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Iron Age Celtic setting ideas...
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<blockquote data-quote="Sylrae" data-source="post: 5228508" data-attributes="member: 48520"><p>Well, I remember seeing somewhere that written lore for Celtic stuff is Carved, and many bards would put stories into staves. For the Wizard, I'd suggest you use a slightly different system than Tattoos. Spells are carved into a wizard's staff. Scrolls would still work, but wouldn't be made of paper. Say they weigh more, are made of thin animal hide, and when consumed, the leather is turned fresh again, and can be reused.</p><p>Because the culture is illiterate, each wizard's method of recording spells is VERY different.</p><p>For the Magic Tattoos, that sounds like a 3 to 5 level PrC.</p><p>The problem I see with the Bard and Wizard is they're a bit too civilized and urban. I'd suggest that in addition to the above, give them different spell-lists. Take spells from the Druid/Cleric/Witch lists that fit, and add them into the wizard/bard class as an alternate build. Same with the sorcerer.</p><p>An alternate build is preferable to a full new class, IMO.</p><p></p><p>I'd add wizard to the list that's up there, and re-flavor a few things to fit the culture, and then alter spell-lists a bit to match the culture and society better.</p><p></p><p>Again, I'm going to suggest Alternate Builds over class rewrites. I really like the direction they took with sorcerer bloodlines, and a bunch of the other classes in PF. Make it a different build of fighter. Give them only access to light armor with medium armor (Hide) as a single exception, turn your armor training into shield training, and give them some kind of ability to compensate for the low AC, such as a duelist-like dodge bonus. Give a similar treatment to the Barbarian. List it as an alternate build.</p><p></p><p>I'd pass on that one. With it adequately reflavored, there's a good chance they'll multiclass barbarian fighter if they want the rage. I'd try to give them soething new instead.</p><p></p><p>Cool Idea. But why (logically) couldn't they just move their shield to compensate, and what if you suck at jumping? would it be an acrobatics roll? The height you'd need to get that reach over the shield is around a DC 12 acrobatics roll, not taking into account that they could raise their shield or angle it differently.</p><p></p><p> I like the idea of a different feat list, though some of the fighter feats could easily still apply</p><p></p><p>I believe there was a wilderness rogue build in 3e (check Crystalkeep to get the source) that may give you some good ideas on how to make rogue fit. Ranger should fit okay as is.</p><p></p><p>I'm not sure a PrC is needed for this. Just make a Chariot item that can be bought and use the ride skill. A chariot isn't of much use in forests.</p><p></p><p>I like this campaign Idea. You should merge the empires a bit. Combine elements of greek city-states, the roman empire, and the chinese empire maybe, and create a unique but familiar type of culture, with elements of other cultures.</p><p></p><p> Alot of that is so close to the fighter that again I say you should just make it an alternate fighter build. Maybe a fighter build with less armor training, a small level-dependent dodge bonus to ac, and give favored enemy to pretty much all the martial classes. Alot of those weapons are pretty much identical to existing D&D weapons. a Gladius is basically a short sword. I'd just re-flavor the names of a bunch of weapons, rather than create that many new ones, unless absolutely necessary. You may want to look into some sort of AC progression for everyone. With the time period you're looking at, people can't really pump up AC like they do in regular pathfinder. Frontline fighters are probably going to cap out in a breastplate, and that's if they come from civilized countries. that means a lower AC. </p><p></p><p>WOAD can't be used as tattoo material, just so you know. Once the stuff starts to dry, such as if you used it in a tattoo, it starts to turn white, and eventually isn't blue at all. The blue tattoos the Celts sometimes had were likely made of tiny amounts of melted copper (poisonous)</p><p></p><p>I tend to agree with most of this. Alternate builds, different 'fighter feat trees', and different spell lists are cool, and give us interesting ways to build familiar types of characters, but We don't need all the classes 3.5 had, unless they are truly unique. If what you've made looks alot like a multiclass build turned into a class, maybe it should be a variant build instead of a whole new class, or maybe you should just allow the multiclassing.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5228508, member: 48520"] Well, I remember seeing somewhere that written lore for Celtic stuff is Carved, and many bards would put stories into staves. For the Wizard, I'd suggest you use a slightly different system than Tattoos. Spells are carved into a wizard's staff. Scrolls would still work, but wouldn't be made of paper. Say they weigh more, are made of thin animal hide, and when consumed, the leather is turned fresh again, and can be reused. Because the culture is illiterate, each wizard's method of recording spells is VERY different. For the Magic Tattoos, that sounds like a 3 to 5 level PrC. The problem I see with the Bard and Wizard is they're a bit too civilized and urban. I'd suggest that in addition to the above, give them different spell-lists. Take spells from the Druid/Cleric/Witch lists that fit, and add them into the wizard/bard class as an alternate build. Same with the sorcerer. An alternate build is preferable to a full new class, IMO. I'd add wizard to the list that's up there, and re-flavor a few things to fit the culture, and then alter spell-lists a bit to match the culture and society better. Again, I'm going to suggest Alternate Builds over class rewrites. I really like the direction they took with sorcerer bloodlines, and a bunch of the other classes in PF. Make it a different build of fighter. Give them only access to light armor with medium armor (Hide) as a single exception, turn your armor training into shield training, and give them some kind of ability to compensate for the low AC, such as a duelist-like dodge bonus. Give a similar treatment to the Barbarian. List it as an alternate build. I'd pass on that one. With it adequately reflavored, there's a good chance they'll multiclass barbarian fighter if they want the rage. I'd try to give them soething new instead. Cool Idea. But why (logically) couldn't they just move their shield to compensate, and what if you suck at jumping? would it be an acrobatics roll? The height you'd need to get that reach over the shield is around a DC 12 acrobatics roll, not taking into account that they could raise their shield or angle it differently. I like the idea of a different feat list, though some of the fighter feats could easily still apply I believe there was a wilderness rogue build in 3e (check Crystalkeep to get the source) that may give you some good ideas on how to make rogue fit. Ranger should fit okay as is. I'm not sure a PrC is needed for this. Just make a Chariot item that can be bought and use the ride skill. A chariot isn't of much use in forests. I like this campaign Idea. You should merge the empires a bit. Combine elements of greek city-states, the roman empire, and the chinese empire maybe, and create a unique but familiar type of culture, with elements of other cultures. Alot of that is so close to the fighter that again I say you should just make it an alternate fighter build. Maybe a fighter build with less armor training, a small level-dependent dodge bonus to ac, and give favored enemy to pretty much all the martial classes. Alot of those weapons are pretty much identical to existing D&D weapons. a Gladius is basically a short sword. I'd just re-flavor the names of a bunch of weapons, rather than create that many new ones, unless absolutely necessary. You may want to look into some sort of AC progression for everyone. With the time period you're looking at, people can't really pump up AC like they do in regular pathfinder. Frontline fighters are probably going to cap out in a breastplate, and that's if they come from civilized countries. that means a lower AC. WOAD can't be used as tattoo material, just so you know. Once the stuff starts to dry, such as if you used it in a tattoo, it starts to turn white, and eventually isn't blue at all. The blue tattoos the Celts sometimes had were likely made of tiny amounts of melted copper (poisonous) I tend to agree with most of this. Alternate builds, different 'fighter feat trees', and different spell lists are cool, and give us interesting ways to build familiar types of characters, but We don't need all the classes 3.5 had, unless they are truly unique. If what you've made looks alot like a multiclass build turned into a class, maybe it should be a variant build instead of a whole new class, or maybe you should just allow the multiclassing. [/QUOTE]
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