Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
(IR) The Map of Faerun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edena_of_Neith" data-source="post: 791768" data-attributes="member: 2020"><p>Imagine the buttons on a touch tone telephone.</p><p> They look like this:</p><p></p><p> 1 2 3</p><p> 4 5 6</p><p> 7 8 9</p><p> * 0 #</p><p></p><p> Faerun is sorta shaped like this, in rough terms.</p><p> It is a giant rectangle.</p><p> So suppose we break Faerun up into 12 quadrants, with 1 being the northwesternmost area, 3 being the northeasternmost, * being the southwesternmost, and # being the southeasternmost.</p><p> </p><p> Get it?</p><p></p><p> 1 2 3</p><p> 4 5 6</p><p> 7 8 9</p><p> * 0 #</p><p></p><p> 1 is northwest.</p><p> 3 is northeast.</p><p> * is southwest.</p><p> # is southeast.</p><p></p><p> 5 would be north middle.</p><p> 8 would be south middle.</p><p></p><p> - - -</p><p></p><p> In quadrant 1 are the following major areas:</p><p></p><p> Icewind Dale (along the great western coast)</p><p> Neverwinter (along the great western coast)</p><p> Luskan (along the great western coast)</p><p> Waterdeep (along the great western coast)</p><p> The High Forest (inland)</p><p> Luruar (well inland)</p><p> King Obold and the Orcs of the North (inland)</p><p> The Goblins of the North (inland)</p><p> Ardeep Forest and it's Elven Flying City (inland)</p><p> Evereska</p><p></p><p> In quadrant 2 are the following major areas:</p><p></p><p> Anauroch (with the phaerimm, bedine peoples, and City of Shade)</p><p> The Tortured Land</p><p> The western Great Glacier</p><p> Vaasa</p><p> Damara</p><p> Thar</p><p> The Moonsea and it's communities (Zhentil Keep, Hillsfar, Mulmaster, Melvaunt, and so on)</p><p></p><p> In quadrant 3 are the following major areas:</p><p></p><p> The rest of the Great Glacier</p><p> Sossal</p><p> The western part of the Great Ice Sea</p><p> Narfell</p><p> The Endless Waste (the western Hordelands)</p><p></p><p> In quadrant 4 are the following major areas:</p><p></p><p> Baldur's Gate (along the western coast)</p><p> Candlekeep (along the western coast)</p><p> The Western Heartlands</p><p> Amn</p><p></p><p> In quadrant 5 are the following major areas:</p><p></p><p> Most of the Sea of Fallen Stars </p><p> Westgate (west of the Sea)</p><p> Suzail (west of the Sea)</p><p> Cormyr (northwest of the Sea)</p><p> Sembia (north of the Sea)</p><p> The Dalelands (north of the Sea)</p><p> Cormanthor (north of the Sea)</p><p> Raven's Bluff (north of the Sea)</p><p> Procampur (north of the Sea)</p><p> Tantras (north of the Sea)</p><p> The Vast (north of the Sea)</p><p> Impiltur (north of the Sea)</p><p> Aglarond (northeast of the Sea)</p><p> The Shining Plains (east of Amn and southwest of the Sea)</p><p> Turmish (southwest of the Sea)</p><p> The Vilhon Reach (southwest of the Sea)</p><p></p><p> In quadrant 6 are the following major areas:</p><p></p><p> The Great Dale (northeast of the Sea)</p><p> Ashanath (northeast of the Sea)</p><p> Rashemen (east of Ashanath)</p><p> Thesk (east of the Sea)</p><p> Thay (east of the Sea)</p><p> Threskel (southeast of the Sea)</p><p> </p><p> In quadrant 7 are the following major areas:</p><p></p><p> Tethyr (along the western coast)</p><p> The Forest of Tethyr (along the western coast)</p><p> Calimshan (along the western coast)</p><p> </p><p> In quadrant 8 are the following major areas:</p><p></p><p> The Lake of Steam</p><p> The Border Kingdoms</p><p> Sespech (south of the Inner Sea)</p><p> Chondath (south of the Sea)</p><p> The Akanal (south of the Sea)</p><p> Chessenta (south of the Sea)</p><p></p><p> In quadrant 9 are the following major areas:</p><p></p><p> Unther (southeast of the Sea)</p><p> Mulhorand (southeast of the Sea)</p><p> Fuirgar (southeast of Mulhorand)</p><p> Murghom (east of Mulhorand)</p><p> Semphar (far to the east of Mulhorand)</p><p></p><p> In quadrant * are the following major areas (going from west to east)</p><p></p><p> Chult</p><p> Samarach</p><p> Thindol</p><p> Tashlar</p><p></p><p> In quadrant 0 are the following major areas (going from west to east)</p><p></p><p> Lapaliiya</p><p> Halruaa</p><p> The Shaar (actually north of Halruaa)</p><p> Shaareach (between Halruaa and the Shaar)</p><p></p><p> In quadrant # are the following major areas (going from west to east)</p><p></p><p> Dambrath</p><p> Forest of Amtar (north of Dambrath)</p><p> The Great Rift (north of the Forest of Amtar)</p><p> Luiren</p><p> The Eastern Shaar (north of Luiren)</p><p> Estagund</p><p> Veldorn (north of Estagund)</p><p> Raurin the Dust Desert (way east of the eastern Shaar)</p><p> Var the Golden (south of Raurin)</p><p> Ulgarth</p><p></p><p> - - -</p><p></p><p> This is based on the 2nd Edition map, which I hold to.</p><p> I appreciate that the Realms needed to be squeezed to fit onto one map for 3rd Edition - I just really like the 2nd Edition map, and am holding to it.</p><p></p><p> Lantan Isle is out in the western ocean, north of Chult.</p><p> Nimbral Isle is out in the western ocean, southwest of Chult.</p><p> The Nelanther Isles are out in the western ocean, west of Amn.</p><p> The Moonshae Isles are out in the western ocean, west of Baldur's Gate and Candlekeep.</p><p> Evermeet is out in the Western Ocean, way west of the Moonshaes.</p><p></p><p> The small continent of Zakhara lies southeast of Faerun, across the Great Sea (which forms the southern border of Faerun.)</p><p> The continent of Maztica lies across the western ocean.</p><p> Kara-Tur lies east, southeast, and northeast of Faerun, beyond the Hordelands (Kara-Tur, is a BIG continent.)</p><p></p><p> Remember, think of a telephone keypad.</p><p> </p><p> 1 2 3</p><p> 4 5 6</p><p> 7 8 9</p><p></p><p> 1 = Icewind Dale, Waterdeep, Luskan, Luruar, High Forest, Evereska</p><p> 2 = Anarouch, western Great Glacier</p><p> 3 = eastern Great Glacier, western Hordelands</p><p> 4 = Baldur's Gate, Candlekeep, Amn, Western Heartlands</p><p> 5 = Sea of Fallen Stars, Cormyr, Sembia, Dalelands, Vast, Damara, Narfell</p><p> 6 = Thay, Rashemen, western Hordelands</p><p> 7 = Calimshan;, Tethyr</p><p> 8 = Vilhon Reach, Chessenta</p><p> 9 = Mulhorand, Murghom, Semphar</p><p> * = Chult, Tashalar</p><p> 0 = Shaar, Halruaa</p><p> # = Dambrath, Eastern Shaar, Luiren, Eastagund, Var the Golden</p><p></p><p> I hope this helps, just a little.</p><p> If you take a look at the map links Williams has provided, it might help also.</p><p></p><p> Edena_of_Neith</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 791768, member: 2020"] Imagine the buttons on a touch tone telephone. They look like this: 1 2 3 4 5 6 7 8 9 * 0 # Faerun is sorta shaped like this, in rough terms. It is a giant rectangle. So suppose we break Faerun up into 12 quadrants, with 1 being the northwesternmost area, 3 being the northeasternmost, * being the southwesternmost, and # being the southeasternmost. Get it? 1 2 3 4 5 6 7 8 9 * 0 # 1 is northwest. 3 is northeast. * is southwest. # is southeast. 5 would be north middle. 8 would be south middle. - - - In quadrant 1 are the following major areas: Icewind Dale (along the great western coast) Neverwinter (along the great western coast) Luskan (along the great western coast) Waterdeep (along the great western coast) The High Forest (inland) Luruar (well inland) King Obold and the Orcs of the North (inland) The Goblins of the North (inland) Ardeep Forest and it's Elven Flying City (inland) Evereska In quadrant 2 are the following major areas: Anauroch (with the phaerimm, bedine peoples, and City of Shade) The Tortured Land The western Great Glacier Vaasa Damara Thar The Moonsea and it's communities (Zhentil Keep, Hillsfar, Mulmaster, Melvaunt, and so on) In quadrant 3 are the following major areas: The rest of the Great Glacier Sossal The western part of the Great Ice Sea Narfell The Endless Waste (the western Hordelands) In quadrant 4 are the following major areas: Baldur's Gate (along the western coast) Candlekeep (along the western coast) The Western Heartlands Amn In quadrant 5 are the following major areas: Most of the Sea of Fallen Stars Westgate (west of the Sea) Suzail (west of the Sea) Cormyr (northwest of the Sea) Sembia (north of the Sea) The Dalelands (north of the Sea) Cormanthor (north of the Sea) Raven's Bluff (north of the Sea) Procampur (north of the Sea) Tantras (north of the Sea) The Vast (north of the Sea) Impiltur (north of the Sea) Aglarond (northeast of the Sea) The Shining Plains (east of Amn and southwest of the Sea) Turmish (southwest of the Sea) The Vilhon Reach (southwest of the Sea) In quadrant 6 are the following major areas: The Great Dale (northeast of the Sea) Ashanath (northeast of the Sea) Rashemen (east of Ashanath) Thesk (east of the Sea) Thay (east of the Sea) Threskel (southeast of the Sea) In quadrant 7 are the following major areas: Tethyr (along the western coast) The Forest of Tethyr (along the western coast) Calimshan (along the western coast) In quadrant 8 are the following major areas: The Lake of Steam The Border Kingdoms Sespech (south of the Inner Sea) Chondath (south of the Sea) The Akanal (south of the Sea) Chessenta (south of the Sea) In quadrant 9 are the following major areas: Unther (southeast of the Sea) Mulhorand (southeast of the Sea) Fuirgar (southeast of Mulhorand) Murghom (east of Mulhorand) Semphar (far to the east of Mulhorand) In quadrant * are the following major areas (going from west to east) Chult Samarach Thindol Tashlar In quadrant 0 are the following major areas (going from west to east) Lapaliiya Halruaa The Shaar (actually north of Halruaa) Shaareach (between Halruaa and the Shaar) In quadrant # are the following major areas (going from west to east) Dambrath Forest of Amtar (north of Dambrath) The Great Rift (north of the Forest of Amtar) Luiren The Eastern Shaar (north of Luiren) Estagund Veldorn (north of Estagund) Raurin the Dust Desert (way east of the eastern Shaar) Var the Golden (south of Raurin) Ulgarth - - - This is based on the 2nd Edition map, which I hold to. I appreciate that the Realms needed to be squeezed to fit onto one map for 3rd Edition - I just really like the 2nd Edition map, and am holding to it. Lantan Isle is out in the western ocean, north of Chult. Nimbral Isle is out in the western ocean, southwest of Chult. The Nelanther Isles are out in the western ocean, west of Amn. The Moonshae Isles are out in the western ocean, west of Baldur's Gate and Candlekeep. Evermeet is out in the Western Ocean, way west of the Moonshaes. The small continent of Zakhara lies southeast of Faerun, across the Great Sea (which forms the southern border of Faerun.) The continent of Maztica lies across the western ocean. Kara-Tur lies east, southeast, and northeast of Faerun, beyond the Hordelands (Kara-Tur, is a BIG continent.) Remember, think of a telephone keypad. 1 2 3 4 5 6 7 8 9 1 = Icewind Dale, Waterdeep, Luskan, Luruar, High Forest, Evereska 2 = Anarouch, western Great Glacier 3 = eastern Great Glacier, western Hordelands 4 = Baldur's Gate, Candlekeep, Amn, Western Heartlands 5 = Sea of Fallen Stars, Cormyr, Sembia, Dalelands, Vast, Damara, Narfell 6 = Thay, Rashemen, western Hordelands 7 = Calimshan;, Tethyr 8 = Vilhon Reach, Chessenta 9 = Mulhorand, Murghom, Semphar * = Chult, Tashalar 0 = Shaar, Halruaa # = Dambrath, Eastern Shaar, Luiren, Eastagund, Var the Golden I hope this helps, just a little. If you take a look at the map links Williams has provided, it might help also. Edena_of_Neith [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
(IR) The Map of Faerun
Top