Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
(IR) The Imaginary IR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edena_of_Neith" data-source="post: 2031535" data-attributes="member: 2020"><p><strong>The Dark Raid</strong></p><p></p><p>The drow commence what they name a Dark Raid upon Ekbir, capital city of the Baklunish Empire.</p><p> </p><p> The drow strike from Doraaka, and return to there afterwards, since that city is immune to scrying as per Rikandurs' statement (and if an AFTS is used, the drow are underground anyways.)</p><p> The drow use the 3rd edition Teleportation Circle to go to Ekbir, bypassing the Prismatic Walls that protect the city since they cannot touch each other, and thus a tiny slit of an opening remains for incoming and outgoing teleports.</p><p></p><p> The attackers are not large in number, but they are large in power.</p><p> They use the 1st edition Shapechange spell.</p><p></p><p> This is not that wimpy 3.5 Shapechange spell.</p><p> This is not even the powerful 2E Shapechange spell. No sir.</p><p> This is the original, superpowerful spell, the one that gives you ALL of the creatures' power, PERIOD (except magic resistance, which the drow have anyways, and those powers depending directly on the mind, under the most favorable interpretation to the player possible.)</p><p></p><p> Now, even Shapechange cannot enable the drow to become the Tarrasque, or Solars, or Archdevils.</p><p> But they still have an awful lot of choices to pick from, and they use them.</p><p></p><p> What's worse, the drow are not attempting to kill the soldiers of Ekbir. Or it's Elite and Epic Forces.</p><p> These attacks are aimed at the civilian population (akin to the firebombings of World War II) and the city infrastructure.</p><p></p><p> Out of nowhere, Tempests (giant sentient thunderheads) appear over the city and rain lightning bolts and hail the size of baseballs down on an unprepared and confused populace (well, ok, the hailstones don't work in Ekbir, but they'll work in OTHER cities.)</p><p> Then dragons swoop down (they have Lifeproof up, so all that incoming damage from below does nothing to them) and play their fire back and forth across hundreds of buildings and tens of thousands of people.</p><p> Powerful monsters are conjured up and released into crowds, including things like spectres, vampires, ghosts (seeing it kills you), banshees (hearing it kills you), black and white puddings, beholders, titans (nothing like something big to attract attention, and did you know people make awfully good ants for stomping by titans), and nilbogs (you know, the guys who gain hit points when you damage them?)</p><p> Of course, fire elementals, salamanders, and hoards of killer cockroaches are hurled against wooden buildings and their terrified occupants.</p><p> Shadows by the hundreds move to make more of their own.</p><p></p><p> Spells like Cause Disease (the NINTH LEVEL version, where you pick the disease and it's 100% fatal and extremely contagious) are released. Blade Barriers and Storm of Swords are released in crowds. Virus Charm is thrown to confuse, and ultimately further the havoc.</p><p> Reverse Gravity is thrown on major buildings that contain hundreds of people, so that they disintegrate and fly upward ... right into the city's Prismatic Wall defenses, where the unlucky denizens are instantaneously killed.</p><p> Rock to Mud is thrown under other major buildings, bringing them down and drowning everything inside.</p><p></p><p> And Firestorm, Wall of Fire, Fireball, and dragons' breath is used to ensure large areas of Ekbir are left burning, the occupants of those areas to perish in the subsequent firestorm.</p><p></p><p> Then the Dark Drow withdraw to Doraaka, and close the Teleportation Circle.</p><p></p><p> Using a broken spell from 2E called Transforming Tune, the Dark Drow Archmages and Archmagistresses quickly (in a few minutes) regain their most powerful offensive spells, then a second attack begins.</p><p></p><p> In this way, through the Night of Terror, the following cities are hit with Dark Raids (and, hopefully, in each case, tens of thousands are killed, tens of thousands wounded and burned, and large parts of each city destroyed ...)</p><p></p><p></p><p> Zeif, capital of Zeif</p><p> Sefmar, capital of Tusmit</p><p> Lopolia, capital of Ket</p><p></p><p> The capital of the Celestial Imperium</p><p> 5 other cities in the Celestial Imperium</p><p></p><p> The capital city of Orcreich</p><p> The capital city of Greater Khanate</p><p></p><p> Mitrik, capital of Veluna</p><p> Chendl, capital of Furyondy</p><p> Niole Dra, capital of Keoland</p><p> Istivin, capital of Sterich</p><p> Loftwick, capital of the Yeomanry</p><p> Tringlee, capital of the Duchy of Ulek</p><p> Enstad, capital of Celene</p><p></p><p> Highfolk, capital of Highfolk</p><p> Delpheel, capital of Delrune</p><p> Arlune, capital of Calrune</p><p> Schwarzenbruin, capital of Perrenland</p><p></p><p> Irongate, capital of the Iron League</p><p> Scant, capital of Onnwal</p><p> Naere, city of the Iron League</p><p> Pitchfield, capital of Sunndi</p><p></p><p> Lo Reltarma, city of the Lendores</p><p></p><p> Undoubtedly the Dark Drow take serious losses as the defenders strike back, but the Dark Drow are quick to flee after inflicting what damage they can, and quick to leave 2nd edition illusions behind to cause mass confusion (you should know how confusing 2nd edition illusion spells were!!)</p><p></p><p> Afterwards, the Dark Drow replenish their spells once more with Transforming Tune (if you want a description of this spell, please refer to FOR2 Code of the Harpers), and then wait for the inevitable retaliation.</p><p> </p><p> Since the Dark Drow returned to Doraaka, and Doraaka is immune to scrying ... nobody knows where the Dark Drow went to!!!</p><p> Everyone is welcome to hunt the butchers down ... seek for them in vain! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> A message goes out:</p><p></p><p> If you think this was bad, wait for the next attack. </p><p> We have something special planned.</p><p> Your leader, Al'Akbar, believes in humility. Well, WE will teach ALL of you Surface Dwellers humility.</p><p> Before the end, you will beg to grovel before us!</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2031535, member: 2020"] [b]The Dark Raid[/b] The drow commence what they name a Dark Raid upon Ekbir, capital city of the Baklunish Empire. The drow strike from Doraaka, and return to there afterwards, since that city is immune to scrying as per Rikandurs' statement (and if an AFTS is used, the drow are underground anyways.) The drow use the 3rd edition Teleportation Circle to go to Ekbir, bypassing the Prismatic Walls that protect the city since they cannot touch each other, and thus a tiny slit of an opening remains for incoming and outgoing teleports. The attackers are not large in number, but they are large in power. They use the 1st edition Shapechange spell. This is not that wimpy 3.5 Shapechange spell. This is not even the powerful 2E Shapechange spell. No sir. This is the original, superpowerful spell, the one that gives you ALL of the creatures' power, PERIOD (except magic resistance, which the drow have anyways, and those powers depending directly on the mind, under the most favorable interpretation to the player possible.) Now, even Shapechange cannot enable the drow to become the Tarrasque, or Solars, or Archdevils. But they still have an awful lot of choices to pick from, and they use them. What's worse, the drow are not attempting to kill the soldiers of Ekbir. Or it's Elite and Epic Forces. These attacks are aimed at the civilian population (akin to the firebombings of World War II) and the city infrastructure. Out of nowhere, Tempests (giant sentient thunderheads) appear over the city and rain lightning bolts and hail the size of baseballs down on an unprepared and confused populace (well, ok, the hailstones don't work in Ekbir, but they'll work in OTHER cities.) Then dragons swoop down (they have Lifeproof up, so all that incoming damage from below does nothing to them) and play their fire back and forth across hundreds of buildings and tens of thousands of people. Powerful monsters are conjured up and released into crowds, including things like spectres, vampires, ghosts (seeing it kills you), banshees (hearing it kills you), black and white puddings, beholders, titans (nothing like something big to attract attention, and did you know people make awfully good ants for stomping by titans), and nilbogs (you know, the guys who gain hit points when you damage them?) Of course, fire elementals, salamanders, and hoards of killer cockroaches are hurled against wooden buildings and their terrified occupants. Shadows by the hundreds move to make more of their own. Spells like Cause Disease (the NINTH LEVEL version, where you pick the disease and it's 100% fatal and extremely contagious) are released. Blade Barriers and Storm of Swords are released in crowds. Virus Charm is thrown to confuse, and ultimately further the havoc. Reverse Gravity is thrown on major buildings that contain hundreds of people, so that they disintegrate and fly upward ... right into the city's Prismatic Wall defenses, where the unlucky denizens are instantaneously killed. Rock to Mud is thrown under other major buildings, bringing them down and drowning everything inside. And Firestorm, Wall of Fire, Fireball, and dragons' breath is used to ensure large areas of Ekbir are left burning, the occupants of those areas to perish in the subsequent firestorm. Then the Dark Drow withdraw to Doraaka, and close the Teleportation Circle. Using a broken spell from 2E called Transforming Tune, the Dark Drow Archmages and Archmagistresses quickly (in a few minutes) regain their most powerful offensive spells, then a second attack begins. In this way, through the Night of Terror, the following cities are hit with Dark Raids (and, hopefully, in each case, tens of thousands are killed, tens of thousands wounded and burned, and large parts of each city destroyed ...) Zeif, capital of Zeif Sefmar, capital of Tusmit Lopolia, capital of Ket The capital of the Celestial Imperium 5 other cities in the Celestial Imperium The capital city of Orcreich The capital city of Greater Khanate Mitrik, capital of Veluna Chendl, capital of Furyondy Niole Dra, capital of Keoland Istivin, capital of Sterich Loftwick, capital of the Yeomanry Tringlee, capital of the Duchy of Ulek Enstad, capital of Celene Highfolk, capital of Highfolk Delpheel, capital of Delrune Arlune, capital of Calrune Schwarzenbruin, capital of Perrenland Irongate, capital of the Iron League Scant, capital of Onnwal Naere, city of the Iron League Pitchfield, capital of Sunndi Lo Reltarma, city of the Lendores Undoubtedly the Dark Drow take serious losses as the defenders strike back, but the Dark Drow are quick to flee after inflicting what damage they can, and quick to leave 2nd edition illusions behind to cause mass confusion (you should know how confusing 2nd edition illusion spells were!!) Afterwards, the Dark Drow replenish their spells once more with Transforming Tune (if you want a description of this spell, please refer to FOR2 Code of the Harpers), and then wait for the inevitable retaliation. Since the Dark Drow returned to Doraaka, and Doraaka is immune to scrying ... nobody knows where the Dark Drow went to!!! Everyone is welcome to hunt the butchers down ... seek for them in vain! :) A message goes out: If you think this was bad, wait for the next attack. We have something special planned. Your leader, Al'Akbar, believes in humility. Well, WE will teach ALL of you Surface Dwellers humility. Before the end, you will beg to grovel before us! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IR) The Imaginary IR
Top