Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Iron Age Celtic setting ideas...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gamerprinter" data-source="post: 5250314" data-attributes="member: 50895"><p><strong>Runemaster (wizard) base class and Myrddon PrC</strong></p><p></p><p>Runemaster (Wizard)</p><p>HD d6, Good Will Saves, Skills: 2+Int modifier, replace Knowledge (planes) with Knowledge (Fey) and Knowledge (Local)/Knowledge (history) with Knowledge (clan).</p><p> </p><p>1st level: Arcane Bond, Arcane Mark (Sp) at will, Arcane School, Cantrips.</p><p>2nd level: Skill Focus: Craft (carving runestaves)</p><p>3rd level and above follow normal wizard features progression...</p><p> </p><p>Spell Access: as per Sorcerer/Wizard list</p><p>Spellbooks and Scrolls are replaced with arcane runestaves. Spells are cast into the staff at the beginning of each day, thus only requires command to release spell.</p><p> </p><p>Runestaff: 6' long</p><p> </p><p>Spellcasting: casting takes 10 minutes + 10 minutes per spell level to carve runes to hold the spell onto the runestaff. Runes cover 1 square inch per spell level, four 1 square inch areas can be placed in circumference around the runestaff. The top 12 inches of the runestaff resembles a cudgle (shillelagh) and can be used like one. Thus 60 inches of height x 4 square inches means a runestaff can hold 240 levels of spells. A command word is uttered to release the spell and the rune leaves a burned blackened area. Once spent that area can nolonger hold a rune replacement. Perodically the runestaff needs to be replaced.</p><p> </p><p>Myrddon (Tattooist Artificer) Prestige class</p><p>HD d6, Good Will Saves, Skills 2+Int modifier</p><p>Prerequisites ability to cast Permancy spell (thus 10th level Runemaster)</p><p> </p><p>1st: Gain Forge Ring as a bonus feat, Skill Focus: Craft (tattoo)</p><p>2nd: Gain Create Arms and Armor feat</p><p>3rd: Gain Create Wondrous Item as a bonus feat</p><p> </p><p>Tattoos like runes cover 1 square inch per spell level (permancy spell not required) and are placed on fingers for rings, and onto various locations of the body as a magic item slot. Tattooing is a painful art using a small wooden mallet and needle stick that is dipped into iron based blue ink and tapped in application. It takes 10 minutes + 1 hour per spell to place a completed tattoo. The myrddon can only create wondrous item tattoos of those items that can be worn, thus she cannot create wands, rods, or staves (not including runestaff).</p><p> </p><p>Cost of tattoo equivalent to cost of magic item as per Core rules, however a 5% reduction on price based on level of Myrddon (up to 15% reduction for 3rd level Myrddon).</p><p> </p><p>Tattoos can be erased, DC = spell level + the Myrddon's level + Int modifier, the myrddon that created the tattoo can erase his own work at DC of spell level only. Erasing tattoos allows for replacement tattoos of greater enchantment.</p><p> </p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5250314, member: 50895"] [b]Runemaster (wizard) base class and Myrddon PrC[/b] Runemaster (Wizard) HD d6, Good Will Saves, Skills: 2+Int modifier, replace Knowledge (planes) with Knowledge (Fey) and Knowledge (Local)/Knowledge (history) with Knowledge (clan). 1st level: Arcane Bond, Arcane Mark (Sp) at will, Arcane School, Cantrips. 2nd level: Skill Focus: Craft (carving runestaves) 3rd level and above follow normal wizard features progression... Spell Access: as per Sorcerer/Wizard list Spellbooks and Scrolls are replaced with arcane runestaves. Spells are cast into the staff at the beginning of each day, thus only requires command to release spell. Runestaff: 6' long Spellcasting: casting takes 10 minutes + 10 minutes per spell level to carve runes to hold the spell onto the runestaff. Runes cover 1 square inch per spell level, four 1 square inch areas can be placed in circumference around the runestaff. The top 12 inches of the runestaff resembles a cudgle (shillelagh) and can be used like one. Thus 60 inches of height x 4 square inches means a runestaff can hold 240 levels of spells. A command word is uttered to release the spell and the rune leaves a burned blackened area. Once spent that area can nolonger hold a rune replacement. Perodically the runestaff needs to be replaced. Myrddon (Tattooist Artificer) Prestige class HD d6, Good Will Saves, Skills 2+Int modifier Prerequisites ability to cast Permancy spell (thus 10th level Runemaster) 1st: Gain Forge Ring as a bonus feat, Skill Focus: Craft (tattoo) 2nd: Gain Create Arms and Armor feat 3rd: Gain Create Wondrous Item as a bonus feat Tattoos like runes cover 1 square inch per spell level (permancy spell not required) and are placed on fingers for rings, and onto various locations of the body as a magic item slot. Tattooing is a painful art using a small wooden mallet and needle stick that is dipped into iron based blue ink and tapped in application. It takes 10 minutes + 1 hour per spell to place a completed tattoo. The myrddon can only create wondrous item tattoos of those items that can be worn, thus she cannot create wands, rods, or staves (not including runestaff). Cost of tattoo equivalent to cost of magic item as per Core rules, however a 5% reduction on price based on level of Myrddon (up to 15% reduction for 3rd level Myrddon). Tattoos can be erased, DC = spell level + the Myrddon's level + Int modifier, the myrddon that created the tattoo can erase his own work at DC of spell level only. Erasing tattoos allows for replacement tattoos of greater enchantment. GP [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Iron Age Celtic setting ideas...
Top