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Iron Age Celtic setting ideas...
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<blockquote data-quote="gamerprinter" data-source="post: 5221806" data-attributes="member: 50895"><p><strong>First planned campaign...</strong></p><p></p><p>Of course I have a full Adventure Path planned for this setting. The first part pertains to the Tale of Yallery Brown. Due to a cursed blessing, a farm in the neigboring clan hold is having abundant bounties in herds and grain, while his neighbors suffer blight and still born animals. The PCs are among those suffering while an enemy clansman is enjoying the bounty. While clan violence is expected, it is for the PCs to discover what is cauing the natural imbalance and what steps must be taken to make things aright and bring full recovery. This will be the adventurers first dealings with an exiled and powerul fey being. The party will also learn clues of greater happenings going on among the Unseelie Host.</p><p></p><p>The Winter Hag is summoning her host of malevolent fey, goblins, ogres, trolls, and giants to once again wage war against the humans who have stolen her lands. It was during the last Ice Age that the Winter Hag and her rude citizens governed all of the northern world. She is enacting a ancient ritual to usher in a new Ice Age and drive the humans for her regions once and for all. It will be the PCs duty to stop her ritual and defeat her at her glacial ice cavern home far north in the highlands.</p><p></p><p>The Second part will be the Gathering Storm, attempts to unite the clans in preparation for wars from the giants of the northcountry. Negotiations between feuding and inhospitable clans, politics and intrigue.</p><p></p><p>The Third part will be the War itself, with combat against ogres, trolls, and giants assisted by clever spell casting fey. Also the party will require visiting the undersea realm of Lyrr.</p><p></p><p>The Fourth and final part will be the Journey to the Glacier Cavern to stop the Winter Hag's apocalyptic ritual...</p><p></p><p>Thoughts?</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5221806, member: 50895"] [b]First planned campaign...[/b] Of course I have a full Adventure Path planned for this setting. The first part pertains to the Tale of Yallery Brown. Due to a cursed blessing, a farm in the neigboring clan hold is having abundant bounties in herds and grain, while his neighbors suffer blight and still born animals. The PCs are among those suffering while an enemy clansman is enjoying the bounty. While clan violence is expected, it is for the PCs to discover what is cauing the natural imbalance and what steps must be taken to make things aright and bring full recovery. This will be the adventurers first dealings with an exiled and powerul fey being. The party will also learn clues of greater happenings going on among the Unseelie Host. The Winter Hag is summoning her host of malevolent fey, goblins, ogres, trolls, and giants to once again wage war against the humans who have stolen her lands. It was during the last Ice Age that the Winter Hag and her rude citizens governed all of the northern world. She is enacting a ancient ritual to usher in a new Ice Age and drive the humans for her regions once and for all. It will be the PCs duty to stop her ritual and defeat her at her glacial ice cavern home far north in the highlands. The Second part will be the Gathering Storm, attempts to unite the clans in preparation for wars from the giants of the northcountry. Negotiations between feuding and inhospitable clans, politics and intrigue. The Third part will be the War itself, with combat against ogres, trolls, and giants assisted by clever spell casting fey. Also the party will require visiting the undersea realm of Lyrr. The Fourth and final part will be the Journey to the Glacier Cavern to stop the Winter Hag's apocalyptic ritual... Thoughts? GP [/QUOTE]
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