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<blockquote data-quote="Reprisal" data-source="post: 638364" data-attributes="member: 1161"><p>Hey all,</p><p></p><p>I'd have to agree with zouron in my advocation for a more free-form method of playing this theoretical 4th IR. I have one simple reason for this. To me, the first IR was much more about the value of the ideals presented in relation to what the Industrial Revolution brought in terms of good and bad things. This inherent subjectivity gave rise to conflict, but not necessarily uneven conflict. Adding a system of rules to such an endeavour would shift the focus of the game away from the quality of the ideals to the quality of your ability to win the game.</p><p></p><p>To me, there's a fundamental difference in comparing the two.</p><p></p><p>It's part of the reason I wasn't as ... enthusiastic in relation to IR3 because it felt more akin to accounting than it did to the more idea-centric IR1.</p><p></p><p>This is not to say that I was somehow angry at Edena for adopting the ruleset, but I was disheartened at my disability as a player in that game to adequately do my faction justice. I didn't want to play in IR3 because I felt that I couldn't do the United Commonwealth of Toril justice in terms of building up that nation-state's statistics. I'm a far better Voice than I am a General, so to speak. </p><p></p><p>My inability to play the game took something away from the attachment I had to the experience of my character and "my country."</p><p></p><p>It's like trying to play a Fighter, when you know little about the little tricks veterans do to make their Fighter all the better... My skill has generally been one of diplomacy, and it seemed that IR3 was more geared to the Generals building up power for an inevitable war. A war that I felt I could not win with words...</p><p></p><p>Still, you have my support in whatever you choose to do, Edena. Like I said, I'd love to run an IR, but I think that some might not be that interested in the direction that I would take it (away from the accounting and toward the discourse between faction heads).</p><p></p><p>In any event, my offer to run an IR game still stands. At the same time, however, if you were inclined to run a game, I would not attempt to stand in your way. </p><p></p><p>I would offer to help you run it, of course, though I wouldn't know where to start or even where to apply what little adjudicating ability that I have...</p><p></p><p>Just a thought, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p> - Rep.</p></blockquote><p></p>
[QUOTE="Reprisal, post: 638364, member: 1161"] Hey all, I'd have to agree with zouron in my advocation for a more free-form method of playing this theoretical 4th IR. I have one simple reason for this. To me, the first IR was much more about the value of the ideals presented in relation to what the Industrial Revolution brought in terms of good and bad things. This inherent subjectivity gave rise to conflict, but not necessarily uneven conflict. Adding a system of rules to such an endeavour would shift the focus of the game away from the quality of the ideals to the quality of your ability to win the game. To me, there's a fundamental difference in comparing the two. It's part of the reason I wasn't as ... enthusiastic in relation to IR3 because it felt more akin to accounting than it did to the more idea-centric IR1. This is not to say that I was somehow angry at Edena for adopting the ruleset, but I was disheartened at my disability as a player in that game to adequately do my faction justice. I didn't want to play in IR3 because I felt that I couldn't do the United Commonwealth of Toril justice in terms of building up that nation-state's statistics. I'm a far better Voice than I am a General, so to speak. My inability to play the game took something away from the attachment I had to the experience of my character and "my country." It's like trying to play a Fighter, when you know little about the little tricks veterans do to make their Fighter all the better... My skill has generally been one of diplomacy, and it seemed that IR3 was more geared to the Generals building up power for an inevitable war. A war that I felt I could not win with words... Still, you have my support in whatever you choose to do, Edena. Like I said, I'd love to run an IR, but I think that some might not be that interested in the direction that I would take it (away from the accounting and toward the discourse between faction heads). In any event, my offer to run an IR game still stands. At the same time, however, if you were inclined to run a game, I would not attempt to stand in your way. I would offer to help you run it, of course, though I wouldn't know where to start or even where to apply what little adjudicating ability that I have... Just a thought, :cool: - Rep. [/QUOTE]
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