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*TTRPGs General
[Irk rather than Rant]: "Cinematic"
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<blockquote data-quote="JPL" data-source="post: 1580271" data-attributes="member: 1964"><p>Different strokes, man.</p><p></p><p>But it's a continuum. There are games out there where the PC can do ANYTHING, provided the player describes it in a cool way. That's not my style. </p><p></p><p>I don't like to ignore the die rolls altogether. I just try to encourage attempted coolness. If the player rolls well, I try to describe it in a visually cool manner. And if they fail, I try to make that cool, too --- just a dramatic setback from which to come back.</p><p></p><p>Recent example --- 14th level d20 Modern characters. One is a stuntman. He sees the bad guys and the hostage through a big plate glass window. </p><p></p><p>Now, the door was right there. It was closer. It was probably unlocked. </p><p></p><p>But he's a stuntman, and the hostage was his father, and there's this BIG PLATE GLASS WINDOW crying out to him. And he charged it, and I described the shattering glass and startled baddies in loving detail --- slow motion, really.</p><p></p><p>In my games, a stuntman PC who tries to do something cool and stuntmanny like that is gonna succeed. High level helps, action points help, but I would've made sure, one way or another, that such a potentially cool moment paid off. </p><p></p><p>Even if he had rolled a 1 and bounced off the thick glass, I would've had the startled baddie shoot off a clip of armor piercing rounds at him, weakening it enough so that next round he could crash through --- provided he didn't mind charging right into the baddies' field of fire.</p><p></p><p>That, to me, is cinematic.</p></blockquote><p></p>
[QUOTE="JPL, post: 1580271, member: 1964"] Different strokes, man. But it's a continuum. There are games out there where the PC can do ANYTHING, provided the player describes it in a cool way. That's not my style. I don't like to ignore the die rolls altogether. I just try to encourage attempted coolness. If the player rolls well, I try to describe it in a visually cool manner. And if they fail, I try to make that cool, too --- just a dramatic setback from which to come back. Recent example --- 14th level d20 Modern characters. One is a stuntman. He sees the bad guys and the hostage through a big plate glass window. Now, the door was right there. It was closer. It was probably unlocked. But he's a stuntman, and the hostage was his father, and there's this BIG PLATE GLASS WINDOW crying out to him. And he charged it, and I described the shattering glass and startled baddies in loving detail --- slow motion, really. In my games, a stuntman PC who tries to do something cool and stuntmanny like that is gonna succeed. High level helps, action points help, but I would've made sure, one way or another, that such a potentially cool moment paid off. Even if he had rolled a 1 and bounced off the thick glass, I would've had the startled baddie shoot off a clip of armor piercing rounds at him, weakening it enough so that next round he could crash through --- provided he didn't mind charging right into the baddies' field of fire. That, to me, is cinematic. [/QUOTE]
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