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Iron Age Celtic setting ideas...
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<blockquote data-quote="gamerprinter" data-source="post: 5232448" data-attributes="member: 50895"><p>I'm glad that I have further developed the Clan Warrior to something more palatable for you. You have a point regarding the spellcasting. Somehow I sort of wanted to bring the Ranger's spell casting ability into the Clan Warrior as an alternative, but I like where you're going with your thoughts.</p><p></p><p>Make it like a Sorcerer bloodline, perhaps granting five bloodline-like powers, no bonus spells or spell at all. Looks like a better fit. Then like the other selected powers/clan types offering several Clan Warrior "bloodlines" with varying types of bloodline-like powers.</p><p></p><p>Ancestral Calling? Five powers recaptured from clan ancestors of the characters lineage - offer five Ancestral Calling powers...</p><p></p><p>Ancestral Navigator powers: (for example)</p><p>Star Navigation (Ex)- on a clear night can identify direction and date at sea.</p><p>Deep Vision (Su) - works as Darkvision. but only in underwater conditions.</p><p>Seal Stride (Su) - double movement rate when swimming</p><p>Breath of Lyrr (Su) - Water Breathing (as spell) but only 10 minutes per level.</p><p>Arms of Lyrr (Su) - Free Action (as spell) but only 10 minutes per level</p><p></p><p>Ancestral Fey powers: (for example)</p><p>Find Portal - sense direction of nearest fey portal in 30 foot radius.</p><p>Sense Fey - detect a fey being when viewing within 10 feet distance</p><p>Detect Glamour - automatically roll to disbelieve fey glamour. (+5 DC check)</p><p>Eyes of Fey - see invisible objects (as spell)</p><p>Find the Path - prevents being trapped in the Fey Realm.</p><p></p><p>While I definitely see the need to include members of other available classes for the setting, I kind of see the Clan Warrior as s varied type of martial class that's flavored for each kind of clan, and easily see parties with more than one Clan Warrior (with differing skillsets.)</p><p></p><p>Good thoughts, Sylrae!</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5232448, member: 50895"] I'm glad that I have further developed the Clan Warrior to something more palatable for you. You have a point regarding the spellcasting. Somehow I sort of wanted to bring the Ranger's spell casting ability into the Clan Warrior as an alternative, but I like where you're going with your thoughts. Make it like a Sorcerer bloodline, perhaps granting five bloodline-like powers, no bonus spells or spell at all. Looks like a better fit. Then like the other selected powers/clan types offering several Clan Warrior "bloodlines" with varying types of bloodline-like powers. Ancestral Calling? Five powers recaptured from clan ancestors of the characters lineage - offer five Ancestral Calling powers... Ancestral Navigator powers: (for example) Star Navigation (Ex)- on a clear night can identify direction and date at sea. Deep Vision (Su) - works as Darkvision. but only in underwater conditions. Seal Stride (Su) - double movement rate when swimming Breath of Lyrr (Su) - Water Breathing (as spell) but only 10 minutes per level. Arms of Lyrr (Su) - Free Action (as spell) but only 10 minutes per level Ancestral Fey powers: (for example) Find Portal - sense direction of nearest fey portal in 30 foot radius. Sense Fey - detect a fey being when viewing within 10 feet distance Detect Glamour - automatically roll to disbelieve fey glamour. (+5 DC check) Eyes of Fey - see invisible objects (as spell) Find the Path - prevents being trapped in the Fey Realm. While I definitely see the need to include members of other available classes for the setting, I kind of see the Clan Warrior as s varied type of martial class that's flavored for each kind of clan, and easily see parties with more than one Clan Warrior (with differing skillsets.) Good thoughts, Sylrae! GP [/QUOTE]
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