Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
(IR) The 3rd IR, Turn 7 (thread 6)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edena_of_Neith" data-source="post: 182167" data-attributes="member: 2020"><p>Those looking down on Oerth from Wildspace see a great area of shining blue light where the Kevellond League is.</p><p> Through that blue light, as through a heavy haze, they see a brilliantly lit, brilliantly green and blue land, it's waters throwing back reflected sunlight in golden glory.</p><p> However, they can only see it - they cannot reach it, cannot touch it, cannot come to it.</p><p></p><p> Those looking at Oerth from the Ethereal or Astral Plane see a shining light, brilliant as a blue star, totally impregnable, shooting forth from the greater white brightness of the world of Oerth.</p><p></p><p> Those in the Underdark walking upward through tunnels or caves perceive only a gradual increasing of the blue mist, until it becomes too thick to see through at all.</p><p> At that point, if they try to move any further upward - to within 10 miles of the surface - they come to a place where there is no rock, only blue mist, and they are forced to turn back.</p><p> For those that somehow continue forward, perhaps by flying into the mist, they find themselves almost instantaneously arriving on the surface, just outside the area of blue mist.</p><p></p><p> The effects of the Four Touches are instantly removed from the Kevellond League.</p><p></p><p> Furthermore, the lands immediately around the Kevellond League - the Denzac Gulf, Hellfurnaces, Crystalmists, Baklunish Confederation, most of the Coalition of Light and Shadow, much of the Empire of Iuz, all of the Domain of Greyhawk, part of the western Union of Oerth, the whole of the Lortmils and Kron Hills, the whole of the Pomarj, all of the Kingdom of Ulek ... also see the Four Touches reversed.</p><p></p><p> The touch of the blue mist has a healing effect on everything it touches.</p><p> Water that is poisoned and black becomes less so.</p><p> The air is less contaminated and less dark, easier to breathe.</p><p> The soil is less brittle under foot, less buried under ash.</p><p> The surviving trees and brush are less greyish, less withered.</p><p></p><p> Those effects are immediate, but greater effects will occur with time.</p><p> Given time, the waters in these areas will flow clearly again, the sky will be free of smoke and dust, the ground will once more thrive with life, the trees and brush will be green again, and perhaps, people might one day return to many regions that are now desolate and filled with ruins.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 182167, member: 2020"] Those looking down on Oerth from Wildspace see a great area of shining blue light where the Kevellond League is. Through that blue light, as through a heavy haze, they see a brilliantly lit, brilliantly green and blue land, it's waters throwing back reflected sunlight in golden glory. However, they can only see it - they cannot reach it, cannot touch it, cannot come to it. Those looking at Oerth from the Ethereal or Astral Plane see a shining light, brilliant as a blue star, totally impregnable, shooting forth from the greater white brightness of the world of Oerth. Those in the Underdark walking upward through tunnels or caves perceive only a gradual increasing of the blue mist, until it becomes too thick to see through at all. At that point, if they try to move any further upward - to within 10 miles of the surface - they come to a place where there is no rock, only blue mist, and they are forced to turn back. For those that somehow continue forward, perhaps by flying into the mist, they find themselves almost instantaneously arriving on the surface, just outside the area of blue mist. The effects of the Four Touches are instantly removed from the Kevellond League. Furthermore, the lands immediately around the Kevellond League - the Denzac Gulf, Hellfurnaces, Crystalmists, Baklunish Confederation, most of the Coalition of Light and Shadow, much of the Empire of Iuz, all of the Domain of Greyhawk, part of the western Union of Oerth, the whole of the Lortmils and Kron Hills, the whole of the Pomarj, all of the Kingdom of Ulek ... also see the Four Touches reversed. The touch of the blue mist has a healing effect on everything it touches. Water that is poisoned and black becomes less so. The air is less contaminated and less dark, easier to breathe. The soil is less brittle under foot, less buried under ash. The surviving trees and brush are less greyish, less withered. Those effects are immediate, but greater effects will occur with time. Given time, the waters in these areas will flow clearly again, the sky will be free of smoke and dust, the ground will once more thrive with life, the trees and brush will be green again, and perhaps, people might one day return to many regions that are now desolate and filled with ruins. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
(IR) The 3rd IR, Turn 7 (thread 6)
Top