: Yes.</p><p></p><p> Examples of such 11th Level Assaults include:</p><p></p><p> Blowing up an area the size of Bissel, using one hour of preparation.</p><p> Raining Agent Oerth down over the entire planet (as Forsaken One is doing.)</p><p> Enchanting your nuclear weapons with 11th level magic so they can get through 11th level defenses, then launching them.</p><p> Creating a tidal wave to swamp the continent of Oerik.</p><p> And so on.</p><p></p><p> You can declare only ONE such Assault per day, regardless of how long it took you to prepare it (in other words, you cannot launch hundreds of such Assaults, taking a few seconds or minutes to create each one.)</p><p></p><p> However, a clever 11th Level Assault could hit numerous enemy Powers - or perhaps all the Powers in the IR - at once.</p><p></p><p> Here is how 11th Level Assaults are resolved:</p><p></p><p> - - -</p><p></p><p> 11th Level Assaults against 11th Level Powers:</p><p></p><p> Your 11th Level Assault is counted as a Standard Attack (ala Attack/Defend Dueling), in addition to your declared Attack.</p><p> It uses the Standard Attack Chart.</p><p> It has a Category of 0. In some cases, it has a Category weaker than 0, down to a minimum of - 5.</p><p> The enemy Power's Defense works against it normally.</p><p> It does not discharge the enemy Power's Defense, the way a normal Attack (ala Attack/Defend Dueling) does.</p><p></p><p> If it succeeds in causing damage, that damage is to the enemy Power's Main Infrastructure.</p><p> Only 11th level actions (typically requiring an hour or longer) can repair damage done by 11th Level Assaults, to objects and terrain.</p><p> People killed by 11th Level Assaults may be resurrected normally (unlike people killed by Attacks (ala Attack/Defend Dueling), who are forever dead.)</p><p></p><p> Thus, for example:</p><p></p><p> The Eternal Union declares it is destroying an area the size of Bissel in the Kevellond League, targeting Veluna, using one hour to prepare this 11th Level Assault.</p><p></p><p> After resolution by the Standard Charts:</p><p></p><p> No damage is done to the 11th Level Infrastructure of the Kevellond League, which possesses Veluna.</p><p> A part of Veluna is totally destroyed - erased from existence, or perhaps put into a condition where it can never again support life.</p><p> Any people killed in Veluna are probably vaporized or suffer a similar lousy fate. It will take a lot of magic to bring them back.</p><p></p><p> - - -</p><p></p><p> 11th Level Assault against a Disarmed Power, or a Power that never had 11th level magic:</p><p></p><p> This is considered an Attack.</p><p> This uses the Coup de Grace Chart.</p><p> It has a Category of 0 to - 5, as above.</p><p> The enemy Power gets it's allowed Defense (usually 4) against it.</p><p> All damage done is to the enemy Power's Main Infrastructure.</p><p> Any casualties inflicted can be resurrected normally.</p><p></p><p> - - - - - - - - - - - - - - - - - - - - - - -</p><p></p><p> Some of you are asking:</p><p></p><p> Can we launch conventional (non-11th level) assaults at the same time as we launch our 11th level attacks?</p><p></p><p> The answer is: Yes.</p><p></p><p> Examples of Conventional Assaults include:</p><p></p><p> Nuclear attacks</p><p> 10th level attacks</p><p> Attacks with massive armies, thousands of PL strong</p><p> Trying to blow up enemies with Groundpounders </p><p> Throwing microbes all over the planet of Oerth (as Mr. Draco and Serpenteye are doing)</p><p> Sneak attacks, sabotage, covert missions</p><p></p><p> You can launch as many Conventional Assaults in a day as you want.</p><p> You can attack as many Powers with Conventional Assaults as you want.</p><p> You can attack a single Power with as many Conventional Assaults as you want.</p><p></p><p> However ...</p><p> </p><p> The net result is always one dice roll, per Power attacked, per day.</p><p> Never more than that.</p><p></p><p> Here are the rules for Conventional Assaults:</p><p></p><p> - - -</p><p></p><p> Conventional Assaults against an 11th Level Power:</p><p></p><p> This is considered an Attack.</p><p> This uses the Standard Attack Chart.</p><p> It has a Category of - 10. In some cases, it has a Category weaker than - 10, down to a minimum of - 15.</p><p> The enemy Power's Defense works against it normally.</p><p> It does not discharge the enemy Power's Defense, the way a normal Attack (as in, Attack/Defend Dueling) does.</p><p></p><p> If it succeeds in causing damage, that damage is to the enemy Power's Main Infrastructure.</p><p> Damage to the landscape and to objects can be repaired easily with 11th level magic, or more slowly with lesser magic and manpower, depending on what kind of attack went off.</p><p> People killed by the Conventional Assault can be resurrected normally.</p><p></p><p> - - -</p><p></p><p> Conventional Assaults against a Disarmed Power, or a Power that never had 11th level Magic:</p><p></p><p> This is considered an Attack.</p><p> This uses the Coup de Grace Chart.</p><p> It has a Category of - 15 to - 10, as above.</p><p> The enemy Power gets it's allowed Defense (typically 4) against it.</p><p> All damage done is to the enemy Power's Main Infrastructure.</p><p></p><p> - - -</p><p></p><p> CONCLUSION:</p><p></p><p> Your Power can launch, thus, on each Day:</p><p></p><p> An Attack (11th Level Dueling)</p><p> A Defense (11th Level Dueling)</p><p> An 11th level Assault (from your 11th level actions)</p><p> Any number of Conventional Assaults (resolved by one dice roll per Power attacked.)</p><p></p><p> An Attack damages the enemy's 11th Level Infrastructure.</p><p> An 11th level Assault damages the enemy's Main Infrastructure.</p><p> A conventional Assault damages the enemy's Main Infrastructure.</p><p></p><p> A Defense stops an Attack, but is discharged in the process.</p><p> A Defense stops an 11th Level Assault, and is not discharged in the process.</p><p> A Defense stops a Conventional Assault, and is not discharged in the process.</p><p></p><p> A Defense works against all forms of aggression at once.</p><p></p><p> An Attack is most likely to cause damage.</p><p> An 11th Level Assault is far less likely to cause damage.</p><p> A Conventional Assault is least likely to cause damage.</p><p></p><p> - - -</p><p></p><p> E-MAIL ME ALL YOUR 11TH LEVEL ASSAULTS.</p><p> E-MAIL ME ALL YOUR CONVENTIONAL ASSAULTS.</p><p></p><p> STATE WHICH POWERS (IF APPLICABLE) ARE BEING SUBJECTED TO 11TH LEVEL ASSAULTS.</p><p></p><p> STATE WHICH POWERS (IF APPLICABLE) ARE BEING SUBJECTED TO CONVENTIONAL ASSAULTS.</p><p></p><p> If there is a delay in the resolution of combat, it will be because Yours Truly knocked himself out banging his head against the wall. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> Edena_of_Neith</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 176586, member: 2020"] [b]NEW RULES - IMPORTANT, PLEASE READ[/b] A number of you have come to me and asked: Can we use our allowed 11th level action, other than Attack or Defense, to attack alongside our Attack Declaration? The answer is: Yes. Examples of such 11th Level Assaults include: Blowing up an area the size of Bissel, using one hour of preparation. Raining Agent Oerth down over the entire planet (as Forsaken One is doing.) Enchanting your nuclear weapons with 11th level magic so they can get through 11th level defenses, then launching them. Creating a tidal wave to swamp the continent of Oerik. And so on. You can declare only ONE such Assault per day, regardless of how long it took you to prepare it (in other words, you cannot launch hundreds of such Assaults, taking a few seconds or minutes to create each one.) However, a clever 11th Level Assault could hit numerous enemy Powers - or perhaps all the Powers in the IR - at once. Here is how 11th Level Assaults are resolved: - - - 11th Level Assaults against 11th Level Powers: Your 11th Level Assault is counted as a Standard Attack (ala Attack/Defend Dueling), in addition to your declared Attack. It uses the Standard Attack Chart. It has a Category of 0. In some cases, it has a Category weaker than 0, down to a minimum of - 5. The enemy Power's Defense works against it normally. It does not discharge the enemy Power's Defense, the way a normal Attack (ala Attack/Defend Dueling) does. If it succeeds in causing damage, that damage is to the enemy Power's Main Infrastructure. Only 11th level actions (typically requiring an hour or longer) can repair damage done by 11th Level Assaults, to objects and terrain. People killed by 11th Level Assaults may be resurrected normally (unlike people killed by Attacks (ala Attack/Defend Dueling), who are forever dead.) Thus, for example: The Eternal Union declares it is destroying an area the size of Bissel in the Kevellond League, targeting Veluna, using one hour to prepare this 11th Level Assault. After resolution by the Standard Charts: No damage is done to the 11th Level Infrastructure of the Kevellond League, which possesses Veluna. A part of Veluna is totally destroyed - erased from existence, or perhaps put into a condition where it can never again support life. Any people killed in Veluna are probably vaporized or suffer a similar lousy fate. It will take a lot of magic to bring them back. - - - 11th Level Assault against a Disarmed Power, or a Power that never had 11th level magic: This is considered an Attack. This uses the Coup de Grace Chart. It has a Category of 0 to - 5, as above. The enemy Power gets it's allowed Defense (usually 4) against it. All damage done is to the enemy Power's Main Infrastructure. Any casualties inflicted can be resurrected normally. - - - - - - - - - - - - - - - - - - - - - - - Some of you are asking: Can we launch conventional (non-11th level) assaults at the same time as we launch our 11th level attacks? The answer is: Yes. Examples of Conventional Assaults include: Nuclear attacks 10th level attacks Attacks with massive armies, thousands of PL strong Trying to blow up enemies with Groundpounders Throwing microbes all over the planet of Oerth (as Mr. Draco and Serpenteye are doing) Sneak attacks, sabotage, covert missions You can launch as many Conventional Assaults in a day as you want. You can attack as many Powers with Conventional Assaults as you want. You can attack a single Power with as many Conventional Assaults as you want. However ... The net result is always one dice roll, per Power attacked, per day. Never more than that. Here are the rules for Conventional Assaults: - - - Conventional Assaults against an 11th Level Power: This is considered an Attack. This uses the Standard Attack Chart. It has a Category of - 10. In some cases, it has a Category weaker than - 10, down to a minimum of - 15. The enemy Power's Defense works against it normally. It does not discharge the enemy Power's Defense, the way a normal Attack (as in, Attack/Defend Dueling) does. If it succeeds in causing damage, that damage is to the enemy Power's Main Infrastructure. Damage to the landscape and to objects can be repaired easily with 11th level magic, or more slowly with lesser magic and manpower, depending on what kind of attack went off. People killed by the Conventional Assault can be resurrected normally. - - - Conventional Assaults against a Disarmed Power, or a Power that never had 11th level Magic: This is considered an Attack. This uses the Coup de Grace Chart. It has a Category of - 15 to - 10, as above. The enemy Power gets it's allowed Defense (typically 4) against it. All damage done is to the enemy Power's Main Infrastructure. - - - CONCLUSION: Your Power can launch, thus, on each Day: An Attack (11th Level Dueling) A Defense (11th Level Dueling) An 11th level Assault (from your 11th level actions) Any number of Conventional Assaults (resolved by one dice roll per Power attacked.) An Attack damages the enemy's 11th Level Infrastructure. An 11th level Assault damages the enemy's Main Infrastructure. A conventional Assault damages the enemy's Main Infrastructure. A Defense stops an Attack, but is discharged in the process. A Defense stops an 11th Level Assault, and is not discharged in the process. A Defense stops a Conventional Assault, and is not discharged in the process. A Defense works against all forms of aggression at once. An Attack is most likely to cause damage. An 11th Level Assault is far less likely to cause damage. A Conventional Assault is least likely to cause damage. - - - E-MAIL ME ALL YOUR 11TH LEVEL ASSAULTS. E-MAIL ME ALL YOUR CONVENTIONAL ASSAULTS. STATE WHICH POWERS (IF APPLICABLE) ARE BEING SUBJECTED TO 11TH LEVEL ASSAULTS. STATE WHICH POWERS (IF APPLICABLE) ARE BEING SUBJECTED TO CONVENTIONAL ASSAULTS. If there is a delay in the resolution of combat, it will be because Yours Truly knocked himself out banging his head against the wall. :) Edena_of_Neith [/QUOTE]
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