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Iron Age Celtic setting ideas...
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<blockquote data-quote="gamerprinter" data-source="post: 5228398" data-attributes="member: 50895"><p><strong>Generic clan types might be better...</strong></p><p></p><p>Looking at the top list of possible Celts by region, if we look at the first six as best fitting the intended setting (most like Western European Celts), it might be better to apply generic names versus region specific names. Instead each region is dominated by certain clan types, but those types may be found elsewhere in the Celtic World, just less prevalently.</p><p></p><p>Celtiberic = Horse Clans - found in open plains regions with greater distances between clanholds and towns. Excellent horses are raised by these Celtic tribes and clans. Cavalry skills set these Celts apart from other clans.</p><p></p><p>Gallic = Smith Clans - found near rich iron-ore deposits, more swords and chain mail armor and Craft focus available for these clans.</p><p></p><p>Brythonic = Druid Clans - found near Celtic learning centers, a greater reliance on the arcane and educated castes, and a reliance on older weapons. These clans are found in areas thick with fey portals.</p><p></p><p>Gaelic = Islander Clans - found on smaller coastal isles, with added skills in seamanship, islander clans are known pirates that raid all coastal regions.</p><p></p><p>Pictish = Highlander Clans - found in highland regions, more apt to raiding and fending themselves from ogres, giants and linnorn, they are half-celts intermarried with older cultures pushed into the highlands by the conquering Celts.</p><p></p><p>Danuvius = Old Clans - followers of stricter Celtic Laws of earlier times, but has since added skills towards arcane practices.</p><p></p><p>This way, an campaign region could sport all these types of clans, without being forced to be from the setting's Iberian Peninsula in order to wield a Falcata Sword, as long as the appropriate terrain is available (ie: plains for Horse Clans.)</p><p></p><p>A generic region could have a section of plains on either side of a major river with highlands to oneside, with an iron rich area in the foothills, forests to the south where old clans reside, a learning center near the coast and a set of wild islands to the north off coast. A relatively close region could have all these kinds of clans available - offering more variety for PC parties adventuring in the Celtic World.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5228398, member: 50895"] [b]Generic clan types might be better...[/b] Looking at the top list of possible Celts by region, if we look at the first six as best fitting the intended setting (most like Western European Celts), it might be better to apply generic names versus region specific names. Instead each region is dominated by certain clan types, but those types may be found elsewhere in the Celtic World, just less prevalently. Celtiberic = Horse Clans - found in open plains regions with greater distances between clanholds and towns. Excellent horses are raised by these Celtic tribes and clans. Cavalry skills set these Celts apart from other clans. Gallic = Smith Clans - found near rich iron-ore deposits, more swords and chain mail armor and Craft focus available for these clans. Brythonic = Druid Clans - found near Celtic learning centers, a greater reliance on the arcane and educated castes, and a reliance on older weapons. These clans are found in areas thick with fey portals. Gaelic = Islander Clans - found on smaller coastal isles, with added skills in seamanship, islander clans are known pirates that raid all coastal regions. Pictish = Highlander Clans - found in highland regions, more apt to raiding and fending themselves from ogres, giants and linnorn, they are half-celts intermarried with older cultures pushed into the highlands by the conquering Celts. Danuvius = Old Clans - followers of stricter Celtic Laws of earlier times, but has since added skills towards arcane practices. This way, an campaign region could sport all these types of clans, without being forced to be from the setting's Iberian Peninsula in order to wield a Falcata Sword, as long as the appropriate terrain is available (ie: plains for Horse Clans.) A generic region could have a section of plains on either side of a major river with highlands to oneside, with an iron rich area in the foothills, forests to the south where old clans reside, a learning center near the coast and a set of wild islands to the north off coast. A relatively close region could have all these kinds of clans available - offering more variety for PC parties adventuring in the Celtic World. GP [/QUOTE]
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