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Iron Age Celtic setting ideas...
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<blockquote data-quote="Sylrae" data-source="post: 5232443" data-attributes="member: 48520"><p>The alretnate Fighter build was pretty good. The only reason I didn't like Clan Warior is it wasn't really unique enough to warrant a new class.</p><p></p><p>This is pretty cool. It suffers from some of the same problems as the classes in the AGP (Which Is why I don't use them much...) It may be well balanced, but it needs some more unique class abilities so it's not a hybrid or slight twist on an existing concept. Originally I saw it as a twist on the fighter. Now it's more of a hybrid class. with some cool twists</p><p></p><p>I wouldn't give them the spells, though. If you're going to have multiple ways to make a character of a class, try to give it a snappy explanation or concept, like sorcerer bloodlines, or wizard school, etc.</p><p></p><p>All in all, looking good, it just needs some fine-tuning.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5232443, member: 48520"] The alretnate Fighter build was pretty good. The only reason I didn't like Clan Warior is it wasn't really unique enough to warrant a new class. This is pretty cool. It suffers from some of the same problems as the classes in the AGP (Which Is why I don't use them much...) It may be well balanced, but it needs some more unique class abilities so it's not a hybrid or slight twist on an existing concept. Originally I saw it as a twist on the fighter. Now it's more of a hybrid class. with some cool twists I wouldn't give them the spells, though. If you're going to have multiple ways to make a character of a class, try to give it a snappy explanation or concept, like sorcerer bloodlines, or wizard school, etc. All in all, looking good, it just needs some fine-tuning. [/QUOTE]
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