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Iron Age Celtic setting ideas...
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<blockquote data-quote="Sagawork_Studios" data-source="post: 5219096" data-attributes="member: 83220"><p>Having never built a campaign setting with new classes from the ground up, I really don't feel overly confident in commenting much. In any case, I like what you are doing here and I am following it with interest.</p><p></p><p>As inspiration for how to handle core classes that differ from the norm, I highly recommend that you perhaps look at <a href="http://www.rpgnow.com/product_info.php?products_id=2718&it=1" target="_blank">MIDNIGHT</a> by Fantasy Flight Games. Theirs is a world where new base classes mix with the core classes and how each core classes is respectively modified for their game (if it is allowed at all). Incidentally, Midnight also deals with illiteracy as a common factor affecting PCs and NPCs alike. Midnight also has an interesting barter system which also may prove valuable to your project.</p><p></p><p>I have a few other books (novels) that may be worth reading --the first two books in David Gemmell's Rigante series: [ame=http://www.amazon.com/Sword-Storm-Rigante-Book-1/dp/0345432347] Sword in the Storm[/ame] and [ame=http://www.amazon.com/Midnight-Falcon-Rigante-Book-2/dp/0345432363/ref=sr_1_1?ie=UTF8&s=books&qid=1277164219&sr=1-1]Midnight Falcon[/ame]. Both deal with a Celtic culture and the trials it has to go through to survive. Arrayed against them are the Vars (Viking analogues) and the Legions of Stone (Roman analogues). It also mixes in a lot of supernatural elements, in the form of the Seidh (fey/sidhe/etc/etc analogues). There are also elements that imply that the Rigante culture are the descendants of something far, far older.</p><p></p><p>Other obvious suggestions for reading material include <a href="http://en.wikipedia.org/wiki/Sl%C3%A1ine_(comics)" target="_blank">Slaine</a>, but I am not convinced it fits in with your mythos. In any case, the way that Slaine (as in the mythos, not the eponymous character) deals with some of the celtic other-worlds is interesting and you may get something out of it.</p><p></p><p>Given the imminent release of the APG, I am encouraged to see your adoption of some of the new classes. I am interested to see a completed base class list, including your own creations.</p></blockquote><p></p>
[QUOTE="Sagawork_Studios, post: 5219096, member: 83220"] Having never built a campaign setting with new classes from the ground up, I really don't feel overly confident in commenting much. In any case, I like what you are doing here and I am following it with interest. As inspiration for how to handle core classes that differ from the norm, I highly recommend that you perhaps look at [url=http://www.rpgnow.com/product_info.php?products_id=2718&it=1]MIDNIGHT[/url] by Fantasy Flight Games. Theirs is a world where new base classes mix with the core classes and how each core classes is respectively modified for their game (if it is allowed at all). Incidentally, Midnight also deals with illiteracy as a common factor affecting PCs and NPCs alike. Midnight also has an interesting barter system which also may prove valuable to your project. I have a few other books (novels) that may be worth reading --the first two books in David Gemmell's Rigante series: [ame=http://www.amazon.com/Sword-Storm-Rigante-Book-1/dp/0345432347] Sword in the Storm[/ame] and [ame=http://www.amazon.com/Midnight-Falcon-Rigante-Book-2/dp/0345432363/ref=sr_1_1?ie=UTF8&s=books&qid=1277164219&sr=1-1]Midnight Falcon[/ame]. Both deal with a Celtic culture and the trials it has to go through to survive. Arrayed against them are the Vars (Viking analogues) and the Legions of Stone (Roman analogues). It also mixes in a lot of supernatural elements, in the form of the Seidh (fey/sidhe/etc/etc analogues). There are also elements that imply that the Rigante culture are the descendants of something far, far older. Other obvious suggestions for reading material include [url=http://en.wikipedia.org/wiki/Sl%C3%A1ine_(comics)]Slaine[/url], but I am not convinced it fits in with your mythos. In any case, the way that Slaine (as in the mythos, not the eponymous character) deals with some of the celtic other-worlds is interesting and you may get something out of it. Given the imminent release of the APG, I am encouraged to see your adoption of some of the new classes. I am interested to see a completed base class list, including your own creations. [/QUOTE]
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