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Iron Age Celtic setting ideas...
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<blockquote data-quote="gamerprinter" data-source="post: 5235456" data-attributes="member: 50895"><p><strong>Ancestral Lineage Talents (draft 4)</strong></p><p></p><p>The following is a work in progress, trying to divide the Ancestral Talents from the previous build into usable themed groupings once again. I have created seven below, which should be enough. Making new groups is not the problem, but filling them with usable Talents and Advanced Talents is the issue. One goal is to provide more talents than can be selected thus options given.</p><p> </p><p><strong>Champion</strong> - one of your ancestors was clan champion during a time of great need.</p><p>Skill Focus: Intimidation</p><p>Skill Focus: Perception</p><p>Skill Focus: Craft (weaponsmithy)</p><p>Skill Focus: Craft (armor smithy)</p><p>Talent: Animal Companion (limited to horse, hunting dog, war dog)</p><p>Talent: Battle Cry (+1 morale bonus to attacks for clan warrior and all allies in 30', lasts for 2 rounds per level of clan warrior, up to 3+ CHA mod per day, increase this bonus +1 for every four levels of clan warrior.)</p><p>Talent: Combat Trick</p><p>Talent: Intimidating Prowess (as a free bonus feat)</p><p>Talent: Taunt (as described previously)</p><p>Advanced Talent: Mark Opponent (opponent gains -2 attack rolls versus anyone else, but you).</p><p>Advanced Talent: Opponent's Bane (after 2 rounds of study in combat, as an immediate action bypass opponent's AC for your next attack.)</p><p>Advanced Talent: Champion's Strike (automatically confirm critical hits)</p><p> </p><p><strong>Civilized</strong> - one of your recent ancestors was a Ceran citizen and not a Celt.</p><p>Bonus Skills: Knowledge (Ceran history), Profession (sailor), Linguistics (Ceran), Use Magic Device</p><p>Skill Focus: Linguistics (Ceran)</p><p>Skill Focus: Perception</p><p>SKill Focus: Knowledge (Ceran history)</p><p>Skill Focus: Use Magic Device</p><p>Talent: Armor allowance (breastplate)</p><p>Talent: Forced March (50% more distance covered/day when fully armored)</p><p>Talent: Ceran Economics (understand the value and accounting of coinage)</p><p>Talent: Signalling - long distance communications with smoke or flags.</p><p>Talent: Right of Passage document (allows legal entry into empire of Cer)</p><p>Advanced Talent: Weapon Training 1 (as per Fighter class feature)</p><p>Advanced Talent: Weapon Training 2 (as per Fighter class feature)</p><p>Advanced Talent: Weapon Training 3 (as per Fighter class feature)</p><p> </p><p><strong>Druidic</strong> - one of your ancestors was Clan or Tribal Druid</p><p>New Skill: Heal</p><p>Skill Focus: Heal</p><p>Skill Focus: Knowledge (clans)</p><p>Skill Focus: Knowledge (nature)</p><p>Skill Focus: Knowledge (fey)</p><p>Talent: Clan Lore (as Legend Lore)</p><p>Talent: Lay on Hands (as Paladin of equal level)</p><p>Talent: Minor Mercies</p><p>Talent: Star Navigation</p><p>Talent: Weather Sense</p><p>Advanced Talent: Find Locus (ley lines power source)</p><p>Advanced Talent: Major Mercies</p><p>Advanced Talent: Aura of Neutrality - gain DR 5/good and DR 5/evil</p><p> </p><p><strong>Easterling</strong> - one of your ancestors was Saxon or Dane</p><p> Skill Focus: Profession (sailor)</p><p> Skill Focus: Craft (weaponsmith)</p><p> Skill Focus: Craft (armorsmith)</p><p> Skill Focus: Knowledge (geography)</p><p> Talent: Combat Trick</p><p> Talent: Diehard - as a bonus feat</p><p> Talent: Raging Sot - after 8 flagons of ale or mead (1 wine skin equals six flagons), make a Fort check DC 10 + 1 for every additional flagon consumed, on a failed check subject becomes enraged taking temporary damage: 1d4 Dex, 1d4 Wis and gains temporary bonus: 1d4 Str, 1d4 Con for 5 + BAB in rounds, and is conferred the Exhausted condition at the end of the rage, 1 time per day. <em>Easterlings drink heavily before going to battle</em></p><p><em></em>Talent: Thor's Hammer - +1 attacks using a warhammer, +1 for every 4 levels.</p><p> Advanced Talent: Blessing of Valhalla - Nordic prayer is chanted, Fort DC 15, removes the exhausted and fatigued conditions to self only.</p><p> Advanced Talent: Drink You Under - doubles duration of Raging Sot, twice per day if exhausted condition is removed, however falls unconscious for 1d8 hours at end of the second use.</p><p>Advanced Talent: Loki's Luck - as an immediate action, if an opponent succeeds on any Save while engaging in combat with you, they must reroll using the results of the second roll only, 3 + CHA modifier per day</p><p><strong></strong></p><p><strong>Fey-Marked</strong> - you have fey blood in your ancestry</p><p>New Bonus Skill: Diplomacy</p><p>Skill Focus: Perception</p><p>Skill Focus: Knowledge (nature).</p><p>Skill Focus: Knowledge (fey)</p><p>Skill Focus: Diplomacy</p><p>Talent: Detect Glamour</p><p>Talent: Fey-Marking</p><p>Talent: Resist Nature's Lure</p><p>Talent: Laughing Touch (Su) - as per Sorcerer ability</p><p>Talent: Fleeting Glance (Su) - as per Sorcerer ability</p><p>Advanced Talent: Find Fey Path</p><p>Advanced Talent: Find Fey Portal</p><p>Advanced Talent: Fey Magic (Su) - as per Sorcerer ability</p><p></p><p><strong>Raider</strong> - one of your ancestors was a famous raider.</p><p>Skill Focus: Acrobatics</p><p>Skill Focus: Climb</p><p>Skill Focus: Perception</p><p>Skill Focus: Stealth</p><p>Talent: Combat Trick</p><p>Talent: Fast Stealth (as rogue talent)</p><p>Talent: Sneak Attack (may be selected up to 5 times, effects stack)</p><p>Talent: Treasure Spotter</p><p>Talent: Wind Stance (as a bonus feat)</p><p>Advanced Talent: Hide in Plain Sight</p><p>Advanced Talent: Improved Evasion</p><p>Advanced Talent: Lightening Stance (as a bonus feat)</p><p> </p><p><strong>Roan</strong> - you have Sealwere blood in your ancestry</p><p>Bonus Skills: Diplomacy, Profession (sailor)</p><p>Skill Focus: Diplomacy</p><p>Skill Focus: Knowledge (nature)</p><p>Skill Focus: Profession (sailor)</p><p>Skill Focus: Swim</p><p>Talent: Deep Vision</p><p>Talent: Direction Sense</p><p>Talent: Seal Stride</p><p>Talent: Resist Cold (swim in icy cold water with no detrimental effects)</p><p>Talent: Water-Marked - hold your breath for Con modifier x4 in rounds</p><p>Advanced Talent: Arms of Lyrr</p><p>Advanced Talent: Breath of Lyrr</p><p>Advanced Talent: Wild Shape (any small or medium marine mammal)</p><p> </p><p><strong>Worg</strong> - you have lycanthropic blood in your ancestry</p><p>Bonus Skill: Diplomacy</p><p>Skill Focus: Animal Handling</p><p>Skill Focus: Diplomacy</p><p>Skill Focus: Knowledge (nature)</p><p>Skill Focus: Survival</p><p>Talent: Animal Companion (as Hunter's Bond - ranger class feature)</p><p>Talent: Animal Trick (teach one unusual action with animal companion)</p><p>Talent: Ride Exotic Mount (see exotic mount list)</p><p>Talent: Wild Empathy (as druid class feature)</p><p>Talent: Woodland Stride (as druid class feature)</p><p>Advanced Talent: Call of the Wild</p><p>Advanced Talent: Companion's Eyes</p><p>Advanced Talent: Wild Shape (as per druid class feature)</p><p></p><p><strong>Exotic Mount List</strong>: aurochs, bison, elothere, irish elk, mastodon, and wooly rhino. (stats yet to be generated for new dire animals of setting)</p><p> </p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5235456, member: 50895"] [b]Ancestral Lineage Talents (draft 4)[/b] The following is a work in progress, trying to divide the Ancestral Talents from the previous build into usable themed groupings once again. I have created seven below, which should be enough. Making new groups is not the problem, but filling them with usable Talents and Advanced Talents is the issue. One goal is to provide more talents than can be selected thus options given. [B]Champion[/B] - one of your ancestors was clan champion during a time of great need. Skill Focus: Intimidation Skill Focus: Perception Skill Focus: Craft (weaponsmithy) Skill Focus: Craft (armor smithy) Talent: Animal Companion (limited to horse, hunting dog, war dog) Talent: Battle Cry (+1 morale bonus to attacks for clan warrior and all allies in 30', lasts for 2 rounds per level of clan warrior, up to 3+ CHA mod per day, increase this bonus +1 for every four levels of clan warrior.) Talent: Combat Trick Talent: Intimidating Prowess (as a free bonus feat) Talent: Taunt (as described previously) Advanced Talent: Mark Opponent (opponent gains -2 attack rolls versus anyone else, but you). Advanced Talent: Opponent's Bane (after 2 rounds of study in combat, as an immediate action bypass opponent's AC for your next attack.) Advanced Talent: Champion's Strike (automatically confirm critical hits) [B]Civilized[/B] - one of your recent ancestors was a Ceran citizen and not a Celt. Bonus Skills: Knowledge (Ceran history), Profession (sailor), Linguistics (Ceran), Use Magic Device Skill Focus: Linguistics (Ceran) Skill Focus: Perception SKill Focus: Knowledge (Ceran history) Skill Focus: Use Magic Device Talent: Armor allowance (breastplate) Talent: Forced March (50% more distance covered/day when fully armored) Talent: Ceran Economics (understand the value and accounting of coinage) Talent: Signalling - long distance communications with smoke or flags. Talent: Right of Passage document (allows legal entry into empire of Cer) Advanced Talent: Weapon Training 1 (as per Fighter class feature) Advanced Talent: Weapon Training 2 (as per Fighter class feature) Advanced Talent: Weapon Training 3 (as per Fighter class feature) [B]Druidic[/B] - one of your ancestors was Clan or Tribal Druid New Skill: Heal Skill Focus: Heal Skill Focus: Knowledge (clans) Skill Focus: Knowledge (nature) Skill Focus: Knowledge (fey) Talent: Clan Lore (as Legend Lore) Talent: Lay on Hands (as Paladin of equal level) Talent: Minor Mercies Talent: Star Navigation Talent: Weather Sense Advanced Talent: Find Locus (ley lines power source) Advanced Talent: Major Mercies Advanced Talent: Aura of Neutrality - gain DR 5/good and DR 5/evil [B]Easterling[/B] - one of your ancestors was Saxon or Dane Skill Focus: Profession (sailor) Skill Focus: Craft (weaponsmith) Skill Focus: Craft (armorsmith) Skill Focus: Knowledge (geography) Talent: Combat Trick Talent: Diehard - as a bonus feat Talent: Raging Sot - after 8 flagons of ale or mead (1 wine skin equals six flagons), make a Fort check DC 10 + 1 for every additional flagon consumed, on a failed check subject becomes enraged taking temporary damage: 1d4 Dex, 1d4 Wis and gains temporary bonus: 1d4 Str, 1d4 Con for 5 + BAB in rounds, and is conferred the Exhausted condition at the end of the rage, 1 time per day. [I]Easterlings drink heavily before going to battle [/I]Talent: Thor's Hammer - +1 attacks using a warhammer, +1 for every 4 levels. Advanced Talent: Blessing of Valhalla - Nordic prayer is chanted, Fort DC 15, removes the exhausted and fatigued conditions to self only. Advanced Talent: Drink You Under - doubles duration of Raging Sot, twice per day if exhausted condition is removed, however falls unconscious for 1d8 hours at end of the second use. Advanced Talent: Loki's Luck - as an immediate action, if an opponent succeeds on any Save while engaging in combat with you, they must reroll using the results of the second roll only, 3 + CHA modifier per day [B] Fey-Marked[/B] - you have fey blood in your ancestry New Bonus Skill: Diplomacy Skill Focus: Perception Skill Focus: Knowledge (nature). Skill Focus: Knowledge (fey) Skill Focus: Diplomacy Talent: Detect Glamour Talent: Fey-Marking Talent: Resist Nature's Lure Talent: Laughing Touch (Su) - as per Sorcerer ability Talent: Fleeting Glance (Su) - as per Sorcerer ability Advanced Talent: Find Fey Path Advanced Talent: Find Fey Portal Advanced Talent: Fey Magic (Su) - as per Sorcerer ability [B]Raider[/B] - one of your ancestors was a famous raider. Skill Focus: Acrobatics Skill Focus: Climb Skill Focus: Perception Skill Focus: Stealth Talent: Combat Trick Talent: Fast Stealth (as rogue talent) Talent: Sneak Attack (may be selected up to 5 times, effects stack) Talent: Treasure Spotter Talent: Wind Stance (as a bonus feat) Advanced Talent: Hide in Plain Sight Advanced Talent: Improved Evasion Advanced Talent: Lightening Stance (as a bonus feat) [B]Roan[/B] - you have Sealwere blood in your ancestry Bonus Skills: Diplomacy, Profession (sailor) Skill Focus: Diplomacy Skill Focus: Knowledge (nature) Skill Focus: Profession (sailor) Skill Focus: Swim Talent: Deep Vision Talent: Direction Sense Talent: Seal Stride Talent: Resist Cold (swim in icy cold water with no detrimental effects) Talent: Water-Marked - hold your breath for Con modifier x4 in rounds Advanced Talent: Arms of Lyrr Advanced Talent: Breath of Lyrr Advanced Talent: Wild Shape (any small or medium marine mammal) [B]Worg[/B] - you have lycanthropic blood in your ancestry Bonus Skill: Diplomacy Skill Focus: Animal Handling Skill Focus: Diplomacy Skill Focus: Knowledge (nature) Skill Focus: Survival Talent: Animal Companion (as Hunter's Bond - ranger class feature) Talent: Animal Trick (teach one unusual action with animal companion) Talent: Ride Exotic Mount (see exotic mount list) Talent: Wild Empathy (as druid class feature) Talent: Woodland Stride (as druid class feature) Advanced Talent: Call of the Wild Advanced Talent: Companion's Eyes Advanced Talent: Wild Shape (as per druid class feature) [B]Exotic Mount List[/B]: aurochs, bison, elothere, irish elk, mastodon, and wooly rhino. (stats yet to be generated for new dire animals of setting) GP [/QUOTE]
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