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Iron Age Celtic setting ideas...
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<blockquote data-quote="gamerprinter" data-source="post: 5218031" data-attributes="member: 50895"><p><strong>Perhaps Honor could fall under optional rules</strong></p><p></p><p>It might be better to leave Honor and Ancestral Items as optional rules, but while doing research on my feudal Japan analog setting, interpretations on how Japanese clan honor was like could be compared to Celtic clan honor. That reference intrigues me to experiment with the Honor concept for a Celtic World.</p><p></p><p>From my other setting, Honor comes in 5 ranks, of 5 degrees each. Rank 0 is Honorless Dog, Rank 1 is Dishonorable, Rank 2 is As Expected, Rank 3 is Honorable, and Rank 4 is Above Reproach. Each have 5 degrees higher than the base rank, but still count in use in various modifiers by the rank not by the degree. Being Honorable in one's actions can raise 1 degree per honorable action, usually one actionable honor point per encounter, no more than one Rank per level up - a specific table is used to decribe varying acts of honor/dishonor and how they affect movement up and down the Honor rank system. Rank 2 grants no modifiers, ranks above this add modifiers, ranks below 2 subtract modifiers.</p><p></p><p>Honor is especially used in diplomatic skill checks. However, in my setting I have combined the mechanics for both Honor and a class arcane devices called Ancestral Items. Think "Weapons of Legacy" from 3e, and you'll be close.</p><p></p><p>Ancestral Items are "clan artifacts" that begin the game as masterwork items given to sons and daughters to make names for themselves in life's great adventure ahead, usually a favored item, armor, shield or weapon of choice. Ideally if such a weapon is given at first level, it remains a masterwork weapon until it's bloodline based wielder achieves 3rd level, and performs a triggering event required to activate the power. Once achieved the Weapon/Armor +1 or wondrous item +1 checks, and other similar effects, and a progression of an additional power or +1 every three levels above that. So a shield or weapon could have a +5 bonus at 20th level.</p><p></p><p>Note triggering events could be: weapon of choice gains +1 enchancement upon wielder achieiving 3rd level and defeating a clan enemy single-handly; or a Bard's harp grants a read thoughts (Su) upon deciding a discussion in your favor with the Clan King, also at 3rd level.</p><p></p><p>The way I tied Honor with Ancestral Item is by requiring minimum Honor to use Ancestral Items and that the higher level powers are only available to those with the highest honor. Bearing an Ancestral Item is a priviledge and a point of honor for it's wielder. The wielder's own Honor is reflected in his weapon. If the wielder is honorless, he is bringing shame to his clan and shame to his ancestors, the item remains a masterwork, but confers no powers. Rank 2 Honor - As Expected is the minimum Honor required to use up to four powers or +4 enchancement. Rank 3 Honor - Honorable is minimum to acquire five to six powers or +5 enchancement bonus plus a weapon quality (axiomatic, holy, thundering, etc.) Rank 4 Honor is the minimum for any powers above 6.</p><p></p><p>This would not apply to all magic items, only powerful multi-powered clan artifacts granted to starting players within the clan, and only a single item. These items have names which are tied to the clan's history and honor. They become the Excaliber of Arthur; the weapon or arcane device is tied to the hero in a formal manner.</p><p></p><p>Thoughts?</p><p></p><p></p><p>GP</p><p></p><p>PS: having higher Honor improves interactions with Fey beings, though they may seem chaotic, Honor can be a power over them and they recognize it.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5218031, member: 50895"] [b]Perhaps Honor could fall under optional rules[/b] It might be better to leave Honor and Ancestral Items as optional rules, but while doing research on my feudal Japan analog setting, interpretations on how Japanese clan honor was like could be compared to Celtic clan honor. That reference intrigues me to experiment with the Honor concept for a Celtic World. From my other setting, Honor comes in 5 ranks, of 5 degrees each. Rank 0 is Honorless Dog, Rank 1 is Dishonorable, Rank 2 is As Expected, Rank 3 is Honorable, and Rank 4 is Above Reproach. Each have 5 degrees higher than the base rank, but still count in use in various modifiers by the rank not by the degree. Being Honorable in one's actions can raise 1 degree per honorable action, usually one actionable honor point per encounter, no more than one Rank per level up - a specific table is used to decribe varying acts of honor/dishonor and how they affect movement up and down the Honor rank system. Rank 2 grants no modifiers, ranks above this add modifiers, ranks below 2 subtract modifiers. Honor is especially used in diplomatic skill checks. However, in my setting I have combined the mechanics for both Honor and a class arcane devices called Ancestral Items. Think "Weapons of Legacy" from 3e, and you'll be close. Ancestral Items are "clan artifacts" that begin the game as masterwork items given to sons and daughters to make names for themselves in life's great adventure ahead, usually a favored item, armor, shield or weapon of choice. Ideally if such a weapon is given at first level, it remains a masterwork weapon until it's bloodline based wielder achieves 3rd level, and performs a triggering event required to activate the power. Once achieved the Weapon/Armor +1 or wondrous item +1 checks, and other similar effects, and a progression of an additional power or +1 every three levels above that. So a shield or weapon could have a +5 bonus at 20th level. Note triggering events could be: weapon of choice gains +1 enchancement upon wielder achieiving 3rd level and defeating a clan enemy single-handly; or a Bard's harp grants a read thoughts (Su) upon deciding a discussion in your favor with the Clan King, also at 3rd level. The way I tied Honor with Ancestral Item is by requiring minimum Honor to use Ancestral Items and that the higher level powers are only available to those with the highest honor. Bearing an Ancestral Item is a priviledge and a point of honor for it's wielder. The wielder's own Honor is reflected in his weapon. If the wielder is honorless, he is bringing shame to his clan and shame to his ancestors, the item remains a masterwork, but confers no powers. Rank 2 Honor - As Expected is the minimum Honor required to use up to four powers or +4 enchancement. Rank 3 Honor - Honorable is minimum to acquire five to six powers or +5 enchancement bonus plus a weapon quality (axiomatic, holy, thundering, etc.) Rank 4 Honor is the minimum for any powers above 6. This would not apply to all magic items, only powerful multi-powered clan artifacts granted to starting players within the clan, and only a single item. These items have names which are tied to the clan's history and honor. They become the Excaliber of Arthur; the weapon or arcane device is tied to the hero in a formal manner. Thoughts? GP PS: having higher Honor improves interactions with Fey beings, though they may seem chaotic, Honor can be a power over them and they recognize it. [/QUOTE]
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