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Iron Age Celtic setting ideas...
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<blockquote data-quote="gamerprinter" data-source="post: 5228832" data-attributes="member: 50895"><p><strong>Rebuttal continued...</strong></p><p></p><p>@ RC - I'd really appreciate that, and no problem of modifying rules ideas, thank you!</p><p></p><p>@ Sylrae...</p><p></p><p>4. I haven't really focused on the setting's rogue yet, so I will definitely look at the wilderness rogue you point out.</p><p></p><p>5. Charioteer as a non PrC, needs looked at. Am not opposed to making this just a reflavored Clan Warrior. Regarding Chariots in forests, most people don't realize this, but archaeologists have discovered the existence of Celtic roads made of wood - many of the Roman roads beyond Italy are actually constructed on existing Celtic roads. Roads of two types were built, one large enough for two chariots to pass each other and others just wide enough for a single wagon. Caesar made mention his disbelief in how fast charioteers can move to new battle sites entering into the forests - Celtic roads often went into forests to provide a means of chariots to cross them (I have photos of Celtic roads found in bog areas of Britain, where the wood survived for archaeological study) Point is Celts can ride chariots through the woods. I intend to utilize Celtic roads in the setting.</p><p></p><p>6. I intend to create a composite Mediterranean civilized culture to serve as the Roman analog comprised of Mycenaean/Etruscan/Carthagenian/Persian cultures made into something similar and original.</p><p></p><p>7. Again, I've looked at reflavoring fighter as my first go, and this Clan Warrior fits in better with flavor and appropriate skills - its the only new class I intend to build for the setting, and I've play-tested him to know that he works well and is balanced with existing martial classes. Again, I'll allow the DM using the setting to optionally reflavor the fighter, but I prefer the Clan Warrior and intend to keep him.</p><p></p><p>8. Blue ink for tattoos are not made of Woad - Celts in fact did use blue ink tattoos in addition to Woad blue clay for makeup, but I intend to go with the tattoo instead of the makeup in my Celtic setting.</p><p></p><p>9. Same discussion as #7</p><p></p><p>10. In the end I don't disallow multi-classing, that's always an option, but I try to stick with single class when I can. I hear all the arguments and while worthy, I'm not sold in dropping the Clan Warrior. And when considering the lower AC of the era, the Clan Warrior looks better to me, than a fighter.</p><p></p><p>Again thanks for the responses, while I may not agree or intend to alter my designs for every comment, I am listening and appreciating the help.</p><p></p><p>Thanks!</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5228832, member: 50895"] [b]Rebuttal continued...[/b] @ RC - I'd really appreciate that, and no problem of modifying rules ideas, thank you! @ Sylrae... 4. I haven't really focused on the setting's rogue yet, so I will definitely look at the wilderness rogue you point out. 5. Charioteer as a non PrC, needs looked at. Am not opposed to making this just a reflavored Clan Warrior. Regarding Chariots in forests, most people don't realize this, but archaeologists have discovered the existence of Celtic roads made of wood - many of the Roman roads beyond Italy are actually constructed on existing Celtic roads. Roads of two types were built, one large enough for two chariots to pass each other and others just wide enough for a single wagon. Caesar made mention his disbelief in how fast charioteers can move to new battle sites entering into the forests - Celtic roads often went into forests to provide a means of chariots to cross them (I have photos of Celtic roads found in bog areas of Britain, where the wood survived for archaeological study) Point is Celts can ride chariots through the woods. I intend to utilize Celtic roads in the setting. 6. I intend to create a composite Mediterranean civilized culture to serve as the Roman analog comprised of Mycenaean/Etruscan/Carthagenian/Persian cultures made into something similar and original. 7. Again, I've looked at reflavoring fighter as my first go, and this Clan Warrior fits in better with flavor and appropriate skills - its the only new class I intend to build for the setting, and I've play-tested him to know that he works well and is balanced with existing martial classes. Again, I'll allow the DM using the setting to optionally reflavor the fighter, but I prefer the Clan Warrior and intend to keep him. 8. Blue ink for tattoos are not made of Woad - Celts in fact did use blue ink tattoos in addition to Woad blue clay for makeup, but I intend to go with the tattoo instead of the makeup in my Celtic setting. 9. Same discussion as #7 10. In the end I don't disallow multi-classing, that's always an option, but I try to stick with single class when I can. I hear all the arguments and while worthy, I'm not sold in dropping the Clan Warrior. And when considering the lower AC of the era, the Clan Warrior looks better to me, than a fighter. Again thanks for the responses, while I may not agree or intend to alter my designs for every comment, I am listening and appreciating the help. Thanks! GP [/QUOTE]
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