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<blockquote data-quote="zouron" data-source="post: 638447" data-attributes="member: 920"><p>I second what Reprisal said all the way, to me the rules heavy version the 3rd IR made peace and negotiations seem less useful (also the fact much of it was moved off board was sorta sad... these are the fun parts to read!). Sure we all knew the Humanoids were overwhelming powerful, and zouron the dark's army rather pathetic and so on, but we knew that even without the numbers and they still played their importance all of us, for example I worked hard with my middle way things to keep things less bloody etc, in the 3rd IR I felt it was very much you have X and I have Y, Y is a whee bit bigger then X thus I crush you, and so on. The 3rd IR wasn't a failure in anyway, but it was more focused on war and strength of nations then charismatic leaders, ideals, scheming. even dramatic effects (with the exception of the mountain tacticle missile attack hehe). Under all circumstances I personally felt very bound by the rules when I played, and I surely missed the talks of peace and such from the second IR (or kidnapping the peace deligations of the first hehehe).</p><p></p><p>As for place, forgotten realm is fine, I love laying it in ruins once more <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> that is not to say we should be limited to that world or anything, heck if you came up with your completely own idea I would be happy with that too! (most annoying for me with the GH was I am clueless and the strategic map represented gave no meaning to me hehe), heck even if we used the earth map as a base it would be neat.</p><p></p><p>Time and place? whenever you get well my friend, and only then, if you get sick that would be the first sign for me to stop posting, I like to see you whole and happy (or at least type as if you are whole and happy), there can always be enough suffering and sickness when the day in the far future comes when you go visit hel <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>While I wouldn't offer to help you run the IR, if you need help preparing don't fear to call out.</p><p></p><p>BTW if the 4th IR takes place on the FR world I vote we call it "IR Take 2" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>hmm who to play... </p><p>Kithra the defiler?</p><p>Necroll, Lord of the land of Death?</p><p>Lord Lowrick Edighburg the undying?</p><p>Zouron?</p><p>The Merciless?</p><p>Treiss Tatonia, warrior of RiKhan?</p><p></p><p>so many options hmm.... ;-)</p></blockquote><p></p>
[QUOTE="zouron, post: 638447, member: 920"] I second what Reprisal said all the way, to me the rules heavy version the 3rd IR made peace and negotiations seem less useful (also the fact much of it was moved off board was sorta sad... these are the fun parts to read!). Sure we all knew the Humanoids were overwhelming powerful, and zouron the dark's army rather pathetic and so on, but we knew that even without the numbers and they still played their importance all of us, for example I worked hard with my middle way things to keep things less bloody etc, in the 3rd IR I felt it was very much you have X and I have Y, Y is a whee bit bigger then X thus I crush you, and so on. The 3rd IR wasn't a failure in anyway, but it was more focused on war and strength of nations then charismatic leaders, ideals, scheming. even dramatic effects (with the exception of the mountain tacticle missile attack hehe). Under all circumstances I personally felt very bound by the rules when I played, and I surely missed the talks of peace and such from the second IR (or kidnapping the peace deligations of the first hehehe). As for place, forgotten realm is fine, I love laying it in ruins once more :D that is not to say we should be limited to that world or anything, heck if you came up with your completely own idea I would be happy with that too! (most annoying for me with the GH was I am clueless and the strategic map represented gave no meaning to me hehe), heck even if we used the earth map as a base it would be neat. Time and place? whenever you get well my friend, and only then, if you get sick that would be the first sign for me to stop posting, I like to see you whole and happy (or at least type as if you are whole and happy), there can always be enough suffering and sickness when the day in the far future comes when you go visit hel ;). While I wouldn't offer to help you run the IR, if you need help preparing don't fear to call out. BTW if the 4th IR takes place on the FR world I vote we call it "IR Take 2" :D hmm who to play... Kithra the defiler? Necroll, Lord of the land of Death? Lord Lowrick Edighburg the undying? Zouron? The Merciless? Treiss Tatonia, warrior of RiKhan? so many options hmm.... ;-) [/QUOTE]
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