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Iron Age Celtic setting ideas...
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<blockquote data-quote="gamerprinter" data-source="post: 5233687" data-attributes="member: 50895"><p><strong>Clan Warrior class (draft 2)</strong></p><p></p><p><strong>Clan Warrior</strong> class (draft 2)</p><p>HD 10</p><p>BAB Full</p><p>Saves Fighter</p><p>Skills 4 + Intelligence modifier; Acrobats, Climb, Craft, Handle Animals, Intimidation, Knowledge (nature), Perception, Ride, Survival, Swim</p><p>Restrictions: Celtic simple and martial weapons, medium armor and all shields</p><p>Code of Conduct: expected to obey Celtic Law, and maintain a Glory rank 2 minimum.</p><p></p><p>1st Clan Focus</p><p>2nd Shield Training 1</p><p>3rd Ancestral Lineage Power</p><p>4th Favored Enemy (one Celtic clan)</p><p>5th Clan Focus</p><p>6th Shield Training 2</p><p>7th Ancestral Lineage Power</p><p>8th Favored Enemy</p><p>9th Clan Focus</p><p>10th Shield Training 3</p><p>11th Ancestral Lineage Power</p><p>12th Favored Enemy</p><p>13th Clan Focus</p><p>14th Shield Training 4</p><p>15th Ancestral Lineage Power</p><p>16th Favored Enemy</p><p>17th Clan Focus</p><p>18th Shield Training 5</p><p>19th Ancestral Lineage Power</p><p>20th Favored Enemy, Shield Mastery</p><p></p><p><strong>Clan Focus</strong>:</p><p>Available clan weapons of choice, feats and skill focuses based on locale and customs. There are five types of clan focus.</p><p></p><p>Included with Clan Feats, available to each focus are the following Fighter feats: Weapon Focus, Weapon Specialization, and Penetrating Strike (at appropriate levels).</p><p></p><p>Druidic Focus:</p><p>Dwells near druidic learning centers and fey regions</p><p>Weapons: Gaesume longspear, Gae Bolg barbed spear</p><p>Skill Focus: Perception 1st; Knowledge (nature) 5th</p><p>Clan Feats: Improved Salmon Leap, Del Chliss, Improved Del Chliss, Spear Kicking, Improved Spear Kicking.</p><p></p><p>Equine Focus:</p><p>Dwells in areas of plains and breeders of excellent horses</p><p>Weapons: Gaesume Light Lance, Falcata Sword, Gesios Javelin</p><p>Skill Focus: Ride 1st; Handle Animals 5th</p><p>Clan Feats: Mounted Combat, Ride by Attack, Spirited Charge, Trample, Unseat</p><p></p><p>Highlander Focus:</p><p>Dwells in highland regions</p><p>Weapons: Pictish bastard sword, War Sling</p><p>Skill Focus: Climb 1st; Knowledge (nature) 5th</p><p>Clan Feats: Weapon Focus: Pictish bastard sword, Power Attack, Vital Strike, Improved Critical, Critical Focus</p><p></p><p>Pirate Focus:</p><p>Dwells on coastal regions and islands</p><p>Weapons: Gaesume Longspear, any Celtic weapon of choice (booty)</p><p>Bonus Skill: Profession (sailor)</p><p>Skill Focus: Swim 1st; Profession (sailor) 5th</p><p>Clan Feats: Improved Salmon Leap, Weapon Focus: any Celtic weapon, Deflect Arrows, Spear Catching, Del Chliss</p><p></p><p>Smith Focus:</p><p>Located near iron-rich ore fields</p><p>Weapons: Gladio short sword, Gallic long sword</p><p>Bonus Skill: Craft (iron)</p><p>Skill Focus: Ride 1st; Craft (iron) 5th</p><p>Clan Feats: Shield Focus, Improved Shield Bash, Two Weapon Fighting, Shield Slam, Shield Master</p><p></p><p><strong>Shield Training</strong>:</p><p> Because the clan warrior is limited to medium armor, shields have greater importance to clan warriors and confer better skills: at each level of acquisition gain +1 deflection bonus to AC, 1 less penalty to Dexterity check (shield only), plus:</p><p> </p><p>2nd level: Dodge as free bonus feat</p><p>6th level: Shield Defense: using shield as Canny Defense, Duelist feature</p><p> 10th level: Shield Parry: using shield as Parry, Duelist feature</p><p> 14th level: Riposte: as per Duelist feature</p><p> 18th level: Elaborate Defense: as per Duelist feature</p><p></p><p><strong>Ancestral Lineage Powers</strong>:</p><p>Powers gained through a spiritual link with a clan ancestral hero.</p><p></p><p>Fey Pathfinder:</p><p>Sense Fey (Ex): detects fey beings within 10' distance after 1 round of study</p><p>Detect Glamour (Ex): as an immediate action gain an automatic roll to disbelieve fey glamour within 10', DC is 5 + level/CR of fey caster</p><p>Resist Nature's Lure (Ex): as per druid class feature</p><p>Find Portal (Ex): locate any Fey Portals within 30' radius</p><p>Find Path (Ex): locate Fey Path to prevent being trapped in Fey entropy</p><p></p><p> Navigator:</p><p>Star Navigation (Ex): on a clear night identify direction and date</p><p>Deep Vision (Ex): as Darkvision, but only in underwater conditions</p><p>Seal Stride (Ex): double movement rate swim only</p><p>Breath of Lyrr (Su): Water Breathing (as spell) but only 10 min/level</p><p>Arms of Lyrr (Su): Free Action (as spell) but only 10 min/level</p><p></p><p>Raider:</p><p>Stealth: as a bonus class skill; and gain Mobility as a free bonus feat</p><p>Fast Stealth as per rogue talent</p><p>Treasure Spotter (Ex): immediate perception check within 10' of treasure</p><p>Spring Attack: as a free bonus feat</p><p>Hide in Plain Sight (Ex): as per ranger class feature</p><p></p><p> Worg:</p><p>Hunter's Bond (animal companion); and Wild Empathy as per druid feature</p><p>Woodland Stride: as per druid class feature</p><p>Invisibility to Animals (Su): as spell</p><p>Companion's Eye: see through Companion's vision and line of sight.</p><p>Call of the Wild: summon all beasts in shouting distance (200 feet), normal animals appear in 1d4 rounds friendly to summoner, unfriendly to opponent</p><p></p><p><strong>Favored Enemy</strong>: as ranger class feature, but first selection must be: Humanoid (human - specific Celtic clan).</p><p><strong></strong></p><p><strong>Shield Mastery</strong>: capstone power - lowers shield size penalties by one category</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5233687, member: 50895"] [b]Clan Warrior class (draft 2)[/b] [B]Clan Warrior[/B] class (draft 2) HD 10 BAB Full Saves Fighter Skills 4 + Intelligence modifier; Acrobats, Climb, Craft, Handle Animals, Intimidation, Knowledge (nature), Perception, Ride, Survival, Swim Restrictions: Celtic simple and martial weapons, medium armor and all shields Code of Conduct: expected to obey Celtic Law, and maintain a Glory rank 2 minimum. 1st Clan Focus 2nd Shield Training 1 3rd Ancestral Lineage Power 4th Favored Enemy (one Celtic clan) 5th Clan Focus 6th Shield Training 2 7th Ancestral Lineage Power 8th Favored Enemy 9th Clan Focus 10th Shield Training 3 11th Ancestral Lineage Power 12th Favored Enemy 13th Clan Focus 14th Shield Training 4 15th Ancestral Lineage Power 16th Favored Enemy 17th Clan Focus 18th Shield Training 5 19th Ancestral Lineage Power 20th Favored Enemy, Shield Mastery [B]Clan Focus[/B]: Available clan weapons of choice, feats and skill focuses based on locale and customs. There are five types of clan focus. Included with Clan Feats, available to each focus are the following Fighter feats: Weapon Focus, Weapon Specialization, and Penetrating Strike (at appropriate levels). Druidic Focus: Dwells near druidic learning centers and fey regions Weapons: Gaesume longspear, Gae Bolg barbed spear Skill Focus: Perception 1st; Knowledge (nature) 5th Clan Feats: Improved Salmon Leap, Del Chliss, Improved Del Chliss, Spear Kicking, Improved Spear Kicking. Equine Focus: Dwells in areas of plains and breeders of excellent horses Weapons: Gaesume Light Lance, Falcata Sword, Gesios Javelin Skill Focus: Ride 1st; Handle Animals 5th Clan Feats: Mounted Combat, Ride by Attack, Spirited Charge, Trample, Unseat Highlander Focus: Dwells in highland regions Weapons: Pictish bastard sword, War Sling Skill Focus: Climb 1st; Knowledge (nature) 5th Clan Feats: Weapon Focus: Pictish bastard sword, Power Attack, Vital Strike, Improved Critical, Critical Focus Pirate Focus: Dwells on coastal regions and islands Weapons: Gaesume Longspear, any Celtic weapon of choice (booty) Bonus Skill: Profession (sailor) Skill Focus: Swim 1st; Profession (sailor) 5th Clan Feats: Improved Salmon Leap, Weapon Focus: any Celtic weapon, Deflect Arrows, Spear Catching, Del Chliss Smith Focus: Located near iron-rich ore fields Weapons: Gladio short sword, Gallic long sword Bonus Skill: Craft (iron) Skill Focus: Ride 1st; Craft (iron) 5th Clan Feats: Shield Focus, Improved Shield Bash, Two Weapon Fighting, Shield Slam, Shield Master [B]Shield Training[/B]: Because the clan warrior is limited to medium armor, shields have greater importance to clan warriors and confer better skills: at each level of acquisition gain +1 deflection bonus to AC, 1 less penalty to Dexterity check (shield only), plus: 2nd level: Dodge as free bonus feat 6th level: Shield Defense: using shield as Canny Defense, Duelist feature 10th level: Shield Parry: using shield as Parry, Duelist feature 14th level: Riposte: as per Duelist feature 18th level: Elaborate Defense: as per Duelist feature [B]Ancestral Lineage Powers[/B]: Powers gained through a spiritual link with a clan ancestral hero. Fey Pathfinder: Sense Fey (Ex): detects fey beings within 10' distance after 1 round of study Detect Glamour (Ex): as an immediate action gain an automatic roll to disbelieve fey glamour within 10', DC is 5 + level/CR of fey caster Resist Nature's Lure (Ex): as per druid class feature Find Portal (Ex): locate any Fey Portals within 30' radius Find Path (Ex): locate Fey Path to prevent being trapped in Fey entropy Navigator: Star Navigation (Ex): on a clear night identify direction and date Deep Vision (Ex): as Darkvision, but only in underwater conditions Seal Stride (Ex): double movement rate swim only Breath of Lyrr (Su): Water Breathing (as spell) but only 10 min/level Arms of Lyrr (Su): Free Action (as spell) but only 10 min/level Raider: Stealth: as a bonus class skill; and gain Mobility as a free bonus feat Fast Stealth as per rogue talent Treasure Spotter (Ex): immediate perception check within 10' of treasure Spring Attack: as a free bonus feat Hide in Plain Sight (Ex): as per ranger class feature Worg: Hunter's Bond (animal companion); and Wild Empathy as per druid feature Woodland Stride: as per druid class feature Invisibility to Animals (Su): as spell Companion's Eye: see through Companion's vision and line of sight. Call of the Wild: summon all beasts in shouting distance (200 feet), normal animals appear in 1d4 rounds friendly to summoner, unfriendly to opponent [B]Favored Enemy[/B]: as ranger class feature, but first selection must be: Humanoid (human - specific Celtic clan). [B] Shield Mastery[/B]: capstone power - lowers shield size penalties by one category GP [/QUOTE]
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