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<blockquote data-quote="gamerprinter" data-source="post: 5233220" data-attributes="member: 50895"><p><strong>Glory: a mechanic for reputation</strong></p><p></p><p><strong>Glory: a mechanic for reputation</strong></p><p></p><p>Comparing a Glory mechanic to my existing Honor mechanic, there are 5 ranks 0 to 4, with five degrees above each rank. Ranks count for modifiers, degrees do not. As with the Honor mechanic, two glory ranks above no glory, and two ranks below for a yin-yang of Glory versus Infamy.</p><p></p><p>Rank 0 - Infamous Scoundrel, usually outlawed from both clan and tribe.</p><p>Rank 1 - Infamous, outlawed from clan, though still a member of tribe</p><p>Rank 3 - No Glory, a basic status clan member, one of the people</p><p>Rank 4 - Hero, given special status and additional rights in the clan</p><p>Rank 5 - Legend, the bards have recorded your career in song, highly sought after and followed by clan and tribe (now having responsibilities beyond call)</p><p></p><p>Heroic or dastardly acts that raise or lower your Glory status must be witnessed by a non party member.</p><p></p><p>1. Acts of Heroism - defeating an opponent or monster, single handedly or as the major contributor in a party action grant an increase by 1 degree.</p><p>2. Acts of Saviors - freeing a village from disaster, restoring clan honor, defeating an infamous scoundrel or rampaging monster grant an increase by 2 degrees.</p><p>3. Acts of Songs - truly momumental accomplishments of courage and consequence often affecting the entire tribe or high king grant 3 degrees of glory.</p><p></p><p>Breaking your word, being fraudulant in an oath or oral contract, subtract 5 degrees of glory. (1 rank)</p><p></p><p>Infamy is brought on by acts that affect a fellow clansman's name, brings dishonor to one's clan or other act of treachery, including the killing of an innocent, subtract 10 degrees (2 ranks)</p><p></p><p>Infamous acts that affect the tribe or high king's name subtracts 15 degrees of glory (3 ranks).</p><p></p><p>Any party member with Druid Trait or one of Noble blood can witness the Acts of Heroism of other party members. Greater acts require non-partisan, third party witnesses, or the Druids and Nobles of a High King's court.</p><p></p><p>Thus it is arduous to gain degrees of glory, but all to easy to lose ranks.</p><p></p><p>Note: to the opposition clan, seelie or unseelie fey or intelligent monster, the Glory status is inverted. Heroes and Legends are Infamous and Scoundrels depending on your point of view. This means Infamous Scoundrels can find a place in the house of your former clan's enemy.</p><p></p><p><strong>Weapons of Glory</strong></p><p><strong></strong></p><p>Believed to be weapons of ancient origin and hidden power sometimes kept as ancestral heirlooms within the clan, though often gifted to a human for a favor to a fey being, or acquired through mystical means and dream visions. These weapons are always named and become intrinsically tied with its wielder - as Arthur to Excaliber.</p><p></p><p>In the hands of someone with No Glory or lower rank, the weapon has the qualities of a masterwork item. However as one rises to Hero status enhancement abilities and lesser qualities can be accessed, with appropriate level acquisition and a triggered event. Bonuses up to +3 and lesser (Su) powers can be granted by the weapon. </p><p></p><p>Legend status grants bonuses up to +5 and special qualities/powers to be activated with proper event triggers.</p><p></p><p>Of ancient are fey origins, Weapons of Glory are rare items that can no longer be artificed as the art for their making is lost. These items are so important their loss or destruction confers a loss of two ranks of Glory. Recovery is the only means of regaining such loss, a sundered weapon is a permanent loss of Glory.</p><p></p><p>Final note: Clan Honor has its place in a member's word. In an illiterate society, oral contracts, oaths and promises is governed by Celtic Law, (and recognized by Fey as well) in breach of or being fraudulant of your word has dire reprecussions.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5233220, member: 50895"] [b]Glory: a mechanic for reputation[/b] [B]Glory: a mechanic for reputation[/B] Comparing a Glory mechanic to my existing Honor mechanic, there are 5 ranks 0 to 4, with five degrees above each rank. Ranks count for modifiers, degrees do not. As with the Honor mechanic, two glory ranks above no glory, and two ranks below for a yin-yang of Glory versus Infamy. Rank 0 - Infamous Scoundrel, usually outlawed from both clan and tribe. Rank 1 - Infamous, outlawed from clan, though still a member of tribe Rank 3 - No Glory, a basic status clan member, one of the people Rank 4 - Hero, given special status and additional rights in the clan Rank 5 - Legend, the bards have recorded your career in song, highly sought after and followed by clan and tribe (now having responsibilities beyond call) Heroic or dastardly acts that raise or lower your Glory status must be witnessed by a non party member. 1. Acts of Heroism - defeating an opponent or monster, single handedly or as the major contributor in a party action grant an increase by 1 degree. 2. Acts of Saviors - freeing a village from disaster, restoring clan honor, defeating an infamous scoundrel or rampaging monster grant an increase by 2 degrees. 3. Acts of Songs - truly momumental accomplishments of courage and consequence often affecting the entire tribe or high king grant 3 degrees of glory. Breaking your word, being fraudulant in an oath or oral contract, subtract 5 degrees of glory. (1 rank) Infamy is brought on by acts that affect a fellow clansman's name, brings dishonor to one's clan or other act of treachery, including the killing of an innocent, subtract 10 degrees (2 ranks) Infamous acts that affect the tribe or high king's name subtracts 15 degrees of glory (3 ranks). Any party member with Druid Trait or one of Noble blood can witness the Acts of Heroism of other party members. Greater acts require non-partisan, third party witnesses, or the Druids and Nobles of a High King's court. Thus it is arduous to gain degrees of glory, but all to easy to lose ranks. Note: to the opposition clan, seelie or unseelie fey or intelligent monster, the Glory status is inverted. Heroes and Legends are Infamous and Scoundrels depending on your point of view. This means Infamous Scoundrels can find a place in the house of your former clan's enemy. [B]Weapons of Glory [/B] Believed to be weapons of ancient origin and hidden power sometimes kept as ancestral heirlooms within the clan, though often gifted to a human for a favor to a fey being, or acquired through mystical means and dream visions. These weapons are always named and become intrinsically tied with its wielder - as Arthur to Excaliber. In the hands of someone with No Glory or lower rank, the weapon has the qualities of a masterwork item. However as one rises to Hero status enhancement abilities and lesser qualities can be accessed, with appropriate level acquisition and a triggered event. Bonuses up to +3 and lesser (Su) powers can be granted by the weapon. Legend status grants bonuses up to +5 and special qualities/powers to be activated with proper event triggers. Of ancient are fey origins, Weapons of Glory are rare items that can no longer be artificed as the art for their making is lost. These items are so important their loss or destruction confers a loss of two ranks of Glory. Recovery is the only means of regaining such loss, a sundered weapon is a permanent loss of Glory. Final note: Clan Honor has its place in a member's word. In an illiterate society, oral contracts, oaths and promises is governed by Celtic Law, (and recognized by Fey as well) in breach of or being fraudulant of your word has dire reprecussions. GP [/QUOTE]
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