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Iron Age Celtic setting ideas...
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<blockquote data-quote="gamerprinter" data-source="post: 5218324" data-attributes="member: 50895"><p><strong>Celtic Clan Warrior class</strong></p><p></p><p>OK, here's my first attempt at looking at the basic Clan Warrior Class. Although you might view it as a bastardization of other martial classes, but I see it as a prototype martial class between barbarian and the rest of the more modern typical Pathfinder setting. This class is a missing link, of sorts.</p><p></p><p><strong>Celtic Clan Warrior</strong>:</p><p>Hit Dice d10</p><p>Full BAB</p><p>Fighter Saves</p><p>Skill Ranks per level: 4 + Int modifier</p><p>Class Skills: Acrobatics, Climb, Craft, Handle Animals, Intimidate, Knowledge: Nature, Perception, Ride, Survival, Swim.</p><p>All simple and martial weapons, plus one exotic clan weapon of choice</p><p>Restricted to medium armor (no breastplate) and any shield, including tower shields.</p><p></p><p>1st level: Clan Warrior Feat, Skill Focus: Intimidation</p><p>2nd level: Rage Power</p><p>3rd level: Shield Training 1</p><p>4th level: Favored Enemy (Celtic Clan)</p><p>5th level: Clan Warrior Feat</p><p>6th level: Rage Power</p><p>7th level: Shield Training 2</p><p>8th level: Favored Enemy (as per Ranger List)</p><p>9th level: Clan Warrior Feat</p><p>10th level: Rage Power</p><p>11th level: Shield Training 3</p><p>12th level: Favored Enemy (as per Ranger List)</p><p>13th level: Clan Warrior Feat</p><p>14th level: Rage Power</p><p>15th level: Shield Training 4</p><p>16th level: Favored Enemy (as per Ranger List)</p><p>17th level: Clan Warrior Feat</p><p>18th level: Rage Power</p><p>19th level: Shield Training 5</p><p>20th level: Shield Master, Favored Enemy (as per Ranger List)</p><p></p><p>Clan Warrior Feats: currently building a list of 12 to 15 feats, some as prerequesite chains, so far: Deflect Arrows, Del Chliss (2H str bonus with spear), Spear Catching, Improved Salmon Leap (Salmon Leap Combat Maneuver*), Spear Kick, Flying Charge, War Sling Focus, War Sling Master.</p><p></p><p>Rage Powers: as per Barbarian class feature, at half progression, no mighty rage ability.</p><p></p><p>Shield Training: because Celtic Clan Warriors are restricted to medium armor and shields, shields become of greater importance as well as the most common type of armor available, as expensive bronze scale, ring and chain mail are reserved for clan leaders and champions. Gain +1 deflection bonus to AC, reduce armor check penalty by 1 (shield only), and increases the maximum dexterity bonus by 1 (shield only).</p><p></p><p>Favored Enemy: using this as per Ranger class feature, as raiders and heroes, Clan Warrior uses the Ranger Favored Enemies Table. The first selection of Favored Enemy must be a specific enemy Celtic Clan, as a requirement for the setting, applying especially to raids, only one clan can be chosen.</p><p></p><p>Shield Master: as a 20th level capstone power, shield masters use their shields as if they are one size category smaller, and half the check penalty unless otherwise stated. Thus tower shields, for example, are considered medium shields by its wielder.</p><p></p><p>*Salmon Leap is a new combat maneuver that can be performed by Celtic Clan Warror. Against a flat-footed opponent make a verticle jump allowing warrior to make a single attack as a standard action, bypassing opponents shield AC bonus, but incurs an Attack of Opportunity. (Improved Salmon Leap clan warrior feat negates this incurred Attack of Opportunity.)</p><p></p><p>Del Chliss feat is the same as using a 2-handed weapon gaining half your strength bonus added to damage, but applies to any Celtic Spear.</p><p></p><p>Spear Kick feat, by placing your spear on the ground, you can kick your spear at your enemy for double strength bonus to damage, but confers a -2 attack, and you are considered flat-footed due to odd body position required for kick maneuver.</p><p></p><p>Improved Spear Kick feat, lessens penalty to -1 attack, and lose half your dex bonus, but are not considered flat-footed.</p><p></p><p>War Sling Focus: add 10 foot effective range for sling missle combat and +1 hit.</p><p></p><p>War Sling Master: critical hits with sling stones are automatically confirmed, and gain a +1d6 damage.</p><p></p><p>Flying Charge:something like Pounce, still developing.</p><p></p><p>I want to create a few more Clan Warrior Feats for more options.</p><p></p><p>Clan Warrior Weapons: free bonus exotic martial weapon applies to one from the following (growing) list available: falcata (falchion stats), gladius, lance, pilum javelin, gae bolg barbed spear, long spear, dirk, war sling.</p><p></p><p>Thoughts?</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5218324, member: 50895"] [b]Celtic Clan Warrior class[/b] OK, here's my first attempt at looking at the basic Clan Warrior Class. Although you might view it as a bastardization of other martial classes, but I see it as a prototype martial class between barbarian and the rest of the more modern typical Pathfinder setting. This class is a missing link, of sorts. [B]Celtic Clan Warrior[/B]: Hit Dice d10 Full BAB Fighter Saves Skill Ranks per level: 4 + Int modifier Class Skills: Acrobatics, Climb, Craft, Handle Animals, Intimidate, Knowledge: Nature, Perception, Ride, Survival, Swim. All simple and martial weapons, plus one exotic clan weapon of choice Restricted to medium armor (no breastplate) and any shield, including tower shields. 1st level: Clan Warrior Feat, Skill Focus: Intimidation 2nd level: Rage Power 3rd level: Shield Training 1 4th level: Favored Enemy (Celtic Clan) 5th level: Clan Warrior Feat 6th level: Rage Power 7th level: Shield Training 2 8th level: Favored Enemy (as per Ranger List) 9th level: Clan Warrior Feat 10th level: Rage Power 11th level: Shield Training 3 12th level: Favored Enemy (as per Ranger List) 13th level: Clan Warrior Feat 14th level: Rage Power 15th level: Shield Training 4 16th level: Favored Enemy (as per Ranger List) 17th level: Clan Warrior Feat 18th level: Rage Power 19th level: Shield Training 5 20th level: Shield Master, Favored Enemy (as per Ranger List) Clan Warrior Feats: currently building a list of 12 to 15 feats, some as prerequesite chains, so far: Deflect Arrows, Del Chliss (2H str bonus with spear), Spear Catching, Improved Salmon Leap (Salmon Leap Combat Maneuver*), Spear Kick, Flying Charge, War Sling Focus, War Sling Master. Rage Powers: as per Barbarian class feature, at half progression, no mighty rage ability. Shield Training: because Celtic Clan Warriors are restricted to medium armor and shields, shields become of greater importance as well as the most common type of armor available, as expensive bronze scale, ring and chain mail are reserved for clan leaders and champions. Gain +1 deflection bonus to AC, reduce armor check penalty by 1 (shield only), and increases the maximum dexterity bonus by 1 (shield only). Favored Enemy: using this as per Ranger class feature, as raiders and heroes, Clan Warrior uses the Ranger Favored Enemies Table. The first selection of Favored Enemy must be a specific enemy Celtic Clan, as a requirement for the setting, applying especially to raids, only one clan can be chosen. Shield Master: as a 20th level capstone power, shield masters use their shields as if they are one size category smaller, and half the check penalty unless otherwise stated. Thus tower shields, for example, are considered medium shields by its wielder. *Salmon Leap is a new combat maneuver that can be performed by Celtic Clan Warror. Against a flat-footed opponent make a verticle jump allowing warrior to make a single attack as a standard action, bypassing opponents shield AC bonus, but incurs an Attack of Opportunity. (Improved Salmon Leap clan warrior feat negates this incurred Attack of Opportunity.) Del Chliss feat is the same as using a 2-handed weapon gaining half your strength bonus added to damage, but applies to any Celtic Spear. Spear Kick feat, by placing your spear on the ground, you can kick your spear at your enemy for double strength bonus to damage, but confers a -2 attack, and you are considered flat-footed due to odd body position required for kick maneuver. Improved Spear Kick feat, lessens penalty to -1 attack, and lose half your dex bonus, but are not considered flat-footed. War Sling Focus: add 10 foot effective range for sling missle combat and +1 hit. War Sling Master: critical hits with sling stones are automatically confirmed, and gain a +1d6 damage. Flying Charge:something like Pounce, still developing. I want to create a few more Clan Warrior Feats for more options. Clan Warrior Weapons: free bonus exotic martial weapon applies to one from the following (growing) list available: falcata (falchion stats), gladius, lance, pilum javelin, gae bolg barbed spear, long spear, dirk, war sling. Thoughts? GP [/QUOTE]
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