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Iron Age Celtic setting ideas...
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<blockquote data-quote="gamerprinter" data-source="post: 5234960" data-attributes="member: 50895"><p><strong>A note for the glory system</strong></p><p></p><p>Deciding that glory is the providence of the noble caste (and thus all PC classes), it is a measure of one's status in the noble hierarchy and a means of elevating ones rank status even making oneself eligible for kingship. Glory is more than your reputation, it is your perceived embodiment of the clan ideal - but it must be perceived, witnessed and recognized.</p><p></p><p>Relics of Glory, an updated idea of the Weapons of Legacy concept from 3e, involve weapons and items with a series of progressive enhancements and arcance properties that level up with it's user every three levels, that require event triggers to activate powers. The Glory mechanic grants access to varying levels of power available from these magic items.</p><p></p><p>Negative Glory, or Infamy is a condition achieved through witnessed acts of treachery, blasphemy, and the breaking of taboo or the Brehon Laws, as well as not paying fines of restitution and defaulting on contracts - thus breaking your word. Attaining negative ranks of glory can lower your noble status rank in your clan to expulsion from the clan and/or tribe becoming the lowest social rank as Daer-Fuidir (an outlaw).</p><p></p><p><strong>Social Ranks of Celtic Society</strong></p><p>In L5R Glory is tied to the ranks of society and having a resource for Celtic social ranks, I'm inspired to try the same in a given Glory mechanic.</p><p> </p><p>Ri Ruirech - High King of a region or a dozen tribes or more.</p><p>Ri Tuath - Over King of several tribes.</p><p>Ri Tuathe - King of a Celtic tribe, consisting of varying numbers of clans.</p><p>Aire Forgill - noble of superior testimony.</p><p>Aire Tuisio - noble of precedence.</p><p>Aire Ard - high noble (noble)</p><p></p><p>Since a noble cannot simply lose noble status, expulsion from clan and/or tribe is the only course which leads to Daer-Fuidir or outlaw status, this would reflect negative Glory. Infamy should count in 2 ranks, the first following expulsion (loss of clan warrior ancestral talents, etc), but in a probationary status in achieving reparations, paying fines and following the Atonement spell. The second rank would be for infamous scoundrels who continue their inglorious behavior and have the lowest possible Glory rank.</p><p></p><p>PCs begin the game as one of the available player classes which are one of the noble caste: barbarian (gestatae), bard, clan warrior, oracle, ranger, rogue, sorcerer, wizard (runemaster), or witch class. They must begin the game with the minimum amount of Glory which consists of 6 rank distinctions. Progressions between social ranks/glory ranks should become progressively more difficult, while losing glory ranks should be faster/easier than attaining ranks.</p><p></p><p>These are the parameters for my Glory rank system.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5234960, member: 50895"] [b]A note for the glory system[/b] Deciding that glory is the providence of the noble caste (and thus all PC classes), it is a measure of one's status in the noble hierarchy and a means of elevating ones rank status even making oneself eligible for kingship. Glory is more than your reputation, it is your perceived embodiment of the clan ideal - but it must be perceived, witnessed and recognized. Relics of Glory, an updated idea of the Weapons of Legacy concept from 3e, involve weapons and items with a series of progressive enhancements and arcance properties that level up with it's user every three levels, that require event triggers to activate powers. The Glory mechanic grants access to varying levels of power available from these magic items. Negative Glory, or Infamy is a condition achieved through witnessed acts of treachery, blasphemy, and the breaking of taboo or the Brehon Laws, as well as not paying fines of restitution and defaulting on contracts - thus breaking your word. Attaining negative ranks of glory can lower your noble status rank in your clan to expulsion from the clan and/or tribe becoming the lowest social rank as Daer-Fuidir (an outlaw). [b]Social Ranks of Celtic Society[/b] In L5R Glory is tied to the ranks of society and having a resource for Celtic social ranks, I'm inspired to try the same in a given Glory mechanic. Ri Ruirech - High King of a region or a dozen tribes or more. Ri Tuath - Over King of several tribes. Ri Tuathe - King of a Celtic tribe, consisting of varying numbers of clans. Aire Forgill - noble of superior testimony. Aire Tuisio - noble of precedence. Aire Ard - high noble (noble) Since a noble cannot simply lose noble status, expulsion from clan and/or tribe is the only course which leads to Daer-Fuidir or outlaw status, this would reflect negative Glory. Infamy should count in 2 ranks, the first following expulsion (loss of clan warrior ancestral talents, etc), but in a probationary status in achieving reparations, paying fines and following the Atonement spell. The second rank would be for infamous scoundrels who continue their inglorious behavior and have the lowest possible Glory rank. PCs begin the game as one of the available player classes which are one of the noble caste: barbarian (gestatae), bard, clan warrior, oracle, ranger, rogue, sorcerer, wizard (runemaster), or witch class. They must begin the game with the minimum amount of Glory which consists of 6 rank distinctions. Progressions between social ranks/glory ranks should become progressively more difficult, while losing glory ranks should be faster/easier than attaining ranks. These are the parameters for my Glory rank system. GP [/QUOTE]
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