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IRC game - BORN IN CONFLICT
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<blockquote data-quote="Vaxalon" data-source="post: 1114077" data-attributes="member: 789"><p>ANNOUNCEMENT</p><p></p><p>The Fifth Man-Orc war is over. The horde has been beaten back once again, and the rebuilding has started. Burned fields must be replanted, shattered homes and businesses rebuilt. The Great Keeps, built in the aftermath of the Third Man-Orc War over a hundred years ago, did their work admirably, and not a one of them was lost.</p><p></p><p>You and your band of companions have focused your attention on the mysterious Demonsmouth Pass, where the orc horde originally appeared, and where it retreated to when defeated. The fleeing orcs are known to have carried off many great treasures of the kingdom, and you would very much like to get them back, whether for the honor of your king, your god, or just personal aggrandizement. The orcs are disorganized, demoralized, and for the most part, leaderless; if you can catch up to them, it should be an easy matter to get at least some of the plunder back from them.</p><p></p><p>BORN IN CONFLICT is a campaign for four to six sixth-level characters. Any non-core rules (i.e. not in the 3.5 SRD) will need to be approved by the DM before they are used. PC races are limited to the PHB races, however NPC's such as cohorts and followers may be of other races, subject to DM approval.</p><p></p><p>Contact me if you're interested.</p></blockquote><p></p>
[QUOTE="Vaxalon, post: 1114077, member: 789"] ANNOUNCEMENT The Fifth Man-Orc war is over. The horde has been beaten back once again, and the rebuilding has started. Burned fields must be replanted, shattered homes and businesses rebuilt. The Great Keeps, built in the aftermath of the Third Man-Orc War over a hundred years ago, did their work admirably, and not a one of them was lost. You and your band of companions have focused your attention on the mysterious Demonsmouth Pass, where the orc horde originally appeared, and where it retreated to when defeated. The fleeing orcs are known to have carried off many great treasures of the kingdom, and you would very much like to get them back, whether for the honor of your king, your god, or just personal aggrandizement. The orcs are disorganized, demoralized, and for the most part, leaderless; if you can catch up to them, it should be an easy matter to get at least some of the plunder back from them. BORN IN CONFLICT is a campaign for four to six sixth-level characters. Any non-core rules (i.e. not in the 3.5 SRD) will need to be approved by the DM before they are used. PC races are limited to the PHB races, however NPC's such as cohorts and followers may be of other races, subject to DM approval. Contact me if you're interested. [/QUOTE]
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